Fuel Generator

The Fuel Generator is a power generator building that generates power by burning, or.

One Fuel Generator produces 150 MW at 100% clock speed.

Clock effects
Efficiency of clocking is 100%. Neither underclocking nor overclocking will result in less/more power being produced on a per-fuel unit basis. Only fuel consumption speed is modified.

Overclocking is effective in terms of saving space and build time. You get the same output power with the same amount of fuel but with fewer generators.

Gotchas:
 * A 50% clock does not yield 150/2=75MW nor does 250% yield 150*2.5=375MW
 * Beware that the "Target MW" field where you change the clockspeed does imply that 50%=75MW and 250%=375MW. This is a bug present in update 4 on Apr. 28, 2021.
 * Verified using a hoverpack to put an exact 100MW load on the generator. At 59%, "Target MW" is 88.5 and output MW is 100. The generator works fine. Bring that down to 58.9% and the generator trips as output is just below 100MW.

(750 MJ/m)
Note: Italic values are based on calculations and not actual in game values.

Generators per node
A single Crude Oil node, using only the original Crude Oil to Fuel recipe, can support the following number of Fuel Generators operating at peak capacity (decimal amounts of machines mean that the clock speed of the last machine needs to be adjusted for maximum efficiency):


 * * The actual power capacity is less due to the Oil Extractor and Refineries consuming power
 * ** This is either an impure node at 250% or normal at 125%
 * *** This is either a normal node at 250% or pure at 125%, the limit of Mk.1 Pipelines
 * **** This is a pure node at 250%, the limit of Mk.2 Pipelines
 * Fuel production can be greatly expanded by making use of Alternate:Diluted Packaged Fuel, even more when combined with Alternate:Heavy Oil Residue.

Overview
The following equations apply: If Fuel or Liquid Biofuel or is being used, number of Fuel Generators required is: $$Fuel\,Generators = {Fuel\,or\,Liquid\,Biofuel\,production\,rate\over 12}$$

If Turbofuel is being used, number of Fuel Generators required is: $$Fuel\,Generators = {Turbofuel\,production\,rate\over 4.5}$$ The fluid has to be spread across multiple Pipelines as following: $$Pipelines\,required = {Total\,flow\,rate\over 300}$$ for Mk.1 Pipelines and $$Pipelines\,required = {Total\,flow\,rate\over 600}$$ for Mk.2 Pipelines.

Setting up Fuel power
See the main article linked above for a full tutorial in multiple stages, from Fuel to Turbofuel.

Note: Always keep in mind the Pipeline throughput limit, 300 for Mk.1 and 600  for Mk.2


 * 1) Acquire 300 of Crude Oil (which is two impure Oil Extractors at 250%, one normal at 250%, or one pure at 125%).
 * 2) Split the output of the Extractor and feed it to five Refineries.
 * 3) Merge the fluid output of all the Refineries into a single Pipe, then split it to feed 16.67 Fuel Generators.
 * 4) A manifold arrangement (aka. in-line splitting and merging) is advised for the above setup.
 * 5) To deal with the Polymer Resin (this setup will produce 150/min), either sink it or refine it into Residual Rubber/Plastic. Ensure these byproducts never back up, or Fuel production will stop, which will eventually result in the generators running out of it and stopping.

This setup provides 2,500 MW of sustained power available.

History

 * Patch 0.4.0.0
 * Decreased Fuel burn rate in Fuel Generator from 15 per minute to 12 per minute
 * Patch 0.3:
 * Replaced Conveyor input with a Pipeline input, now only accepts fluids
 * Changed construction cost to five Computers, 10 Heavy Modular Frames, 15 Motors, 50 Rubber, and 50 Quickwire
 * Patch 0.1.5: Changed construction cost from three Heavy Modular Frames, five Motors and five Circuit Boards to 10 Heavy Modular Frames, 10 Motors and five Computers

Gallery
Brennstoffgenerator Générateur à carburant