Patch 0.6.0.10

Intro
Hi Pioneers!

Hello everybody, it’s been a while but here we are again with a patch full of fixes and other goodies, alongside some new things, Creatures have gotten another big round of overhauls to fix some of their previous issues, so please give them a try again and let us know what you think.

There are probably some other things that aren’t mentioned in the patch notes that I might have missed so hopefully you find something unexpected fixed that makes you happy :D

As usual, this patch might have introduced more new issues or not fully fixed some things so if that’s the case please let us know over at our QA Site: https://questions.satisfactorygame.com/ We check your posts every day.

See you all again soon, Hope you enjoy the update <3

New

 * Added “No Indicator” Pipelines to the AWESOME Shop.
 * Added Lights to Electric Locomotive
 * Unpaintable buildings should now be paintable
 * Other Player characters in the world should now show last used user name when they go offline (Not retroactive)
 * Quarter Pipe Foundations now feature the same materials as all other foundations. Like with all other foundations, these materials can be used when the Quarter Pipes and the relevant materials are unlocked in the AWESOME Shop

Creatures

 * Hog behaviours have been updated
 * Passive creature behaviour has been updated (Space Giraffe, Lizard Doggo, Non-flying Bird)
 * Flying Crabs (Spawned from the Hatchers) behaviour has been updated. They should feel more lively now
 * Spitters are still WIP, so they might be pretty wonky

Bug fixes

 * Potential fix for Foliage not being interactable sometimes on Dedicated Servers
 * Fixed Bacon Agaric displaying incorrectly in conveyors
 * Truck Station names are now saved
 * Fixed Lizard Doggo not giving loot sometimes
 * Fixed Lizard Doggo showing “Open inventory” prompt when defeated
 * Potentially fixed Lizard Doggos escaping enclosures
 * Fixed Miners not showing “No Power” When not connected to a power grid
 * Fixed Programmable Splitters not saving rules when set up by Clients

Balancing

 * Added missing parts to the AWESOME Shop for purchase and adjusted some part purchase costs
 * Removed Biomass from Organic Data Capsule research requirements. Alien Organism research now fully reveals all options after the first research
 * Space Giraffe no longer drops loot, only guilt now

UI

 * Fixed key shortcuts showing the wrong shortcuts in some menus
 * Fixed so that the light pillar for Highlighted Markers is much taller, making it easier to see from afar
 * Fixed wrong category for Cooling System in the AWESOME Shop
 * Fixed wrong Circuit Board icon in the AWESOME Shop
 * Fixed some organization issues in the AWESOME Shop
 * Updated Hand/Inventory Slots Upgrade Icons in the MAM
 * Reorganized the UI of the Options menu
 * Moved Keybindings to their own submenu
 * Polished the Starting Area selection button
 * Hovering over an Option in the Options Menu now shows the text in the info box below instead of the tiny tooltips
 * Updated player name tags in multiplayer
 * Pings and Graphs (Power/Sink Graphs) are now modified by UI Scaling
 * Fixed Customizer UI displaying N/A for active material customization in some scenarios

World

 * Fixed two holes in the map in Swamp and Northern Forest
 * Fixed missing coal node in the Red Jungle
 * Updated landscape LOD
 * Fixed up level LODs for Dune Desert and Swamp

Sound

 * Reworks to ambient audio in Spire Coast
 * New Gas and Pulse Nobelisk equip sounds
 * Remade all the Rain SFX and added new assets for distant thunder

VFX

 * Nobelisk equip effects for gas and shockwave added
 * Fixed issue where not all foundation materials were affected by rain

Localisation

 * Updated all languages with the latest translations
 * Updated language completion rates
 * Updated community translators in the credits
 * Updated all credits (Now featuring external QA)