Health

Engineers have Health that keep track how much damage have taken by their protective suits. It has 100 hit points (HP) divided into 10 visual segments, 10 HP each. If health reaches 0 the engineer will die. Engineer will then respawns at The HUB.

Engineer respawns with 3 health segments (30 HP), and the engineer's inventory contents will remain in a lootbox at the death location, which is indicated on the compass. The lootbox does not let any Radiation out, even with radioactive items inside.

Regeneration
When the health is below 3 segments, and the engineer has not taken damage for 10 seconds, health will regenerate back up to 3 segments. The health bar will also turn red when below 3 segments.

Damage sources

 * Fall damage — Falling from a height of more than approximately 13 meters (3.25 foundation heights) result in fall damage. A fall of more than approximately 69 meters (17.25 foundation heights) will kill an engineer at full health. Fall damage can be prevented with a parachute or jetpack. Fall damage is slightly reduced when a pair of Blade Runners are equipped. With Blade Runners the fall damage is capped at 95 HP, so at full health it is possible to survive the fall from any height.
 * Alien attacks — Hostile aliens can damage the engineer when engaged in combat.
 * Fluffy-tailed Hogs: Deal 10 damage with a charge attack.
 * Fire Spitters: Deal ~15 damage with fire projectiles and 5 damage with a melee attack.
 * Flying Crabs: Deal 5 damage by flying around and tackles on contact.
 * Stingers: Deal 10 damage with a melee attack or jump attack.
 * Poison — There are aliens and structures that release poison cloud around them. Poison deals damage once per second in increments of half a health segment (5 HP).
 * Radiation — Certain areas of the world are affected by radiation, which depletes health rapidly in very tiny increments. The rate seems to vary in intensity within radiation zones.
 * Out of bound damage - If the engineer went outside the map boundary, or fall into void, damage will be taken in a rapid rate.
 * Respawn - Engineer can choose to respawn by using the pause menu at any time, should she get stuck. The health will immediately reduces to zero and a lootbox will be dropped.

Healing sources

 * {| class = "wikitable"

! ! Name ! Health restored
 * Beryl Nut.png
 * Beryl Nut
 * 5 HP
 * Paleberry.png
 * Paleberry
 * 10 HP
 * Bacon Agaric.png
 * Bacon Agaric
 * 20 HP
 * Medicinal Inhaler.png
 * Medicinal Inhaler
 * 100 HP
 * }
 * Medicinal Inhaler.png
 * Medicinal Inhaler
 * 100 HP
 * }