Tutorial:Extracting UI icons

This page walks through the steps of extracting UI icons for use on the wiki and related tools from Satisfactory 's source pak file using an external application called Umodel.

Downloading and setting up Umodel
Download Umodel here.

Once downloaded, extract the .zip folder. Inside, there's an executable called. Launch it and wait until the main window appears.

Do not change any settings besides the game files path. Navigate this to your EGS games folder and choose either  or  (choose the main folder, not any contents inside).

Satisfactory is made in Unreal Engine 4.22. When exporting for the first time, a popup will ask for the version.

Note that every time Umodel is closed, the path and UE version have to be set again.

Method A: Individual icons

 * 1) Switch to flat view at the top of the window
 * 2) Use the search bar to look for specific icons. The names of all icons end with _64, _128, _256 or _512, noting their resolution.
 * 3) Once the desired icon is found, there are two ways to export it
 * 4) * A) Right click → Export. The image will have the .tga extension.
 * 5) * B) Export button in the bottom right. This way allows to export .tga, uncompressed .tga and most importantly .png. Again, do not change any options besides the file extension under "Texture Export".

Method B: Multiple icons in a specific category
If the exact name is not known, it's also possible to look for them manually by browsing the directory. This is also useful for exporting multiple icons in the same category, e.g. ores.


 * 1) Ensure flat view is disabled for this method.
 * 2) Look into
 * 3) Look for the desired category. Once a folder is chosen, the files within will appear on the right. The names of all icons end with _64, _128, _256 or _512, noting their resolution.
 * 4) Once the desired icon is found, there are two ways to export it
 * 5) * A) Right click → Export. The image will have the .tga extension.
 * 6) * B) Export button in the bottom right. This way allows to export .tga, uncompressed .tga and most importantly .png. Again, do not change any options besides the file extension under "Texture Export".

Locating the exported icons
Exported icons can be located in a folder called UmodelExport that appears after the first export in the same location where the Umodel executable is. Exported icons are found in the same (mirrored) directory like in Umodel.

Additionally, if .tga icons were exported, a simple image editing tool like Paint.net can be used to convert them into .png, as .tga files are unsupported on the wiki and .png is a much more standardized format.

Copyright
Note that the exported content is copyrighted. When uploading the files to the wiki, make sure to select the correct license ("This is from the game or its official website").