Patch 0.1.6 build 98445

Intro
Hi Pioneers!

Here we go, the actual patch to bring you several crash fixes, bug fixes, balancing changes and a few content additions. This time without removing all the logistics items.

Hope you all enjoy the patch!

Balancing

 * Doubled the cost of the Conveyor Lifts
 * Renamed Gunpowder to Black Powder
 * Adjusted Black Powder recipe:
 * Old: 2 Coal + 1 Sulphur
 * New: 1 Coal + 2 Sulphur
 * Adjusted Conveyor Lift clearance

Bug fixes

 * Fixed the “banana conveyor bug”
 * Fixed the hologram material on the Conveyor Lifts
 * Fixed Conveyor Lifts visually transporting parts into the correct direction
 * Fixed the bug where inventory size wasn’t updated until the player opened the inventory
 * Fixed the outdated Power Pole descriptions
 * Fixed custom names for the Radio Tower disappearing after reloading a save
 * Fixed that firing the Rebar Gun at a Flying Crab crashes the game
 * Fixed the missing texture for Sulphur on Conveyor Belts
 * Fixed the Portable Miner duplication bug
 * Fixed that inputting more than 1 Power Shard into an Overclocking slot doesn’t consume the rest of the stack
 * Fixed flying grass on the western coast
 * Fixed the Colour Gun crash
 * Fixed Conveyor Lift crash on client
 * Fixed a bug with moving inventory items to empty slots
 * Excluded unintended research items from the MAM (Mercer Sphere, Somersloop, Rifle Mk.2)
 * Fixed that messages can now always be skipped via the Enter key

Quality of Life

 * Conveyor Lifts now render building guidelines and can snap to them
 * Improved snapping of Conveyor Lifts to Walls and Conveyor Belts

Factory

 * Updated the visuals of Splitters & Merger

Equipment

 * Improved Nobelisk Detonator sounds

Optimisation

 * Fixed an issue with the Destructible Rocks that impacted performance

Narrative

 * Implemented Map and Radar Tower emails

World

 * Redesigned the southern part of the Dune Desert