Fuel Generator

The Fuel Generator is a power generator building that generates power by burning, or.

One Fuel Generator produces 150 MW at 100% clock speed.

(750 MJ/m)
Note: Italic values are based on calculations and not actual in game values.

Generators per node
A single Crude Oil node, using only the original Crude Oil to Fuel recipe, can support the following number of Fuel Generators operating at peak capacity (fractional amounts of machines mean that the clock speed of the last machine needs to be adjusted for maximum efficiency):


 * * Net power capacity is less due to the Oil Extractor and Refineries consuming power
 * ** This is either an impure node at 250% or normal at 125%
 * *** This is either a normal node at 250% or pure at 125%, the limit of Mk.1 Pipelines
 * **** This is a pure node at 250%, the limit of Mk.2 Pipelines

Fuel production can be greatly expanded by making use of Diluted (Packaged) Fuel, even more when combined with  Heavy Oil Residue. Using both of these recipes together exactly quadruples Fuel production, at the cost of adding 2.667 Blenders and 1 Water Extractor per 10 Fuel Generators.


 * *Requires multiple Mk2 pipelines

Overview
The following equations apply: If Fuel or Liquid Biofuel or is being used, number of Fuel Generators required is: $$Fuel\,Generators = {Fuel\,or\,Liquid\,Biofuel\,production\,rate\over 12}$$

If Turbofuel is being used, number of Fuel Generators required is: $$Fuel\,Generators = {Turbofuel\,production\,rate\over 4.5}$$ The fluid has to be spread across multiple Pipelines as following: $$Pipelines\,required = {Total\,flow\,rate\over 300}$$ for Mk.1 Pipelines and $$Pipelines\,required = {Total\,flow\,rate\over 600}$$ for Mk.2 Pipelines.

Setting up Fuel power
See the main article linked above for a full tutorial in multiple stages, from Fuel to Turbofuel.

Note: Always keep in mind the Pipeline throughput limit, 300 for Mk.1 and 600  for Mk.2


 * 1) Acquire 300 of Crude Oil (which is two impure Oil Extractors at 250%, one normal at 250%, or one pure at 125%).
 * 2) Split the output of the Extractor and feed it to five Refineries.
 * 3) Merge the fluid output of all the Refineries into a single Pipe, then split it to feed 16.67 Fuel Generators; which can be done with sixteen at 100% clock speed and one at 59.0311% clock speed. See Clock Speed For Power Generators for more details.
 * 4) A manifold arrangement (aka. in-line splitting and merging) is advised for the above setup.
 * 5) To deal with the Polymer Resin (this setup will produce 150/min), either sink it or refine it into Residual Rubber/Plastic. Ensure these byproducts never back up, or Fuel production will stop, which will eventually result in the generators running out of it and stopping.

This setup provides 2,500 MW of sustained power available.

History

 * Patch 0.4.0.0
 * Decreased Fuel burn rate in Fuel Generator from 15 per minute to 12 per minute
 * Patch 0.3:
 * Replaced Conveyor input with a Pipeline input, now only accepts fluids
 * Changed construction cost to five Computers, 10 Heavy Modular Frames, 15 Motors, 50 Rubber, and 50 Quickwire
 * Patch 0.1.5: Changed construction cost from three Heavy Modular Frames, five Motors and five Circuit Boards to 10 Heavy Modular Frames, 10 Motors and five Computers

Gallery
Treibstoffgenerator Générateur à carburant Топливный генератор