Future content

Upcoming

This page is dedicated to all streams, sneak peeks, leaks, and videos that have been officially released by Coffee Stain Studios about upcoming updates. Content will be removed and added to this page as we see things added into the game and shown in leaks.

Archives
Sections detailing past updates have been archived:
 * Update 4
 * Update 5
 * Update 6

Release date

 * Experimental: November 15, 2022
 * Early Access: December 2022

As jokes:
 * November 15th, 2022
 * Wednesday October 26th
 * February 31st, 2069
 * Nathalie's Birthday

Features

 * Gamemode support, with the only planned gamemode removing creature aggression. More gamemodes, like creative, will come later.
 * Power generator clock speed changes, fixing the issues with power generation buildings.
 * Their operating rate will match the clock speed (250% clock speed means the generator will burn 2.5× the fuel and produce 2.5× the power).
 * Nuclear Power Plants will have their Water requirement reduced, so 250% clock speed can be used with the flow limit of Mk.2 Pipelines.
 * The AWESOME Sink will have 2 separate coupon counters, one that uses only Organic Data Capsules and one that uses the other parts. This will incentivize fighting enemies to earn points from the data capsules. Coupon costs for items in the AWESOME Shop will also be re-balanced.
 * Automatic snapping of Conveyor Belts to walls and ceilings (similar to Power Lines), the latter using a new ceiling mount
 * Blueprinting, with each blueprint being limited to a volume of 32m x 32m x 32m, or 4 foundations cubed.
 * Blueprints are created by placing structures within a new Designer building, where they can be saved or overwritten.
 * Blueprints are not tied to a save session, rather being stored separately as files, making it possible to share them, but being unable to sync them using cloud saves.
 * Placing blueprints in a session is not possible until the Designer building is unlocked in that session; once unlocked, they can be accessed from a tab in the build menu.

Buildings

 * Conveyor Belt Ceiling Mount
 * Designer
 * Used to create and edit blueprints

Other

 * There are no plans to add new weapons.

Release date
As jokes:
 * December 27th, 2022

Toilet Flushing
There has been only one DLC repeatedly confirmed so far (via statements/jokes with varying degrees of deadpan delivery), which would introduce flushing of the toilet in the HUB. It will cost $1, the release date is not known.November 3rd, 2020 Livestream - Q&A: Will there be DLCs? YouTube - November 10th, 2020 Livestream - Q&A: When are we getting Toilet Flush DLC? YouTube - January 12th, 2021 Livestream - Q&A: The game is not done until I can flush the toilet? A related Toilet Paper DLC was also hinted at, with each square to cost $5.

Trains
A reference to DLC for a second "choo" for the Trains was made in February 2022.

Release Date

 * No fixed release date has yet been given, although the Steam Store page references 2022.
 * May 3rd has been given in a similar joking delivery to Update 6.
 * It will not be released in January.
 * It will not be released in January 2023.
 * November 19th, 2022.

Story
group="1.0" name="yt-SYWPIjbe_4Y">YouTube - December 19th, 2019 Livestream - Q&A: Will Mercer Spheres and Somersloops be useful soon? YouTube - October 6th, 2020 Livestream - Q&A: When are these Work In Progress (WIP) items going to be used? YouTube - November 17th, 2020 Livestream - Q&A: Any idea when Somersloop, Mercer Sphere, SAM Ore will actually be implemented? YouTube - January 12th, 2021 Livestream - Q&A: Mercer Spheres and Somersloops? YouTube - January 26th, 2021 Livestream - Q&A: Do Mercer Spheres and Somersloops get a place in Update 4?
 * Satisfactory will have story content (which is fully written and being prototyped), but it is not expected to be released until 1.0.
 * The story was written by Hannah Beuger.
 * SAM Ore, Mercer Spheres, and Somersloops are all story related items that will be properly implemented.<ref
 * Some items may be unlocked exclusively through the Story.

Biome changes
The following changes are planned:
 * The Red Bamboo Fields, Red Jungle, Swamp, Abyss Cliffs, Titan Forest and Desert Canyons will receive "mild to significant foliage changes" and "landscape changes that MAY impact factory"
 * Paradise Island will be removed entirely.
 * The rest of the world will only receive minor polish and half of it will have some fixes to water.

There will not be a snow biome in the game.

Unspecified
Coffee Stain are looking into revamping the tutorial and very beginning of the game to provide a much easier entry into the game, and to bring in more people to the game and not scare them. They specifically asked for the community to provide them with ideas and their own thoughts on how this could be accomplished in the future.

The main issue with only one type of fuel being possible with equipment (i.e. the Jetpack can only use Packaged Fuel) is because of an issue with the UI and the engine. They cannot create an efficient way for the game to select which fuel type at which time in your inventory for the Jetpack to use. Snutt has confirmed that it will be in the game eventually.

Obvious jokes

 * Skipping Satisfactory 2 & 3, and going straight to Satisfactory 4

Update 7


Update 8


1.0


Unspecified


DLC
