Tutorial:Extracting UI icons

This page walks through the steps of extracting UI icons for use on the wiki and related tools from Satisfactory 's source  file using an external application called UE viewer.

Downloading and setting up UE viewer
Download UE viewer here.

Once downloaded, extract the  folder. Inside, there's an executable called. Launch it and wait until the main window appears.

Do not change any settings besides the game files path. Navigate this to your EGS games folder and choose either  or  (choose the main folder, not any contents inside).

Satisfactory is made in Unreal Engine 4.25. When exporting for the first time, a popup will ask for the version.

Note that every time the UE viewer is closed, the path and UE version have to be set again.

Method A: Individual icons

 * 1) Tick 'flat view' at the top of the window
 * 2) Use the search bar to filter for specific icons. The names of all icons end with _64, _128, _256, or _512, noting their resolution.
 * 3) Once the desired icon is found, there are two ways to export it
 * 4) * A) Right click → Export. The image will have the  extension. You can change the export format to .png.
 * 5) * B) Export button in the bottom right. This way allows to export, uncompressed  , and most importantly  . Again, do not change any options besides the file extension under "Texture Export".

Method B: Multiple icons in a specific category
If the exact name is not known, it's also possible to look for them manually by browsing the directory. This is also useful for exporting multiple icons in the same category, e.g. ores.


 * 1) Ensure flat view is disabled for this method.
 * 2) Look into
 * 3) Look for the desired category. Once a folder is chosen, the files within will appear on the right. The names of all icons end with _64, _128, _256, or _512, noting their resolution.
 * 4) Once the desired icon is found, there are two ways to export it
 * 5) * A) Right click → Export. The image will have the  extension. You can change the export format to .png.
 * 6) * B) Export button in the bottom right. This way allows to export, uncompressed  , and most importantly  . Again, do not change any options besides the file extension under "Texture Export".

Locating the exported icons
Exported icons can be located in a folder called UmodelExport that appears after the first export in the same location where the Umodel executable is. Exported icons are found in the same (mirrored) directory as in Umodel.

Additionally, if  icons were exported, a simple image editing tool like Paint.net can be used to convert them into , as   files are unsupported on the wiki and   is a much more broadly adopted format.

Copyright
Note that the exported content is copyrighted. When uploading the files to the wiki, make sure to select the correct license ("This is from the game or its official website"). Using {{Copyright game}} in the text field will create this box: