Patch 0.5.0.10

Intro
Hi Pioneers!

Hello everyone, today’s patch should finally fix some of the issues that we’ve fixed a few times but keep coming back, as they say, fifth time’s a charm, if they don’t work this time, they are haunted or something I dunno. (We’ll try yet again to fix them of course)

As always, if we’ve made things better or way worse, please let us know over at our QA site https://questions.satisfactorygame.com/ We read your comments every day

See you all again soon! <3

Renderer

 * Made DX12 the default graphics renderer. When not supported the game should still default to DX11. Options Menu might show DX12 as selected even though DX11 is the one active in these cases. (Known Bug)

Bug fixes

 * Fixed incorrect default materials on some foundations/walls after the introduction of the “Concrete Foundation”, “Grip Metal Foundation” and “Coated Concrete Foundation” materials introduced last patch
 * Fixed Options Menu not scrolling down all the way in certain menus
 * Fixed Fuel Generator Status Indicator being offset
 * Fixed “Current Objective” display in HUD showing the wrong requirements for some objectives
 * Fixed visual bug where conveyor lifts would extend upwards when snapping from a Floor Hole
 * Fixed more Beam Rotation issues
 * Fixed Beam rotation issues when snapping to Supports and Connectors
 * Made most bushes destructible by Nobelisks
 * Made some small flowers in Northern Forest interactable again
 * Fixed a bunch of visual issues with Conveyor Lift snapping
 * Fixed bug where Beam dismantle returns wouldn’t match the build cost
 * Fixed the search function in the Customizer not working properly

Quality of Life

 * Added Lizard Doggo to Sign Icons (Icon > Image Browser > Other)

Localisation

 * Updated all languages with the latest translations and published new content for translation
 * Updated language completion rates in the language menu selection