Buildings/zh

A Building is any structure that an engineer can place using the Build Gun. Buildings can be painted using the Color Gun. Buildings have no hitpoints, they also do not deteriorate over time.

Most buildings require electricity to operate.

Progression
Different building tech will be unlockable via multiple means, such as by unlocking milestones or by gaining access to new resources while exploring the world. Once unlocked, new buildings will be highlighted in the build menu until the engineer hovers the mouse over them.

Clock speed
This is a simple guide on the basics of clock speed. See clock speed for a more in-depth look at overclocking and underclocking buildings.


 * The clock speed of production and power buildings, such as the Constructor or Biomass Burner, can be changed to any integers between 1% and 100% clock speed. The clock speed cannot change to a number that involves any decimals, however the production rate of either a product or power can become a decimal at certain integers of clock speed.
 * To increase a building's clock speed past 100%, a power shard is required. Each production or power building has 3 slots for power shards, which increase the power use to 150%, 200%, and 250%. This is known as overclocking, and increases the production rates and power output of these buildings, but will also require more resources to produce at maximum efficiency, as well as requiring much more power in order to operate.

Production buildings clock speed

 * For production buildings, a lower clock speed allows them to operate slower at a much lower power consumption level. Underclocking a building like this is very effective for factory designs that require a numbers of production buildings that is not a whole number, and in most cases saves power consumption and power shards at the cost of more buildings needing to be built. Overclocking buildings up to 250% is the other solution for this problem, as a single building can produce the same amount as two buildings if put at 200%. However, overclocking in a large scale factory will eventually lead to a much higher power consumption in most cases, compared to using more underclocked buildings.
 * It is strongly advised to avoid using power shards in production buildings, as it is always possible to build more buildings instead of having to use the limited number of power shards in the world.

Power buildings clock speed

 * For power buildings, more or less power can be produced at the cost of increased or decreased fuel burn time. However, it is strongly advised to also not use power shards in power buildings. There is an even more substantial cost of both power consumption as well as fuel consumption when overclocking power buildings, and as said before, there are a limited number of power shards in the world, so it always a much more recommended idea to just build more power buildings instead.

Extractor buildings clock speed

 * The two Extractor buildings, Miners and Oil Extractors, also can be overclocked and underclocked. The numbers for overclocking these buildings can be found on their respective pages, and these numbers in most cases correlate well with the Conveyor Belt mks.
 * It is highly recommended to save your power shards that you craft to use in your extractor buildings. These buildings can only be placed on the limited number of nodes in the game, so it is a good idea to try and get the highest number of resources per minute out of each node.
 * This is especially true for the much rarer nodes in the game, like the three total Uranium nodes, so that you can produce as much product as possible.

Creature respawning
If there are 5 or more structures within 300 meters, creatures will not respawn after being killed. Foundations and power poles count towards this as well.