The HUB

The HUB, or "Habitat and Utility Base", is the heart of the factory and the first build-able structure in-game. Initially only containing a Craft Bench and the HUB Terminal, it can be upgraded as the Engineer progresses along the Milestones in Tier 0. The completed HUB, in addition, contains two small Biomass Burners, a FICSIT Freighter, and living quarters, also functioning as the Engineers' respawn point. The HUB Terminal, which is the main progression tool, allows engineers to advance through tiers of Milestones.

HUB Terminal
The HUB Terminal is the place where engineers select Milestones sorted by tiers and accept the materials (by shift-clicking the relevant material in inventory) required to complete the selected Milestone. There are currently 9 tiers of Milestones to progress through Tier 0 to Tier 8.

While progressing through Milestones, it may be beneficial to turn in only part of the required materials before selecting another Milestone without clicking the 'send' button. The player is then able to focus on producing more advanced components. In doing so, the HUB Terminal will keep the already delivered parts for when you'll want to complete any previously partly-fulfilled tasks, thus saving storage space.


 * Continue reading: Milestones

Attached Biomass Burners

 * Initially the HUB does not contain any Biomass Burner.
 * The first Biomass Burner is available at Tier 0: HUB Upgrade 2. Do note that the Power Pole is unlocked at Tier 0: HUB Upgrade 3 which allows multiple connections.
 * The second Biomass Burner is available at Tier 0: HUB Upgrade 5.
 * The attached Biomass Burners only generate 20 MW each, and the fuels fed into those also last proportionally longer.
 * Additional stand-alone Biomass Burners can be built after completing Tier 0: HUB Upgrade 6. Each generates 30 MW but consumes fuel at 1.5x rate.

FICSIT Freighter

 * The FICSIT Freighter is unlocked at Tier 0: Hub Upgrade 6. During its unlock animation, it descends from space, turns around then dock at the HUB where it will wait to be launched into space upon a Milestone completion. It will return to the HUB after some time, with its countdown timer located at the top right of the game screen and in the HUB Terminal.
 * Scattered around the world, you may find crashed FICSIT Freighters which do not belong to your HUB, and they contain Hard Drives for MAM research.

Living Quarters

 * The living quarters are located between the Biomass Burners and the HUB terminal.
 * All the living quarters' amenities, as of early access edition, are mere decorations (i.e. bunk beds, toilets, cupboards, pantry, operation SCADA-HMI terminal desk) and do not serve any purpose.

Building and Relocation

 * The HUB is the first unlocked building and it must be built before other buildings become available.
 * The build menu is unlocked only after the Iron Ore is hand-mined for the first time.
 * In a multiplayer game, all players share the same HUB. It can be dismantled and rebuilt to allow relocation.
 * Dismantling the HUB refunds its resources:.
 * If there are items stored in the HUB's Personal Storage Box, the stored items will be transferred to the engineer's inventory.
 * A rebuilt HUB will retain all upgrades and milestones, including the items submitted to an ongoing Milestone.
 * Only one HUB can be built, even if the engineer happens to own multiple HUB Parts by any means.
 * Through means such as save editing, multiple HUBs can exist in the world at once and will function identically.
 * The oldest HUB appears to be used when respawning.

Trivia

 * During the Freighter launch, the Engineer can stand on it and be slingshot to a very high altitude, from which the Engineer will be able to see the entire map. Deaths and game crashes have been reported.
 * The Freighter can fly through the Foundations and any other building built above it.
 * After completion of the launch animation, and before descending back to the HUB, it is possible to see the Freighter hovering distantly in the sky. During the day, it appears as a gray speck (see image below). At night, it is visible as a flickering light approximately the size of a star. It is unclear whether this is intentional (as a representation of the Freighter "unloading" its cargo to an orbital FICSIT facility), or simply a graphical glitch. It is also unclear whether this is visible at every graphical setting (initially confirmed on Ultra settings).
 * The Freighter does not appear to de-spawn while on Milestone cooldown.
 * During the Freighter landing, if the engineer stands at the Freighter docking position, it is possible to get stuck below the Freighter. To escape, dismantle the HUB.
 * You can target the Hub Terminal, the integrated Personal Storage Box, or the Craft Bench with the dismantle tool. Nothing happens if you actually try to dismantle them.
 * The pre-alpha equivalent of the HUB was called the "Trading Post". The HUB is still referred to as "TradingPost" internally.
 * The model number of the drop ship (5KY-3) is a reference to Skye from the Sanctum franchise.
 * Inside the HUB, there is a computer screen with a phrase that says "See you Space Cowboy", a direct reference to 2000's anime Cowboy Bebop.

Current issues

 * You can submit multiple requests in the HUB if you satisfy an unlock, switch to a different unlock, satisfy that unlock and submit, and then switch to the original unlock and the submit button will be enabled and the unlock can be unlocked.

History

 * Patch 0.3.5.3: “Received” is now spelled correctly in the HUB
 * Patch 0.3.4.15: Sub-buildings (like the Train Track on Platforms or the Craft Bench in the HUB) should no longer rotate separately from the main building
 * Patch 0.3.4.14: Fixed some visual issues on the HUB and Drop Ship
 * Patch 0.3.4.9: The HUB is no longer invisible for a short moment when completing the final upgrade
 * Patch 0.3.4.0: Improved visibility of Space Elevator requirements for Tiers in the HUB Menu
 * Patch 0.3.3.0:
 * Mass dismantling the HUB should no longer crash the game
 * Ctrl-click in the HUB should now move all items of one type
 * The HUB interior should have the correct materials again
 * Patch 0.3.2.1: The HUB can now be dismantled without crashing if its sub buildings have been dismantled separately (rebuilding the HUB will recreate the sub-buildings)
 * Patch 0.3.2.0:
 * HUB sub-buildings (like the integrated Biomass Burners) can no longer be dismantled
 * The Drop Ship in the HUB should show up for everyone now
 * Patch 0.3.1.2:
 * Integrated objects such as the HUB Biomass Burners can no longer be copied and built
 * Non-dismantlable objects that have been created by copying integrated HUB objects can now be dismantled
 * Patch 0.3.1.0: Drop Ship on the HUB should no longer be missing
 * Patch 0.3:
 * HUB now properly snaps to other buildings without individual parts like the Terminal ending up in a wrong position
 * Fixed the missing collision behind the ladder of the HUB
 * Patch 0.2.1.10: Fixed some minor visual bugs in the HUB UI
 * Patch 0.2.1.6: Fixed players respawning under the world after rebuilding the HUB
 * Patch 0.1.5:
 * Fixed the HUB upgrade effect to be visible for both client and server
 * Fixed so the HUB upgrade effect doesn't trigger when joining as client
 * Fixed the duplicate mesh in the HUB Biomass Burners
 * HUB Parts are now returned to the player on respawn or passed to other players if possible when their death crate is spawned
 * Added power connections to the HUB Biomass Burners
 * Adjusted HUB floor collision so the player can walk onto it without having to jump
 * Patch Closed Alpha 5.1:
 * Fixed the sound bug on the Biomass Burners integrated into the HUB
 * Added smoke to HUB launch button
 * Patch Closed Alpha 5: Changed screen textures on the HUB & Space Elevator
 * Patch Closed Alpha 4.1:
 * Fixed production indicator on HUB Biomass Burner not showing the right colors
 * Fixed client issues with updating the HUB when upgrading it
 * HUB Menu: Changed “Researching…” to “Current Milestones”
 * Updated UVs on HUB monitors
 * Patch Closed Alpha 4:
 * The HUB now costs and yields a single item “HUB Parts”
 * Changed HUB Upgrade icon in the Hub Menu
 * Updated HUB interior materials
 * Moved the power connections of the HUB Biomass Burners
 * Patch Closed Alpha 3: Added collision box in the trading post for the FISCIT Space Ship
 * Patch Closed Alpha 2: Updated SFX for HUB Upgrade & sending the FICSIT Ship.

Gallery
Die HUB Le HUB The HUB/ko 基地