Talk:Clock speed

Comments after creating article
The equations might not be totally accurate. But I'm guessing that they are, and that any discrepancies are from rounding on production buildings, or floating point errors on power buildings. Also there might be a more succinct way to write the power buildings' equations, but I can't figure it out. A_marshall (talk) 13:48, 12 January 2019 (UTC)

Clockspeed naming
The game writes it as "clockspeed", should the article use that as well? A_marshall (talk) 13:48, 12 January 2019 (UTC)

Rounding on production buildings.
Did a test with a 15% clockspeed coal generator and a 110% clockspeed miner mk2. The generator, which doesn't seem to round power capacity currently, shows 11.619676 MW. The miner mk2 shows that it takes 11.6 MW, so it should work, but it doesn't. Doing 10 MW * (110/100)^1.6 gives 11.64738138, which is higher than the generator produces. This doesn't confirm the formula, but shows that a formula to calculate the values will be more useful than a lookup table based on what the game displays. This info should probably be added to the page in some way. A_marshall (talk) 13:48, 12 January 2019 (UTC)

Full Numbers
I guess its more intuitive/easier if we just make a table where you can watch how many MW are used. Maybe we can find a multiplier and just wright it under/above the table for those who want to do maths.

If we want to have large tables to list this, they should be a separate page for each building, and it can be linked to from that building's page. Could also list some common values on each building's page for like 34/50/67/150/200/250.A_marshall (talk) 09:29, 26 January 2019 (UTC)

Calculating Power Required
It seems that the game uses the function "Clock Speed ^ 1.6 * Default Power Use" to calculate the power requirement, which, when rounded, matches perfectly. However, The constant 1.6 is so close to the golden ratio (1.618...), that they could/might have used that, but then the results do not match.