Vehicles

There are 6 types of vehicles that engineers can use for personal travel or transporting items: Tractors, Explorers, Trucks, Cyber Wagons, Factory Carts and Trains. There is no limit on the number of vehicles in the world. Engineers and all living creatures (such as Lizard Doggos) can be run over by vehicles, but receive no damage.

Wheeled vehicles
Tractors, Explorers, Trucks, Cyber Wagons and Factory Carts can either be driven by the engineer or automated using the vehicle menu (holding while driving) and recording a path. When recording, way-points (displayed as blue triangles) are placed periodically along the vehicle path. Automated driving does not work when the engineer is riding the vehicle.

The automation uses way-points for pathing: It is a point-to-point system, which means vehicles will always face the current way-point until they reach the next.

Automated driving requires a clear straight path between way-points and a closed loop of them to work optimally. If a vehicle collides with an obstacle (including another vehicle), it will reverse and adjust its course, but vehicles will not actively avoid each-other.

Fuel consumption
Wheeled vehicles require fuels to operate, and are not picky as to what qualifies as fuel. Different fuels are consumed at different rates, based on the item's fuel value and the vehicle's energy consumption rate. The Tractor consumes the least fuel, followed by the Truck and the Explorer which consumes the most. Below is a table of how long does one fuel item last at constant maximum acceleration in seconds. $$\frac{Fuel\ energy\ MJ}{Vehicle\ power\ MW} = acceleration\ time$$

where the fuel consumption rate is 55MW for the Tractor, 75MW for the Truck, 90MW for the Explorer and 150MW for the Cyber Wagon.

Progression
Vehicle tech can be unlocked via various Milestones or Researches.

Piloting
Engineers can enter or exit vehicles by interacting with it from any angle other than the rear side. Interacting a vehicle from its rear will open up its inventory slots instead, including the fuel slot. When piloting a vehicle, the camera switches to third-person perspective. Pressing while in a vehicle locks the view to straight ahead, a second press unlocks the view. There are currently unknown features which will allow performing stunts. Vehicles cannot be upgraded. Some small foliage can be destroyed when run into by a vehicle. In addition, the Tractors can destroy some smaller trees which Trucks cannot.

Drifting
Trucks and Explorers can perform drift while driving. This allows for tighter, sliding turns, for greater control. Factory Cart has uncontrollable drift when driven on any surface which is not perfectly flat unless when driving backwards.

Running over creatures
If a wheeled vehicle runs over any creatures such as Hogs or Spitters, it will knock them down and cause them to ragdoll. However, this will not cause any damage to their health, and they will be able to get up after some time or if the vehicle moves out.

Fall Damage
Engineers can receive fall damage when riding in some vehicle if the vehicle falls from a height. This results in the engineer getting thrown away from the vehicle. To avoid damage, exit the vehicle just before reaching the ground. Alternatively, an engineer falling from height with the vehicle at the lower ground can avoid the fall damage by entering the vehicle just before hitting the ground (such as, by spamming ).

Vehicles themselves are immune to fall damage.

Fire Damage
Wheeled vehicles can receive minor damage when hit by a Spitter's fireball attacks. When the HP of the vehicle (displayed at bottom left) depletes to zero, the vehicle is dismantled.

Poison damage
Engineers in vehicles can receive poison damage from Poison Gas, regardless of if they are wearing a Gas mask or not.

Radiation damage
Engineers are immune to Radiation damage while inside a vehicle.

Railed vehicles
Monorail trains that consist of Electric Locomotives and Freight Cars can be driven manually or automated using the vehicle menu. Trains are bound to Railways and cannot derail from them, even when reaching a dead end which will make them stop instantly.

It is not possible to couple or de-couple Freight Cars. Locomotives and Freight Cars have to be snapped to each other when being constructed, otherwise they will be counted as separated train and will be able to clip through each other.

Automation
A train can be automated by adding Train Stations to its schedule. Trains will cycle through them in loops according to their timetables. Automated Trains will always be stopped at a train station if they fail to brake in advance, for example when the station is right after a steep down slope.

Unlike wheeled vehicles, autopilot can be active even when the engineer is inside of a locomotive.

Fuel
Trains run exclusively on power which rates between 25MW for each locomotive when it is idle up to 110 MW when speeding up. All train stations also consume 50 MW constantly, in addition +50 MW for every active Freight Platform.

Damage
Trains and all engineers riding in it are completely immune to all forms of damage, as they lack the Vehicle Health bar completely.


 * Continue reading: Electric Locomotive

Water

 * Trains cannot be built on water, they can, however, be automated to pass through a Railway that is built underwater.
 * Engineers will be ejected out of a Locomotive as soon as the train enter the water's surface.

Update 3
Patch 0.3 introduced two new motor vehicles to the game: Factory Cart and Cyber Wagon.


 * The Factory Cart is a tiny and very portable vehicle used primarily for factory traversal, can be picked up and doesn't need any fuel to function. Its blueprint can be bought in the AWESOME Shop for 10 FICSIT Coupons.
 * The Cyber Wagon was initially jokingly annouced as a new vehicle for Satisfactory shortly after the Tesla Cybertruck presentation. After a lot of positive feedback, it was introduced into the game. The original model was since changed to feature square wheels and the driver's seat in the actual vehicle.
 * It is made available in the AWESOME Shop after a single FICSIT Coupon is fed into the AWESOME Sink. The blueprint costs 20 FICSIT Coupons.