Alpha Spitter

Behavior
Aggressive ranged creature. Attacks the player on sight with its fireball attack.

Variations
Two known variations exist:


 * Red: This is the most common variant and fires red orbs, which in turn, shoots multiple red fireballs dealing 10 damage each.
 * Green: A rarer variation that resides farther away from the starting location. It usually guards an artifact or a precious resource, and its attack pattern is different. It stays at long range and attacks in a pattern similar to the smaller spitters but has two-shot modes.  The main attack is a single extremely fast green fireball that is difficult to dodge unless you are at a far range.  The other attack happens less often and shoots a volley of about 8-12 green fireballs at engineer in a tight cone shape in rapid succession, each with 10 damage. Unless using cover, fights happen at long range and require shot prediction with rebar gun. It also has more HP than its red cousin.

Melee Combat

 * Equip a Xeno-Basher, approach it with care.
 * As they spit fire orbs at you, dodge sideways. Don't stop moving.
 * Taking the damage from long range fireball is suicidal.
 * Try spamming melee attacks on them. They will try to knockback you with their short range fireball, but with much lower damage - only 10HP per attack.
 * After a few rounds, they should be dead.
 * You can build Equipment Workshop nearby them as a cover. Take note their fireball is slightly explosive, which means their splash effect still can penetrates the wall.

Long range combat

 * Use Rifle to snipe them form a distance. Don't enter their aggro range.
 * If you move too near, they will be aware that you are shooting at them and they will start attacking back.