FAQ

'''Official FAQ here: https://docs.google.com/document/d/17C6fvzeDne8Nmg0Jo7DmaX11Wf8qOHHJJfXXzPymd8Q/edit'''

Is Satisfactory a lizard doggo simulator?
Not really but if you want to play it that way, you can. But you'll probably find the game to be less than Satisfactory in this case.

Did you even try on this game or is this another Goat Simulator?
Hey we tried on Goat Simulator. But we tried harder on this game.

Where is the next Goat Simulator DLC? Or Sanctum 3?
*places finger over lips* Shhhhhh.

What is Satisfactory about?
Satisfactory is an FPS open-world factory building sim. You play as an engineer on an alien planet tasked to complete ‘Project Assembly’ - a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

Are there multiple procedurally generated planets?
No, there are no procedurally generated planets. Just one beautifully crafted, hand-made, 100% organic, vegan, GMO-free planet. Actually, it's not even a whole planet. It's just a small bit. But it's still pretty big, 30km2. That means about 5.4x5.4 km.

Is there combat in the game?
Yes.

Is Satisfactory multiplayer?
Yes. We officially support 1-4 players, but we are not limiting it at the moment. This might change but if you want to try more than 4 players then go for it. If it crashes it's you or Simon's fault. @SBegby on Twitter.

And how do I get more than 4 players?
Go to appdata/local/factorygame/saved/config/windowsnoeditor/Game.ini and paste the following at the bottom: [/Script/Engine.GameSession] MaxPlayers=16 Replace the 16 with whatever you want the new cap to be.

What platform will Satisfactory be released on?
At the moment it'll be on Windows. But who knows what the future brings.

Will it be on Steam?
Satisfactory is available on Steam.

When will it be out?
It's out now.

Will there be mod support?
Mod support is planned for the future. There's a community run mod support though, more info can be found here, but it is not officially supported.

Is this game going to keep being delayed?
No. But every time it is delayed it would most likely be Simon's fault. In fact, all delays are Simon's fault. @SBegby on Twitter.

Will there still be an Alpha?
Yes there still will be one. It's just been pushed back a bit.

All previous registrations are still valid.

Early Access is now Available. Anyone who bought the game can play it.

How much will it be?
$29.99 USD on the Epic Games Store (Early Access).

$29.99 USD on Steam (Early Access).

Note: Often the game is for sale on both platforms for $26.99 USD (10% Discount).

Does Satisfactory have gamepad support?
Yes and no. The use of controllers is possible, but native support was removed.

Coffee Stain has a lot of studios under it’s publishing arm. Which studio made this?
It's true! We work with a lot of great studios under Coffee Stain Publishing. But this game was made by the OG Coffee Stain Studios. The same studio that created the Sanctum and Goat Simulator franchises.

How long have you been working on Satisfactory?
Around 2.5 years.

The spider things creeped me out. I’m arachnophobic and can’t play games with spiders in them. Does that mean I can’t play the game?
You can. I'm also arachnophobic. So I made an “Arachnophobia Mode” which turns the spiders into cute cat sprites. I spent two hours on it so it looks terrible, but at least they aren’t spiders anymore. But I guess you probably shouldn't watch the trailer again.

What engine is Satisfactory created in?
Unreal Engine 4

Can I follow Satisfactory online?
Sure can!


 * Twitter: https://twitter.com/SatisfactoryAF
 * Facebook: https://facebook.com/SatisfactoryGame
 * Insta: https://instagram.com/coffee_stain_studios
 * Discord: https://discord.gg/satisfactory
 * Community Managers: https://twitter.com/jembawls https://twitter.com/bustasnutt

What are the numbers I found in Early Access / Experimental?
Location markers for future development.

What are the numbers scattered around the game world?
Location markers for future development.

What is a manifold?
A style of belting where inputs go in one end and split off into each receiver.
 * Pros: Once saturation is hit, all machines are fully supplied without the need for complex splitter mechanisms.
 * Cons: Slow ramp up time to hit saturation.

This FAQ was amazing. The best I’ve ever read. Can I follow the Community Manager who wrote this on Social Media?
You bet! @jembawls on Twitter. I don't always talk about games but I could really use the validation. Also I'll do my best to answer questions etc.

This FAQ wasn’t actually amazing.
Simon’s fault.