Indicator Light

Indicator Lights are tube lights situated on electricity-powered and generator buildings that reflect the building's operating state. There are four total operating states they can display. Indicator Lights have a hitbox and cannot be walked through, but structures such as Walkways can be built through them if they aren't within the hitbox of a building.

Power consumers or generators that lack Indicator Lights are:
 * , which has a charge indicator on its side instead
 * and, which have an icon on the crane that lights up when they are operational instead
 * s
 * , which has a charge indicator on its side instead
 * and, which have an icon on the crane that lights up when they are operational instead
 * s
 * s

The has three Indicator Lights, the only building to have multiple. All lights display the same color.

Trivia

 * Indicator Lights were not named until the 0.5.0.2 patch notes, where they were named "Building Status Indicator Lights". 0.5.0.10 patch notes refer to them as "Status Indicator".
 * There is an "indigo blue" state which only appeared on unfinished or improperly implemented buildings, it cannot occur during normal gameplay, but can be seen in some older trailers.

History

 * Patch 0.7.0.0?: Introduced unlit state for missing Power Line/no recipe configuration (not in patch notes)
 * Patch 0.5.0.10: Fixed Fuel Generator Status Indicator being offset
 * Patch 0.5.0.2: Fixed Building Status Indicator Lights not working
 * Patch 0.5.0.0: Indicator Lights no longer work, appearing to be turned off (bug)
 * Patch 0.3.4.0: Red and yellow states no longer blink

Индикатор состояния Voyant de fonctionnement