Patch 0.3.7

Holiday event
Hi Pioneers!

This December Holiday Content and Event were brought to you by the FICSIT Inc. internal marketing department.

The in-game Event is available in both Early Access & Experimental versions of the game until Jan 18th, 2021!

Any resemblance to external holidays, celebrations, events, traditions, historical or contemporary, and their products, is purely coincidental.

Intro
Hi Pioneers!

The Conveyor Belt networking rework is now live on Early Access. But, as you probably have already noticed, that is not the only thing changing today. We added some seasonal event content for you to explore December through January!

While we could not push a big update before the end of this year, we still wanted to give you something new over the holidays. So, we spent a little bit of time on this FICSIT themed event. What exactly we have changed and added you will have to find for yourself over the course of December, but we really hope you all will enjoy it! And if you don’t, you can simply turn the event off in the gameplay options from the main menu. Some of this content will be available from the get-go, while other things can be unlocked over time through a combination of the new FICS⁕MAS MAM Tree and the FICS⁕MAS Calendar next to the HUB Terminal. There is some additional stuff in this patch that we added previously on Experimental, such as translation updates, some bug fixes, and some optimisations. You can find all the details in the patch notes below.

Hope you all are having a great time <3 Merry FICS⁕MAS!

PS: Experimental and Early Access are now the same again for the time being, so the only thing added to Experimental is the FICS⁕MAS content.

FICS⁕MAS content

 * A new FICS*MAS tree to unlock event content
 * A FICS*MAS Calendar next to the HUB terminal filled with some surprises and parts necessary to advance the FICS*MAS event
 * Pickupable falling from the sky
 * Several unlockable event related parts
 * Several unlockable event related buildings to decorate with
 * Two unlockable event equipment variations
 * A number of event related cosmetic changes

Multiplayer

 * Reworked Conveyor Belt networking system for better performance and stability

Optimisation

 * Enabled update rate optimizations on:
 * Freight Platform/Fluid Freight Platform (Will be tweaked further in the future)
 * Nuclear Power Plant
 * Packager
 * Fixed tick type for:
 * Electric Locomotive
 * Freight Cart
 * Freight Platform/Fluid Freight Platform
 * Nuclear Power Plant
 * Packager
 * Resource sink
 * Fixed cull distance on Freight Platform/Fluid Freight Platform
 * Fixed distance field update settings on the Train Station/Truck Station
 * Fixed up significance on particle effects
 * Attempt at reducing Freight Cart update costs
 * Removed some unnecessary checks when loading a save

Quality of life

 * Added extra options:
 * Maintain Y-Axis FOV Aspect Ratio
 * First Person FOV Modifier
 * Added console command to show debug information:
 * ToggleDebugOverlay

Localisation

 * Updated all languages with the latest translations

Bug fixes

 * Fixed Search boxes being case sensitive in languages other than English
 * Fixed log file spam when playing the game in Korean
 * Programmable and Smart Splitter now properly resets to the full item list when the search is deleted