AWESOME Sink

"Go that extra kilometer, go AWESOME"

- ADA

The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn can be used to print the aforementioned Coupons. Each successive Coupon gets more expensive as more points are converted into it.

Once at least one Coupon is generated, the option to print it is made available. As the 'Print' button is pressed, an animation is played where a Coupon comes out of the slot with the actual Coupon items. These coupons must be retrieved by dragging them into the inventory or using ( + ).

The Sink consumes items as fast as they're being supplied, thus it is recommended to connect it with the highest tier of Conveyor Belt available.

Multiple Sinks can be constructed. Accumulated points will be shared between all Sinks and Coupons can be printed from any. If all Sinks are deconstructed, the amount of points and accumulated Coupons is stored.

AWESOME is an acronym, which stands for "Anti-Waste Effort for Stress-Testing of Materials on Exoplanets".

Items not allowed to sink
Some items cannot be fed into the AWESOME Sink and will clog the input. It's advised to pick up these items or reconstruct the belt:
 * Food items such as Beryl Nut, Bacon Agaric, and Paleberry, note that the Medicinal Inhaler can still be fed into the Sink
 * Special items such as Power Slugs, Power Shards and Hard Drives
 * Loot such as Alien Carapace and Alien Organs
 * Factory Cart
 * Nuclear Waste, which will show a warning related to radioactive items not being allowed, however, this warning is not shown when any other Uranium-based item is sinked
 * S.A.M. Ore, likely because it is unfinished
 * HUB parts, even duplicated sets

NOTICE
The amount of points required per coupon and the increase curve were changed as of Patch 0.3.3.0, striked out contents are innaccurate but are here for reference until updated infomation is acquired.

Coupons increase in point cost as more are acquired. The first three coupons cost 1000 points. After that, the cost for the n-th coupon = (ceil(n/3)²)*1000. In other words, if you imagine that each group of three coupons is numbered, the cost of a coupon is the coupon's group squared, x1000. As of 21 Feb 2020, it takes 1659 coupons to purchase every non-producible item in the AWESOME shop. The total cost for this number of coupons is 169 878 282 000 awesome points. This requires 15681 turbo motors to achieve and takes 5.731 days for a single 100% efficient manufacturer to produce. Release notes suggest further items will be added to the AWESOME shop in future releases.

Points generated per item
Generally speaking, processed items are worth more points than all their components combined.

This table is compiled using the data from Template:ResourceSinkPoints.json via Module:AwesomeSinkItemsTable.

History

 * Patch 0.3.3.0: Point values for all items were changed and re-balanced, generally reducing the amount of generated points. Most Equipment items gained point values.
 * Patch 0.3: Introduced