World

Satisfactory takes place on a single World (or "Map"). The map is hand-crafted and features no procedural generation. The world is 30 km2 (or 5.4 km x 5.4 km). There are multiple biomes present in the world including deserts, forests, lakes, Grass fields, mountains, caves, and strange alien terrain. The landscape of map cannot be deformed or changed in any way nor terraformed. There is no changing weather in the world, however there is a Day/Night cycle. Although some machines visibly emit smoke or smog, there is no concept of pollution and thus creatures will never attack the factory.

The world also contains creatures for the engineer to encounter, several of which are hostile.

Starting areas
The player can choose one of three locations to start in: the grass fields, rocky desert, or northern forest.

Grass fields
A large area that is open and flat with frequent patches of biomass, making building easier but distances longer.

Rocky desert
A barren, medium-sized area bordering the sea which is mostly flat, with nicely balanced distances and building opportunities, but limited biomass.

Northern forest
A small but lush mountainous area surrounded by varied biomes, making building harder but biomass a common resource.

Biomes
According to the Map appeared in one of the Developer's Highlight, there are 19 named biomes, 3 of which are the starting areas:

* No Man's Land * Savanna where the world grid notation is in roughly 1km x 1km, starting X0Y0 from the lower left.
 * Abyss Cliffs (grid X5Y1)
 * Blue Crater (grid X4Y0-Y1)
 * Crater Lakes (grid X2Y3)
 * Desert Canyons (grid X2Y4-X4Y3)
 * Dangle ??? (grid X1Y1) (need clarify)
 * Dune Desert (grid X5Y3-X6Y5)
 * Grass Fields [Start 1] (grid X2Y0)
 * Islands (grid X0Y1)
 * Lake Forest (grid X3Y3)
 * Maze Canyons (grid X4Y3)
 * Northern Forest (grid X2Y4-X3Y3)
 * Red Bamboo Fields (grid X2-X3Y2)
 * Red Jungle (grid X1-X2Y2)
 * Rocky Desert [Start 2] (grid X0Y4-X1Y3)
 * Southern Forest [Start 3] (grid X3Y0)
 * Spire Coast (grid X3Y5-X4Y4)
 * Swamp (grid X5Y2)
 * Titan Forest (grid X3Y2-X5Y3)
 * Western Dune Forest (grid X1Y2-X2Y1)

A fan-made map with highlighted regions can be found on reddit.

World traversal
Regardless of where you are in the world and what parts of it are loaded, your factories and vehicles will continue to run.

Players are discouraged from exploring off the edges of the map by a lack of resources and collectibles. If a player continues out of pure curiosity, they will go out-of-bounds, and begin taking about 1 health segment per second in damage. Unlike the poison gas, the out-of-bounds damage can be blocked by piloting a vehicle (which will then take the damage instead). Buildings can be constructed as normal in the out-of-bounds zone.

If the player somehow falls out the bottom of the world, the out-of-bounds damage will kick in, followed shortly by instant death (even if you are in a vehicle).

Map Size

 * The map size is 5.4km x 5.4km as mentioned officially.
 * The 'border of death' is not a cuboid. On the x-y plane it is polygonally shaped roughly following the island shape.
 * The player take damage beyond z = 0 and z = 3km.(more measurement needed) It is not measured whether the z-axis border is at uniform height.
 * The East-to-West border is measured 7456 meters (932 foundations).


 * Player could further build out 100 meters beyond the border of death while staying within the border. Buildings will not be damaged by this border.

Day-night cycle
One day in Satisfactory lasts for 50 real world minutes, the night time is 5 min long and the day time is 45 min long. Both suns rise in the North-West and set in the South-East.

Gravity
The world's gravitational acceleration is measured to be about 11.2 m/s^2.