Cable

Cables are made from Wires. They are used for building Power Lines, several parts, and many other buildings.

Alternate recipes analysis
The following shows different ways to produce 1 Cable / second, or 60 / min:
 * Weighted Point is the weighted consumption rate which is calculated by: . The lower the better.
 * Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
 * Space refers to building space, excluding belts and pipes. The lower the better.
 * Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen. See also:
 * Wire
 * Rubber
 * Quickwire

- "I won't sugar-coat it, it's a c(ap)able recipe." - "Not to be confused with Insolent Cable, that stuff is naughty." - "Quickwire Cable can't create Cable quickly. Alliterations are awesome!"
 * If you need to increase your Cable production and have some Crude Oil available, Coated Cable can be used to build quite a compact production line. A single Coated Cable Refinery can do the work of about 3.6 Cable Constructors. Be sure that you know how to deal with Refineries and oil byproducts if you want to use this recipe.
 * If you have Crude Oil available, but no Heavy Oil Residue to spare because its needed elsewhere, then Insulated Cable can be used to build a decently compact and energy-efficient production line. A single Insulated Cable Assembler produces as much almost 4.5 Cable Constructors. Be sure you can afford to use Rubber here. (Residual Rubber might be a good choice).
 * No Wire available? No problem, Quickwire Cable can be used to produce Cable instead. It still needs to be supplied with Rubber from your oil production, though not as much as the other recipes.

History

 * Patch 0.4.1.0: Now stack to 200
 * Patch 0.3.2.2: Increased the output of Quickwire Cable
 * Patch 0.3.2.0: Tweaked cable mesh.
 * Patch 0.3: Doubled crafting speed.
 * Patch 0.1.5: Added a new Cable mesh and texture

Kabel Câble Cable/ko Кабель