Power

Most FICSIT buildings require electricity (aka power) to run. Power is generated in generators and has to be supplied to your buildings via a Power Grid consisting of Power Lines and Power Poles.

If your grid consumes more power than what's being generated, the fuse will blow and power down all buildings in the grid. It can be restarted at any generator or Power Pole, but it is recommended that additional power generators are added or the power consumption reduced beforehand.

TIP: Sometimes even after adding more power you cannot pull the reset handle in this case if you are sure you now have enough power to run your base. Save the game and exit. When you reload the game power will be back online.

Overclocked/underclocked production buildings consume polynomially more/less power, while production speed increases/decreases linearly.

Overclocking power generators increases their power output at a loss. Overclocking one to 200%, for example, will result in 170% of its original power output. Fuel consumption is still proportional to power consumption.

Power Generators
Power generators convert fuel to power. Each type of generator building has its own set of fuel item types and power output.

Fuel consumption depends on power consumption. At 50%, fuel will last twice as long as at 100% consumption.

Energy is given in MJ.

Biomass Burner
Consumes various forms of organic matter to produce 20MW of power for each generator built. Up to 2 biomass burners are attached to the HUB. Most harvested fuel items can be crafted into Biomass to increase their energy, and biomass can be further refined to Biofuel.

Notes:
 * Biomass burners must be fed manually and can therefore not run indefinitely without player interaction
 * Biofuel has a lot of energy for early game, but requires two crafting processes to acquire

Coal Generator
Coal generators consume Coal to produce 50MW of power per generator.

Notes:
 * Coal has less energy per item and per stack than Biofuel, but is much easier to acquire in bulk
 * Coal generators can be supplied via belts to allow them run indefinitely

Fuel Generator
Fuel generators consume Fuel to provide 150MW of power per generator. As in Early Access fuel generators no longer accept Crude Oil as input.

Geo Thermal Generator
A Geo Thermal Generator can be built on a Geyser node to provide 200MW of power. It does not require any resource input to function.

Planned Features

 * Nuclear Reactor