Tutorial:How to play/WIP

This is a Work in progress page which will eventually replace the current How To Play (U3) with the upcoming U7 version.

Introduction
Satisfactory is a factory-building game, centered around automation, exploration and expansion. Build a factory to automate the production of various resources required to progress through Milestones, culminating in a fully-upgraded for Project Assembly. As each Milestone tier is completed, more contents are unlocked. The requirements to unlock the next tier become increasingly complex and time-consuming to fulfill, thus it is advised to expand the factory to produce the required parts automatically and efficiently.

The player-controlled game character, the Pioneer, lands on an alien planet named MASSAGE-2(A-B)b with only basic tools to build. The game narrator, ADA, provides guidance throughout Tier 0. Tier 1 to Tier 8 are left for the Pioneer to explore. Game content is mostly unlocked via Milestones and Researches. Higher tiers of Milestones, in turn, are unlocked at the Space Elevator. Additional contents can be unlocked at the.

There are collectibles scattered around the World which can be collected to increase factory efficiency, such as s and s. There are hostile creatures guarding these resources, which makes combat and exploration part of the gameplay.


 * Satisfactory is an open-ended game. As there is no actual 'Win' condition, players are not required to strictly follow this guide.
 * The writer of this article is left handed and is using custom keys. However, default control keys are referred in this guide.
 * The writer uses flying cheat to take the screenshots. Pioneer will be able to reach a higher elevation using Ladder or Jetpack.
 * Spoilers warning: If you wish to explore the game mechanics by yourself, stop reading now.
 * Disclaimer: This guide is written by community members and does not represent the 'Official Guide' in any way.

Game Settings
Recommended settings:
 * At the main menu, review the Options -> controls, video, and audio settings. Adjust where necessary.
 * Gameplay
 * Head Bobbing: Off
 * Autosave Interval: 2 minutes (can be increased to 5 mins or 10 mins post Hard Drive collection)
 * Build In One Click: Yes
 * Audio
 * Enable Directional Subtitles: Yes
 * Video
 * View Distance: High / Ultra
 * Motion Blur: Off
 * Controls
 * Hold To Sprint: Off
 * Keybindings
 * Copy Factory Clipboard: Change to any single key instead of Ctrl+C
 * Paste Factory Clipboard: Change to any single key instead of Ctrl+V
 * User Interface
 * Use Small Equipment Icons in the HUD: Yes
 * Item Abbreviation: Yes

Starting the game

 * From the main menu, click 'New Game -> 2nd area: Rocky Desert'
 * All 4 starting areas are connected in the same world and you are free to explore to the other areas in the game.
 * Enter session name
 * Choose Session Type:
 * Private: For single-player Pioneer
 * Friends Only: For multiplayer. Officially supports up to 4 Pioneers
 * Skip Intro: Off. This actually skips the Tier 0. For first time Pioneer, going through Tier 0 is recommended.
 * Click 'Start Game'
 * Wait for the cinematic to end. The Pioneer, the game character, will pick up the Build Gun and exit the Drop-pod, where the game starts.
 * Move the mouse to look around, and find the rock pillar as shown in the below thumbnail. If it cannot be seen, restart the game until this rock pillar can be seen from landing location. It should be located South-West. Refer to the Compass at the top of the screen.
 * While in the Drop-pod, press and click the red 'Skip Intro' will skip the cinematic and Pioneer will land on ground. Tier 0 will not be skipped.
 * Once the rock pillar can be seen, while still near the Drop-pod, save the game.
 * Press, Save Game, then enter a name to save.
 * There are 3 autosaves that may be used to re-load in case the Pioneer died or encounter other accidents.
 * Save files are located at

Onboarding (Tier 0)

 * The game stage before Tier 1 is called Onboarding, where the game narrator ADA will provide hints and guidance.
 * Refer to the left of the screen for hints or instructions.
 * Use to move. Use mouse  to look around.
 * At this stage, most of the control keys are locked. More controls will be unlocked later.
 * Default keybindings will be referred in this guide. Custom-mapped controls will be shown at the bottom right.
 * Look at the Drop-pod and dismantle it. Target(s) to be dismantled are highlighted in orange. Hold  to dismantle. After the drop-pod is dismantled, exit  the dismantle mode.
 * All dismantle actions refund the full cost of the buildable; no material is wasted. While dismantling, observe the materials that are being refunded.
 * If you moved too far from the drop pod, look at the Compass above the screen to locate its direction.
 * Open the Codex . Explore its function and read through the pages.
 * Close the Codex window.
 * Open Inventory . Drag the to the 'Hands' slot at the right.
 * Try the following:
 * Double-click the Xeno-Zapper in the hand slot to de-equip it.
 * Click 'Sort' at the bottom left to sort items.
 * Double-click the Xeno-Zapper in the inventory to equip it again.
 * At the right, Head, Body, Back and Legs equipments will be unlocked later, just ignore them now.
 * Near the bottom middle is the trash can. Items dragged to it will be deleted permanently. Do not use it now.
 * Drag the outside the inventory window to drop it onto the ground.
 * Item dropped to the ground will never respawn; there is no risk losing it.
 * Close the inventory.
 * The in-game chat function is now unlocked.
 * Pick up the HUB Parts . Make sure it is in the inventory.
 * Items being picked up will be shown at lower left.
 * Holster the weapon. Press  again to bring it out.
 * Open Photo Mode, use mousewheel to zoom in / out. Left click  to take a screenshot. Then close it.
 * Screenshots are located at
 * Learn the game's Head-Up Display:
 * At the lower left is the pioneer's health bar. It has 100 HP, divided into 10 parts. Pioneer dies when HP reaches 0. Right above it is the equipped hand slot, the Xeno-Zapper.
 * At the top left is the current game version. In a multiplayer session, all clients must be running the same version as the host.
 * At the top is the Compass. Look around and identify the E, W, N, S directions.
 * At the bottom right displays the keybindings for static key shortcuts.

Movement controls

 * Press to toggle run.
 * Try the following movements:
 * Crouch . Then, move around while crouching.
 * Jump vertically then crouch mid-air while pressing forward.
 * Slide. Run, then crouch.
 * While running forward, jump.
 * Slide-jump. Run forward, then crouch, then immediately jump. Observe the jump is now further and higher.
 * Bunny-hop, a slide jump followed by another slide jump. This is slightly faster than running. Bunny hop will not work on uphill slopes.
 * Double zap. Spam attack key . Note that after every 2 attacks, there is a slight cooldown.
 * Try zap while running backwards. Try zap while jumping mid-air. Try bunny hop followed by immediate zap. Be familiar with these attack actions.
 * Perform emote. Hold then choose one of the emote then release.
 * Ping. Hold then click  on the ground. This also allows you to survey distance.
 * Look around and pick up some . They look like pistachio.
 * Try to eat 1 Beryl Nut. Open Inventory, equip the Nut into hand slot. Close the inventory. Left click to consume 1 nut. A Nut heals 5 HP.
 * Equip back the Xeno-Zapper.
 * Move to the nearest wood until it is outlined white. Press and Hold, do not release it.
 * Move to other nearby woods to continue picking them up.
 * ,, some other plants, and Alien Remains are collectively called Biomass which can be used later for Power productions.
 * Be ready to fight enemy aliens. Keep an eye on the HP bar.
 * Save the game.

First encounter

 * Before moving towards the rock pillar as shown above, learn the following aliens and their attacks.
 * There are 3 types of hostile creatures at the moment. Hogs, Spitters and Flying Crab Hatchers.
 * : Bumps to Pioneer to deal 10 damage. Move sideway or backwards and attack it. It takes 4 zaps to kill. Avoid dealing more than 2 hogs at once.
 * : Shoot at Pioneer to deal 3 damage. Just spam melee attacks at it. It takes 6 hits to kill.
 * : Spawn 3 s which suicide bombs at Pioneer, dealing 30 damages in total. It then spawn the next wave every 5 seconds. Ignore the crabs, bunny hop to the Hatcher and spam melee attacks. It takes 4 hits to kill. Avoid dealing more than 2 hatchers at once.
 * Other aliens, such as, and  are harmless.
 * After killing the alien, loot the drops, then keep them for later use.
 * Eat Beryl Nuts to heal.
 * Even without eating, there is a high HP auto regen from 1~30 HP, and slow regen from 31~100 HP.
 * If the Pioneer died, reload the latest autosave.
 * Move towards the rock pillar while picking up Woods, Leaves and Beryl Nuts.
 * Follow the path as shown below to reach the rock pillar.
 * Aim for 500-ish leaves, 200-ish woods and 30-ish nuts for a good start.
 * Once reaching the rock pillar, save the game.

Mining Iron Ore and the HUB Upgrade 1

 * Scan for  again. Observe the pinged locations, there are 6 Iron nodes nearby.
 * Check all the 6 Iron nodes. One of the Iron node is not clearly visible and can be ignored at this stage.
 * Approach the nearest Iron deposit, the rocky chunk above the Iron node. Hand mine (hold ) it and remove deposits above each nodes. Kill the guarding.
 * After mining all 5 deposits, there should be around 100~130 Iron Ore in inventory.
 * Optional: look down at the Iron node. Mine it (Hold ) and observe 2 Iron Ores are added to inventory.
 * This is considerably slower than mining the deposit. Stop hand-mining first.
 * Flashlight is now unlocked . Try turning it on and off.
 * Open build menu, click , then build the HUB beside the rock pillar as shown.
 * Use mousewheel to rotate its direction. The 'balcony' side should be facing out.
 * If the HUB is built wrong, dismantle it then rebuild.
 * Only one HUB can be built in the world.
 * Stand in front of the HUB's terminal and open it.
 * Observe the milestone cost and what it unlocks. Click 'Select Milestone'. The greyed-out icon shows it needs 10 s. Close it.
 * Look behind, stand in front of the HUB's and open it.
 * Explore its function, try clicking different buttons in it.
 * In multiplayer, build more Craft Bench on the ground, as each Craft Bench can only be occupied by a Pioneer. (Build menu -> Production -> Craft Bench)
 * Look at Iron Rod, it is greyed out. Point to the crafting requirement, observe 1 Iron Rod needs 1 to make.
 * As 10 Iron Rods need 10 Iron Ingots, make 10 Ingots. Click Iron Ingot. Observe 1 Iron Ingot needs 1 Iron Ore to make.
 * Mouse over the yellow 'Hammer' button. To start crafting, hit once. It will start crafting Ingots continuously.
 * Observe the inventory items at the right. Ingots are added to the inventory while Ores are being consumed.
 * Optional: Turn all the Ores into Ingots. You may afk for 2 minutes during the crafting process.
 * After 10 Iron Ingots are made, hit again to stop.
 * Craft 10 Iron Rods. Observe Iron Rods are made faster as each Rod requires 1 'Hammer', while Ingot requires 3 Hammers.
 * Optional: Craft 50 Iron Rods and craft the remaining ingots into Iron Plates.
 * Open the HUB's terminal. Look at the top right 'Relevant Items', shows the Iron Rods.
 * Mouse over the Iron Rod icon, then +  it, to transfer them to the terminal.
 * Items transferred to the HUB's terminal cannot be taken back.
 * Click the yellow arrow 'Upgrade HUB'.
 * Open the terminal again, select 'HUB Upgrade 2', then 'Select Milestone'.
 * The current Milestone requirement is displayed at the top right.
 * Do not rush for HUB upgrade 2. Use the materials to automate the mining process. Automation comes before progression.

Portable Miner and the HUB Upgrade 2

 * After the Upgrade, observe the changes on The HUB.
 * A Personal Storage Box is added beside the Terminal. Open the box. Organize the Pioneer's Inventory and store unwanted items into it.
 * Observe the dynamic shortcut keys displayed below the UI, such as transfer stack, split stack, etc.
 * If the box is full, excess items can be dropped to the ground, they will not disappear.
 * An upgraded HUB will not lose its progress even if it is dismantled then rebuilt elsewhere. Same holds true for.
 * Make use of newly unlocked to semi-automate the mining process:
 * First, build an near The HUB. Prepare necessary materials at the Craft Bench.
 * Workout the necessary Iron Ingots required to make them. (13 Iron Ingots)
 * Find the Equipment Workshop in the build menu, under 'Production' tab.
 * Alternatively, use the Search Box . Type in 'Equipment Workshop', the result usually appears before you type its full name. Then click on it.
 * The Search Box can also be used as an arithmetic calculator; try it out.
 * If the Workshop's hologram intersects with the HUB, it will turn red, means it cannot be built there. Move the hologram away until it turns blue, then click to build.
 * Recall any buildings can be dismantled for a full-refund.
 * Open the Equipment Workshop and craft 1 Portable Miner.
 * Equipment Workshop and Craft Bench do not share functions; means Iron Rods and Plates cannot be crafted here. Go back to Craft Bench and craft some Iron Plates and Iron Rods.
 * Equip the Portable Miner into hand slot.
 * Be careful as this will disarm the Xeno-Zapper. When facing aliens, quickly equip back the Xeno-Zapper.
 * Look at the nearest Iron node, place the Portable Miner down . Preferably close to the edge.
 * When it shows 'Press and Hold to pick up Iron Ore', that is a valid place to put down a miner.
 * Open the Portable Miner and click 'Grab All' to take out Iron Ores.
 * Portable Miner will mine up to 1 stack of Iron Ore (100), then pause mining. Once the Ores are removed, it will continue mining.
 * The 'Pick Up Miner' will pick up both the Portable Miner and its contained Ores.
 * Craft more Iron Rods and Plates and complete the HUB Upgrade 2.
 * Optional: When looting biomass near around the base, intentionally left out one plant nearby each rock. This allows rocks and plants to be Chainsawed out together later.

Smelter and the HUB Upgrade 3

 * Making Iron Ingots manually is time-consuming. We will make use of to automate this process.
 * Smelter requires which requires  to make. Scan  for Copper Ore.
 * Hold and a selection wheel will pop out. Move the mouse towards 'Copper Ore' then release the  key.
 * Use the Compass to locate the search results. Save the game.
 * Find the two Copper nodes nearby and remove their deposits.
 * While moving towards the Copper node, some creepy voice can be heard. Just ignore these voices.
 * This is related to some unfinished content, Mercer Sphere and Somersloop. ADA is urging the Pioneer to pick these up.
 * The one producing the voice is located above one of the rock pillar. Picking this up will silence the voices.
 * While walking around the base, pick up Leaves and Woods. You will need a lot of them.
 * Craft some Wires to build a Smelter. Craft more Wires and craft them into Cables.
 * When building a Smelter, observe it has a input port (orange) and output port (green). These are for conveyor belts and can be ignored at this stage.
 * Build a Power Line, which connects the HUB's Biomass Burner and the Smelter. Just build one Smelter now, as more can be built later.
 * Open the Smelter and select 'Iron Ingot' recipe.
 * Alternatively, try type 'Iron Ingot' in the search bar to filter the desired recipe.
 * If clicked the wrong recipe, click the 'Select Recipe' tab at the top to re-select.
 * Observe the crafting speed and Power consumption.
 * The 'Standby' switch at the bottom right can be used to turn on/off this machine.
 * + some Iron Ores into the Smelter.
 * It displays 'No Power'. To generate power, bring some Leaves and feed into the Biomass Burner.
 * Avoid feeding Woods or other items into it, as they are useful for later stage.
 * Observe the burning rate and power generated.
 * Each idle machine consumes 0.1 MW.
 * Open the Smelter and take out the Iron Ingots. Refill the Iron Ores into the Smelter.
 * When the Smelter contains a full stack of Ingots (100), it will pause crafting. Remove Ingots to let it continue.
 * All other machines / factory buildings does the same. They stop crafting when their output contain a full stack.
 * Craft 6 or more Portable Miners.
 * Place 2 additional Portable Miners on Iron node, and 2 Portable Miners at Copper node.
 * South-west from The HUB contains 2 nodes. Mine out their deposits. Put 2 Portable Miners on the closest Limestone node.
 * Complete HUB Upgrade 3.

Power Pole and HUB Upgrade 4

 * is now unlocked, which allows branching of electricity. Now more buildings (Smelters) can be connected to the Burner.
 * Prepare to build more Smelters to quadruple the Ingot production rate.
 * Try use To-Do List. In the build menu, press the '+' beside Smelter 3 times, and beside the once.
 * Navigate Build menu -> Power. +  the '+' beside Power Pole Mk.1. This adds 10 of it.
 * Add 20 Power Lines by +  two times.
 * To-Do List appears at the right. This tells how much material is needed to build all of these. Craft them at the Craft Bench.
 * While doing so, remember to keep the built Smelter busy by feeding it Ores and take out the Ingots.
 * The first night may have arrived by now. Recall the flashlight can be toggled with.
 * Start building more Smelter. Try the Copy / Eyedropper function: Go to dismantle mode, then aim at the existing Smelter and click middle mouse button.
 * Hold the 'Snap To Guidelines' dynamic key then aim at the side of Smelter. Click 3 times to build 3 of them in a row, aligned to the first.
 * Even when the snapping mode is active, the building hologram can be rotated with mousewheel.
 * Set the last Smelter to 'Copper Ingot' and the remaining as 'Iron Ingot'.
 * Recall the shortcut key 'Copy Factory Clipboard' (default: + ) you have set before, aim at a Iron Ingot Smelter and copy its setting.
 * Paste the settings (default: + ) to the remaining Smelters. There is no need to open the Smelters UI, just aim at Smelters and copy-paste.
 * Now rebuild the Power network. Dismantle the existing Power Line between the Burner and Smelter.
 * As factory buildings cannot be Daisy Chained in game, they must be connected to a nearby Power Pole.
 * A Power Pole can be connected to another Power Pole.
 * The max length for a single Power Line is 100 meters. Build Power Poles to extend its reach.
 * Refer to the below screenshot for connection method.
 * A Power Pole Mk.1 has 4 connections. Reserve 2 of it for Poles' daisy chaining. Connect at most 2 buildings to a Power Pole, or less if future branching is planned.
 * Feed the Smelters and craft more Ingots.
 * Build a Constructor in front of Limestone node and set it to . Feed the Limestones from Portable Miners into it.
 * Concrete cannot be crafted at Smelter. Observe different machines are used to craft different items.
 * Remember to feed the Biomass Burner regularly with Leaves.
 * Check out the Power Graph from Biomass Burner's UI to make sure the Power Consumption is less than Capacity. Avoid overbuild at this stage.
 * The same graph can be seen by opening up the Power Pole's UI.
 * Try the 'probing' function. Enter Dismantle mode and aim at a building, but do not dismantle it. It will shows the input and output slot's contents of the building.
 * Try probing a Smelter to check how much Ore / Ingot it contains. Try probing a Biomass Burner to check how much Leaves are remaining.
 * Complete the HUB Upgrade 4.

Power trip and breaker reset

 * Power trip may happen from time to time. 'Fuse Broken' warning will be displayed at the left and a 'Shut Down' sound is played.
 * To restore power, check the following:
 * 1) Make sure all power generators (such as Biomass Burner) are properly feed / fueled. Probe them  to check the remaining fuels.
 * 2) Make sure not to overbuild. Read the power graph. Ensure power consumption is less than power production. Disconnect Power Lines where necessary.
 * 3) Else, increase power generation capacity by building more generators (such as Burner). This tech will be unlocked later.
 * Use the mouse, click and pull the lever down to restore power.
 * If the power trips again, check the steps 1-3 above.
 * Do not construct additional buildings due to power limitation. Proceed to complete the HUB Upgrade 5.
 * At this moment, the power capacity is 20 MW (from HUB's Biomass Burner) and each Smelter / Constructor takes 4 MW each. Divide 20 by 4 shows it can supports up to 5 machines.

Building hotbar and shortcuts

 * Try configure the building hotbar. The hotbar is located at the bottom.
 * Open build menu, mouse over Smelter, and press (or whichever number you preferred). Observe the Smelter icon is appeared at slot 5.
 * To build Smelter using hotkey, exit build menu. Press to start building.
 * Now try to set Constructor to . The hotkey is now replaced.
 * Set Constructors and Smelters to the hotkeys you preferred.
 * Notice the hotkey 1-4 has already been set. They can be re-configured as well.
 * If the hotbar full, use +  to scroll to different hotbar. There are 10 hotbars in total.
 * Try the quick switch function:
 * While building a Power Line, hold to bring out the 'Quick Switch' wheel.
 * Move the mouse and select the desired buildings.
 * Buildings under the same sub-category in the build menu, will appear in the same wheel.
 * Recall the 5 different methods to start a building construction:
 * Build menu
 * Quick search and type in the building's name
 * Enter dismantle mode followed by eyedropper  click
 * Building hotkeys to
 * Quick switch from other buildings (hold )

Conveyor Belts and HUB Upgrade 6

 * Now the second (and the last) Biomass Burner is added to the HUB, five more machines can be built.
 * To add the 2nd Biomass Burner to the Power network (also called Power grid), build a Power Pole at the middle of an existing Power Line as shown. Connect the 2nd Biomass Burner to the closest Pole with a Power Line.
 * Feed the 2nd Biomass Burner with leaves. Read the power graph and observe the power capacity is now 40 MW.
 * Prepare to build 5 additional Constructors to automate the production of Iron Rods, Iron Plates and Wires.
 * Add the following into To-Do List:
 * 5 Constructors, 10 Power Poles, 20 Power Lines, 50 Conveyor Belts
 * Craft the required materials
 * While any machine UI is opened, including Build menu, the To-Do List can be scrolled using mousewheel.
 * Try the mass-dismantle function:
 * Enter dismantle mode . Hold down the mass-dismantle key, mouse over all the 4 smelters.
 * Hold to dismantle the highlighted buildings.
 * Dismantle the Power Poles near the Smelters, except the one connected to the Burner.
 * Some items will drop to the ground and put into temporary s.
 * Free up the Pioneer's inventory or drop the items elsewhere. Then loot the crates to remove them.
 * Crates cannot be dismantled; they will only disappear when the item within are looted.
 * Build one Constructor (Iron Rod) and one Smelter in front of the nearest Iron node as shown below. Build a conveyor belt from the Smelter to the Constructor.
 * Use 'Snap to Guidelines' key to align machines.
 * While building, observe the arrow marks on the machine. The orange 'in' arrow and the green 'out' arrow.
 * These so called 'Conveyor Port's will determine the direction of connected between machines.
 * If directions is incorrect, it will cause connection issue when building the belt.
 * Sometimes the belt cannot be built due to weird shape / too steep. Relocate the buildings and space them out a bit, check their rotations, then retry.
 * Build two Constructors (Iron Plate) and two Smelters in front of the 2nd Iron node as shown.
 * Build one Constructor (Wire) and one Smelter in front of the nearest Copper node as shown.
 * Build one more Constructor (Concrete) in front of the Limestone node, beside the existing Concrete Constructor.
 * Link Smelter and Constructor with Conveyor Belts. Provide Power to all of these buildings.
 * To remove the To-Do List, open Build menu, click 'Edit To-Do List' at the right, then click 'Clear List'.
 * Set the machines' recipe as shown below.
 * Feed the Smelters, Constructors and Burners with ingredients.
 * Complete HUB Upgrade 6.
 * Stand outside of the HUB. Watch the animation.

Tier 1 and Tier 2

 * Remove all the Leaves from both Biomass Burners. Just let the power to trip.
 * Craft all Leaves and some Woods into until you have 400 of them.
 * Do not craft too much Biomass from Woods as Biomass take up more item slots than Woods.
 * Feed both Burners with Biomass and restore the power. Observe Biomass burns much longer than Leaves (and Woods).
 * As the construction of Biomass Burners has unlocked, build 14 Biomass Burners, away from other buildings. Link them to the existing power grid.
 * Make use of the To Do-List.
 * Optional: Build Biomass Burners progressively while expanding the factories.
 * In the inventory, excess Ores can be deleted dragging them into the Trash Can.
 * Convert all the remaining Woods into Biomass.
 * Try stack splitting function:
 * Right-click on a full stack of Biomass to split it into halves (100 each).
 * Or, hold Right-click on the item stack for custom splitting, using slider or textbox.
 * Try feed 100 Biomass into the Biomass Burner using shift-click +.
 * Control-click +  will feed a full stack instead, rendering the stack splitting useless.
 * Feed all Burners. We will unlock a method to gather Biomass quicker in the upcoming part.

Logistics - Splitters and Mergers

 * Unlock Milestone - Logistics. and  are now unlocked.
 * Pick up the Portable Miners on the Iron node.
 * Build a there, facing the Smelter. Take note only 1 Miner can only be built on each node. The miner always has to sit on the center of the node, but is free to rotate.
 * Build a belt connecting the Miner and the nearest Smelter. Connect the Miner with Power.
 * Build a at the end of Constructor to receive the product and to keep the Constructor working.
 * Make sure the Storage Container is rotated correctly. Observe the arrow directions before building.
 * Open Storage Container to take out the products.
 * Optional: Build Container last, after all the steps below are completed, as to save up the Iron Plates and Rods in the meantime.
 * Go to the next Iron node and build another Miner, facing one of the two Smelters. Connect the belt.
 * Build a Splitter at the middle of the belt between the Miner and Smelter, similar to inserting Power Pole at the middle of Power Line.
 * Make sure the Splitter is snapped to the belt instead of sitting on the ground.
 * Connect the side output of the Splitter to the other Smelter as shown.
 * It is fine to build the Splitter if its hologram shows Blue or Yellow color. It is nor possible to build if the Splitter shows red color.
 * At the Constructor output side, build a Storage Container and belt it to a Constructor. Use Merger to combine two belts into one.
 * Tips: The Pioneer can slide below conveyor belt to cross it. To jump onto a Splitter, jump then crouch mid-air while moving forward.
 * Do the same for the Concrete Constructor and Wire Constructor.
 * Improve the production of Wires and Cables as shown below.
 * While using the 'Snap To Guidelines' function, some buildings may be raised off the ground. This is due to plants or stones blocking it.
 * Workaround by using manual placement.
 * Use any free Iron node and make production line as shown.
 * The math / building ratio for Screws is a bit off here, we will improve this at later stage.
 * Expand the Iron Rod production line as shown.
 * While waiting the materials to build up, take time to study the math behind each of the production line above by looking at the machine stats (open their UI).

Obstacle Clearing - Chainsaw and Solid Biofuel

 * Unlock Tier 2 - Obstacle Clearing.
 * Craft a at Equipment Workshop.
 * Create 2 Lines of production lines near the Burners:
 * Line 1: Container (Leaves) -> Constructor (Biomass - Leaves) -> Constructor (Solid Biofuel) -> Container
 * Line 2: Container (Woods) -> Constructor (Biomass - Wood) -> Constructor (Solid Biofuel) -> Container
 * Solid Biofuel must be present in Pioneer's inventory for a Chainsaw to work. Look at the lower left to check how much Solid Biofuel is remaining.
 * Collect more biomass by cutting down trees and corals around the base. Observe the area of effect of the Chainsaw.
 * Rock and stone near the Chainsaw AOE will also be removed, giving Limestone. Limestone can be deleted by dragging them into trash can.
 * Keep, and  for later use.
 * Avoid cutting the Nut tree and flower, as their fruits regrow every three days (150 minutes in real-time).
 * If run out of Solid Biofuel, make a Craft Bench on the spot and craft some Solid Biofuel from the Leaves and Woods gathered.
 * Put Leaves and Woods into Containers, and let Constructors to craft them into Solid Biofuel.
 * Machines will not accept wrong type of input items, so items may sometimes be seen stuck on the conveyor belt. In that case, remove all the incorrect items from the upstream (eg, Container) and re-build the feeding belt.
 * Items can be picked up from belt.
 * Optional: Remove Biomass from Burners and turn them into Solid Biofuel. Feed Solid Biofuel into Burners for better fuel efficiency.
 * To do that, build another line: Container (Biomass) -> Constructor (Solid Biofuel) -> Container

Part Assembly

 * Unlock Tier 2 - Part Assembly.
 * Build 2 near The HUB and set each of them to craft  and.
 * On a free Iron node, build 4 additional Constructors crafting Screws as shown.
 * Continue feeding the Assemblers to get a continuous supply of Reinforced Iron Plates and Rotors.
 * These 2 items will be fully automated after Foundation is unlocked, the current hand-feeding stage is only for temporary.

TODO: gallery

Remaining Chapters TODO:
 * Resource Sink Bonus Program
 * AWESOME Shop - Ladder, Double Ramp, Lift Floor Hole, Modern Railing, Boom Box
 * Base Building - Foundations
 * Iron and Concrete Improvement
 * Logistics Mk.2 - Replacing Belts
 * Copper Sheet
 * Field Research - Map
 * Smart Plating
 * RIP and Rotor
 * MAM and researches
 * Project Assembly - Platform
 * Power Slug
 * Optional: Hard Drive and Alternate Recipe
 * Tier 3 and Tier 4
 * Coal Power 1 - To-Do List
 * Setting up the Coal power
 * Quartz on the hill and Blade Runners
 * Improved Melee Combat
 * More Coal Generators
 * RIP and Rotor production
 * Modular Frame
 * Caterium and Power Pole Mk.2
 * Basic Steel Production - Steel Pipes and Beams
 * Advanced Steel Production - Encased Industrial Beam
 * Logistics Mk.3
 * Coal Power 2
 * Iron, Copper and Concrete 2
 * Motors
 * Compacted Coal, Black Powder and Nobelisk Detonator
 * Vehicular Transport
 * Coal Power 3
 * Hyper Tubes
 * Prepping for 3Package
 * Project Assembly - Framework
 * Jump Pads
 * Tier 5 and Tier 6
 * Taming a Lizard Doggo
 * Nuclear Waste Management
 * Oil Processing 1 - Plastic, Rubber and Circuit Board
 * Alternative Fluid Transport - Packaged Fuel
 * Rifle and Ammo
 * Gasmask, Filter and Jetpack
 * Hard Drive hunting
 * Industrial Manufacturing - Computers and HMF
 * AI Limiter
 * Crystal Oscillator
 * Oil Processing 2 - Recycled Plastic and Rubber
 * Expanded Power Infrastructure - Belt Mk4
 * Monorail Train Technology
 * Fuel Power
 * High-Speed Connector, Supercomputer and Power Pole Mk.3
 * Prepping for 3Package
 * Project Assembly - Systems
 * Geothermal Power and Power Storage
 * Radar Tower
 * Tier 7 and 8
 * Bauxite Refinement - Alclad and Casing
 * Hover Pack
 * Logistic Mk.5
 * Turbofuel Power
 * Radio Control Unit
 * Advanced Aluminum Production - Nitrogen
 * Fused Modular Frame
 * Aeronautical Engineering - Drones and Batteries
 * Hazmat Suit
 * Leading-edge Production - Turbo Motors
 * Miner Mk.3 with AWESOME Shop
 * Aluminum 2
 * Uranium Fuel Rod
 * Uranium Power
 * Cooling System and EM Rods
 * Particle Enrichment - Plutonium Power
 * Prepping for 4Package
 * Post 4Package - Farming ADS for Coupons
 * Golden Items
 * Full Power Slugs