Patch 0.5.0.11

Intro
Hi Pioneers!

Hello everyone, another day another patch, featuring a new visual feedback display for Block and Path Signals, Hyper Tube Floor Holes, Dedicated Servers allowing more cores to be used, some crash fixes and a bunch of polish!

Are we forgetting some big issues? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day.

Thanks for all your support, see you all again soon <3

New

 * Added Block/Path Signal visual feedback when placing down
 * Hyper Tube Floor Holes are now available in the AWESOME Shop

Bug fixes

 * Fixed some FICSIT Factory Swatches being wrongly applied to some foundation types after last update
 * Fixed a crash related to Vehicle Automation
 * Fixed a crash when deleting Vehicle path nodes and trying to load that Vehicle Path
 * Fixed some remaining foundation issues
 * Assorted polish for new foundations
 * Foundations should now only rotate 90ºs when aligning to world grid

UI

 * News feed (Main Menu) background is now darker and semi transparent for better readability
 * Updated a bunch of icons
 * Removed “Delete Path” option from the Vehicle wheel as you can now use “Cancel Recording” does the same thing

Localisation

 * Fixed a bunch of typos, spaces, and a bunch of inconsistencies
 * Hidden some technical strings from localisation
 * Restructured formatting patterns to avoid excessive text optimisation, also using more complete phrases to make things easier to translate

Dedicated servers

 * Servers should now use all available cores (Up to 26 worker threads) on both Windows and Linux