The HUB

The HUB, or "Habitat and Utility Base", is the heart of the factory, as the first structure constructed by the engineer it becomes your base of operations. Initially only containing a crafting bench and the HUB Terminal, it can be upgraded as the engineer progresses along the milestones in Tier 0; undergoing multiple texture changes, attaching a Biomass Burner each at Hub Upgrade 1 and 4 respectively, and adding the M.A.M. and the Dropship at Hub Upgrade 5. The HUB also functions as the engineers' respawn point and as their main progression tool, with the provided HUB Terminal allowing engineers to advance through several tiers of milestones (Tier 0 to Tier 6 are currently available in Early Access).

HUB Terminal
The HUB Terminal is the place where engineers select tier milestones, and turn in the materials required to complete active milestones. There are currently 7 tiers for the engineer to progress through which is Tier 0 to Tier 6.

M.A.M.
The Molecular Analysis Machine (M.A.M.) is used to break down matter for analysis and send the data back to earth in order to complete research. The M.A.M. is added to the HUB after completing the tier 0 milestone "Hub Upgrade 5".

Building and Relocation
The HUB is the first unlocked building and it must be built before other buildings become available. In a multiplayer game, all players share the same HUB.

HUB can be relocated anytime if the engineer wishes to. Dismantling The HUB refunds it's resource:.

WARNING. Do not lose the HUB Parts. They can be deleted if the player accidentally drags them to the 'delete' slot in the inventory. If the player with the HUB Parts falls into void it could cause them to become impossible to retrieve.

A rebuilt HUB will retain all upgrades, Milestones and MAM researches.

Dropship
The Dropship at the HUB will be launched into the space each time when a milestone is completed. It will return to the HUB after some time. During the launch, it is possible for an engineer to stand on it and be slingshot to a very high altitude, for which the engineer will be able to see the whole map. Deaths and game crashes have been reported.

The dropship is able to fly through the foundations built above it, if any.

The dropship does not appear to despawn while on cooldown. After completion of the launch animation, and prior to descending back down to the HUB, it is possible to see the dropship hovering distantly in the sky. During the day, it appears as a gray speck (see image). At night, it is visible as a flickering light approximately the size of a star. It is unclear whether this is intentional (as a representation of the dropship "unloading" its cargo to an orbital FICSIT facility), or simply a graphical glitch. It is also unclear whether this is visible at every graphical setting (initially confirmed on Ultra settings).

Bugs

 * There are several texture errors where some areas of the building are completely transparent
 * Some areas of the HUB are missing collisions allowing engineers to access areas of The HUB that is beyond the intentions of the developers.

Die HUB