Coal Generator

The Coal Generator is a building that generates Power by using and. It is the first fully automate-able power source the player has access to and also the first power source to use a mined resource.

See Tutorial:Setting up Coal power for a step-by-step tutorial on how to set up Coal power.

Fuel energy values
'''All type of fuels and water consumption is proportionally reduced when the power usage is not at 100%. If only half of the power is being used, fuel and water lasts 2x as long.''' Coal Generators accept the following types of fuel. Water consumption rate is fixed at 45 at 100% Clock speed, regardless the type of fuel provided.

Generators per node
100% Miner= A 100% Miner on a Coal node can support the following number of Coal Generators operating at 100% power usage (decimal amounts of machines means that the last machine needs to be underclocked for maximum efficiency): 250% Miner= A 250% Miner on a Coal node can support the following number of Coal Generators operating at 100% power usage (decimal amounts of machines means that the last machine needs to be underclocked for maximum efficiency):
 * Coal burn time is 4 seconds, which means that a single Coal Generator consumes 15 Coal/min.
 * Pipelines only have a capacity of 300 . Thus, when connecting Water Extractors to a line feeding 7 or more Coal Generators, Water inputs either need to be spaced out or be separated.
 * Alternatively, it is possible to underclock each Water Extractor to 75% and connect it to exactly 2 Coal Generators. Then, the amount of Water Extractors is half the amount of Coal Generators.
 * A Miner Mk.3 on pure coal node should only be overclocked to 163%, as belt Mk.5 won't be able to transport faster than that.
 * As the Miner and Water Extractors consume power, the net power capacity is less.

Overclocking the generator

 * The Coal Generator, like all power generation buildings, behaves differently to other buildings when overclocked. See Clock Speed for more info.
 * As the fuel burn rate & water consumption rate are directly proportional to the Power production of Coal Generators (similar also applies to all Power generators), it is not advised to overclock any of these generators. It is just a waste of Power Shards.

History

 * Patch 0.3: Now requires Water to operate, appearance changed accordingly to include a Pipeline input. The chimney is now fully within the hitbox.

Kohlekraftwerk Générateur de charbon