Patch 0.3.3.2

Intro
Hi Pioneers!

Another Tuesday, another update to Experimental. We are closing in on a release to Early Access but want to test these fixes on Experimental first to ensure the build is stable.

This patch includes updates to the translation files, several minor bug fixes and icons for resources and meshes that we changed. We also updated the Power Poles again to be more distinguishable and so they can be colored again.

Let us know what you think, and I hope you all have a good time with the patch. Cheers <3

Localization

 * Updated with the latest translations

Factory

 * Updated the mesh of all Power Poles to a colorable and more distinct design
 * New icons for changed resources:
 * AI Limiter, Crystal Oscillator, Circuit Board, Fuel, Hard Drive, Hazmat Filter, Hazmat Suit, Liquid Biofuel, Crude Oil, Heavy Oil Residue, Quickwire, Silica, Wire, Turbofuel
 * New icon for Stackable Hyper Tube Support
 * New icon for Personal Storage Box

World

 * Fixed some holes in the world in a cave and on top of a waterfall in the Dune Desert
 * Bauxite resource nodes now have their own textures
 * Put geyser meshes in the world to their actual size (they were smaller than intended before)
 * Removed some geyser meshes that were not supposed to be there

Bug fixes

 * Powerlines now connect directly to Power Poles again without a visual gap
 * Stackable Poles can no longer be placed inside of each other
 * Fixed the broken Iron Plate texture
 * Nuclear Power Plants are now usable by client players