Conveyor Belt


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Conveyor Belts are used to transport items, such as raw ores and refined materials (and Lizard Doggos), between structures. They consist of a single track which can curve around bends, as well as slant up and down. Many structures have ports in order to allow belts to be connected into these buildings.

Speed
There are multiple tiers of conveyor belt available; each tier is faster than its predecessor. When items enter a belt at a rate higher than the belt's speed, items can be compressed together. For a visual comparison of the different belt speeds, see this YouTube video from Coffee Stain Studios.

Mk.6 belts are currently unavailable in Early Access.

Length
The maximum length a belt can span between Conveyor Poles and/or buildings is 49 meters (equivalent to 6.125 foundation lengths). It costs approximately 1 plate every 2 meters.

Slope
The maximum allowed slope is 35°. Therefore, the maximum rise/run ratio is 1:1/tan(35) = 1:1,428. Note that a the belt is always level when turning from side to side. Thus, only the straight part can be sloped.

Turning radius
The turning radius of conveyor belt is 2 meters.

Tiers
There are currently 5 tiers of conveyor belts available in the game:

Unreleased
There is one unreleased conveyor belt tier planned for future updates.

"Encroaching others clearance"

 * This error means that the belt could not be built, because it's within another building's collision box. A belt can only collide with the building it's built out from. Splitters and Mergers, on the other hand, can collide with buildings. Take note when planning the location of Splitters and Mergers.
 * Belt will not encroach with a building, if the belt is connected to the building's output.
 * Belt will neither encroach with Power Lines nor other belts.

Wrong way connection
The game prevents the engineer from connecting a conveyor belt the wrong way into a building. Should the engineer not be able to connect the belt between two buildings, check if the buildings are rotated properly.

Clicking an input port on a building will create a belt that moves items into the building. Otherwise, the belt will run from the starting point to the ending point.

Simple stacking
You can place belts on a structure. By placing the starting point of the belt on a terrain or foundation, you can end the belt on top of a building such as splitters or containers. You can even stack belts on belts directly, without Conveyor Pole Stackable.

Navigation
The conveyor belts can be used to move players around. The player moves faster than the items on the belt, strangely. Belts can be built temporarily for exploration, such as acquiring Power Slugs.

The edges of the belt do not move the player, so they can be used to walk against the motion of the belt.

"The floor is too steep"
Trying to land a belt on the edge of the cliff or thin structures such as on power cables will result in this message. Usually moving your cursor around would solve the problem.

"The conveyor belt is too long"
The length limit for conveyor belt is 48 meters and it is counted in 3-dimensional length. To fly over the belt across large gaps it is advised to build a bridge out of foundations or walkways first.

Belt crossing
It is possible to cross belts, as belts do not collide with each other. Belts can also pass through other objects such as terrain, trees, walls, foundation, etc. Belt cannot pass through splitters, mergers, factory buildings and power poles.

Player transportation speed
Conveyor belts can be used as a means of transportation around the map. By using a conveyor ramp and the Jetpack, one can travel long distances with little to no setup efforts. Belts Mk.5 and above offer higher movement speed than that of the Explorer.

Approximate movement speeds for a player standing still on a conveyor belt are given in a table below. Regular running speed is 32 km/h and 48 km/h with Blade Runners.

Trivia

 * The conveyor belt was first shown in the E3 trailer
 * On tiers 1-3, the bottom texture of conveyor belts displays the reversed direction. Tiers 4-6 have metal on the bottom, but still show the reversed direction texture when clipped through.
 * Higher tiers of belts generally have guards at the edges to protect items (and the Engineer) from slipping off the sides. Take note this does not totally prevent the engineer though, one can be slingshot out from sharp turns.
 * Conveyor Belt Mk.6 is the only belt which is constructed using two items.

History

 * Patch 2018-10-11: Introduced
 * Patch 0.1.14: Made belt Mk.5 available alongside Conveyor Lift Mk.5.


 * Patch 0.1.15: Increased the capacity of Mk.4 and Mk.5 belts from 450 and 660 to 480 and 780 items per minute respectively.