Miner

Note: This page need a rewrite.

The Miner is a Building used to automate the mining process of various ores from resource nodes found around the World, and output the ores onto a belt. Engineers can locate these nodes using the Resource Scanner.

In the early game, the Portable Miner can be used to semi-automate the mining process, and the mined ores must be manually retrieved from its inventory.

Mining speed
To calculate the Miner Mk.1 mining speed:

(mining speed) = (purity modifier) * (overclock percentage) * 60

Purity modifiers; Impure = 0.5x, Normal = 1.0x, Pure = 2.0x.

The mining speed for the Miner Mk.1 is:

Overclocking
The Miner Mk.1 can be overclocked up to 250% speed, at the cost of greatly increased power consumption.

Building placement

 * The Miner Mk.1 can only be placed on resource nodes. Often resource deposits will spawn on top of resource nodes, they appear as large chunks on the resource nodes. The Miner Mk.1 cannot be placed on top of a resource node that has a resource deposit; the engineer must hand-mine the resource first, which usually takes less than half a minute.
 * Miners can be upgraded in-place. Power cable connected to it will remain connected, however the output belt has to be re-connected for it to work. It's cargo content of ores will also be transferred to Engineer's inventory, so be cautious when upgrading Uranium Miner.

Trivia
The Miner Mk.1 can be built on the resource node even if the entire node is covered by foundations. This does not apply to Portable Miner.

The Miner Mk.2 is the improved version of the Miner Mk.1 which mines at 200% speed. It is a building used to extract ore resources (Iron Ore, Copper Ore, Limestone, etc.) from resource nodes around the World.

Mining Speed
To calculate the Miner Mk.2 mining speed:

(mining speed)=2*(purity modifier)*(overclock percentage)*60

Purity modifiers; Impure = 0.5x, Normal = 1.0x, Pure = 2.0x.

The mining speed for non-overclocked Miner Mk.2 is:

Overclocking
The Miner Mk.2 can be overclocked up to 250% speed, at the cost of greatly increased power consumption.

Running a Miner Mk.2 at 50% yields the same amount of resources as a Miner Mk.1 with slightly reduced energy consumption (4 MW instead of 5 MW).

History

 * Patch 0.1.5 (experimental): changed crafting cost from 1 Portable Miner, 4 Encased Industrial Beam, and 10 Cable to 2 Portable Miners, 5 Encased Industrial Beam, and 15 Cable

The Miner Mk.3 is the improved version of the Miner Mk.2 which mines at 400% speed. It is a building used to extract ore resources (Iron Ore, Copper Ore, Limestone, etc.) from resource nodes around the map.

It is unlocked after completing the Tier 7 Milestone: Bayer Process.

Mining Speed
The formula for Mk.3 Miner mining speed is:

(mining speed)=4*(purity modifier)*(overclock percentage)*60

Purity modifiers; Impure = 0.5x, Normal = 1.0x, Pure = 2.0x.

The mining speed of a Miner Mk.3 is:

Overclocking
The Miner Mk.3 can be overclocked up to 250% speed, at the cost of greatly increased power consumption.

Running a Miner Mk.3 at 50% yields the same amount of resources as a Miner Mk.2 with slightly reduced energy consumption (9.9 MW instead of 12 MW).

Running a Miner Mk.3 at 25% yields the same amount of resources as a Miner Mk.1 with slightly reduced energy consumption (3.3 MW instead of 5 MW).

Limits of the Mk.3 Miner
The Mk.3 Miner extraction speed on a pure node is limited by the throughput of Conveyor Belt Mk.5. As it currently stands, the Mk.5 Conveyor has a Transportation Rate of 780 units per minute. In contrast the Mk.3 Miner can produce 1,200 units per minute on a pure resource node with overclocking set to 250%. The maximum clock rate the Mk.3 Miner should be set at on a pure node is calculated as follows:

(mining speed)=480*(overclock percentage)/100

= (mining speed) 900 * 100 / (node purity)480 = (overclock percentage)187.5

(overclock percentage)=187.5 -> 188% 

This will overproduce by 2.4 units per minute, filling up the miners' output cargo slot in 41 Minutes and 40 seconds.

Note : This throughput limitation will be removed with the addition of Conveyor Belt Mk.6. as it has been announced to have a convenient Transportation Rate of 1,200 units per minute.

"We don’t want you to harm yourself mining for ore bare-handed"

- Caterina Parks's assistant Steve

The Portable Miner is a small, portable version of a Miner. As the first available mining machine, It is used to semi-automate the mining process in the early-game. It is available in the equipment workshop after completing the tier 0 milestone "Hub Upgrade 1". It requires no fuel nor power, but has no conveyor belt connections and can only hold one stack of ore (usually 100). It mines at a speed of 20, 40, and 80 items per minute for impure, normal, and pure nodes respectively, although the interface will always say "1 per second".

Mining Speed
Portable Miner can not be overclocked, so it mines at the following constant speeds:

Usage
Open your inventory and double click the portable miner to equip it in hand. Then find a resource node, such as an Iron Ore node. At any location on the deposit where you have the prompt to pick up ore, left-click to deploy the miner. It will display a deploy animation, but will begin mining as soon as it leaves your hand.

When the miner is full, it will stop animating and making noise, and you must walk up to it and open its inventory with your use key (default ) and take the ore out. If you want to remove the miner, it can be picked up by pressing the "Pick up Miner" button in its UI.


 * Used to craft

Tips
It is advised to build several portable miners in an arc shape so that the engineer is not required to move around when interacting with the next portable miner. As soon as the is unlocked, build it next to the mining site for ore-buffering.