Fuel Generator

The Fuel Generator is a Building which generates 150 MW of Power using, or.

Generators per node
A single Crude Oil node, using only the original Crude Oil to Fuel recipe, can support the following number of Fuel Generators operating at peak capacity (decimal amounts of machines mean that the clock speed of the last machine needs to be adjusted for maximum efficiency):


 * * The actual power capacity is less due to the Oil Extractor and Refineries consuming power
 * ** This is either an impure node at 250% or normal at 125%
 * *** This is either a normal node at 250% or pure at 125%. Pipelines cannot handle more than 300 m3, which is a limiting factor of pure nodes.
 * You can greatly increase the power production by making use of the Alternate: Diluted Packaged Fuel recipe.

* The decimal in the Number of oil refinery/fuel generator column means the last generator might not be able to run at 100%. Underclock the last generator to prevent a power trip.

** Value calculated from the rounded down number of fuel generators.

*** As of Update 3, there is no pipe that can transport more than 300 units of liquid per minute. Therefore, a Pure should only be overclocked to 125%.

The equation for the Number of Fuel Generators is:

$$\frac{\mathit{OilPumpedPerMin}\times \frac{2}{3} \times \mathit{FuelBurnTime}}{60sec}$$

The equation for Power Efficiency is:

$$\frac{\Bigl( \frac{\mathit{RoundeddownPower}}{\mathit{PowerUsed}} \Bigr)}{100}$$

Values closer to 1 are better. (maybe we just drop the /100 and call it "closer to 100 is better... but it's not exactly a percent it's a unitless measure that's designed to illustrate that you get less MW generated per MW used)

The equation for Alternate Power Efficiency demonstrates what percent of the power generated is available for use outside the process to generate the power, it's equation is:

$${\Bigl( \frac{\mathit{RoundeddownPower}-{PowerUsed}}{\mathit{RoundeddownPower}} \Bigr)}*{100}$$

For a fuel generator that is not overclocked, Fuel burn time is 5 seconds (displayed next to the stopwatch in the fuel generator UI).

Stage 1

 * 1) Assume you only have one Pure Crude Oil Node.
 * 2) Build an Oil Pump on it, then Overclock it to 125%. Values over 125% will go over the limit of one pipe.
 * 3) Split the output of the Pump and feed it to 5 Oil refineries.
 * 4) Merge the fluid output of all the oil refineries into a single pipe, then split it to feed 13.3333 fuel generators.
 * 5) A manifold arrangement (aka. in-line splitting and merging) is advised for the above setup.
 * 6) To deal with the Polymer Resin (a setup of this size will produce 150/min), either sink it or feed it into refineries making Residual Rubber/Plastic. Make sure you have enough storage in the former case.

You now have ~2000 MW of sustained power available.

Stage 2

 * 1) Assume you have unlocked the Alternative Recipe for Turbofuel.
 * 2) Mine 133.33/min of coal and sulfur each and turn them into Compacted Coal using 5.33 assemblers.
 * 3) From the output of 5 oil refineries above, combine it with the compacted coal to make 166.67 Turbofuel/min by using 8.89 Refineries.
 * 4) Split the Turbofuel into 37 fuel generators.

You now have 5550 MW of sustained power available. The total power consumption of all necessary buildings for the Turbofuel production is about 550 MW.

Stage 3

 * 1) Assume you have unlocked the Alternative Recipe for "Heavy Oil Residue,"and "Diluted Packaged Fuel."
 * 2) Make Heavy Oil Residue using 10 Refineries.
 * 3) Sink or use the byproduct - 200 Polymer Resin per minute.
 * 4) Use 6.67 Water Extractors to get 800 m³/min Water and pack it in 13.33 Refineries to make Packaged Water (800 /min).
 * 5) Process the Packaged Water and Heavy Oil Residue in 13.33 Refineries to make Packaged Fuel using alt. Diluted Packaged Fuel (800 /min).
 * 6) Unpack the Fuel in another 13.33 Refineries (800 m³/min).
 * 7) Recycle the empty Canisters to pack the Water.
 * 8) Split the fuel into 53.33 Fuel Generators.

You now have 8000.00 MW of sustained power available. The total power consumption of all necessary building for the Fuel production is less that 2,000 MW.

Stage 4

 * 1) Assume you have unlocked the Alternative Recipes for "Turbo Heavy Fuel" and "Heavy Oil Residue".
 * 2) Rather than make fuel from oil, make Heavy Oil Residue using 10 Refineries.
 * 3) Sink or use the byproduct - 200 Polymer Resin per minute.
 * 4) Mine 320/min of coal and sulfur each and turn them into Compacted Coal using 12.8 assemblers.
 * 5) Combine the Heavy Oil Residue with the compacted coal to make 320 Turbofuel/min by using 10.67 Refineries.
 * 6) Split the Turbofuel into 71.11 fuel generators.

You now have 10666.67 MW of sustained power available. The total power consumption of all necessary buildings for the Turbofuel production is less than 1,000 MW.

Stage 5

 * 1) Assume you have unlocked the alternative recipes for "Heavy Oil Residue", "Diluted Packaged Fuel", "Turbofuel" and "Compacted Coal".
 * 2) Build an Oil Extractor on a pure node and overclock it to 125% (300 m³/min).
 * 3) Rather than make fuel from oil, make Heavy Oil Residue (alt. Heavy Oil Residue) using 10 Refineries (400 m³/min).
 * 4) Sink or use the byproduct Polymer Resin (200 /min).
 * 5) Use 6.67 Water Extractors to get 800 m³/min Water and pack it in 13.33 Refineries to make Packaged Water (800 /min).
 * 6) Process the Packaged Water and Heavy Oil Residue in 13.33 Refineries to make Packaged Fuel using alt. Diluted Packaged Fuel (800 /min).
 * 7) Unpack the Fuel in another 13.33 Refineries (800 m³/min).
 * 8) Recycle the empty Canisters to pack the Water.
 * 9) Mine 533.33/min of Coal and Sulfur each and turn them into Compacted Coal using 17.77 Assemblers (533.33 /min).
 * 10) Process Compacted Coal and Fuel in 35.55 Refineries into Turbofuel (668.44 m³/min).
 * 11) Split the Turbofuel into 148.6 Fuel Generators.

You now have 22,281.5 MW of sustained power available. The total power consumption of all necessary buildings for the Turbofuel production is less than 3,000 MW.

Trivia

 * The Fuel Generator, like all power generating buildings, behaves differently to other buildings when overclocked. See Clock Speed for more info.

History

 * Patch 0.3:
 * Replaced Conveyor input with a Pipeline input, now only accepts fluids
 * Changed construction cost to 5 Computers, 10 Heavy Modular Frames, 15 Motors, 50 Rubber and 50 Quickwire
 * Patch 0.1.5: Changed construction cost from 3 Heavy Modular Frames, 5 Motors and 5 Circuit Boards to 10 Heavy Modular Frames, 10 Motors and 5 Computers