Tutorial:How to play

This page will serve as a basic how to play guide for . Feel free to edit this guide with any tips, tricks, and suggestions.

Basics
Satisfactory is a factory building game, centered about expansion, exploration and automation. Build and expand your factory to automate the resources required to progress through Milestones, culminating in a fully-upgraded Space Elevator for Project Assembly. As you complete each tier, more game contents are unlocked. The requirements for the next tier become increasingly complex and time-consuming to fulfill, so you are advised to expand your factory to produce the required parts automatically and efficiently.

Player controlled game character, the engineer lands on the alien planet named MASSAGE-2(A-B)b with only basic tools to build The HUB. The game narrator ADA provides guides throughout the Tier 0, while Tier 1 to Tier 7 are left for the player to explore. Game contents are mostly unlocked at Milestones and Researches. Milestones, in turn, are unlocked at Space Elevator. Additional contents are unlocked at AWESOME Shop.

There are collectibles scattered around the World which increases factory efficiency, such as Power Slugs and Hard Drives. There are hostile creatures guarding these resources. Combat and exploration are also part of the gameplay. There is no peace mode in the vanilla game.

= Guide = Satisfactory is an open-ended game. As there is no actual 'Win' condition, players are not required to strictly follow this guide. Spoiler warning: If you wish to explore the game mechanics by yourself, stop reading below.

Game start

 * At the main menu, have a look at all the controls, video and audio settings. Adjust where necessary.
 * Tick 'Enable experimental subtitle', this allows easier detection of hostile creatures.
 * For continuous running without the need to hold down, un-tick 'Hold to sprint'.
 * Start a New Game.
 * There are 4 starting areas to choose from. They are all connected in the Same world. Free to choose any.
 * For the purpose of this guide, select the 4th - Rocky Desert.
 * Other than the visual difference of the biomes, all the starting area have about the same gameplay difficulty.
 * Enter the session name. Tick 'Friends Only' for hosting multiplayer or leave it as 'Private' for single player.
 * You are advised not tick 'Skip Intro' at the bottom right.
 * Tick only when you are already familiar with the early game, which can save you about tens of minutes of gameplay time.
 * A intro movie will play. Wait for it to end.
 * The intro movie can be skipped by pressing and click 'SKIP INTRO'.
 * In the cut scene, the engineer picks up the Build Gun walks out of the drop-pod.
 * At the start, most of the control keys are locked. As you progress, they will be unlocked progressively.
 * Use to move. Use Mouse to look around.
 * The game narrator ADA will advise you the current objective. Pressing will skip her dialogues.
 * Avoid skipping ADA's dialogues.
 * Have a look at the game's HUD.
 * At the bottom right is the shortcut keys, they are updated according to your current keybindings.
 * In this guide, default keybindings will be referred.
 * At the lower left is the engineer's (the game character) health. The health is 100 HP and is divided into 10 segment.
 * You will soon encounter your first combat so keep an eye on it.
 * At the top left is the game version.
 * For multiplayer session, all clients must own the same version of the game as the host to be able to join the game.
 * At the middle left is the current objective as advised by ADA.
 * At the top is the compass.
 * There exist a Map but it is unlocked at much later game stage. Progress through Quartz Research to unlock it.
 * Look around with the mouse. The drop-pod is indicated on the compass.
 * Press to enter dismantle mode.
 * Aim at the drop-pod. It will be highlighted in orange. This means it is targeted to be dismantled.
 * At the center of the screen is the returned items upon dismantle. Usually it is equal to the building cost.
 * In this game, all buildings are 100% refundable.
 * Below the center of the screen is a list of additional control keys.
 * Hold down while aiming a building to dismantle.
 * Press or  or  to cancel dismantle.
 * During dismantle mode, the edge of the screen blinks in red.
 * After the drop-pod is dismantled, the HUB Parts are added to the engineer's inventory.
 * Open the engineer's inventory . Have a look at the UI.
 * There 2 items in the inventory slot: the HUB Parts, and the Xeno-Zapper, the starter melee weapon.
 * 16 inventory slots are available at the beginning. Additional slots can be unlocked later.
 * At the bottom left is the sort button.
 * At the bottom middle is the trash slot. Dragging items into it will delete the item permanently. Do not use it now.
 * At the right is the character equipment slot.
 * 1 body slot and 1 hand slot is available at the start.
 * Additional hand slots can be unlocked later. The body slot, however, is limited to 1 slot only.
 * + the Xeno-Zapper to equip it in hand. Alternatively, you can drag it, or double-click it to the hand slot.
 * You can click and drag the HUB Parts outside the inventory window to drop it onto the floor.
 * Dropped items never de-spawn. Useful when ran out of inventory space or when transferring items in multiplayer.
 * Close the inventory window by pressing or click at the 'X' at the top right.
 * Pick up the HUB Parts by looking at it and interact.
 * It displays '+1 HUB Parts (1)'. The +1 means the quantity of the item you have gained during the past moments.
 * The number in the parenthesis indicates the quantity of this item in the inventory.
 * You are advised to look for Iron Ore.
 * As you will soon face the danger, first use the ESC menu to save your game.
 * Autosaves are created at 5 minutes interval, up to 3 autosaves. The interval can be adjusted in 'Options'.
 * If somehow the engineer died, press ESC and reload the last save.
 * If you choose not to reload, you can use to respawn. Engineer respawns with 30% health and all items are dropped onto the floor, contained inside the Death Crate.
 * Sometime the engineer may get stuck, you can force-kill the engineer by clicking 'RESPAWN' in the Esc menu.
 * There is no limit on how many times can the engineer be killed. There is no Game Over in this game.
 * Resource Scanner: Press and hold down then release it to scan for Iron Ore.
 * A blue sphere propagates outwards, and 3 pings can be heard. A Resource Scanner always indicates 3 nearest patches of Resource nodes of the selected ore type.
 * 'Ore' refers to the ore item of the resource.
 * 'Node' refer to the disc-shaped terrain feature that produces unlimited amount of ore.
 * 'Deposit' refer to the rocky features that produces a limited amount of ore. Deposits can only be mined manually (default ).
 * 'Patch' refers to a group of similar resource nodes.
 * Their directions and distances are indicated on the compass.
 * Move towards the nearest Iron patch.
 * Use to toggle between run and walk.
 * Run is faster, however it scares Lizard Doggos away, take note when taming Lizard Doggos in the later game.
 * Press for jump,  to crouch.
 * Crouch before jump for higher and longer jump. Crouch while running downhill will perform a slide.
 * Later on there is a way to improve the engineer's mobility.
 * You will move across leaves and branches, press to pick them up as you move.
 * You will need a lot of them to produce power for your factory.
 * Generally, pick up anything you come across.
 * Before reaching the destination, one of the following hostile creatures may be encountered:
 * Hog, Spitter or Flying Crab: Read this page for how to defeat it.
 * Alpha Hog or Alpha Spitter You are not ready for killing this boss. Consider reload your last save and avoid passing the same area now.
 * You probably have reached your destination and might have killed the hostile creatures guarding it.
 * You can now start the mining to continue to progress the game, however,
 * For the purpose of the guide, continue move on to the location as indicated in the image.


 * You can use the Resource Scanner to pinpoint this location.
 * There are three iron nodes on the rocky steps in the 2nd image. We will reserve the space in front of it for factory buildings. We will build The HUB just a little bit right of it.
 * The build menu is currently locked until the first Iron Ore is mined.
 * Near the right side of the steps is the Beryl Nut. Pick it up. It is a type of Healing item.
 * Continue Reading: Beryl Nut
 * Go near to the Iron patch and prepare for the first combat, if you have not encounter any.
 * Read Hog to learn how to kill it.
 * Scan for Iron Ore again with.
 * Each Iron nodes is marked with a bright circle. The rocky part on top of that is the resource deposit, which must be manually-mined out before a miner can be built on them.
 * Portable Miners are not affected by these resource deposits.
 * Approach the resource deposit and press while looking at the deposit to start mining. Each will give about tenths up to hundreds of Iron Ore.
 * All resource deposits are 'pure'. They quickly ran out upon mining and never respawn.
 * Repeat until all three Iron deposits are mined out, which the rocky 'tips' are disappeared.
 * You can continue mining by aiming at the Iron node (the flat disk-shaped thing just below the iron deposit), but with a much slower rate.
 * Resource nodes are infinite. Continue reading: Resource Node.
 * At the center of the screen indicates the Iron Ore is 'normal'. This is the node purity which affects the mining speed.
 * About 80 Iron Ores should be enough.
 * Build The HUB below and to the East of the rocky stage.
 * Open build menu . Click on 'The HUB' to select its hologram. Aim at a flat ground. Use wheel to rotate it.  again to confirm the build.
 * At the center is the building cost of the building. It displays '1 HUB Parts'.
 * As there is only 1 HUB Parts in a game, it is not possible to build more than 1 HUB in a game.
 * If you attempt to build more than one, it displays 'Can't Afford! You can only build one!'
 * The HUB - framing is built. Now there is series of objectives to accomplish to complete the HUB building.

HUB Upgrade 1

 * Go onto the HUB, at the center is a Craft Bench. Interact to use it.
 * Observe the various items that you can craft.
 * To close the Craft Bench UI, press.
 * At its opposite is the HUB Terminal. Interact to use it.
 * In its UI you can see a selection of Milestones available to unlock. Select 'Tier 0' then click at 'Hub Upgrade 1'. Click 'Select Milestone' to confirm.
 * Read Milestones for a complete list.
 * It prompt you to input 10 Iron Rods to complete the milestone. Close the UI by pressing.
 * Notice the milestone requirement is displayed at the top-right of the game screen.
 * Open the Craft Bench again and select the Iron Rod. Its option is greyed out, and displays 'Can't Afford Recipe'.
 * Mouse pointing the icon below the 'Cost'. This means an Iron Rod requires 1 Iron Ingot to craft.
 * Craft at least 10 Iron Ingots. Select it, click at the craft button and hold down to craft 10 of it.
 * You may also press for crafting. Find some heavy gadget such as a mobile phone to press on your keyboard space key. Useful for AFK crafting.
 * For convenience, craft all the Iron Ingot you can afford, consuming all the Iron Ores you own.
 * With the amount of Iron Ingots you have, divide half of the ingots to craft Iron Rods and Iron Plates.
 * At the end of the craft you should have slightly more Iron Rods than Iron Plates.
 * Open the HUB terminal to put 10 Iron Rods into it.
 * At the top right you will see 'Relevant Items'. + to transfer all the required Iron Rods into it.
 * You can also drag-click or shift-click to transfer the items.
 * Click the 'Upgrade HUB' button. You have completed HUB Upgrade 1.
 * Do not rush for HUB Upgrade 2 yet. Use the remaining resources to start some automation.

HUB Upgrade 2

 * There are total 6 upgrades to the HUB. We can preparing for the HUB Upgrade 2.
 * A small storage box is added beside the HUB terminal.
 * You can store items in it to free up some inventory space.
 * New unlocked HUB features are marked with exclamation ! mark.
 * Open your build menu and build an Equipment Workshop just outside and near The HUB.
 * Press to open. Select 'Production' then click on 'Equipment Workshop'.
 * New unlocked buildings are labelled with 'new'. Mouse hover it to clear the label.
 * If the hologram intersects with the existing buildings, you will not be able to build it. Observe the red color hit box and move the hologram away from it.
 * Observes the building cost of the Equipment Workshop. Items are directly consumed from your inventory.
 * If the ingredient is insufficient, go back to the Craft Bench to craft more.
 * You can dismantle a building any time to get back the full refund.
 * Use the Equipment Workshop to craft about 5 Portable Miners.
 * Equipment are only craft-able at the equipment workshop. Most other items can be crafted at the crafting table.
 * Place 5 Portable Miners at the Iron node.
 * Go back to the Iron node location and stand at the center of the nearest node.
 * Double to equip the Potable Miner in hand-slot.
 * on the ground to place it down.
 * Place them in an arc shape, centered at you.
 * Notice this will unequip the Xeno-Zapper from your hand-slot.
 * For your own safety, equip back the Xeno-Zapper after you have done.


 * After a few seconds, go thorough all of them and click 'Grab All' each to take the Iron Ores.
 * From now on you don't need to manually mine the ores.
 * A Portable Miner stop mining after the output slot is filled with a stack of ore, that is, 100.
 * With at least 100 Iron Ore in the inventory, go back to the HUB.
 * Use the Craft Bench to craft the necessary items required to complete the Milestone - HUB Upgrade 2.

HUB Upgrade 3

 * You have unlocked the Smelter. It automatically smelts Iron Ingot.
 * You need Wire to build it.
 * Scanner: Copper Ore unlocked. To be able to craft wires you are required to mine Copper Ores.
 * Press and Hold the scanner button, the scanning wheel appears. Use mouse to move around the wheel and select 'Copper'.
 * A quick tap of the Resource Scanner key re-scans the last selected resource type without popping up the resource wheel.
 * A resource scanner has a cooldown of 25 seconds.
 * The Copper node is not far away from your base. Bring along 3 Portable Miners.
 * Free up at least 5 inventory slots by moving some items (leaves, woods, Iron Ores) into the personal storage box beside HUB terminal.
 * There will be a Spitter guarding the Copper node, be prepared.
 * You will get a handful of Copper Ore from the copper deposit. Place 3 Portable Miners on the Copper node.
 * Just beside it is a Limestone node. Mine out its deposit.
 * You do not need to place portable miners there, as there is another Limestone node just in front of your base.
 * Find the Limestone node in front of your base by visually looking for it and place 3 Portable Miners there.
 * Behind the HUB is a Biomass Burner. Use + to transfer all the Leaves into it.
 * Its UI states that it generates 20 MW of Power. Each leaves will last for 0.8 seconds.
 * It displays 'NO CONNECTION' as we have yet to connect any power consumer building to it.
 * Build a Smelter nearby and connect to the Biomass Burner with a Power Line.
 * Craft necessary Wires, Cables and Iron Rods for the building material.
 * Build a Smelter only. Soon you will be able to build more.
 * In the Smelter UI, select 'Iron Ingot'.
 * If you wish to craft Copper Ingot, you can switch the recipe by clicking at the top left 'Select Recipe', then click 'Copper Ingot' to change it.
 * If you change a building's recipe, all its contents will be returned to your Inventory.
 * Put 100 Iron Ores into the Smelter. Have a look at its UI.
 * On the left is the input ingredient and the consumption rate.
 * On the right is the output product and the production rate.
 * In addition, this tells you how much Power this building is consuming and how much time is required to do a crafting cycle (in this case, an Iron Ingot).
 * After 100 Iron Ingots are produced, the Smelter stops. Use + to take out all the Iron Ingot. Put in another stack of Iron Ore.
 * A stack of Iron Ore is 100 Iron Ore. See individual item page to find out their stack size.
 * Take a look at the Biomass Burner again.
 * Notice how quickly the Leaves are being consumed. Although it displays '0.8 seconds', each Leaves item lasts for 4 seconds.
 * This is because all Power Generators, such as Biomass Burner, consumes Fuels proportionally to their power consumption.
 * Currently only 20% of the Power is being utilized (4MW of 20MW). So its fuel last 5 times longer (20 / 4 = 500%).
 * With all the Iron Ingots produced from the Smelter, complete the HUB Upgrade 3.
 * As manual crafting Ingots require a lot of crafting clicks, using Smelters instead can be effective.

HUB Upgrade 4

 * With the Limestones obtained from the Limestone deposit just now, craft them all into Concretes.
 * The Power Pole enable you to connect more Smelters to the Power Grid.
 * As 5 * 5 MW = 20 MW, 5 Smelters can fully utilize a Biomass Burner.
 * Open the build menu and add 4 Smelters, 3 Power Poles and 7 Power Lines to the To Do List.
 * Notice the ingredient required are displayed in the To Do List window at the right. Craft all necessary ingredients.
 * Go back to the respective resource node and grab the ores from the Portable Miner if required.
 * Below the screen is the building Hotbar. You can set up to 10 buildings hotkeys.
 * The hotkeys allows you to build without opening the build menu.
 * Open the build menu and mouse hover the 'Smelter'.
 * Press to set its hotkey to 5.
 * You can set it to other numbers as well, but avoid hot keys 1 to 4 as they are reserved for other buildings.
 * Build 4 additional Smelters, in-line with the first.
 * Press the hotkey for Smelter.
 * Have a look at the additional control keys as displayed below the screen.
 * Notice which keys are assigned to 'Building Eyedropper' and 'Snap to Guideline'. The eyedropper enables you to copy a building's hologram.
 * Press and hold the key assigned to 'Snap to Guideline' and aim the Smelter hologram at the existing Smelter side surface.
 * Use this method to build several buildings in-line.
 * While snapping, you can use wheel to rotate the hologram.
 * Dismantle the existing Power Line.
 * This is the tricky one. A Power Line is visually sagged down, but its hitbox is a straight line.
 * Aim the Power Line near the Biomass Burner and dismantle it.
 * Build 3 Power Poles and connect them all with Power Lines as in image.
 * Make use of the hot keys and feel free to customize them.
 * Ensure each Power Pole is connected to at most 2 buildings, leaving 2 connector slots to chain to the next Power Pole.
 * If you have connected it wrong, you can always dismantle the power line.
 * Better Power Poles can be unlocked later.
 * Set 4 Smelters smelting Iron Ingots and 1 Smelter for Copper Ingots.
 * If the Biomass Burner stops, collect more Leaves and feed into it (about 500 leaves).
 * Complete HUB Upgrade 4.

HUB Upgrade 5

 * The Conveyor Belt is unlocked, but we do not use it first.
 * Continue manually feed the Ores into the Smelters for Ingots.
 * Rush for HUB Upgrade 5.
 * Additional Limestones can be obtained from the Limestone node in front of your HUB, if you have not placed Portable Miners on it.

HUB Upgrade 6

 * The second Biomass Burner is added to The HUB. Connect it to the Power Grid.
 * Build a Power Line between it and the nearest Power Pole. Notice its Indicator Light is blinking Red.
 * Further reading: Indicator Light
 * Feed it with Leaves. Notice its indicator color turns green.
 * We are going to build 5 Constructors in front of the Smelters, and connect them one-to-one, which act as a temporary production area.
 * Add 5 Constructors to the TO DO List.
 * Estimate how many Power Poles you need for the constructors: $$Ceil (5/2) = 3$$, We need 3 Power Poles. Add them to To Do List.
 * Add another 10 Cables.
 * Add 50 Conveyor Belts.
 * The Constructors require Reinforced Iron Plates (a.k.a. RIP) which can be complex to craft at the moment. So we add its ingredient to the To Do List as well.
 * Open Codex, the in-game simplified encyclopedia.
 * Click Recipe -> Parts -> Reinforced Iron Plate, it displays 6 + 12  = 1
 * Mouse hover its recipe, then click 'Add to To Do List' until 10 RIP are added to the list. Hold down to add 10 groups at once.
 * Its ingredient, 60 Iron Plates and 120 Screws are automatically added to the list.
 * You can mouse-scroll the To Do List to see the items hidden below.
 * Alternatively, an item's recipe can be viewed by using a Craft Bench.
 * on the item's name will allows you to add it to the To Do List.


 * Manual craft all the material required to fulfill the To Do List.
 * It might seems more troublesome than just rushing for Hub Upgrade 6, but this is an investment, it benefits in the long run.
 * Set a hotkey for Constructor and make use of it.
 * Stand in front of the middle Smelter, press the 'Snap to Guideline' key and aim at the ground some distance away.
 * Build 2 Constructors each to the left and right of the existing Constructor, using the snap key.
 * Connect each with Conveyor Belt. If a Power Pole is in the way, deconstruct the Power Pole.
 * If the belt is too long, you might need additional Iron Plates.
 * Connect all buildings with Power Pole and Power Line.
 * Set the Constructor in front of the Copper Ingot Smelter to 'Wire'. The next for 'Iron Rod', and the remaining 3 for 'Iron Plate'.
 * Feed the Copper and Iron ores into the Smelter and watch the finished products come out from the Constructor.
 * You will need a lot of leaves to keep the Biomass Burners running.
 * When gathering the leaves you will run into more hostile creatures.
 * Your first bootstrap factory is completed, however they will soon be removed.
 * Open the build menu, then click at the right side 'Clear List' to remove the leftovers in the To Do List.
 * Complete HUB Upgrade 6.

Tier 1 and Tier 2

 * Immediately remove all the leaves from the Biomass Burners.
 * Craft them into Biomass, then insert the Biomass into the Biomass Burners. They lasts much longer.
 * When interacting with any of the Power Pole or Biomass Burner, pull down the lever at the left to reset the circuit breaker, to reset the power trip.
 * Take a look at the new buildings available:
 * Biomass Burner - we are going to build 12 of them, in addition to the 2 mini burners attached to The HUB.
 * Space Elevator - Used to unlock Milestones Tier 3 and above, the most important being Tier 3 - Coal Power.
 * Our next long-term target is to set up a proper Coal Power which will relieves us from the Biomass Power generation.

Logistics

 * Craft 100 Concrete with the Craft Bench.
 * Grab the produced items from your bootstrap factory and complete Tier 1 - Logistics.

Obstacle Clearing

 * We will set up a mid-term starter factory now.
 * Remove the Portable Miners on the Iron Node and put the ores into the Smelters.
 * Add 1 Miner Mk.1, 2 Splitters, 2 Smelters, 4 Constructors and 3 Storage Containers to the To Do List.
 * Estimate the amount of Power Poles, Power Lines and Conveyor Belt you will need.
 * Build a Miner at the right-most Iron node which is nearest to the HUB.
 * On the compass it is at the East among the 3 Iron nodes.
 * Rotate the Miner hologram to face the plain area outside then build it.
 * A building hologram aimed at non-foundation rotates at 10 degrees interval.
 * Build 2 Smelters in front of it with one of the a Smelter aligned with the Miner. Set both to smelt 'Iron Ingot'.
 * Connect the aligned Smelter and the Miner with belt.
 * Aim a Splitter at the middle of the belt and built it.
 * Connect the Splitter with the second Smelter.
 * The other output of the Splitter is unused. Leave it empty.
 * This is the basics of splitting a belt.
 * Continue reading: Splitter
 * Have a look at the Miner and Smelter's UI.
 * A Miner Mk.1 produces 60 Iron Ores per minute. Continue reading: Miner Mk.1
 * A Smelter requires 30 Iron Ores per minute. Continue reading: Smelter
 * As 60 / 30 = 2, a Miner Mk.1 output is sufficient for 2 Smelter.
 * In some cases you will get decimals. In that case, always round up (ceil) the numbers of building.
 * Build the constructors as per image below. Connect them with belts and power. Set recipes as shown in schematic.
 * For more complex production lines, see Online tools.
 * Troubleshooting:
 * Cannot connect buildings with belt - Make sure your building directions are aligned and are rotated properly. Buildings and belts has input (orange arrow) and output (green arrow).
 * Encroaching other's clearance - Moves your buildings around, ensure sufficient space in-between. Take note of the hitbox when the encroachment warning appears.
 * Estimate your power usage and expand the power infrastructure.
 * Build 4 additional Biomass Burners nearby the initial 2 Biomass Burners.
 * Link them all to the same Power Grid for easier management.
 * Have a storage container nearby, storing all the Leaves, Woods and Biomass for easier refill.
 * Plus if you make a Container - Constructor (Biomass-Leaves) - Container factory.
 * Once the Iron Rods, Iron Plates and Screws Storage Container starts to fill up, dismantle the bootstrap factory and replace it with 8 additional Biomass Burners.
 * Holding down while dismantling enables mass-dismantle, up to 50 buildings at once.
 * Items will be transferred to a Crate, if there are insufficient empty slots in the engineer's inventory during dismantle.


 * Use both the Limestone nodes nearby to produce Concrete.
 * Manually calculate many Contructors are needed for each node.
 * Remember the item flow rate is always limited by the belt speed, measured in item/min.
 * You will need lots of Concretes to make Foundations, start piling them up for Tier 3.
 * Your power grid might trip a few times. Remember to fuel the Biomass Burner regularly.
 * Try to split a stack of Biomass into halves by at it. Hold down  for custom splitting.
 * Complete Tier 2 - Obstacle Clearing.

Part Assembly

 * Go to Equipment Workshop and craft a Chainsaw. Equip it.
 * Look the bottom left, a warning displays that Solid Biofuel is missing in the inventory.
 * Chainsaw needs Solid Biofuel to operate. Craft some Solid Biofuel at the Craft Bench.
 * Saw down all the nearby trees and craft them into Solid Biofuel, preferably with Constructors. Hand crafting it can take a long time.
 * Avoid cutting the Nut tree and Berry flower, as their fruits regrow over time.
 * Set up 2 individual lines: Leaves (storage container) - Constructor (Biomass - Leaves) - Constructor (Solid Biomass) - Storage Container. The other using Biomass - Wood.
 * Solid Biofuel can be feed into Biomass Burners. They are more energy efficient than Biomass.
 * Continue reading: Biomass_Burner
 * Complete Tier 2 - Part Assembly.

Base Building

 * Use the third Iron node to set up the production for RIP and Rotor:
 * To complete the Rotor setup, additional Iron node is needed. Use the Resource Scanner to find more iron nodes.
 * There are 4 Iron nodes located at the west from your base. Find them and use belts to bring the Iron Ores back.


 * Build another copy of the above RIP and Rotor setup, using the remaining available Iron nodes.
 * Combine them to produce Smart Plating.
 * Make a production line for Copper Sheet. They will be used in the Coal Power setup.
 * Add a Miner Mk.1 to the To Do List and have plenty of Iron Plates in inventory.
 * Go West until you see a river. Follow down the river to the far West.
 * Construct power lines as you move on.
 * There are plenty of copper nodes by the sea, use one of it for Copper Sheet production.
 * You could either build locally (close to the node) or centralize the production (bring the ores back to the base). But the storage container should be near to the base.
 * The key idea is, whenever a new recipe is unlocked, try to automate them ASAP, instead of repeatedly hand-crafting them.
 * Complete Tier 1 - Base Building to unlock Foundations.

Field Research

 * From Tier 1 and above, there is a cooldown after completing each milestone. The timer is displayed at the top right.
 * We are going to collect a Power Slug South-West of the HUB.
 * Save the game.
 * Walk towards the river and find it. It is located on the small island in the river.
 * Find the football-shaped stone and collect the Green Power Slug from the crack. Quickly pick it up before the Spore Flower starts to release the Poison Gas.
 * Store the power slug at the HUB's personal storage.
 * Complete Tier 2 - Field Research.

Logistics Mk.2

 * Build the M.A.M. somewhere near the HUB.
 * Research all the options currently available. Read more: M.A.M.
 * Start with the 3-seconds research, then progress to the longer research.
 * Try unlock overclocking, slug scanning, flower petals, color cartridges, Nuts scanning.
 * The second hand slot is unlocked. Drag and drop the Nuts to the 2nd hand slot to equip it.
 * Use scroll to cycle between hand items. This allows easier healing during combat.
 * Craft an Object Scanner in the Equipment Workshop and equip it.
 * Right-click until it displays 'Power Slugs' on its UI, or by looking at the bottom left.
 * Try to find at least 1 more power slug(s) with the Object Scanner, and craft them into Power Shards.
 * Look at your Concrete setup at the Limestone node.
 * You are probably using 1 Miner - 2 Constructor - 1 Storage setup.
 * If not, go back and read Obstacle Clearing.
 * To make the production ratio completely matches, there are 2 approaches:
 * Underclock the higher. (60 Iron Ore Production, 60 Iron Ore Consumption) Try underclock both Constructors to 67%, or,
 * Overclock the lower. (90 Iron Ore Production, 90 Iron Ore Consumption) Insert a Power Shard into the Miner Mk.1 then overclock it to 150%. Check if the production ratio matches.
 * As the belt speed is currently limited to 60 item/min, avoid overclocking now.
 * Where there are decimals, always ceil up the number instead of floor it down. For example, 66.6% -> 67%.
 * Overclocking a building will increase its power consumption, and vice versa.
 * Check your Rotor and Reinforced Iron Plate Assemblers and underclock them accordingly.
 * Further reading: Clock Speed


 * Complete Tier 2 - Logistics Mk.2

Project Assembly - Platform

 * Find a large empty space and build the Space Elevator, if you have not built it.
 * As you will only ever need to visit it 3 times, you may build it at some distances away.
 * It requires 50 Smart Platings.
 * Increase the production of Smart Plating to reduce the waiting time, either by overclocking or building more machines.
 * You could deliver the material manually (by interact) or using the belt connection.
 * Once the necessary material is delivered, pull down the lever (Load -> Seal -> Send) to the bottom to send the package.
 * It is not compulsory to complete all Tier 1 and Tier 2 milestones to unlock Tier 3. For now, we will skip the Jump Pads and Resource Sinks Bonus Program for later.

Coal Power

 * Deconstruct the Assemblers for Smart Plating. You won't need them for a while.
 * Connect the 2nd set of RIP and Rotor to Storage Containers to buffer their product.
 * Complete Tier 3 - Coal Power.
 * You need quite a number of RIP and Rotor to complete this milestone. Luckily we have automated their production to have the material ready to go.

Setting up coal power

 * This is not a milestone, rather is an important step to fully automate the power production.
 * Once it is set up, we can get rid of all the Biomass Burners.
 * Scan for Coal. It is located at a distance, East from your base.
 * Add 8 Coal Generators, 3 Water Extractors and 2 Miner Mk.1 to the To Do List.
 * In addition to fulfill the To Do List requirement, bring plenty of Concrete, Cable and Copper Sheet.
 * Save the game.
 * Move towards the Coal patch. You will come across a Crash Site.
 * Pick up the Hard Drive and the items (loots) laying around.
 * Use 9 Modular Frames, which you get from the loots, to unlock it.
 * Build an M.A.M. on the spot and research the Hard Drive. Continue reading: Hard Drive
 * You don't have to wait for the Research to complete. Demolish the M.A.M. and continue moving to the coal patch.
 * There are plenty of Coal nodes there. Tap the nearest two to the river delta.
 * There is an Alpha Hog at the middle island, approach with care.
 * Across the delta, use Foundations to build a 12 x 4 Platform, near the sea level.
 * Ensure the long side is fully contacted with water.
 * Build a 'Pier'-like structure to link the platform and the land.
 * Whether to use Foundation 8x4, 8x2 or 8x1, it is up to your preference.
 * Put down 8 Coal Generators in a row. Connect them in Manifold style, 4 in a group.
 * Place down Splitters before connect them with belt. Align the splitters in the same direction, the input side is pointed from the Miner.
 * The first 4 generators take coal from the first belt, the remaining take from the second.
 * Lay the 2nd belt over the 1st belt, using the Stackable Conveyor Pole, as shown in image.


 * Once you reach the base, demolish all the Biomass Burners at the base.
 * You cannot remove the 2 mini burners at the HUB. Just leave it unfueled.
 * Congratulations! From now on you are no longer required to cut down trees or bushes to fuel your Biomass Generators again. The Coal Power should be enough for a while.
 * https://satisfactory.gamepedia.com/Tutorial:Setting_up_Coal_power - A guide to Coal Power and further expansions.
 * Our next long-term target is to unlock Tier 5 and Tier 6. To do so we need to have a proper Steel Production.

Blade Runners

 * Check the M.A.M., the research of Hard Drive is completed, allowing you to pick 1 Alternate Recipe among 3 options.
 * Read Hard Drive to learn which recipe to pick.
 * We have to get a pair of Blade Runners for increased movement speed and improved jump.
 * From the HUB, look South and find the following small cliff as shown in image below.
 * Get there and kill the Flying Crabs those in your way.
 * Use the belt trick to climb up slope as mentioned above. You can use Foundations too.
 * Mine 210 Caterium Ore manually or with a Portable Miner, then build a Miner there (after removing the Portable Miner).
 * Use belt to bring the ores down the cliff and connect it to a Smelter, then a Constructor, then a Storage Container.
 * Use Conveyor Lift to transport items vertically.
 * Remember to provide them with Power.


 * If you have unlocked Power Pole Mk.2, set its hotkey as 1 to replace the Power Pole.
 * You can upgrade Power Pole and Conveyor Belt in-place, similar to Miners.
 * We are going to double the power production very soon. Until then, don't overbuild.

Improved Melee Combat

 * Complete Tier 4 - Improved Melee Combat
 * Unquip the Xeno-Zapper.
 * Craft a Xeno-Basher then equip it.
 * It has longer range and higher damage. Further Reading: Xeno-Basher

Map

 * This section is optional. Skip to the next section if you don't need to use the Map right now.
 * It is advised to research all the possible researches in the M.A.M. with available material, particularly those increase inventory size.
 * Bring plenty of Beryl Nuts, you will need them to heal yourself later on.
 * Bring 100 Reinforced Iron Plates.
 * Read Stinger to learn how to kill them.
 * Go to where you set up coal power. Near the Coal nodes by the bay, find the cave covered with vines as shown in image.


 * Open the flashlight then enter the cave.
 * You will see some reddish mushrooms on the cave floor, use Chainsaw to cut them down for Mycelia Research.
 * While cutting, some stones will also be removed, transferring Limestones into the inventory. Drag the limestone to the trash slot to free up some space.
 * You will see several Stingers standing still at the cavern. If you move forward too fast you will aggro all of them at once. Try move slowly and kill one at a time.
 * After the cavern there is a split-way. The smaller cave on the right goes underwater, there is a Green Power Slug.
 * Move to the left to advance.
 * You will enter the next cavern. Kill the large stinger(s) guarding the Quartz node.
 * There are multiple large stinger in this cavern.
 * Place 7 Portable Miners on the Quartz node to mine 700 Raw Quartz.
 * A fog might start to appear at the mean time, reducing the visibility.
 * You are advised to wait until the fog dissipates.
 * There are several Power Slugs at the ceiling of the cave. It is advised to get them after you have unlocked the Jetpack at Tier 6.
 * Alternatively, you can build ladders to reach them.
 * Continue moving West until you see the 2nd Quartz node. Place a Miner down, connect it with Power Lines all the way back to the cave entrance at the East.
 * You don't have to connect the belts as we will return here after unlocked Conveyor Belt Mk.3.
 * As you pass by the first Quartz node, pick up all the Portable Miners. Keep the Raw Quartz, delete the excess Portable Miners.
 * Build a M.A.M. and look at the Quartz Research. Also build a Craft Bench nearby.
 * Try to unlock all the way down to Crystal Oscillator.
 * If you don't have sufficient RIP, we can leave it for now.
 * Build a miner on the first Quartz node and connect it with power.
 * Connect the Power Line to the main Power Grid nearby the cave entrance, as you already have 2 Coal Miners there.
 * Near your base, build 3 Constructors crafting Quartz Crystal then connect both their inputs and outputs to a Container.
 * They serves as a temporary factory to craft Quartz Crystal.
 * Once it is done, remove them.
 * Use all the Raw Quartz to craft Crystal Oscillator, then research Signal Technologies and Frequency Mapping. Wait for the research to complete.
 * Do not unlock Explorer yet. We have insufficient Quartz to do so.
 * Congratulations! You have now unlocked the Map. Press to open it.

Resource Sink Bonus Program

 * Complete Tier 2 - Resource Sink Bonus Program.
 * Near the HUB, build a Storage Connector connected to an AWESOME Sink. Power the sink.
 * Using the Computer that you have looted earlier at the Crash Site, custom-split it and only insert 2 Computers to the container.
 * At the AWESOME Sink, click 'Print Coupons' and +  to collect the coupons.
 * Build an AWESOME Shop.
 * Unlock Double Ramp Pack, Foundations Expansion Pack and Walkways. The rest is up to your preference and availability of Coupons.
 * At the top right, click 'Cart' then 'Buy All'. New buildings unlocked in the build menu.

Coal Power 2

 * Go back to the bay where you set up coal power. There are 2 more unused coal nodes nearby.
 * Use these 2 nodes to double up the Power production to 1200 MW.
 * When building power lines from an existing building or power pole, and if you aimed at a ground, a Power Pole hologram is automatically included.
 * After click and confirm building, the Power Pole is built, you can then aim the Power Pole Mk.2 at it to upgrade in-place.
 * You don't have to kick start the 2nd set up, just hook the power line to your main power grid.
 * Same applies to all future power set up.
 * However, if your factory experienced a power trip, you might need to kick-start the entire system, using lots of Biomass Burners.
 * During kick start, disconnect the power line between the Power Plant area and the main factory.
 * There is another Coal node opposite the river on the hill. We will leave it for Sulfur production chain later.

Basic Steel Production

 * Complete Tier 3 - Basic Steel Production.
 * Also complete Tier 2 - Jump Pads as well.

Advanced Steel Production

 * At the base, scan for Iron Ore, then scan for Coal. Open the map.
 * We are going to start the Steel production there, on a floating Foundation.
 * Proceed to the location as shown.
 * Position yourself in-between the Coal nodes and Iron nodes.
 * Pick any rock or cliff as a starting point, then build rectangular floating platform (minimum 10 x 15 foundations) that would be housing our Steel production.
 * Build walkways / ramps as to provide yourself an access to climb up.
 * The platform is to be positioned lower than the Coal node, but higher than the Iron node.
 * To access to the Coal node, build Double Ramp 8m x 8m to climb up the cliff.
 * Tap all 3 Coal nodes and lay Conveyor Belts down the ramp.
 * You can build conveyor belt on top of another conveyor belt, or even on top of other buildings.
 * Tap all 3 pure Iron nodes and provide Power. Use Conveyor Lifts to transport the ores up.
 * Chain multiple conveyor lifts to for higher raise / drops.
 * You can snap a conveyor lift directly to machines' or splitters / mergers' belt connector.
 * Build the starter Steel Production as shown and connect all 6 belts input.


 * Although it may look complex, it is a method of splitting 3 * 60 into 4 * 45.
 * Each belt segment is limited to 60 item/second.
 * Belts can be built intersect with each other without issue.
 * Once you have the sufficient Steel Pipes, complete Tier 4 - Advanced Steel Production.
 * While waiting the Steel Pipes to pile up, try to hunt for several Power Slugs until you have at least 12 Power Shards in hand.

Logistics Mk.3

 * As there is no cooldown for Advanced Steel Production milestone, proceed to unlock Tier 4 - Logistics Mk.3
 * Overwrite your hotkey with Conveyor Belt Mk.3 for improved belt speed.
 * Notice that we have skipped Conveyor Belt Mk.2 as RIP is too expensive to mass-produce.
 * Go back to the Steel starter production area.
 * There are 4 Constructors producing Steel Pipes, change 1 of those into Steel Beam, and dismantle the one beside it.
 * Take note Steel Beam takes 60 Steel Ingots/min.
 * There are 2 normal Limestone noes nearby, use them to produce Concrete, then combined with Steel Beam to produce Encased Industrial Beam, a.k.a. EIB.
 * Use Assembler, adjust the Clock Speed (63%) to produce 3.75 EIB / min.

Nobelisk Detonator

 * Scan for Coal then proceed to the highlighted position in the map below. (image TODO)
 * We will build a floating platform there and start our Sulfur production chain.
 * Tap the Pure Coal node first. Then move South East into the misty Northern Forest until you see two yellowish resource nodes. They are Sulfur nodes.
 * Manually mine 60 Sulfur Nodes.
 * Tap them and combine them into a single Mk.3 belt, then pull the belt back to the platform near the Coal node.
 * Build a M.A.M. then unlock Sulfur and Black Powder.
 * Build 6 Assemblers to produce 45 Black Powder/min and connect the output to a container. (image TODO)
 * Once you start producing Black Powders, unlock Nobelisk and Nobelisk Detonator.
 * Further reading: Nobelisk Detonator
 * There are researches in the Sulfur Research Tree that expands inventory slots and hand slots.

Vehicular Transport

 * Go ahead and unlock Tier 3 - Vehicular Transport, this unlocks Tractor and Truck Station.
 * We are not using these in this guide.

Coal Power 3

 * We are going to further quadruple (actually, 4.5x) the existing coal power to 5400 MW, allowing us to start some large-scale production.
 * Add 4 Miner Mk.2, 56 Coal Generators and 22 Water Extractors to the To Do List.
 * You probably need to travel between the coal power facility and your base a few times due to the sheer amount of material involved. Put some Personal Storage Box at the construction site as storage.
 * Upgrade all 4 Coal miners to Mk.2. As the Mk.1 building cost is refunded to you, you are only paying the cost difference to upgrade a Miner.
 * Overclock all Miners to 225% for 270 Coal/min. Don't upgrade the belt yet.
 * As the water area of the bay is limited, if we continue to multiply the previous coal Power setup, the area will soon be used up.
 * We will build some floating foundations to house the new Coal Generators above the new Water Extractors.
 * Alternatively, you can expand into the sea by repeating the same setup as the previous design. In that case, you can skip all the steps below. Remember to use belt Mk.3.
 * Build 2 rows of foundations, some Pipeline Junction Cross and Water Extractors aligned with the junctions. Junctions should be 20 meters apart, each row 3 meters from the foundation center line.
 * Temporarily build a Lookout Tower and stand on top of it for easier placement of Water Extractors.
 * Water Extractors is 17 meters high, so we need to build the floating floor at least 18 meters above the ground floor (17 meter clearance + 1 meter glass foundation thickness).
 * Build nine Foundation 8m x 2m as a temporary support, starting from any foundation at the ground floor. Then build a Jump Pad to go up.
 * Remove the temporary support and build a U-Jelly Landing Pad nearby. Provide Power to it and the Jump Pad.
 * When coming down from above, land on the green jelly part of the Landing Pad. Adjust the position of the Landing Pad where necessary.
 * Engineers receive no fall damage when fall into deep water.
 * Be creative, there are many ways for engineers to travel vertically.
 * Placing 2 x 8 Coal Generators on the floating platform as shown. Opposite generators should be aligned with their belt connector.
 * Connect Pipelines and Coal Generators, 4 in a group.
 * Connect all Coal Generators with Conveyor Belt Mk.3.

Project Assembly - Framework
TODO

Tips and Tricks

 * In early game, pick up leaves as you walk. They are essential biomass as an early-game power source.
 * Almost every resource patch is guarded by creatures such as Fluffy-tailed Hogs. Approach with caution and kill it. Pay attention to the sound they make.
 * Remove the deposits that rest on the resource node so that you can place a Miner on it. You need to hand-mine it. The deposit give you 50-100+ ores.
 * Leave sufficient space between buildings so that you can connect them with belts later.
 * After placing a Constructor, buffer it with a Storage Container by placing after it to have a consistent supply of components ready to go.
 * Watch out for power demand. Make sure the power capacity is always higher than the peak power demand.
 * A Power Pole has 4 connections, 2 for buildings, 2 for chaining to other poles. Later in the game you will have better Power Poles.
 * You can align your buildings by looking for the thick green lines. Build Foundations for easier snapping.
 * Be creative. Use belts, ladders or foundations to reach hard-to-access areas.
 * The quickest route to coal power is Hub Upgrade 6 -> Part Assembly (Tier 2) -> Space Elevator first delivery -> Coal Power. After getting the coal power set up, come back and complete the Tier 1 Milestones.
 * You will still need Tier 1 - Logistics to effectively split the coals, though.
 * Use the Conveyor Pole Stackable & Conveyor Lifts for elevated conveyors combined with Splitter for the most efficient use of ground space.
 * While your factory is slowly crafting the parts, you could bring your weapon and explore the World.
 * Some collectibles are located on the high ground. Others are hidden inside caves.
 * When taking a screenshot in the photo mode (default ), the screenshot will be saved at . Un-equipping the handheld item before entering photo mode allows for an unobstructed screenshot.
 * You can use photo mode as binoculars by zooming in (use the to change the FOV).
 * Do not panic if you get yourself killed, you can always make your way back to the location of the death to get back your items. They are stored in the crate.
 * Red berries refills 1 hp bar, nuts refills half a hp bar, redish muchrooms also fill 2 hp, do not go nuts (pun intended) with eating them, you need them(all 3) to make the 'medicinal inhaler' later-on to restore your complete health back to 100% (see Health).