Talk:Coal Generator

Perpetuum mobile
When initially creating a coal miner, storage and coal generator i can be considered a perpetuum mobile as long as there is manually harvested coal from the player put into either the storage or coal generator. Is it worth to mention it in the article? MaunzCache (talk) 09:57, 27 April 2019 (UTC)
 * I don't think so. Every player rushes for coal know what they are looking for anyway. --Kwjcool321 (talk) 19:37, 27 April 2019 (UTC)

Generator overclock useless?
This article mentions that generally speaking, overcocking a generator is a waste of power shards, as the overclocking process simply increases ressource consumption at a proportional rate. I would suggest though that it might be useful sometimes, even really useful. For example, if you have limited space to build new coal generators on your actual site, and if you'll soon unlock the fuel generator. In this situation, instead of building new coal generators (with all the planning that usually goes with it), it can become really handy to simply add some power shards at your existing generators, so you can continue your normal operations till you unlocked the fuel generator.