Future content

Upcoming

This page is dedicated to all streams, sneak peeks, leaks, and videos that have been officially released by Coffee Stain Studios about upcoming updates. Content will be removed and added to this page as we see things added into the game and shown in leaks.

Archives
Sections detailing past updates have been archived:
 * Update 4
 * Update 5
 * Update 6
 * Update 7

Release date
Release date: June 13th, 2023


 * June 13th on the experimental branch

As jokes:
 * December 27th, 2022
 * March 28th, Yes
 * February 8th (no year given)
 * February 29th, 2023
 * February 30th, 2023

Content

 * Update to Unreal 5
 * Power tower, the power tower will have 3 connections on their top part and 4 on the bottom connector, making for a total of 7.
 * The top connections allow the power lines to be about 3 times the length of a power line between 2 normal power poles.
 * The power tower will be part of a new milestone in tier 4 Expanded Power Infrastructure.
 * Priority power switch, the priority power switch will allow certain grids to turn off when there's not enough power available.
 * The priority power switch will be part of the caterium research tree in the MAM.
 * Parachutes will no longer be a consumable, meaning they will be reusable.
 * The pioneer will move faster while gliding with a parachute
 * While using the Zipline the Pioneer will no longer be interrupted by ceiling power outlets or power tower connections.
 * The Zipline will now be toggled by clicking
 * Jetpacks will now be able to use different kinds of fuel. The accepted types are: Solid Biofuel, Liquid Biofuel, Turbofuel and Fuel.
 * The Pioneer can set the preferred fuel type in the inventory.
 * If one type of fuel runs out, the jetpack will automatically switch to the next type.
 * The different fuel types will have different properties
 * Fuel: minor tweaks, has more upwards momentum than in previous updates.
 * Solid Biofuel: same speed and power as normal fuel, less acceleration and burns quicker.
 * Turbo Fuel: higher acceleration and speed, better control.
 * Liquid Biofuel: burns slower.
 * Gas pillars are now destructible by Nobelisks.

Building, Dismantling, and Blueprints

 * Conveyor belts and Pipes will now automatically have a support when not snapping to one.
 * The height of the first support will be adjustable like the second one.
 * The validity of the belt/pipe will only be checked when the adjusting the height of the second support.
 * Dismantle filtering, when in dismantle mode, pressing will allow you to dismantle just the hovered type of building.
 * The filter will be reset upon exiting dismantle mode.
 * The filter will also work on whole blueprints.
 * The filter will work with mass dismantle mode.
 * Quick Switch menus can be set up for blueprint groups (the feature already exists for default buildings by pressing/holding  ).
 * Blueprint Dismantling Mode, toggled via  during dismantle mode, will dismantle the entire blueprint instance of a selected entity.
 * Blueprints will have directional arrows (forward direction is where console of the Blueprint Designer is located).
 * Nudge Mode for all building holograms (including blueprints).
 * Press  to activate it.
 * In Nudge Mode, first click locks a hologram in place and then it can be nudged in 1m increments using arrow keys.

Progression

 * Tier 4 will get a new milestone called Expanded Power Infrastructure.
 * The new milestone will include the new Power Tower.
 * The Power Storage will be moved from Logistics mk3 to the new milestone.
 * The tier 6 milestone called Expanded Power Infrastructure will be renamed to Logistics mk4.

Advanced Game Settings (AGS)

 * Flight mode, a flight mode AGS will be introduced.
 * Flight speed will not be tunable other than sprinting
 * God mode, God mode will make you immune to almost all types of damage. The only exception is the world border damage.
 * Give item button, clicking this button will allow you to pick an item and quantity to give to yourself.
 * There will be a checkbox allowing you to give you the inputted amount in stacks rather than individual items.
 * No build cost, this setting will remove the build cost when in build mode.
 * Dismantling buildings will also not give any items back.
 * No unlock cost, this setting will allow you to unlock any MAM research, HUB milestones, Space Elevator stages and AWESOME shop items without any cost.
 * A label saying ""no unlock cost" active" will replace the normal cost when unlocking items.
 * Unlock Alternative Recipe Instantly, this setting will unlock alternative recipes automatically as soon as all requirements for them are met.
 * No power, this setting will allow buildings to function without a connection to power.
 * Power generators will still continue running as long as their input requirements are met.
 * Power Storages will be charged with the power generated by the running power generators.
 * Biomass burners won't consume fuel as they only work when there's a demand for power.
 * Set starting tier, this setting will only be available when creating a world.
 * It will be available under the AGS button in the world creation menu.
 * Free items matching the selected tier will be provided.
 * Set game phase, this option will allow setting the space elevator phase.
 * The setting will be available both in the world creation menu and ingame.
 * Unlock all
 * Unlock all tiers, this will unlock all hub milestones and space elevator phases.
 * Unlock all MAM research, this will unlock all MAM research branches.
 * Unlock all AWESOME shop items, this will unlock all items in the AWESOME shop.
 * Keep inventory, this setting has 3 options, the default will be keep equipment.
 * Keep nothing, pre-update 8 behaviour.
 * Keep equipment, drops all items in a box but keeps the equipment items in the inventory.
 * Keep everything, keeps all items upon death.
 * Disable arachnid creatures, removes all spiders(cats in arachnophobia mode) from the game.
 * AGS will have to be enabled upon world creation or upon loading a save.
 * Once enabled there's no way to disable it.
 * Sessions with AGS enabled saves in them will have a pencil icons in when browsing saves.
 * The text "Advanced Game Settings enabled" will appear next to the date while browsing saves.
 * If AGS is enabled on a save, all players will have access to them.
 * An icon will be shown next to the settings if they apply to all players in the session.

UI

 * Creature hostility settings and arachnophobia mode have been moved to gameplay settings.

Release date
As jokes:
 * Before Update 8
 * November 2nd needs new link ->[Stream ]

Content
As jokes:
 * Motorcycles
 * Golf
 * Stuff and things

Release date
As jokes:
 * February 31st, 2024

Toilet Flushing
There has been only one DLC repeatedly confirmed so far (via statements/jokes with varying degrees of deadpan delivery), which would introduce flushing of the toilet in the HUB. It will cost $1, the release date is not known.November 3rd, 2020 Livestream - Q&A: Will there be DLCs? YouTube - November 10th, 2020 Livestream - Q&A: When are we getting Toilet Flush DLC? YouTube - January 12th, 2021 Livestream - Q&A: The game is not done until I can flush the toilet? A related Toilet Paper DLC was also hinted at, with each square to cost $5.

Trains
A reference to DLC for a second "choo" for the Trains was made in February 2022.

Release Date

 * No fixed release date has yet been given, although the Steam Store page references 2022.
 * May 3rd has been given in a similar joking delivery to Update 6.
 * It will not be released in January.
 * It will not be released in January 2023.
 * October 19th, 2022 (obvious fake date used for illustrative purposes).

Story
group="1.0" name="yt-SYWPIjbe_4Y">YouTube - December 19th, 2019 Livestream - Q&A: Will Mercer Spheres and Somersloops be useful soon? YouTube - October 6th, 2020 Livestream - Q&A: When are these Work In Progress (WIP) items going to be used? YouTube - November 17th, 2020 Livestream - Q&A: Any idea when Somersloop, Mercer Sphere, SAM Ore will actually be implemented? YouTube - January 12th, 2021 Livestream - Q&A: Mercer Spheres and Somersloops? YouTube - January 26th, 2021 Livestream - Q&A: Do Mercer Spheres and Somersloops get a place in Update 4?
 * Satisfactory will have story content (which is fully written and being prototyped), but it is not expected to be released until 1.0.
 * The story was written by Hannah Beuger.
 * SAM Ore, Mercer Spheres, and Somersloops are all story related items that will be properly implemented.<ref
 * Some items may be unlocked exclusively through the Story.

Biome changes
The following changes are planned:
 * The Red Bamboo Fields, Red Jungle, Swamp, Abyss Cliffs, Titan Forest and Desert Canyons will receive "mild to significant foliage changes" and "landscape changes that MAY impact factory"
 * Paradise Island will be removed entirely.
 * The rest of the world will only receive minor polish and half of it will have some fixes to water.

There will not be a snow biome in the game.

Unspecified
Coffee Stain are looking into revamping the tutorial and very beginning of the game to provide a much easier entry into the game, and to bring in more people to the game and not scare them. They specifically asked for the community to provide them with ideas and their own thoughts on how this could be accomplished in the future.

The main issue with only one type of fuel being possible with equipment (i.e. the Jetpack can only use Packaged Fuel) is because of an issue with the UI and the engine. They cannot create an efficient way for the game to select which fuel type at which time in your inventory for the Jetpack to use. Snutt has confirmed that it will be in the game eventually.

Obvious jokes

 * Skipping Satisfactory 2 & 3, and going straight to Satisfactory 4

Update 8


Update 9


Update 10


1.0


Unspecified


DLC
