Non-fissile Uranium

Non-fissile Uranium is an intermediate component of Uranium Waste reprocessing.

Alternate recipes analysis
The following shows different ways to produce 1 Non-fissile Uranium / second, or 60 / min:
 * The Uranium pointed to Uranium Waste is indicative only, to shows the overall Uranium usage. 5 Uranium can be used to produce 6 Wastes.
 * Weighted Point is the weighted consumption rate which is calculated by: . The lower the better.
 * Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
 * As Uranium Waste is a by-product of power generation, it is assigned with 0 energy.
 * Space refers to building space, excluding belts and pipes. The lower the better.
 * Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen. Exception is mentioned below:
 * Silica
 * Iron Plate - Default
 * The fertile recipe can be used to maximize Plutonium Fuel Rod production, but the energy lost in reduction of Uranium Fuel Rod is greater than the energy gained in Plutonium Fuel Rod, which decreases overall power generation.

Tips

 * When using the Fertile Uranium alt for making Non-fissile Uranium, when using all standard recipes otherwise, the should be split so that 80% goes to making s and 20% goes to making, a 4:1 ratio. This becomes an 8:3 ratio if the Uranium Fuel Unit alternate is also used, and a 5:3 ratio if using both Uranium Fuel Unit and Infused Uranium Cell. With all of those and Instant Plutonium Cell, the ratio is 5:6.

History

 * Patch 0.4.0.11:
 * Default recipe:
 * Halved Nitric Acid and Uranium Waste cost
 * Changed recipe craft time from 12 to 24 seconds
 * Fertile Uranium:
 * Changed Nitric Acid cost from 8 to 3
 * Changed Sulfuric Acid cost from 8 to 5
 * Changed Uranium Waste cost from 10 to 5
 * Patch 0.4.0.8: Default recipe: Swapped cost of Sulfuric Acid and Nitric Acid
 * Patch 0.4.0.0: Introduced

Uranium non-fissile