Future content

Upcoming This page is dedicated to all streams, sneak peaks, leaks, and videos that have been officially released by Coffee Stain Studios about upcoming updates. Content will be removed and added to this page as we see things added into the game and shown in leaks.

Release date
As of January 22nd, the expected release date for Update 4 is "early March". In of the January 26th Dev Stream, the expected release date was narrowed down to March 9th or 16th, although this is not definitive.

General
"We're adding Tier 8 in Update 4, yeah! We're going to break your saves, yeah!"

- Jace, Community Manager

Jace has announced that Tier 8 is officially coming with Update 4, which he says will release mid-February to mid-March. He discusses that the vision for Tier 8 has changed, and with this Tier 7 will have to change, which will change a lot of late game production lines. However he only discusses general topics, and gives no specific numbers. Specifically, the production lines for items relating to aluminum and Bauxite will be heavily affected, along side some of the late game technologies such as Nuclear Fuel Rods, Turbo Motors and Supercomputers.

"The main challenge here was intended to be the back merging of the Water by-product and a longer production line using a variety of different resources. However, we feel the setup has gotten out of hand for the start of a new Phase, which is supposed to be interesting or just 'different' and not necessarily complex. Also, we are still looking into reducing the number of Refineries outside of Oil production and alternative recipes (and Bauxite refinement uses a lot)." -Director Mark

Update 4 will include the movement of certain milestones, buildings, items, and production lines from lower tiers to higher tiers and vice-versa, as well as the implementation of new buildings (see below). It has also been said by Jace that the early game is currently not changing that much, and the earliest changes in milestone we will see will most likely be in around Tier 5. However it has been said that because of the many late game changes, saves that delve heavy into late game production will see a lot of things break in their world, and should prepare using these three tips that Director Mark created:
 * 1) Don't start investing in Tier 7
 * 2) If you do invest, stockpile late-game parts
 * 3) That's it, there were only two tips

The community managers have also answered some minor (and major) Q&A questions in multiple streams with answers relating to Update 4:
 * There is still new stuff being created for Update 4 as of the release of the stream, and some of it will be revealed in a video on January 15, 2021.
 * The new content in Update 4 will not be game-changing like the fluids and pipes system in Update 3, but it will be adding a large amount of new items into the game otherwise.
 * There will also be a large number of performance and optimization changes, updates, and additions included.
 * The full focus of the developers is on Update 4. There will be no minor updates like Update 3.6 inbetween the stream's release date and the release of Update 4, besides the Unreal Engine upgrade.

Items

 * Packaged Sulfuric Acid
 * Packaged Alumina Solution
 * Aluminum Casing
 * Basic component for high-tier stuff
 * Crafting recipe will be from Aluminum Ingots
 * Plutonium Waste
 * Plutonium Waste is the byproduct of consuming Plutonium Fuel Rods
 * Condensed Nuclear Waste
 * Magnetic Field Generator
 * Space Elevator Part #6
 * Assembly Director System
 * Space Elevator Part #7
 * Thermal Propulsion Rocket
 * Space Elevator Part #8
 * Cooling System
 * Potentially created from Heat Sinks
 * Packaged Nitrogen (presumably, a white gas bottle can be seen in the concept art)
 * Nitric Acid
 * Responsible for new refinement and fuel production processes

Blender
In the official video for the blender, it is seen assembling parts from Alclad Aluminum Sheets and Heavy Modular Frames. Two Pipelines enter the building, the contents of one cannot be seen, the other is empty. For just a few frames, it is shown that the building has one belt output and one pipe output. Water or another blue fluid can be seen in a large blending chamber in the building.

The item being manufactured appears to be some sort of reinforced fluid container. The exact name and recipe are not known.

A Power Line connection and a green Indicator Light is present on the machine, which means it requires power to function.

The Blender seems to be the answer to the mysterious machine mentioned in this video. The tier and milestone in which it is unlocked was revealed on stream, as well as that it will be used in milestones throughout Tier 7.

It has been confirmed that the Blender ( see above ) will have one Conveyor Belt and one Pipeline output. They also mentioned that there will be two Conveyor Belt inputs in addition to the known Pipeline ones. The power requirements of the building were not specified.

Resource Well Pressurizer and Resource Well Extractor
The Resource Well Pressurizer and Resource Well Extractor are buildings that will be used to extract fluid resources from resource wells ( see below ). The Pressurizer will apply pressure to the center of these wells, causing the resource to shoot out of surrounding secondary resource nodes, on which the Extractors can be built to collect and output the fluid.

The resource output rate for these resource wells and their smaller variants is much higher compared to standard resource nodes.

New mechanics
Gas manufacturing had previously been raised in the July 28th, 2020 Livestream (i.e. several months before the Fluids Update) - with gas manufacturing being referred to as "in the plans once upon a time", but it was noted that they weren't "removed".

Battle Royale mode had been *jokingly* confirmed for Update 4 in the February 17th, 2020 Livestream, and later *jokingly* confirmed in the January 26th, 2021 Livestream.

Gases

 * One gas so far: Nitrogen
 * Obtained from resource wells (see below)
 * Color unknown
 * Travel in same Pipelines as other fluids (liquids) do
 * May lack dependency on head lift

Resource wells

 * New kind of resource nodes
 * Available for, , and Nitrogen
 * Consists of a central node (24 meters in diameter) and surrounding secondary nodes (seemingly 2–5, 12 meters in diameter), connected with cracks
 * Requires the Well Pressurizer and Well Extractor to harvest.

Streams, sneak peaks, leaks, and videos
On December 4, 2020, a video was uploaded, in which Jace announces Tier 8 coming to Update 4, as well as additional information for the upcoming Update 4.

On December 11, 2020, a video was uploaded, in which Jace announced 7 new parts, as well as additional information for the upcoming Update 4.

On December 23, 2020, a patch was released that introduced a new item into the game, the Fused Modular Frame.

On January 7, 2021, a teaser was uploaded, showcasing the Blender building.

On January 12th, 2021, Coffee Stain Studios streamed for the first time in 2021 after their break, reviewing community submissions for the FICSMAS event, discussing the state of the development for Update 4, and answering Q&A questions.

On January 15, 2021, another video was uploaded, in which Jace announced gases, a new type of resource nodes and new parts, along with more information.

Twitter
In one tweet by the offical Satisfactory account, it was vaguely teased that Update 5 will have something to do with exploration.

Dev Streams
On the January 26, 2021, Dev Stream, it was revealed that Update 5 is planned and the very least until 1.0. It might also feature Train collisions or rework.

Toilet Flushing
So far, there has been only one DLC confirmed, which would introduce flushing of the toilet in the HUB. It will cost $1, the release date is not known. A related Toilet Paper DLC was also hinted at.

Story
name="yt-ccmgnLh1oO0">YouTube - November 17th, 2020 Livestream - Q&A: Any idea when Somersloop, Mercer Sphere, S.A.M. Ore will actually be implemented?
 * S.A.M. Ore, Mercer Spheres, and Somersloops are all story related items that will be properly implemented and changed in later updates.<ref
 * Satisfactory will have story content (which is fully written and being prototyped), but it is not expected to be released until 1.0.
 * The story was written by Hannah Beuger.
 * Some items *may* be unlocked exclusively through the Story.

Unspecified

 * There are plans for lights to be added into factories eventually.
 * They are looking into revamping the tutorial and very beginning of the game to provide a much easier entry into the game, and to bring in more people to the game and not scare them.
 * They specifically asked for the community to provide them with ideas and their own thoughts on how this could be accomplished in the future.
 * The main issue with only one type of fuel being possible with equipment (i.e. the Jetpack can only use Packaged Fuel) is because of an issue with the UI and the engine. They cannot create an efficient way for the game to select which fuel type at which time in your inventory for the Jetpack to use. Snutt has confirmed that it will be in the game eventually.

Dedicated Servers
Dedicated servers are being worked on, but it has previously been an issue with finding dedicated individuals to work on it.
 * Jace referred to the developer job for dedicated servers as "in Harry Potter- the Dark Arts class, the teachers never last more than a year."