Pipeline

The Pipeline is used to transport fluids between structures in a similar manner to Conveyor Belts. It can transfer up to 300 m of fluid per minute. In order to transport fluids vertically, a sufficient amount of pressure has to be reached. A 1 meter climb equals 1 pressure. Pipeline pressure can be increased using a Pipeline Pump.

The volume of each individual Pipeline segment is set by its length.

Fluids
The Pipeline can transport one of the following type of fluids below:
 * Water
 * Crude Oil
 * Heavy Oil Residue
 * Fuel
 * Turbofuel
 * Liquid Biofuel
 * Alumina Solution
 * Sulfuric Acid

Every Pipeline segment can only contain 1 type of fluid at a time.

Flow Indicator
The Pipeline is a metal tube. As long as it has a sufficient straight segment, a Flow Indicator will appear in the middle of the segment, which is a set of 3 rings on a retractable rail. As fluid flows into the pipeline, the rings move away from the center proportional to the percentage of fluid content, with a colored window beneath displaying the type of fluid it is carrying. The pattern of the pulses also indicates the flow direction and flow rate.

Flushing
The Pipeline contents can be emptied by interacting with a segment of it (default ) and then turning the flush lever in its UI.

There are 2 options:
 * If 'Pipe Segment' is chosen, only that segment is flushed.
 * If 'Entire Pipe Network' is chosen, all pipes connected to the selected pipe are flushed.

Overflowing fluid splitting
There is currently no building in game that allows controlling the overflowing of fluids in a pipeline. However there is a workaround by building the following:
 * The higher priority fluid consumers should be directly connected to the fluid source with pipe.
 * The lower priority fluid consumers should be connected in series at the end of line, with a 10 meter high pipes in-between to restrict the flow. Only when the pipeline before it is full, the fluid can pass through the restriction.

These works based on the following principles:
 * Pipes nearer to the fluid source (such as Extractors, Refineries) have higher priority to be filled up first, so as the connected buildings.
 * Pipes at lower elevation will be filled up first. Higher pipes will be filled up last.
 * Pipes partly, or entirely beyond the head lift will never be filled up.

Trivia

 * Pipelines were memed by the community since the start of the game.

History

 * Patch 0.3: Introduced