Patch 0.2.1.8

Intro
Hey Pioneers!

We’ve got another update with some fixes and optimisation for you, coming in on Experimental! We are also trying out another new feature for the Map/Compass, which is setting the view distance for Beacons. Near, far, wherever you are. The plan for this update is to be on Experimental over the weekend to catch potential issues (particularly with the optimisations) and push it to Early Access early next week when we deem it stable.

Let us know if we broke anything and the game runs a little smoother for you in this version! (Or if it doesn’t…) <3

Bug fixes

 * Korean, Greek, Finnish and Dutch languages should now work properly when selected
 * Ensured that Power Slugs don’t lose their colour on distance (should be more easily distinguishable now)
 * Fixed a small name input bug on the Train Stations
 * Added some debug code for Conveyor Belt crashes
 * Fixed inconsistent ingame descriptions of Foundations
 * Fixed that Buildings could be built floating in some locations on the map
 * Buildings should no longer get “Floor is too steep” when it isn’t
 * Fixed 8x1 Ramp disappearing from the Hotbar
 * Made some adjustments to Splitter/Merger functionality that should fix throughput speed and locking bugs on them

UI

 * Added the ability to set view distance for Beacons on the Compass in the Map

Factory

 * Tweaked Nuclear Power Plant LODs

World

 * Smaller fixes and tweaks on foliage assets (Bamboo, Kapok Tree, etc.)
 * Removed some unnecessary small critters from world

Optimisation

 * LOD (Level of Detail) optimisations
 * Optimised the Building Hologram and Dismantle material
 * Optimised the Conveyor Lifts
 * Some experimental optimisation. Mysterious. #BlameBen

Patch 0.2.1.8