World

Satisfactory takes place on a single World (or "Map"). The map is hand-crafted and features no procedural generation. The world is 30 km2 (or 5.4 km x 5.4 km). There are multiple biomes present in the world including deserts, forests, lakes, Grass fields, mountains, caves, and strange alien terrain. The landscape of map cannot be deformed or changed in any way nor terraformed. There is no changing weather in the world, however there is a Day/Night cycle. Although some machines visibly emit smoke or smog, there is no concept of pollution and thus creatures will never attack the factory.

The world also contains creatures for the engineer to encounter, several of which are hostile.

Starting areas
The player can choose one of three locations to start in: the grass fields, rocky desert, or northern forest.

Grass fields
A large area that is open and flat with frequent patches of biomass, making building easier but distances longer.

Rocky desert
A barren, medium-sized area bordering the sea which is mostly flat, with nicely balanced distances and building opportunities, but limited biomass.

Northern forest
A small but lush mountainous area surrounded by varied biomes, making building harder but biomass a common resource.

Biomes
According to the (currently locked) Map, there is a total of 17 named biomes, 3 of which are the starting areas:


 * Abyss Cliffs
 * Crater
 * Desert Canyons
 * Dune Desert
 * Grass Fields
 * Lake Forest
 * Maze Canyons
 * No Man's Land
 * Northern Forest
 * Red Bamboo Fields
 * Red Jungle
 * Rocky Desert
 * Savanna
 * Southern Forest
 * Swamp
 * Titan Forest
 * Western Dune Forest

World traversal
Regardless of where you are in the world and what parts of it are loaded, your factories and vehicles will continue to run.

Players are discouraged from exploring off the edges of the map by a lack of resources and collectibles. If a player continues out of pure curiosity, they will go out-of-bounds, and begin taking about 1 health segment per second in damage. Unlike the poison gas, the out-of-bounds damage can be blocked by piloting a vehicle (which will then take the damage instead). Buildings can be constructed as normal in the out-of-bounds zone.

If the player somehow falls out the bottom of the world, the out-of-bounds damage will kick in, followed shortly by instant death (even if you are in a vehicle).