Zipline

Experimental

The Zipline is an early-game hand piece of equipment that can be used for navigating along Power Lines. Despite statements in pre-release teasers, it is not necessary for the Power Line to be powered, meaning it can be effectively used for exploration or crossing gaps.

Equipment
While equipped a Zipline in hand slot, approaching a Power Line, jumping and then click and hold  uses the Zipline to glide along the Power Line. The jump is optional as the itself will also cause the engineer to jump, but the Power Line must be within 2 meter range to do so. A forward motion will be given when attached to the Zipline, regardless if the engineer is originally stand still. It is not possible to change the direction or reversing while gliding. Releasing will let go, and a jump movement will be given automatically, allowing the engineer to potentially hop onto subsequent ziplines. It is possible to jump manually while gliding. As long as the is held while the engineer fall through the Power Line, the gliding can be resumed.

If multiple Power Lines are near that the intermediate Power Poles are blocking the straight-line movement, use directional keys to move around the pole when receiving the jump movement from the Zipline.

Zipping on a Power Line connecting two power connections that are level is just as fast as running with Blade Runners, 13.5 m/s. Zipping down a diagonal Power Line will speed up travel and vice versa, zipping up will slow down (almost vertical Power Lines are ~5 m/s). It is not possible to zip along vertical Power Lines. Travelling below an overhang Power Line, such as installed below foundations (on a ceiling) is possible, however a jump motion will not be given after each zip (since the ceiling above is blocking), making chained zips impossible.

Trivia

 * If the Power Line is save edited such that it is much longer than the current max. 100 meters, the Zipline is still usable along its entire length. Up to 500 meters have been tested.

History

 * Patch 0.4.0.5: Fixed the Zipline issues introduced in the last patch
 * Patch 0.4.0.4:
 * Reworked correction velocity for the Zipline which should fix players getting launched in the air when using it
 * Zipline now conserves velocity when you start ziplining
 * Patch 0.4.0.3:
 * Fixed rare crash which could happen when using the Zipline
 * Fixed an extremely rare crash which could happen when trying to drop from a Zipline by crouching
 * Increased Zipline speed and decreased speed reduction when zipping upwards
 * Patch 0.4.0.0: Introduced