Resource node

Resource nodes are specific locations spread across the world where resource extractors (Miners and Oil Extractors) can be placed to automate ore (or Crude Oil) harvesting, solid resources to be extracted manually by the pioneer, or power to be generated using Geothermal Generators on Geyser nodes. Three nearest resource nodes (or batches of them) from the pioneer can be located with the Resource Scanner.

Nodes have three possible purities, which affect how fast are resources extracted (see below). All resource nodes are infinite which means they cannot be depleted.

Resource deposit
Resource deposits are the rocky shaped part that often found on resource nodes, but also all across the world. There can be more than one deposit on a node, while some nodes don't come with any deposit at all. Scanning for resource deposits is not possible by any means. Finding several resource deposits (namely Caterium, Sulfur, and Raw Quartz) is integral, as they are used for research in the MAM once picked up.

Some collectibles such as Power Slugs are hidden behind deposit that must be mined out first, while several Uranium deposits can be found on the edge of the Red Jungle to act as an obstacle to the Crash Sites, as they produce radiation.

The location of deposits around the world is fixed, as with resource nodes, however, both the type and ore amount of each deposit are randomly selected.

The number of ores in a deposit is random and averages at about 60, but can exceed 100.

Accessing
Solid resource nodes will often have resource deposit(s) on top of them, which must be mined out by hand before a miner building can be placed on them. Portable Miners can be placed on them without clearing the deposit. There are also often hostile creatures spawned nearby to make accessing the node more challenging.

Some resource nodes, such as Caterium Ore, can be blocked by large round boulders with cracks on them. These boulders can be detonated using a Nobelisk Detonator. These boulders block the placement of buildings, but not the placement of Portable Miners.

Extraction
There are a few ways to extract from a resource node:
 * Solid resource nodes:
 * Manual hand-mining with a chisel. Simply approach it and interact (default ). At the same time, open the inventory so that you can release the mining key, and the manual mining will continue until the inventory window is closed.
 * Placing a Portable Miner on it. Equip the portable miner, to place down. You can place multiple portable miners on the same node. As the internal storage of a portable miner is limited, and the lack of a belt output, you need to take out the mined ores manually.
 * Placing a Miner building on it. This is the only way to fully automate the mining process. Only one Miner can be built on each resource node.
 * Miner buildings can be only placed on resource nodes that are clear of resource deposits. However, they work through foundations.
 * Fluid resource node (Crude Oil):
 * Building an Oil Extractor on it. There is no other way to extract Crude Oil.
 * Geyser:
 * Building a Geothermal Generator on it. This is the only purpose of Geysers.

Types
* Coal nodes sometimes have boulders obstructing them, which must be destroyed using explosives.

All ores have their own resource deposits that are present all over the world. SAM Ore nodes behave strangely, as they only produce ore in batches after the game is reloaded (see SAM Ore for details). Uranium nodes and deposits, just like all Uranium-based items, are radioactive. These resource nodes do not allow the construction of Miners and the usage of Portable Miners on them.

Tips

 * Using an online resource map to determine where to build a factory can be very useful.
 * When mining a pure deposit by hand, it will yield twice as much as a pure node.
 * If Crude Oil is extracted using both resource nodes and resource wells, the upper limit is 11700

History

 * Patch 0.4.0.0:
 * Geysers now have purity
 * One Uranium and several Bauxite nodes were added to the world
 * Patch 0.3.4.15: Fixed some Uranium and SAM nodes that had the Iron material on them instead of their own
 * Patch 0.3.4.11: Small visual tweaks on Limestone node meshes in the world
 * Patch 0.3.4.10: Fixed up some Limestone resource node locations
 * Patch 0.3.3.2: Bauxite resource nodes now have their own textures
 * Patch 0.3.3.0:
 * Fixed a crash on load when a Miner is placed on a removed resource node
 * Fixed a crash when upgrading a Miner built on a removed resource node
 * Patch 0.3.2.1: Resource Deposits now have the correct materials again (Iron, Copper, Caterium etc. no longer look like Bauxite)
 * Patch 0.3.2.0:
 * Portable Miners now only work on solid resources
 * Oil nodes show purity again
 * Switched out all Limestone resource nodes with new meshes
 * Quartz resource deposits now have their own mesh and material
 * Patch 0.3.1.0: Adjusted a few faulty resource nodes in the Dune Desert (not high enough hitbox, hidden in a cliff or that wasn’t removed from an earlier iteration of the Dune Desert)
 * Patch 0.3:
 * Crude Oil and Geyser resource nodes no longer show "(resource) can not be picked up" when approached, and instead just tell the name of the node. Node purity is no longer shown on Crude Oil nodes, an Oil Extractor has to be built to detect it
 * Crude Oil is now extracted as fluid instead of in barrels
 * Overhauled Dune Desert visual & design as a new starting area
 * Tweaked mesh and colours for the Limestone resource node
 * Tweaked Limestone deposit textures to match the resource node better
 * Complete resource & reward overhaul
 * Resource Deposits are far more likely to be MAM related resources
 * Patch 0.1.20: Uranium nodes and clusters now radiate
 * Patch 0.1.14:
 * Tweaked resources in several areas
 * Red Jungle (Plateau northwest of Grass Fields)
 * Added Bauxite, Uranium and Coal
 * Bamboo Fields (Plateau north of Grass Fields)
 * Added Bauxite and Coal
 * Swamp (Northeast of Grass Fields)
 * Completely overhauled resource placements and added new nodes
 * Patch 0.1.5:
 * Moved all Oil Nodes in the Dune Desert (northeast corner of the map) west to the Spire Coast
 * Adjusted purity of Oil Nodes in the Desert Canyons east and west of the Northern Forest
 * Adjusted and fixed gameplay and resource nodes in several locations - Northern Forest Limestone location
 * Unknown patch before Patch 0.1: Crude Oil can no longer be mined by hand
 * Patch Closed Alpha 5: Added sounds for resource deposits being destroyed
 * Patch Closed Alpha 4.1:
 * Fixed Oil Node placements
 * Implemented Grass Fields Stone Node and grass fixes
 * Patch Closed Alpha 3:
 * Playability pass over all resource nodes
 * New mesh for Sulfur resource nodes & deposits
 * Implemented the Significance Manager and added support for several elements of the game - Resource nodes
 * Patch Closed Alpha 2:
 * Updated Stone and Coal resource nodes mesh.
 * Updated Stone and Coal resource deposit material.
 * Patch 2018-10-11: Initial design. Various resource nodes were updated throughout Closed Alpha

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