Satisfactory Wiki talk:Community portal

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Lose items on death
Every time I die and re-spawn I lose my weapon (the elecrocuter thing). IS this normal? Once that happens then I can't even get anything built without getting killed by an alien.


 * Yes, when you die, you lose everything. But you can see where you died on the HUD and try to get there to get your lost things. --matobodo (talk) 02:24, 9 March 2019 (UTC)

Miner encroaching
Hello There. Every time I try to place a MK1 Miner on Iron node I get a massage: "encroaching others clearance!". Every time! on every Iron deposit. Even when I have NO other buildings at all! Literally NO other buildings. Nevertheless, it is possible to place the Miner on Limestone with no problems. WHY? --213.87.153.173 06:01, 9 March 2019 (UTC) 9:00 09/03/19
 * You probably left the blob in the middle, you have to manually mine that first. I also recommend asking these types of questions in the discord or on reddit which can both be found under Satisfactory links in the sidebar. --Florensie (talk) 12:35, 24 March 2019 (UTC)

Discord
Hi,

I wanna know if people want to create a discord just for the wiki? Could be easier for us to share our infos and test things together :) (yeah not a very clear explanation but you see what I mean :) )


 * Hi, why not ? It's a nice idea, like with category for English, French, Chinese, etc... Maybe you can just create the discord, let the address in this section and contact the admin/moderator of the wiki and he will maybe create a section in the main page for it. Sorry if my english isn't very clear... x) And, don't forget to sign your message with the litle waves thing ~ (you need 4 ~ to sign, idk if there is a code to explain it better). And you can add a ":" or "::", ":::" to expand the text in the right, the discussion will be more visible. :)
 * Have a nice day! --Emelynn_ (talk) 12:01, 16 March 2019 (UTC)


 * There is a Discord channel in the Satisfactory server. It's hidden and you have to ask a mod to be added. --Mr Pie 5 (talk) 20:56, 16 March 2019 (UTC)

FR translation project
Hi, I started a translation project in French and I wondered if it was better to directly translate the name of the page in French? I mean, currently, I have created several pages like for example "Milestone/fr", "Space Elevator/fr" ... But is it not better that I translate directly the page in French? So "Palier/fr" for milestone and "Elevateur spatiale/fr" for "Space Elevator"?

Thank you in advance for your answers. :) --Emelynn_ (talk) 15:59, 13 March 2019 (UTC)


 * Heeey, currently got the same for the NL translation and wondering the same thing --Joerkig (talk) 08:16, 15 March 2019 (UTC)


 * Hi, thanks to participate in this little chat. 1 guy has created some title page directly in French so... Idk... --Emelynn_ (talk) 11:54, 16 March 2019 (UTC)


 * Sorry for not responding, I missed that there was a new conversation here. "Space Elevator/fr" and "Elevateur spatiale" are both acceptable, just be sure to add . I'm going to try to get French moved to its own wiki in the next couple of days so you can have a bit more freedom of movement. --Mr Pie 5 (talk) 21:02, 16 March 2019 (UTC)


 * No problem if you'd missed it. ^^ Thanks to you for responding. If you move the french wiki in it's own wiki, all the images and template, etc, will be off ? I mean, actually i'm using a lot of templates and images from the EN-wiki, I will have to recreate everything ? It's not a problem but... I'm not a pro in wiki-thing... :) Have a good night. --Emelynn_ (talk) 21:40, 16 March 2019 (UTC)


 * Templates will be moved and can be translated at leisure, and the images will work the same as they do now without needing to be moved. --Mr Pie 5 (talk) 22:25, 16 March 2019 (UTC)


 * How about creating a new wiki language? It would be easier to maintain if a wiki doesn't contain other languages. --Kwjcool321 (talk) 13:34, 25 March 2019 (UTC)


 * That would be preferable. There are a couple of pages marked for deletion already, in French, Russion Chinese and Dutch: https://satisfactory.gamepedia.com/Category:Candidates_for_deletion (Dutch I can edit). --CerbrusNL (talk) 15:36, 25 March 2019 (UTC)


 * Translation projects can be more properly viewed at Category:Translation projects. Those deletion notices have been removed because that was not a valid reason for deletion - we can't move them somewhere that doesn't exist, and I'm currently not confident enough in the levels of commitment amongst the translation communities to create new wikis dedicated to those languages. --Mr Pie 5 (talk) 21:52, 25 March 2019 (UTC)


 * But, who create the Deutsch section ? It seems to be ok, no ? Can we contact someone who can, or maybe we have to contact the gamepedia admin ? Thanks for the help. :) --Emelynn (talk) 09:01, 26 March 2019 (UTC)


 * I am your Gamepedia admin, and you had been gone for a while, and the other translator User:Wesley levasseur longer, so I thought you had either left or didn't have the time necessary to maintain a separate French wiki. If you are still interested and have the time to support it, send me an email through my profile and we'll see about getting that set up. --Mr Pie 5 (talk) 20:15, 26 March 2019 (UTC)

Fuse on Biomass Burner
I have a problem with one of my biomass burners and the fuse won't reset. I thought maybe I had too many power connections on it, but I have removed some and it still doing it. Ideas?


 * Hey. You need to make sure all your biomass burners on the same chain all have fuel. Otherwise, the fuse will keep tripping. --Gorthbox (talk) 14:32, 22 March 2019 (UTC)

Adding missing images
Hey, I noticed there's a bunch of missing images for certain items and buildings. What process was used to obtain the icons of the ones we have now? I noticed they're quite high-res (512x512). --Florensie (talk) 12:33, 24 March 2019 (UTC)
 * We asked Markus nicely in the Discord server. He's working on an updated dump. --Mr Pie 5 (talk) 19:56, 24 March 2019 (UTC)
 * Awesome, thanks! --Florensie (talk) 13:10, 25 March 2019 (UTC)

Please help us dismantle the drop pod
We hit F, then we hold the LMB, nothing? Also is it just our computer, but the picture is jumpy? This is the 3rd day my 9 year has tried to play the game. He was so excited as he watched for a weeks someone else play it on You Tube. They made it seem easy, and fun. He has cried each day, with despair. He saved up $30 of his money. The symbols, do not make sense. I tried to explain to him that this game is not operational, but he said he saw the guy playing it. Can someone help us ?
 * Please teach your son to HOLD down the mouse buttons where needed. --Kwjcool321 (talk) 13:15, 25 March 2019 (UTC)

Wiki Automation
Can the used to craft section for any items can be automated, such as it will automatic retrieve data from other's page so that we don't have to input it manually? As such the necessary input from human would be only crafting from / building ingredients / equipment ingredients, in a template, while Used to craft would be automatic. --Kwjcool321 (talk) 15:11, 27 March 2019 (UTC)
 * it already used Template:Crafting usage which does get the Data from the other pages, or what do you mean? --Hanmac (talk) 15:24, 27 March 2019 (UTC)


 * Are there pages that are still making such tables manually, or are you perhaps referring to the tables on production buildings like Constructor? If the latter, I was working on setting that up to work automatically but got sidetracked by other projects. --Mr Pie 5 (talk) 20:47, 27 March 2019 (UTC)

Unify of writing style
I would like to suggest for all pages in this wiki would have a constant writing style, for example: --Kwjcool321 (talk) 15:11, 27 March 2019 (UTC)
 * 1) Use Engineer instead of Player
 * 2) Use ItemLink instead of normal link.
 * 3) Use 1 space before and after any number.
 * 4) ..etc..


 * Agreed. I've been adding ItemLinks where necessary.
 * Similarly, I've recently added a "Dimensions" section to the building template. Please use that instead of adding a table into a building's page. It accepts 4 parameters:
 * size_width   =
 * size_length  =
 * size_height  =
 * size_note    = 
 * For an example, check the source on Conveyor Splitter. --CerbrusNL (talk) 15:24, 27 March 2019 (UTC)


 * ItemLink can add a nice touch to a link, but isn't always preferable to a normal link. Use your best judgement on whether or not to use it, taking into account things like how much of a piece of text would be made up of images if every link were an ItemLink, whether said text is intended to function as text or more like a graphic, and how relevant the icon would actually be. One design of ItemLink is to add flair to links and make them more distinguishable at a glance, but things like conveyor belts, splitters/mergers, and a lot of buildings look the same at that size, so it effectively makes them less distinguishable. --Mr Pie 5 (talk) 20:42, 27 March 2019 (UTC)


 * Engineer vs Player has come up before. I have mixed feelings on it, because while it does add some immersion and flavor, the term "Engineer" isn't as immediately clear as "Player", especially to newbies. --Mr Pie 5 (talk) 20:44, 27 March 2019 (UTC)

Download size keeps increasing
hi everyone,

looking forward to contributing to this great early access game!

Im trying to download it through the epic launcher, it initally shows a download size of 11.6GB, once this completes it jumps up to 22.8GB, at the same time the "installing" bar jumps from 99% down to 32%.

If i leave the installer to complete this download, it then jumps up to 36GB, after the third wave of seemling never ending torture i shut down my computer! Today is the second attempt at performing this install.

originally i had the launcher install the game to my C drive, today i have tried a different drive (where i install most of my games) and its doing the same thing, i originally had a hunch that the download was not enjoying my M.2 drive, so is now installing on my standard disk drive.

Am i missing something obvious? am i jumping the gun and this download has multiple waves? Are the Illuminati or Anonymous screwing with me? or the final guess, is the download or some of the files becoming corrupted and a redownload is occuring?

the operations bar is showing as all green, the write bar is still showing data being moved, the read bar is showing 0 --Just_jack1991 (talk) 13:09, 30 March 2019 (UTC)

More Paint/Customization Options
I would love the ability to paint more than the yellow factory walls i.e. the bare metal walls, along with maybe the ability to change texture, or multiple paint styles (stripes, checkered, ext).

On that topic the following would be cool


 * Signs and/or ability to add text to walls
 * More variety towards the kind of walls, stairs, floors ext.
 * Ability to remove/blow up rocks and mountains.

Different Topic


 * More conveyor belt split/merge options i.e. not just a 3 way split/merge (REALLY want just a 2 way)
 * A "toggle" conveyor belt that allows you to switch the path of a conveyor belt system (how trains switch tracks)
 * Some kind of AI controlled lawn mower to gather wood and leaves for biomass fuel (lawl)


 * This is the community wiki. We are not Coffee Stain. Your game suggestions are wasted here. --Mr Pie 5 (talk) 19:51, 31 March 2019 (UTC)
 * Like Mr Pie said, the devs probably won't look here for game suggestions, you might find a better place for the suggestions in the sidebar where it says "Satisfactory Links". Although you probably want to put them on questions.satisfactorygame.com (which is not in the sidebar (yet?)) --Florensie (talk) 07:57, 1 April 2019 (UTC)

Sharing some Screenshots
Just wanted to share with others. Could not find any real forums other than here, hopefully this will do. Enjoy.
 * Checkout the "Satisfactory links" section in the left sidebar. I recommend Reddit and/or Discord for conversing with people about the game. This page is more about the wiki itself. --Florensie (talk) 07:59, 1 April 2019 (UTC)

20X20px broken links
I've seen a lot of items on the wiki with a 20X20px prefix link. I've been trying to figure out what the intent was in their creation so the pages can be created and linked properly. Can anyone tell me about it?(FructusParvus (talk) 15:25, 3 April 2019 (UTC))
 * They are item links. I recently converted the all elements in the ItemNav into ItemLink. Most end games items don't have proper sprites yet, so the 20x20px link will be seen as broken. Once the images are uploaded, the broken link issue should fix. --Kwjcool321 (talk) 16:00, 3 April 2019 (UTC)
 * Awesome! I'll just leave them alone then. (FructusParvus (talk) 16:07, 3 April 2019 (UTC))

Temporary item replacements
As asked before, a lot of item icons are missing, and just show 20x20px instead. Hovewer, in-game, most items that don't have the icon have the model when dropped. Is it ok if a screenshot of the item is uploaded as a replacement, or should it be left empty?

Ondar111 (talk) 05:59, 7 April 2019 (UTC) ✏ A marshall (talk) 07:15, 7 April 2019 (UTC)
 * I think that'd be fine, especially if the item background is removed to be transparent like the other item icons (otherwise it might be hard to see at the 20x20px size).

Please create a slow health regeneration option - Upgradeable jelly landing?
You slowly consume all healing items, and they are not regenerating. This can be an issue in 4 member multiplayer.

Can you please create a building, which slowly regenerate your health? An idea: Jelly-pod upgrade, which regenerate health, while you are standing in the jelly. (It can ask fuel)
 * This wiki isn't run by Coffee Stain. Your suggestions are better submitted to the satisfactory reddit or questions.satisfactorygame.com --CerbrusNL (talk) 21:11, 8 April 2019 (UTC)

Separate Page/Article for Speculation Over In-Game Content
I had originally posted this idea in the main discussion page, then realized this page exists. I was wondering if a separate article for speculation over in-game content and their purposes (such as unreleased features) would be plausible.

Currently, only sections in separate articles exist for any sort of speculation over upcoming content. It might work better if it was all condensed into one article that can be linked/redirected to from other articles, so it can be viewed all in one place. This could also serve as a reference/index article to lore created by the community over the storyline and other game-related things, especially as the game gets closer to full release. --Strategic Thought (talk) 02:04, 9 April 2019 (UTC)
 * I'd rather keep the speculation in the article related to that theory. For example, speculation about how trains work should be on the Electric Locomotive page. Otherwise, I'd have to a link to the speculation page on the locomotive's page. That seems a little double... --CerbrusNL (talk) 05:41, 9 April 2019 (UTC)
 * Inversely, you could just have a directory page that links to all speculation sections in the separate articles. Kinda like the category page. --Strategic Thought (talk) 08:47, 9 April 2019 (UTC)
 * That's do-able, and could be automated. A template that results in a == Speculation == header, and registers the link... --CerbrusNL (talk) 09:47, 9 April 2019 (UTC)

The game Won't Install
I have spent the past 24 hours attempting 3 downloads and all fail with the same error code "IS-BV05"

I have tried deleting the folder and all its contents, restarting the entire download nothing works

More in depth i click install i choose the location on a flash drive which has plenty of space for the game (it is also where i download the rest of the games i play using the Epic Games Launcher) when it begins it tells me there is 11 gigs to download when it reaches 100% it says "verifying" then adds another 10 gigs and this process repeats up until 60 once it finishes trying to install im greeted with a screen saying failed to download and im given this error code: "IS-BV05". when i try and search it under the epic game help screen it does not show up

Can someone please shine some light on this issue?

Combine Mk related pages
The belt page is looking good. I wonder if all buildings which has Mks can be combined together such as miner, power poles, assembler, etc. Else many redundant text may need to copied to different pages. --Kwjcool321 (talk) 07:53, 12 April 2019 (UTC)
 * That may be a good idea, but personally, I'd wait until a Mk.2 machine is released, so we can be sure the functionality isn't too different. (They're probably simply speed upgrades, but who knows what else it does...?) --CerbrusNL (talk) 12:35, 12 April 2019 (UTC)

Experimental data replacing current data
I brought this up in the Discord channel but would like to try to provoke discussion here as well. Since Coffee Stain has given everyone access to the experimental branch of the game for preview/testing of new features, the wiki now has an issue of conflict between the experimental and stable build in the game for existing items. For example, the new recipe for Fabric. For players still on the stable branch (which I'd wager is most of them, and I'd also make the claim that the stable branch is the current or "real" version of the game), this information is wrong. So in the interest of not confusing the reader or otherwise presenting false information, I propose we follow a policy of keeping the main presented information for existing items consistent with the stable version of the game. --Mr Pie 5 (talk) 00:11, 4 May 2019 (UTC)
 * Agreed, how about adding a "upcoming" subheading to each of the item that is going to be changed, a short text mentioning what will be undergo the change. I try this at the fabric page.--Kwjcool321 (talk) 01:04, 4 May 2019 (UTC)
 * The other way round is to create a "History" subheader in the page, similar to this:[].--Kwjcool321 (talk) 01:13, 4 May 2019 (UTC)
 * I think we should use both the Upcoming and History methods. That way information from the patch notes can be present on item pages as well as the individual patch pages. I remember Jace hinting at possibly adding the ability to go back to previous versions at some point in the future, and the history section would be useful for that. I don't think many people will look in the History section for current info/recipes though, so the Upcoming sections definitely have purpose. Robbyo4 (talk) 01:47, 4 May 2019 (UTC)
 * The history/upcoming sections would be good for "tracking" updates, this is another way of doing this:[]. A bugs section could maybe be useful as well. --Ondar111 (talk) 04:58, 4 May 2019 (UTC)

NO Self driving menu for Vehicles
Wheeled vehicles such as Tractors and Trucks should be be automated using the self driving menu. But that was true only UNTILL recent patch in main branch of the game. Now there is NO menu in all of the Vehicles. Howeher, they do follow the waypoint created berfor the patch. If I press "C" button nothing heppens in Vehicles. But it works fine for manual scanner.


 * Save & restart game, if that doesn't work then try to rebind the scanner/menu key, if that doesn't work as well then reboot PC. It happens sometimes. Ondar111 (talk) 13:47, 18 May 2019 (UTC)

Truck disappeared (selfteleported)
After patch 0.1.11 I have noticed that one of my Trucks gone missing. It was on cycle Autopilot route from oil node to the truck station at Hub.

But ... the map showed that it made a teleport jump into new location. The location I have never reached before.



I made the trip. On foot. And... nothing at all.



No signs of my Truck. No sounds of it been near.

Where is it? I was running around with Disassemble window trying to catch this invisible Truck. But with no luck. Is there any way to recover it?

--Magister power (talk) 10:27, 25 May 2019 (UTC) Magister_Power, Moscow, Russia.

Gas damage while driving
I have a question about poison gas damage while driving a vehicle: even if I wear a mask with filters, I still receive a full amount of damage from poison gas clouds. WHY?

--Magister power (talk) 08:36, 23 June 2019 (UTC)


 * It just works this way. I have no idea if it is intentional or not or if it is getting fixed. But it's annoying for sure. Scienceguy31415 (talk) 16:04, 23 June 2019 (UTC)

Nuclear Waste Annihilation
What if I place a nuclear waste container inside the Lizard Doggo and then... kill it? Will it be a way to make a complete annihilation of a nuclear waste container?

--Magister power (talk) 06:09, 3 July 2019 (UTC) --83.69.192.100 06:07, 3 July 2019 (UTC)

Fluff
First let me say I LOVE your game, Ill probably die playing it.. I was capturing a video and it happened to be at a time of day when there was more than the average amount of what I can only imagine is a representative of dust or pollen (some sort of fluff) wafting about me .It was almost blizzard like! Now I was very high up so as to get a complete shot of the factory. Anyhoo my statement is that it seems that with so much stuff (!!) moving around, my machine could do without having to render the extra bits that aren't really relevant, although they do add to the immersion. Now don't get me wrong, I rock a 20 Core I9 with 64g of 3300 RAM with an EVGA 1080ti....I'm not bogging down lol, but it is noticeable when like I said there are already so many other things zipping around.

Again I love this game, I love Coffee Stain and I'm pretty fond of your whole nation over there so please don't see this as ingratitude :)

Have a great day ya'll

JP

Satis-suggestions for future additions
Hi. I don't know if you will read this or not but I have a few idea's for future additions:

• Turrets — Buildable turrets you can place anywhere. Also customizable, meaning you can also get perk upgrades that allow you to change how fast they shoot, their range and accuracy, their detection range, what they shoot (e.g. Electrical Bolts, bullets, plasma, flames, grenades, etc.), and how they shoot their ammunition. By that I mean you could make it so there are different ways the turret can fire. Such as a focused shot, similar to a            sniper, it shoots a single but powerful projectile, and depending on how fast the player makes it shoot, how far it can shoot and what it shoots, it limits how high the player can make the accuracy. For example, a focused shot with standard bullets, a far range and detection range with a           slow fire rate is a common sniper. It would have great accuracy and damage, and wouldn't take up much ammo, but would consume more energy to           compensate for the high power of the bullet. Then change that for a focused shot that fires electricity, due to the way electricity behaves and constantly changes direction in non-metallic elements such as the air, it would have a medium-to-low accuracy at long range, therefore limiting the max accuracy the player can make it have, but it would arc across multiple enemies and players upon hitting them, also it would not require the player to manually craft or automate the crafting of the ammunition, as it would be pure energy, but because it is a focused shot, it           would consume a large amount of energy per shot when you pair it with the high energy demand to actually be turned on. Other fire-modes could include, but not limited to; shotgun (uniquely with... changeable amount of projectiles fired each shot); burst (uniquely with... changeable amount of shots per burst and speed of burst); automatic (uniquely with... changeable ammo count); cluster (uniquely with... changeable amount of clusters, changeable cluster projectile/ammo, changeable way the clusters are dispensed,            changeable range the clusters travel, changeable radius of the clusters); missile (uniquely with... changeable explosion radius, changeable explosion projectile/ammo); thrower (like a flamethrower, bullet incompatible, uniquely with... changeable range of thrower, changeable amount of time the ammo effect lasts).

I hope you consider this idea a great deal and thank you for reading. I will post more ideas when I have the time (soon). I love the game, so please don't give up. — Preceding unsigned comment added by 92.239.16.77 (talk • contribs) at 20:06, 17 October 2019‎ (UTC). Please sign your posts with
 * Hello there, since none of the editors here are developers, we can neither help with issues directly related to the game nor influence any facet of its development any more than you can. Instead, you should try posting on the official report platform for suggestions related to future development. For help in-game see e.g. the official discord or forums like reddit. Regardless, we hope you succeed in your endeavors. --Cadaei (talk) 19:08, 19 October 2019 (UTC)