Hypertube

Experimental The Hyper Tube is a pipe-like transport system used to quickly transport Engineers over long distances. A Hyper Tube Entrance is required for entry, but not for an exit, where a Hyper Tube Support suffices. Hyper Tubes aren't directional and can be entered from both ends if the Entrance is placed on both ends.

Engineers can change the travel direction or nearly stop during mid-flight by holding the directional key. No Tube junction or crossing is allowed. If the Tube is built through terrain or trees, the Engineer inside will be able to clip through.

Speed
Speeds exceeding 500 km/h can be reached by chaining Hyper Tube Entrances, making it faster than the Electric Locomotive, which can be used for effectively crossing large distances. Chaining over 17 entrances is not recommended as the speed gained in the tube will shoot the player across the map and beyond. Wearing a jetpack is recommended.
 * Travel speed is affected by whether traveling upwards or downwards and by the number of sharp turns.
 * Hypertube railgun/cannon:

Construction
The Hyper Tube has 4 construction modes: Default, Conveyor 2D, Noodle, and Vertical. Tubes don't transmit power, therefore each Entrance must be separately powered to be usable.

Engineer damage

 * While inside, the Engineer will not aggro nearby hostile creatures, however, damage will be dealt if they come in contact, which may even throw the Engineer out of the Tube.
 * The Tube does not shield from Poison Gas or Radiation.

Trivia

 * Hyper Tubes somewhat resemble the Tube Transport System from Futurama.
 * In a multiplayer game, Engineers phase through each other if more than one are within, and can drag Engineers standing on the top of the Tube. The Tube can be constructed into a loop once another Engineer enters it, getting them stuck with no exit.
 * The metal rings on the Tube aren't spaced out evenly.

History

 * Patch 0.3: Introduced