Foundations

Foundations are tile-able structures that can be used to make platforms for other buildings to be built on. When stacked on each other with adequate spacing, they can be used to build multi-story factories. Foundations provide a grid of snap points for all buildings and allow for the construction of walls and walkways, facilitating the construction of organized factories.

Types
All foundations share the following common properties:
 * Width: 8 m
 * Height: 1, 2, or 4m (depending on the foundation)
 * Length: 8 m
 * Build cost:
 * 5×
 * 2× Customizer Material

Factory
Foundations primarily serve as factory floors. Placing structures on top of them aligns the structures to a grid with one meter steps.

The first Foundation has to be placed on the ground, while additional Foundations attach to it, allowing them to be placed higher. Due to the absence of building physics, dismantling any supports will cause them to float. Building Foundations too close to the ground or on sloped terrain may cause the terrain or grass to clip through, which can only be solved by building the Foundation higher up.

Multiple floors can be constructed utilizing Foundations. Walls can only be built attached to a Foundation or another Wall.

Ramps can be built standalone, but work well by building them next to Foundations, allowing Pioneers and Vehicles to get on Foundation floors or over rough terrain. Inverted Ramps and Quarter Pipes have decorative purposes.

Exploration
Foundation bridges or towers can be built fairly easily, requiring nothing other than. This allows crossing infinitely large gaps or any climps with the theoretical minimum of 6 Concrete, enough to build 2 Inverted 1m Down Corners, by building one and carefully dismantling the other.

Double Ramps can be built rapidly, allowing vertical bridges to be built with ease.

Snapping
Foundation under construction snaps to each other when the mouse is aimed at the previously built foundations. The first foundation is built freely.

By pressing the hotkey 'snap to grid', a world grid is used instead. The world grid is snapped to the nearest 800 cm in x-z direction and nearest 100 cm in y-direction, which can be seen in a third-party save editor. This also eliminates the possibilities of round-off error arising from free-building.

Circular grids can be generated by throwing an item (preferably a Cable) mid-air and starts from it. The smallest angular increment is 10 degree in x-z direction.

In vanilla, there is no rotation supported along x-y or z-y directions.

By toggling construction mode to zoop mode, up to 10 foundations can be built at one time.

Tips

 * Small production facilities can easily be set up without Foundations. But making large facilities without Foundations will be challenging or even impossible due to the uneven terrain and inability to align buildings accurately.
 * It is a good idea to always have enough Concrete and Iron Plates in your inventory when you go exploring so that you can create bridges and ramps with Foundations to reach places you cannot otherwise walk, jump, or fly to.
 * Generally thinner foundations are preferred to create large floors because of the height saved.
 * In a pinch, it is easy to make extra Concrete in the Craft Bench manually mined from Limestone chunks which you can find all over the map.
 * With the Zoop build mode you can build large foundations very rapidly.
 * Hold the Ctrl key when placing the Foundation to align it to the World Grid. But pay attention that they apparently snap to the grid with their center point, which affects the z-axis. 1m foundations snapped to the World Grid will have 0.5m difference to both 2m and 4m foundations. So always use either 1m or 2m/4m foundations to start building in new areas that should later align to other areas.
 * Foundations can be built on natural cliffs with a positive slope. Foundations can be built on floating items dropped by a pioneer, such as Wire.
 * Quarter Pipes can be combined to form a tunnel-like structure or even a tunnel network, to form man-made 'underground' networks.
 * When built in a spiral, Stairs have a square hole in the center of the stack that leaves enough clearance to fit a vertical Jump Pad, or a pillar.
 * Corner Ramps up do not have an encroachment box, so they are ideal for covering up holes between foundations due to intersecting infrastructure such as Conveyor Lifts and Pipes.
 * Normal Ramps cannot be continued from the "pointy" end unless a Foundation is placed directly underneath for Foundations and other Ramps to snap to.

Trivia

 * There are 46 metal strips within the framed strip down each edge of a foundation tile.
 * There are 20 circular bumps per row in the middle segment of a foundation tile, with 30 rows of circular bumps.

History

 * Patch 0.5.0.8: Fixed 2 Meter Concrete Foundation name
 * Patch 0.5: Added Concrete, Coated, Asphalt, and Grip Metal Foundations and Ramps
 * Patch 0.4.0.10: Reintroduced ability to clip structures through Down Corner Ramps
 * Patch 0.4.0.0: Removed ability to clip structures through Down Corner Ramps
 * Patch 0.3.2.0: Introduced Curved Ramps, Quarter Pipe corner pieces, Inverted Ramp Corners, and Double Ramps in all sizes
 * Patch 0.3: Introduced Quarter Pipes, Double Ramp 8m x 8m, Inverted Ramp 8m x 4m, and Ramp Corner Down (4m, 2m, 1m). Foundations now have a new underside and can be painted.
 * Patch 0.2.1.8: Fixed Ramp 8m x 1m disappearing from the hotbar
 * Patch 0.2.1.6: Introduced Ramp 8m x 1m
 * Patch 0.1.17 build 101353: Introduced Foundation 8m x 1m
 * Patch 0.1.12: Fixed the 8x2 Ramp mesh so they don’t miss their bottom side anymore

Fondations Фундаменты