Lights

Experimental

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Lights are organizational structures that illuminate an area. Each Light allows 2 power connections, making it possible to daisy-chain them.

The color and intensity of Lights can be adjusted, either separately (excluding the Wall Mounted Flood Light) or using a Lights Control Panel.

Construction
When placing down Lights, a holographic arrow will be shown at the base of the light to indicate the light direction. The angle of Flood Lights can be tilted: while building, the first click places the light down and the 2nd click confirms the build. Before the 2nd click, the angle can be adjusted with. The adjustable angles are between 30 degrees to 90 degrees (directly down) in intervals of 5 degrees.

The Lights Control Panel has no collision and can be either floor-mounted or wall-mounted. The Wall Mounted Flood Light has no collision. The Flood Light Tower has a much smaller collision than it seems: only 4 x 4 m, and its light panel has no collision at all. The Street Light has collision only at its vertical pole. Street Lights can also be placed between Fences.

Usage
Interacting with a Lights Control Panel, Street Light or Flood Light Tower will bring up a menu where light settings can be changed. Connecting multiple lights through a Light Control Panel changes the settings of all connected lights, should the connection not be interrupted by any other Light Control Panel. Ceiling Lights and Wall Mounted Flood Lights can only be controlled via a Light Control Panel.

Light settings:
 * 7 color slots, each can be customized similar to a Color Gun
 * Light intensity, or brightness
 * Night mode, making the light(s) only turn on during the night

As with factory buildings, the configuration can be copied and pasted. Lights routed through a Lights Control Panel can be easily turned off by flicking its standby switch.

History

 * Patch 0.4.0.4:
 * Street Lights and Lights Control Panels can now be rotated 45 degrees when placing instead of only 90 degrees
 * The night mode of lights is now immediately updated on the same night
 * Changed Min/Max values for the Light intensity
 * Fixed Lights consuming power when they were off
 * Patch 0.4.0.0: Introduced