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Satisfactory is a new game announced by Coffee Stain Studios, the creators of Goat Simulator and the Sanctum series. Various features of the game have been revealed so far via various trailers and interviews, as well as on the official site. A closed alpha is scheduled for 2018, which you can sign up for on the official site. [ Read more... ]


 * on Twitter, Jace debunks loop-the-loops for trains.


 * Jace confirms in Q&A #3 that there are 24 unique buildings so far and that we wont have Creative Mode in alpha, but will almost certainly have it later. He confirms that there is no, terraforming, landscaping, weather or pollution. No VR support, but the possibility of some kind of top-down view later. The game will probably have Steam Achievements post alpha. There will be progression with multiple unlock methods (including resource discovery) for vehicles, buildings and tools. The factory and vehicles will function wherever you are in the world.


 * In The REAL meaning of fear... Video, we see a demo of Arachnophobia Mode, a Scary Spider and the Jungle Finch.


 * In an interview with TechRaptor, Oscar tells us that the dropship (previously referred to as "the drone") is not a piloted vehicle, and that foundations will allow us to snap buildings to a grid.


 * Jace confirmed there is no cap on vehicles and that engineers can be run over. He confirmed vehicles cannot be upgraded He also teased the existence of some kind of stunt control.


 * Dev Blog #1 gives details on vehicle automation, drifting, and the various strengths of the Truck, Tractor, Explorer and Train. We got a first glimpse at Train Stations and the HUD, with the disclaimer that it is seriously subject to change.