Power Storage

Experimental

The Power Storage is a mid-game building used for buffering electrical energy. Each can store up to 100 MWh, or 100 MW for 1 hour. As it allows 2 power connections, multiple Power Storages can be daisy-chained to store large amounts of energy.
 * Maximum charging rate is 100 MW. As such, it will take at least an hour to fully charge an empty Power Storage.
 * If the excess power in the power grid is less than 100 MW, then it could take proportionally longer time to charge up.
 * As long as there is stored energy in the Power Storage and there is a power shortage, the Power Storage starts to discharge. There is no limit on the discharge speed; the discharge rate will exactly match the power deficiency. This allows the engineer to quickly react to restore the power situation, whether to increase power production or to install a Power Switch. Once all the stored energy has been discharged and the power is still insufficient, the power grid will trip.

Indicator
At the side of the building and in its UI is the indicator bar showing the proportion of stored energy. It is colored as follows: The UI of the building and the Power UI displays time to fully charge/discharge at the current power input/drain.
 * Blue - charging
 * Orange - discharging (The upper part of the building rises and begins to spin)
 * Grey - idle

The Power Storage allows the buffering of fluctuating power generation (Geothermal Generator) and consumption (Particle Accelerator and/or a factory not running at peak efficiency).

Building ratio
As a rule of thumb, measure the power production (in GW) then multiply that number by 5. Example: This is based on the fact that both Geo Thermal Generator and Particle Accelerator have power fluctuating about 50% around their median value.
 * If power production capacity is 5 GW, then build 25 Power Storages.
 * If power production is 1 TW (1000 GW), then build 5000 Power Storages.

History

 * Patch 0.4.0.0: Introduced