Rifle

Rifle=

Rifle Ammo=

Homing Ammo=

Turbo Ammo=

The Rifle is a ranged weapon which fires one of three dedicated ammo types. It can hold 15 rounds and has a semi-automatic firecap of five rounds per second when firing normal ammunition. Each bullet hit deals five damage. Bullets travel in a straight line with infinite speed (hitscan), making it useful for sniping. The maximum firing range is 150 meters. The damage per reload of the Rifle is 60.

Rifle Ammo is the ammunition for Rifle. Unlike Iron Rebar for the Rebar Gun, the bullets travel in a straight line.

Usage
The Rifle deals less damage per-shot than the Rebar Gun, but since it has a magazine rather than being single-shot, it offers the ability to make follow-on shots. It also has a much longer effective range, and since it fires hitscans there is no need to lead targets or compensate for projectile drop.

With standard ammo the rifle is a relatively slow-firing weapon with little meaningful difference between holding the fire button and manually pressing it, with the crosshair initially a point which blooms slightly with repeat shots. Both alternate ammo types change the behaviour of the weapon, though not nearly as radically as the alternative ammo for the Rebar Gun. Turbo Ammo makes the Rifle a fast-firing automatic weapon and offers five times the magazine size. With this ammo, the weapon's fire rate accelerates the longer it is fired, peaking after five seconds: this is accompanied by much greater crosshair bloom. The fire rate takes time to return to the default (indicated by the crosshair slowly shrinking back to normal), meaning that short, rapid bursts offer a balance of firepower and accuracy. Turbo ammo deals slightly lower damage, at 4 per shot.

The Homing ammo defaults to an extremely broad crosshair, but this does not represent shot bloom: rather, it indicates the weapon's tracking area. The ammo will curve to hit enemies within the aiming circle even if the Rifle is not pointed directly at them. The bullets appear to be tracked as projectiles rather than hitscans, and have some trouble with agile enemies, especially small Stingers where shots will often strike the ground around them. The weapon otherwise operates the same way as with normal ammo in terms of fire rate and magazine size, with slightly higher damage of 6 per shot.

Tips

 * While effective against almost every hostile creature, its long range makes it particularly good at dealing with Flying Crabs and Alpha Spitters.

History

 * Patch 0.6.0.0:
 * Added and
 * Renamed to
 * Changed recipe to use  and
 * Magazine size changed from 10 to 15
 * Increased stack size from 100 to 500
 * Reduced standard Ammo damage from 6 to 5
 * Reworked Rifle audio
 * Patch 0.3.4.0:
 * Renamed Cartridge to Rifle Cartridge
 * Increased stack size from 50 to 100
 * Patch 0.3.0.1: Rifle Cartridges are now correctly produced in the Manufacturer
 * Patch 0.3: Cartridge no longer require Nobelisk to produce
 * Patch 0.1.8: Added Rifle sounds
 * Patch 0.1.5: Made Rifle and Cartridges officially available

Gewehr Fusil

Patrone Cartouche Винтовка