Nuclear Power Plant

The Nuclear Power Plant is a power generator building that generates power by burning or, producing  or  respectively.

One Nuclear Power Plant produces 2,500 MW at 100% clock speed.

Fuel energy values
At 100% clock speed, one Nuclear Power Plant consumes 300 m Water/min, no matter what fuel is used.

When overclocked, Nuclear Power Plants scale differently compared to any other generator buildings; their power exponent is 1/1.321928 instead of 1/1.3. Therefore, at 250% clock speed, they operate 2.00000009951 times as fast, for resource input, waste output, and power production. This allows them to safely operate overclocked when Pipeline Mk.2s are used to supply water, and unlike other generators, it may be worth overclocking to simplify the setup. As of UPDATE 5 MK2 pipes are bugged, It is ill advised to suggest over clocking to 250% as the nuclear power plants will not run consistent and shut down periodically. Please see Pipeline#Current issues.

Generators per Uranium node
A single normal Uranium node can support the following number of Nuclear Power Plants operating at peak capacity, without the use of alternate recipes:

Trivia

 * The old version shown in its teaser video had the nuclear reactor exposed to the ambient. The fuel rods were operated by a robotic arm, which could occasionally drop the fuel rod into the cooling liquid under the reactor. The belt input was located at the front and output at the back rather than right next to each other.
 * Before its official implementation, it was revealed that the design of the Nuclear Reactor/Power Plant has been changed.
 * When building on foundations, it is possible to remove five foundations at the center of its footprint, and yet Nuclear Power Plant can still be built on it without getting the 'Floor is too steep' warning, as long as each of its supports lands on the foundation.
 * The Nuclear Power Plant has a faint steam animation rising from the top of its tower. This steam animation occurs when the Power Plant has fuel, and will even occur when the Power Plant has no water.
 * The steam VFX were referred to by Snutt & Jace as "the shit ... coming out of the nuclear butthole".

History

 * Patch 0.4.0.11: Halved Uranium Waste output (from 20 to 10 per minute).
 * Patch 0.4.0.8: Halved Plutonium Waste output per minute (was 2 per generator, is now 1).
 * Patch 0.4.0.4: UI now properly shows waste output
 * Patch 0.4.0.0:
 * Added ability to produce power from Plutonium Fuel Rods, generating Plutonium Waste
 * Quadrupled Uranium Waste output per Uranium Fuel Rod (from 25 to 100 per rod)
 * Patch 0.3.1.0: Now actually requires Water to operate
 * Patch 0.3: Now requires Water to operate, appearance changed accordingly to include a Pipeline input
 * Patch 0.2.1.8: Tweaked LODs
 * Patch 0.2.1.1: Now produces Waste over time instead of just spitting them all out after a Fuel Rod is consumed
 * Patch 0.1.19: 'More work done on the Nuclear Power Plant'
 * Patch 0.1.17: No longer encroaches Foundations
 * Patch 0.1.16: Changed the mesh
 * Patch 0.1.14: Made available