Flying Crab

The Flying Crab is a small, hostile flying creature that damages the player upon contact. Flying Crabs only spawn from Flying Crab Hatchers and are roughly the size of a pioneer's head.

Stats
As the Flying Crab only has 1 HP, it can be killed with one hit from any weapon.

Behavior
Flying Crab Hatchers open and burst when a pioneer approaches it, spawning three Flying Crabs each time. Once the crab count is less than 3, the Hatcher will respawn new crabs every 5 seconds, until the spawner is destroyed or the pioneer goes away. The Flying Crabs, when aggroed, will fly to the pioneer and perform suicide attack, each deal 5 damage.

If the Hatcher is destroyed from a distance, it will not spawn any Flying Crabs.

Combat

 * Once you have unlocked the Rebar Gun or Rifle, shooting and destroying the Flying Crab Hatcher from a distance will prevent any Flying Crabs from spawning from it.
 * You should destroy the Flying Crab Hatcher as soon as possible, or it will continue to spawn more Flying Crabs.
 * The hatcher spawns waves of three Flying Crabs in regular intervals.
 * As Flying Crabs only have 1 HP, you can kill one with one hit from any weapon.
 * The Boom Box is a very effective weapon against Flying Crabs. Since its Turbo Bass function deals 1 HP of damage to nearby creatures, it is very useful for killing multiple Flying Crabs at once.
 * If only a melee weapon is available, such as a Xeno-Zapper, ensure you have at least 50 HP left (5 segments).
 * Build an Equipment Workshop near the Flying Crab Hatcher. It has a window and roof with some walls that provide good cover.
 * Try to only trigger one Flying Crab Hatcher at a time.
 * All three Flying Crabs will typically follow a similar path towards you, so it is relatively easy to kill all of them.
 * If you are low on health, you may choose to flee. Be aware that flying crabs can outrun the player in a straight line, even while running so be very careful moving around flying crab hatchers if without a melee weapon or at low health without a healing item on hand.

Loot
Flying Crabs themselves drop nothing, but a destroyed hatcher drops a Hatcher Remains.

History

 * Patch 0.6.0.10: Updated behaviors.
 * Patch 0.6.0.0: Flying Crabs have more predictable behavior. Crabs are now suicidal. HP reduced from 6 to 1.
 * Patch 0.3.4.11: Increased hitstun on the Flying Crabs a little more
 * Patch 0.3.4.10:
 * Increased the size of Flying Crabs to make them easier to hit and track
 * Increased the stun delay and downward force on the Flying Crabs so they are on the ground a little bit longer
 * Patch 0.2.1?: No longer simply fly in straight lines, but have three different movement patterns, making defeating them significantly more challenging