FICSMAS

"You better watch out, you better not cry, you better not pout, I'm telling you why. FICSMAS is coming to town"

- ADA

FICS⁕MAS was a seasonal holiday-themed in-game event, originally lasted from Dec 1st, 2020 to Jan 18th, 2021. The 2nd season spans from Dec 1st, 2021 to Jan 18th, 2022. Exclusive items and buildings are available during this event, which remain even after the event ends.

Participating
The event was set to be enabled by default the first time the game was updated to Patch 0.3.7, both in the early access and experimental branches. It could be disabled entirely in the main menu (not the in-game pause menu) by ticking the 'Disable Seasonal Events' option under 'Gameplay' settings.

After the event ends (18th January 2021 ), FICSMAS items and buildings remain in the world, but Gift Trees stop producing gifts. Production buildings keep their recipes, but you can no longer select the recipes elsewhere. The build menu FICS⁕MAS category, HUB Calendar, and MAM research chain will disappear (this means no more FICSMAS buildings can be built).

FICSMAS Calendar
While the event is active, a Satisfactory themed advent calendar can be found to the right of the HUB Terminal. This calendar gives access to a new gift each day of the event up until December 25. Interacting with the Calendar brings up a poster featuring a mini puzzle game. The pioneer has to look for a hidden number corresponding to either the current date in December or a previous date. There are 25 total gifts to be earned. By clicking the number equal to the current day of December, items will pop up as a daily reward. Those items can then be collected into the inventory by dragging or Shift-clicking the pop up.

If the player cannot find a specific number, enter the desired number at the bottom right of the calendar and clicking the 'get hint' button highlights the desired number.

The calender for year 2021 has a different design from year 2020.

Gifts
For year 2020, the rewards for all of the days are randomized, except for the 1st, 4th, 5th, 11th, and the 25th of December:
 * The gift for the 1st day is ×
 * The gift for the 4th day is ×
 * The gift for the 5th day is ×
 * The gift for the 11th day is ×
 * The gift for the 25th day is ×

For all other days, the sequence was shuffled, although it was guaranteed to get all the items below eventually:

Rewards from missed previous days can be collected, while those from upcoming days could not. When a reward is collected, its number changes from pale white to gold color.

The calendar included a 'tip' button at the bottom right which highlights the number which input into its search bar.

Giant FICSMAS Gifts
While the event was active, Giant FICSMAS Gifts appear from the sky at random intervals, but only within 300 meters of the player. They fall slowly with parachutes and will land on the first solid object in contact, shaking the screen and with a pop effect. They can be interacted with to collect FICSMAS Gifts. If they are hard to access such as on top of a tree or a cliff, using Ladders is one of the easiest methods.

Each of them sized between 4 × 4 × 3 m to 12 × 12 × 7 m. The size of the box corresponds to the amount of FICSMAS gifts inside. The Giant Gifts has a collision box that did not affect vehicles but could affect factory construction to a certain degree, so it was advised to pick them up, which yields between five (5) to 40 FICSMAS Gifts.

They had a spawn limit, and picking them up would enable more gift boxes to be dispensed. When picking up a gift, there was a small chance that ADA would say one of the following lines:
 * "Merry Christmas"
 * "Ho ho ho, Merry Christmas"
 * "Happy holidays. Now get back to work"
 * "Here's a present. It's Iron bars"
 * "Merry Christmas you filthy animal".

MAM Research
A new research tree called 'FICSMAS Holiday Event' is available exclusively during the event, which can be unlocked in MAM:

The entire research tree requires only Tier 3 tech - only Constructors, Assemblers, Smelters and Foundries were required to automate all the FICSMAS parts (they cannot be crafted at Craft Bench). The number of contents available are locked behind certain key items, which could only be obtainable by scheduled daily rewards. For example, the first key item, a Red FICSMAS Ornament, is required for further researches down the tree.

Unlocking
All items were unlocked via the FICSMAS Research chain in the.

The FICSMAS Gift Tree, once unlocked, could be used to automate FICSMAS Gift production. Conveyor Belts were required to bring out the produced gifts, as the tree itself could not be interacted with.

Crafting
No FICSMAS items could be crafted by hand, all had to be automated in a machine.

FICSMAS Calendar
TBD

Research
Items were used in the FICSMAS Research chain in the MAM for additional unlocks.

AWESOME Sink
As of Patch v0.3.7.7 – Build 140083, FICSMAS items can be sunk.

Before this patch, items would block the input of the AWESOME Sink.

Unlocking
All items were unlocked via the FICSMAS Research chain in the. TBD

Crafting
Unlike other items, FICSMAS equipment could be only crafted by hand, in the.

Equipment
The Candy Cane Basher was the FICSMAS variant of the, they are functionally identical other than appearances. The Snowball Pile was the FICSMAS variant of the.

AWESOME Sink
FICSMAS equipment could be sunk, each item yielding one point.

Giant FICSMAS Tree
The Giant FICSMAS Tree came with no decoration by default, where each upgrade research adds decorations onto it. The first upgrade adds Candy Canes. The second upgrade added Red, Blue, and Copper ornaments, along with the FICSMAS power light. The third upgrade adds Iron ornaments and colorful gift boxes to the tree. The final upgrade adds a decorative star at the tip of the tree.

Despite its description, multiple Giant FICSMAS Trees could be built.

Default entities with seasonal differences

 * The top three screens inside of The HUB changed to display a FICSMAS banner. A FICSMAS Calendar is added beside the HUB Terminal. The rocket on the Launch Pod button is changed into a gift-filled sleigh.
 * The Coupon icon on the AWESOME Shop took on a new festive appearance, and the spinning CheckIt mascot on the top donned a hat.
 * Power Pole and its variants got wreaths attached.
 * Lizard Doggos got a red nose and antlers.
 * Jump Pads played Jingle Bells when used in succession.
 * Packagers sprayed gift boxes, candy cane, ring, and sparkle particles instead of their usual fluid droplets while operating.
 * Factory Carts took on a red-and-white snowflake pattern gift wrap color scheme.
 * Factory Carts sirens are replaced with festive music.
 * Pioneers were given a Santa hat, which could be seen via 3rd person view (such as using a vehicle / Hyper Tube).

Trivia

 * Dylan made the snowballs.
 * When opening the daily reward from the Advent calendar, there was a small chance in which the small door would swing downward instead of sliding down.

History

 * Patch 0.3.7.7:
 * FICS*MAS related items can now be sunk into the AWESOME Sink
 * All dates in the calendar can now be properly opened
 * Patch 0.3.7.6: Fixed FICSMAS ending prematurely on Dec 31, however, rewards from the calendar cannot be collected properly (e.g. on Jan 2, only rewards from days one and two are available)
 * Patch 0.3.7.5: Changed Dec 25 reward from one Biomass to one Fused Modular Frame
 * Patch 0.3.7.4:
 * Buildings that are not in the Build Menu are no longer able to be sampled (This will affect the FICSMAS related buildings once the event is over)
 * Fixed text inconsistencies between Snowball Pile and Snowball Mittens
 * Patch 0.3.7.3:
 * Calendar unlocks now use local time instead of UTC, this should help those who stay up until midnight to catch Santa delivering your presents
 * Updated all languages with the latest translations, A lot of FICS*MAS related content has now been translated
 * Patch 0.3.7.2:
 * Power Lines can now be upgraded to FICSMAS Power Lights and vice versa
 * Assorted FICSMAS related text fixes
 * Patch 0.3.7.1:
 * Cosmetic and Audio related FICSMAS fixes
 * Vehicles can now go through FICSMAS gifts
 * Patch 0.3.7: Introduced