Health

Health points (a.k.a HitPoints) refers to the amount of damage one can take before becoming dead/destroyed.

Below is the list of things with health points:
 * Engineers
 * All hostile creatures
 * Lizard Doggos, Space Giraffe-Tick-Penguin-Whale Things‎‎ and Non Flying Birds
 * Spore Flowers
 * All wheeled Vehicles

Note that all things not listed above, including player built structures, do not have hit points, and thus cannot be damaged by any means.

The player-controlled character, engineer has 100 health points divided into 10 segments, 10 HP each.

Death
If the health reaches 0, the engineer dies. A prompt will be pop up which allows the engineer to be re-spawned, by pressing. All items in the inventory will drop in the death crate at the location of the engineer's corpse, which its direction will be indicated on the compass. The player will then be re-spawned at The HUB with 30 health points. The death crate stays there until the player chooses to loot its contents back, even if the player dies to the void.

In a multiplayer session, other engineers can revive the dead engineers by holding down over them for 5 seconds, respawning them with 30 HP.

Regeneration
When health is below 30, the health bar will start flashing red. If the engineer does not receive damage for 50 seconds, health will slowly regenerate back up to 30 health.

Healing items must be consumed to restore health above 30, up to 100 (full health). Healing items can be consumed even at full health, regenerating nothing.

Fall damage
Falling from a height of more than approximately 15 meters (3.75 foundation heights) results in fall damage. Fall damage can be prevented with a U-Jelly Landing Pad, Parachute or Jetpack. Fall damage is slightly reduced when a pair of Blade Runners is equipped. Fall damage is capped at 97 damage, with Blade Runners at 96, therefore all falls are not lethal provided the engineer has 98–100 HP before touching the ground.