Fuel Generator

The Fuel Generator is a Building which generates 150 MW of Power using, or.

Fuel energy values
Note: Italic values are based on calculations and not actual in game values.

Generators per node
A single Crude Oil node, using only the original Crude Oil to Fuel recipe, can support the following number of Fuel Generators operating at peak capacity (decimal amounts of machines mean that the clock speed of the last machine needs to be adjusted for maximum efficiency):


 * * The actual power capacity is less due to the Oil Extractor and Refineries consuming power
 * ** This is either an impure node at 250% or normal at 125%
 * *** This is either a normal node at 250% or pure at 125%, the limit of Mk.1 Pipelines
 * **** This is a pure node at 250%, the limit of Mk.2 Pipelines
 * Fuel production can be greatly expanded by making use of Alternate:Diluted Packaged Fuel, even more when combined with Alternate:Heavy Oil Residue.

Overview
The following equations apply: If Fuel is being used, number of Fuel Generators required is: If Turbofuel is being used, number of Fuel Generators required is: The fluid has to be spread across multiple Pipelines as following:

Detailed values
* The decimal in the amount of Refinery/Fuel Generator column means the last machine has to be underclocked in order to operate effectively.

** Value calculated from the rounded down number of Fuel Generators.

*** Mk. 1 Pipelines have a throughput limit of 300. Therefore, a Pure Oil Extractor should only be overclocked to 125% until Mk. 2 Pipelines are unlocked.

The equation for the Number of Fuel Generators is:

$$\frac{2}{3}\times\frac{\text{Oil pumped per min} \times \text{Fuel burn time}}{60\text{ sec}}$$

The equation for Power Efficiency is:

$$\frac{1}{100}\times\frac{\text{Rounded down power}}{\text{Power used}}$$

Values closer to 1 are better. (maybe we just drop the /100 and call it "closer to 100 is better... but it's not exactly a percent it's a unitless measure that's designed to illustrate that you get less MW generated per MW used)

The equation for Alternate Power Efficiency demonstrates what percent of the power generated is available for use outside the process to generate the power, it's equation is:

$${\left( \frac{\text{Rounded down power}-\text{Power used}}{\text{Rounded down power}} \right)}\times{100}$$

For a Fuel Generator that is not overclocked, Fuel burn time is 5 seconds (displayed next to the stopwatch in the fuel generator UI) as mentioned above.

Setting up Fuel power
This is a brief guide on setting up a Fuel Power plant. Read a much more in depth guide at Setting up Fuel Power

Stage 1
Note: Always keep in mind the Pipeline throughput limit, 300 for Mk.1 and 600  for Mk.2


 * 1) Acquire 300 of Crude Oil (which is two impure Oil Extractors at 250%, one normal at 250% or one pure at 125%).
 * 2) Split the output of the Extractor and feed it to 5 Refineries.
 * 3) Merge the fluid output of all the Refineries into a single Pipe, then split it to feed 13.33 Fuel Generators.
 * 4) A manifold arrangement (aka. in-line splitting and merging) is advised for the above setup.
 * 5) To deal with the Polymer Resin (this setup will produce 150/min), either sink it or refine it into Residual Rubber/Plastic. Ensure these byproducts never back up, or Fuel production will stop, which will eventually result in the generators running out of it and stopping.

You now have 2 000 MW of sustained power available.

Trivia

 * The Fuel Generator, like all power generating buildings, behaves differently to other buildings when overclocked. See Clock Speed for more info.

History

 * Patch 0.3:
 * Replaced Conveyor input with a Pipeline input, now only accepts fluids
 * Changed construction cost to 5 Computers, 10 Heavy Modular Frames, 15 Motors, 50 Rubber and 50 Quickwire
 * Patch 0.1.5: Changed construction cost from 3 Heavy Modular Frames, 5 Motors and 5 Circuit Boards to 10 Heavy Modular Frames, 10 Motors and 5 Computers

Gallery
Brennstoffgenerator Générateur à carburant