Tutorial:How to play/WIP

This is a Work in progress page which will eventually replace the current How To Play (U3) with the upcoming U7 version.

Introduction
Satisfactory is a factory-building game, centered around automation, exploration and expansion. Build a factory to automate the production of various resources required to progress through Milestones, culminating in a fully-upgraded for Project Assembly. As each Milestone tier is completed, more contents are unlocked. The requirements to unlock the next tier become increasingly complex and time-consuming to fulfill, thus it is advised to expand the factory to produce the required parts automatically and efficiently.

The player-controlled game character, the Pioneer, lands on an alien planet named MASSAGE-2(A-B)b with only basic tools to build. The game narrator, ADA, provides guidance throughout Tier 0. Tier 1 to Tier 8 are left for the Pioneer to explore. Game content is mostly unlocked via Milestones and Researches. Higher tiers of Milestones, in turn, are unlocked at the Space Elevator. Additional contents can be unlocked at the.

There are collectibles scattered around the World which can be collected to increase factory efficiency, such as s and s. There are hostile creatures guarding these resources, which makes combat and exploration part of the gameplay.


 * Satisfactory is an open-ended game. As there is no actual 'Win' condition, players are not required to strictly follow this guide.
 * Spoilers warning: If you wish to explore the game mechanics by yourself, stop reading now.
 * Disclaimer: This guide is written by community members and does not represent the 'Official Guide' in any way.

Game Settings
Recommended settings:
 * At the main menu, review the Options -> controls, video, and audio settings. Adjust where necessary.
 * Gameplay
 * Head Bobbing: Off
 * Autosave Interval: 2 minutes (can be increased to 5 mins or 10 mins post Hard Drive collection)
 * Build In One Click: Yes
 * Audio
 * Enable Directional Subtitles: Yes
 * Video
 * View Distance: High / Ultra
 * Motion Blur: Off
 * Controls
 * Hold To Sprint: Off
 * Keybindings
 * Copy Factory Clipboard: Change to any single key instead of Ctrl+C
 * Paste Factory Clipboard: Change to any single key instead of Ctrl+V
 * User Interface
 * Use Small Equipment Icons in the HUD: Yes
 * Item Abbreviation: Yes

Starting the game

 * From the main menu, click 'New Game -> 2nd area: Rocky Desert'
 * All 4 starting areas are connected in the same world and you are free to explore to the other areas in the game.
 * Enter session name
 * Choose Session Type:
 * Private: For single-player Pioneer
 * Friends Only: For multiplayer. Officially supports up to 4 Pioneers
 * Skip Intro: Off. This actually skips the Tier 0. For first time Pioneer, going through Tier 0 is recommended.
 * Click 'Start Game'
 * Wait for the cinematic to end. The Pioneer, the game character, will pick up the Build Gun and exit the Drop-pod, where the game starts.
 * Move the mouse to look around, and find the rock pillar as shown in the below thumbnail. If it cannot be seen, restart the game until this rock pillar can be seen from landing location. It should be located South-West. Refer to the Compass at the top of the screen.
 * While in the Drop-pod, press and click the red 'Skip Intro' will skip the cinematic and Pioneer will land on ground. Tier 0 will not be skipped.
 * Once the rock pillar can be seen, while still near the Drop-pod, save the game.
 * Press, Save Game, then enter a name to save.
 * There are 3 autosaves that may be used to re-load in case the Pioneer died or encounter other accidents.
 * Save files are located at

Onboarding

 * The game stage before Tier 1 is called Onboarding, where the game narrator ADA will provide hints and guidance.
 * Refer to the left of the screen for hints or instructions.
 * Use to move. Use mouse  to look around.
 * At this stage, most of the control keys are locked. More controls will be unlocked later.
 * Default keybindings will be referred in this guide. Custom-mapped controls will be shown at the bottom right.
 * Look at the Drop-pod and dismantle it. Target(s) to be dismantled are highlighted in orange. Hold  to dismantle. After the drop-pod is dismantled, exit  the dismantle mode.
 * All dismantle actions refund the full cost of the buildable; no material is wasted. While dismantling, observe the materials that are being refunded.
 * If you moved too far from the drop pod, look at the Compass above the screen to locate its direction.
 * Open the Codex . Explore its function and read through the pages.
 * Close the Codex window.
 * Open Inventory . Drag the to the 'Hands' slot at the right.
 * Try the following:
 * Double-click the Xeno-Zapper in the hand slot to de-equip it.
 * Click 'Sort' at the bottom left to sort items.
 * Double-click the Xeno-Zapper in the inventory to equip it again.
 * At the right, Head, Body, Back and Legs equipments will be unlocked later, just ignore them now.
 * Near the bottom middle is the trash can. Items dragged to it will be deleted permanently. Do not use it now.
 * Drag the outside the inventory window to drop it onto the ground.
 * Item dropped to the ground will never respawn; there is no risk losing it.
 * Close the inventory.
 * The in-game chat function is now unlocked.
 * Pick up the HUB Parts . Make sure it is in the inventory.
 * Items being picked up will be shown at lower left.
 * Holster the weapon. Press  again to bring it out.
 * Open Photo Mode, use mousewheel to zoom in / out. Left click  to take a screenshot. Then close it.
 * Screenshots are located at
 * Learn the game's Head-Up Display:
 * At the lower left is the pioneer's health bar. It has 100 HP, divided into 10 parts. Pioneer dies when HP reaches 0. Right above it is the equipped hand slot, the Xeno-Zapper.
 * At the top left is the current game version. In a multiplayer session, all clients must be running the same version as the host.
 * At the top is the Compass. Look around and identify the E, W, N, S directions.
 * At the bottom right displays the keybindings for static key shortcuts.

TODO: insert inventory image with simple directions. TODO: insert HUD image with captions.

Movement controls

 * Press to toggle run.
 * Try the following movements:
 * Crouch . Then, move around while crouching.
 * Jump vertically then crouch mid-air while pressing forward.
 * Slide. Run, then crouch.
 * While running forward, jump.
 * Slide-jump. Run forward, then crouch, then immediately jump. Observe the jump is now further and higher.
 * Bunny-hop, a slide jump followed by another slide jump. This is slightly faster than running. Bunny hop will not work on uphill slopes.
 * Double zap. Spam attack key . Note that after every 2 attacks, there is a slight cooldown.
 * Try zap while running backwards. Try zap while jumping mid-air. Try bunny hop followed by immediate zap. Be familiar with these attack actions.
 * Perform emote. Hold then choose one of the emote then release.
 * Ping. Hold then click on the ground. This also allows you to survey distance.
 * Look around and pick up some . They look like pistachio.
 * Try to eat 1 Beryl Nut. Open Inventory, equip the Nut into hand slot. Close the inventory. Left click to consume 1 nut. A Nut heals 5 HP.
 * Equip back the Xeno-Zapper.
 * Move to the nearest wood until it is outlined white. Press and Hold, do not release it.
 * Move to other nearby woods to continue picking them up.
 * ,, some other plants, and Alien Remains are collectively called Biomass which can be used later for Power productions.
 * Be ready to fight enemy aliens. Keep an eye on the HP bar.
 * Save the game.

TODO: insert beryl nut plant photo. TODO: insert wood and leaves photo.

First encounter

 * Before moving towards the rock pillar as shown above, learn the following aliens and their attacks.
 * There are 3 types of hostile creatures at the moment. Hogs, Spitters and Flying Crab Hatchers.
 * : Bumps to Pioneer to deal 10 damage. Move sideway or backwards and attack it. It takes 4 zaps to kill. Avoid dealing more than 2 hogs at once.
 * : Shoot at Pioneer to deal 3 damage. Just spam melee attacks at it. It takes 6 hits to kill.
 * : Spawn 3 s which suicide bombs at Pioneer, dealing 15 damages in total. It then spawn the next wave every 5 seconds. Ignore the crabs, bunny hop to the Hatcher and spam melee attacks. It takes 4 hits to kill. Avoid dealing more than 2 hatchers at once.
 * Other aliens, such as, and  are harmless.
 * After killing the alien, loot the drops, then keep them for later use.
 * Eat Beryl Nuts to heal.
 * Even without eating, there is a high HP auto regen from 1~30 HP, and slow regen from 31~100 HP.
 * If the Pioneer died, reload the latest autosave.
 * Move towards the rock pillar while picking up Woods, Leaves and Beryl Nuts.
 * Follow the path as shown below to reach the rock pillar.
 * Aim for 500-ish leaves, 200-ish woods and 50-ish nuts for a good start.
 * Once reaching the rock pillar, save the game.

TODO: add image to hog guarding hard drive, spitter guarding slug and hatchers guarding node, rock pillar close up, path to pillar

Mining Iron Ore and the HUB

 * Scan for  again. Observe the pinged locations, there are 6 Iron nodes nearby.
 * Check all the 6 Iron nodes. One of the Iron node is not clearly visible and can be ignored at this stage.
 * Approach the nearest Iron deposit, the rocky chunk above the Iron node. Hand mine (hold ) it and remove deposits above each nodes. Kill the guarding.
 * After mining all 5 deposits, there should be around 100~130 Iron Ore in inventory.
 * Look down at the Iron node. Mine it (Hold ) and observe 2 Iron Ores are added to inventory.
 * This is considerably slower than mining the deposit. Stop hand-mining first.
 * Flashlight is now unlocked . Try turning the it on and off.
 * Open build menu, click , then build the HUB beside the rock pillar as shown.
 * Use mousewheel to rotate its direction. The 'balcony' side should be facing out.
 * If the HUB is built wrong, dismantle it then rebuild.
 * Stand in front of the HUB's terminal and open it.
 * Observe the milestone cost and what it unlocks. Click 'Select Milestone'. The greyed-out icon shows it needs 10 s. Close it.
 * Look behind, stand in front of the HUB's and open it.
 * Explore its function, try clicking different buttons in it.
 * Look at Iron Rod, it is greyed out. Point to the crafting requirement, observe 1 Iron Rod needs 1 to make.
 * As 10 Iron Rods need 10 Iron Ingots, make 10 Ingots. Click Iron Ingot. Observe 1 Iron Ingot needs 1 Iron Ore to make.
 * Mouse over the yellow 'Hammer' button. To start crafting, hit once. It will start crafting Ingots continuously.
 * Observe the inventory items at the right. Ingots are added to the inventory while Ores are being consumed.
 * After 10 Iron Ingots are made, hit again to stop.
 * Craft 10 Iron Rods. Observe Iron Rods are made faster as each Rod requires 1 'Hammer', while Ingot requires 3 Hammers.
 * Open the HUB's terminal. Look at the top right 'Relevant Items', shows the Iron Rods.
 * Mouse over the Iron Rod icon, then +  it, to transfer them to the terminal.
 * Items transferred to the HUB's terminal cannot be taken back.
 * Click the yellow arrow 'Upgrade HUB'.
 * Open the terminal again, select 'HUB Upgrade 2', then 'Select Milestone'.
 * The current Milestone requirement is displayed at the top right.

TODO: show iron ore ping results TODO: show iron deposit vs iron node TODO: show build menu UI TODO: show HUB building location (2 different angles) TODO: show terminal TODO: show terminal UI TODO: show craft bench in HUB TODO: show craft bench UI (iron rod) TODO: show craft bench UI (iron ingot)

Portable Miner and the HUB Upgrade 2
Remaining Chapters TODO:
 * Tier 0
 * HUB Upgrade 1 - Portable Miner
 * HUB Upgrade 2 - Smelter
 * Limestone node, Copper node and ADA's speech
 * HUB Upgrade 3 - Constructor and Power Pole
 * How to: Power trip and breaker reset
 * HUB Upgrade 4 - Belts and Port directions
 * HUB Upgrade 5 - Miner
 * HUB Upgrade 6 - Biomass and more Burners
 * Tier 1 and Tier 2
 * Optional: Looting at Crush Sites and the Cave
 * Miners and Storage Containers
 * Logistics - Splitters and Mergers
 * Base Building - Foundations
 * Iron and Concrete Improvement
 * Obstacle Clearing - Chainsaw and Solid Biofuel
 * Replacing Biomass with Solid Biofuel - item splitting
 * Using Dismantle to probe Cargo
 * Part Assembly
 * Makeshift Assemblers (2 each)
 * Reinforced Iron Plate (10/min)
 * Rotor (9.6/min)
 * Logistics Mk.2 - Replacing Belts
 * Copper Improvement and Copper Sheet
 * Field Research - Map
 * Makeshift Assembler - Smart Plating x 2
 * Resource Sink Bonus Program
 * AWESOME Shop - Ladder, Double Ramp, Lift Floor Hole, Modern Railing, Boom Box
 * MAM and researches
 * Project Assembly - Platform
 * Power Slug
 * Optional: Hard Drive and Alternate Recipe
 * Tier 3 and Tier 4
 * Coal Power 1 - To-Do List
 * Setting up the Coal power
 * Improved Melee Combat
 * More Coal Generators
 * Cave Hunting for Quartz
 * Blade Runner
 * Modular Frame
 * Caterium and Power Pole Mk.2
 * Basic Steel Production - Steel Pipes and Beams
 * Advanced Steel Production - Encased Industrial Beam
 * Logistics Mk.3
 * Coal Power 2
 * Iron, Copper and Concrete 2
 * Motors
 * Compacted Coal, Black Powder and Nobelisk Detonator
 * Vehicular Transport
 * Coal Power 3
 * Hyper Tubes
 * Prepping for 3Package
 * Project Assembly - Framework
 * Jump Pads
 * Tier 5 and Tier 6
 * Taming a Lizard Doggo
 * Nuclear Waste Management
 * Oil Processing 1 - Plastic, Rubber and Circuit Board
 * Alternative Fluid Transport - Packaged Fuel
 * Rifle and Ammo
 * Gasmask, Filter and Jetpack
 * Hard Drive hunting
 * Industrial Manufacturing - Computers and HMF
 * AI Limiter
 * Crystal Oscillator
 * Oil Processing 2 - Recycled Plastic and Rubber
 * Expanded Power Infrastructure - Belt Mk4
 * Monorail Train Technology
 * Fuel Power
 * High-Speed Connector, Supercomputer and Power Pole Mk.3
 * Prepping for 3Package
 * Project Assembly - Systems
 * Geothermal Power and Power Storage
 * Radar Tower
 * Tier 7 and 8
 * Bauxite Refinement - Alclad and Casing
 * Hover Pack
 * Logistic Mk.5
 * Turbofuel Power
 * Radio Control Unit
 * Advanced Aluminum Production - Nitrogen
 * Fused Modular Frame
 * Aeronautical Engineering - Drones and Batteries
 * Hazmat Suit
 * Leading-edge Production - Turbo Motors
 * Miner Mk.3 with AWESOME Shop
 * Aluminum 2
 * Uranium Fuel Rod
 * Uranium Power
 * Cooling System and EM Rods
 * Particle Enrichment - Plutonium Power
 * Prepping for 4Package
 * Post 4Package - Farming ADS for Coupons
 * Golden Items
 * Full Power Slugs