Tutorial:How to play/WIP

This is a Work in progress page which will eventually replace the current How To Play (U3) with the upcoming U7 version.

Introduction
Satisfactory is a factory-building game, centered around automation, exploration and expansion. Build a factory to automate the production of various resources required to progress through Milestones, culminating in a fully-upgraded Space Elevator for Project Assembly. As each Milestone tier is completed, more game content is unlocked. The requirements for the next tier become increasingly complex and time-consuming to fulfill, so it is advised to expand the factory to produce the required parts automatically and efficiently.

The player-controlled game character, the Pioneer, lands on an alien planet named MASSAGE-2(A-B)b with only basic tools to build The HUB. The game narrator, ADA, provides guidance throughout Tier 0 while Tier 1 to Tier 8 are left for the player to explore. Game content is mostly unlocked via Milestones and Researches. Higher tiers of Milestones, in turn, are unlocked at the Space Elevator. Additional contents can be unlocked at the AWESOME Shop.

There are collectibles scattered around the World which can be collected to increase factory efficiency. These items include Power Slugs and Hard Drives. There are hostile creatures guarding these resources. Combat and exploration are also part of the gameplay.

Satisfactory is an open-ended game. As there is no actual 'Win' condition, players are not required to strictly follow this guide. Spoiler warning: If you wish to explore the game mechanics by yourself, stop reading now.

Disclaimer: This guide is written by community members and does not represent the 'Official Guide' in any way.

Game Settings
Recommended settings:
 * At the main menu, review the controls, video, and audio settings. Adjust where necessary.
 * Gameplay
 * Head Bobbing: Off
 * Autosave Interval: 2 minutes (can increase to 5 mins or 10 mins post Hard Drive collection)
 * Build In One Click: Yes
 * Audio
 * Enable Directional Subtitles: Yes
 * Video
 * View Distance: High / Ultra
 * Motion Blur: Off
 * Controls
 * Hold To Sprint: Off
 * Keybindings
 * Copy Factory Clipboard: Change to any single key instead of Ctrl+C
 * Paste Factory Clipboard: Change to any single key instead of Ctrl+V
 * User Interface
 * Use Small Equipment Icons in the HUD: Yes
 * Item Abbreviation: Yes

Starting the Game

 * From the main menu, click 'New Game -> 2nd area - Rocky Desert'
 * All 4 starting areas are connected in the same world and you are free to explore to the other areas in the game.
 * Enter session name
 * Choose Session Type:
 * Private: For single-player Pioneer
 * Friends Only: For multiplayer. Officially supports up to 4 Pioneers
 * Skip Intro: No. This actually skips the Tier 0. For first time player, going through Tier 0 is recommended.
 * Click 'Start Game'
 * Wait for the cinematic to end. The Pioneer, the game character, will pick up the Build Gun and exit the drop-pod, where the game starts.
 * Move the mouse, look around and find the rock pillar as shown in the below thumbnail. If it cannot be seen, restart the game until you can see this rock pillar from your landing location. It should be located South-West, refer to the Compass at the top of the screen.
 * While in the drop pod, press Esc and click the red 'Skip Intro' will skip the cinematic and you will land on ground. Tier 0 will not be skipped.
 * Else, while still near the Drop Pod, save the game.
 * Press, Save Game, then enter a name to save.
 * There are 3 autosaves that may be used to re-load in case the Pioneer died or encounter other accidents.
 * Save files are located at

TODO: switch links to item links.

Onboarding

 * The game stage before Tier 1 is called Onboarding, where the game narrator ADA will provide hints and guidance.
 * Use to move. Use the mouse to look around.
 * At this stage, most of the control keys are locked. More controls will be unlocked later.
 * Default keybindings will be referred in this guide. Custom-mapped controls will be shown at the bottom right.
 * Look at the Drop-Pod and dismantle it. Dismantle Target will be highlighted in orange. Hold  to dismantle. After the drop-pod is dismantled, exit  the dismantle mode.
 * All dismantle actions refund the full cost of the buildable, no material is wasted. While dismantling, observe the materials that are being refunded.
 * If you moved too far from the drop pod, look at the Compass above the screen to locate its direction.
 * Open the Codex . Explore its function and read through the pages.
 * Close the Codex window.
 * Open Inventory . Drag the Xeno-Zapper to the 'Hands' slot at the right.
 * Try the following:
 * Double-click the Xeno-Zapper in the hand slot to de-equip it.
 * Click 'Sort' at the bottom left to sort items.
 * Double-click the Xeno-Zapper in the inventory to equip it again.
 * At the right, Head, Body, Back and Legs equipments will be unlocked later, just ignore them now.
 * Near the bottom middle is the trash can. Items dragged to it will be deleted permanently. Do not use it now.
 * Drag the 'HUB Parts' outside the inventory window to drop it onto the ground.
 * Item dropped to the ground will never respawn; there is no risk losing it.
 * Close the inventory.
 * Pick up the HUB Parts . Make sure it is in the inventory.
 * Items being picked up will be shown at lower left.
 * Hoster the weapon. Press  again to bring it out.
 * Learn the game's Head-Up Display:
 * At the lower left is the pioneer's health bar. It has 100 HP, divided into 10 parts. Pionner dies when HP reaches 0. Right above it is the equipped hand slot, the Xeno-Zapper.
 * At the top left is the current game version. For a multiplayer session, all clients must be running the same version as the host.
 * At the top is the Compass. Look around and identify the E, W, N, S directions.
 * At the bottom right displays the keybindings for common functions.

TODO: insert inventory image with simple directions. TODO: insert HUD image with captions.

Movement controls

 * Press to toggle run.
 * Try the following movements:
 * Crouch . Then, move around while crouching.
 * Jump vertically then crouch mid-air while pressing forward.
 * Slide. Run, then crouch.
 * While running forward, jump.
 * Slide-jump. Run forward, then crouch, then immediately jump. Observe the jump is now further and higher.
 * Bunny-hop, a slide jump followed by another slide jump. This is slightly faster than running. Bunny hop will not work on uphill slopes.
 * Double zap. Spam attack key . Note that after every 2 attacks, there is a slight cooldown.
 * Try zap while running backwards. Try zap while jumping mid-air. Try bunny hop followed by immediate zap. Be familiar with these attack actions.
 * Perform emote. Hold then choose one of the emote then release.
 * Ping. Hold then click on the ground. This also allows you to survey distance.
 * Look around and pick up some Beryl Nut. They look like pistachio.
 * Try to eat 1 Beryl Nut. Open Inventory, equip the Nut into hand slot. Close the inventory. Left click to consume 1 nut. A Nut heals 5 HP.
 * Equip back the Xeno-Zapper.
 * Move to the nearest wood until it is outlined white. Press and Hold, do not release it.
 * Move to other nearby woods to continue picking them up.
 * Wood, Leaves, some other plants, and Alien Remains are collectlively called Biomass which can be used later for Power productions.
 * Be ready to fight enemy aliens. Keep an eye on the HP bar.
 * Save the game.

TODO: insert beryl nut plant photo. TODO: insert wood and leaves photo.

First encounter

 * Before moving towards the rock pillar as shown above, learn the following aliens and their attacks.
 * There are 3 types of hostile creatures at the moment. Hogs, Spitters and Flying Crab Hatchers.
 * Hog: Bumps to Pioneer to deal 10 damage. Move sideway or backwards and attack it. It takes 4 zaps to kill. Avoid dealing more than 2 hogs at once.
 * Spitter: Shoot at Pioneer to deal 3 damage. Just spam melee attacks at it. It takes 6 hits to kill.
 * Crab Hatcher: Spawn 3 Flying Crabs which suicide bombs at Pioneer, dealing 15 damages in total. It then spawn the next wave every 5 seconds. Ignore the crabs, bunny hop to the Hatcher and spam melee attacks. It takes 4 hits to kill. Avoid dealing more than 2 hatchers at once.
 * Other aliens, such as Lizard Doggo, Bean and Non Flying Bird are harmless.
 * After killing the alien, loot the drops, then keep them for later use.
 * Eat Beryl Nuts to heal.
 * If the Pioneer died, reload the latest autosave.
 * Move towards the rock pillar while picking up Woods, Leaves and Beryl Nuts.
 * Aim for 500-ish leaves, 200-ish woods and 50-ish nuts for a good start.
 * Once reaching the rock pillar, save the game. Scan for Iron Ore again.

TODO: add image to hog, spitter and hatchers

Mining Iron Ore
Remaining Chapters TODO:


 * Mining, Resource Deposit and Resource Node
 * Onboarding and The HUB
 * Tier 0
 * HUB Upgrade 1 - Portable Miner
 * HUB Upgrade 2 - Smelter
 * Limestone node, Copper node and ADA's speech
 * HUB Upgrade 3 - Constructor and Power Pole
 * How to: Power trip and breaker reset
 * HUB Upgrade 4 - Belts and Port directions
 * HUB Upgrade 5 - Miner
 * HUB Upgrade 6 - Biomass and more Burners
 * Tier 1 and Tier 2
 * Optional: Looting at Crush Sites and the Cave
 * Miners and Storage Containers
 * Logistics - Splitters and Mergers
 * Base Building - Foundations
 * Iron and Concrete Improvement
 * Obstacle Clearing - Chainsaw and Solid Biofuel
 * Replacing Biomass with Solid Biofuel - item splitting
 * Using Dismantle to probe Cargo
 * Part Assembly
 * Makeshift Assemblers (2 each)
 * Reinforced Iron Plate (10/min)
 * Rotor (9.6/min)
 * Logistics Mk.2 - Replacing Belts
 * Copper Improvement and Copper Sheet
 * Field Research - Map
 * Makeshift Assembler - Smart Plating x 2
 * Resource Sink Bonus Program
 * AWESOME Shop - Ladder, Double Ramp, Lift Floor Hole, Modern Railing, Boom Box
 * MAM and researches
 * Project Assembly - Platform
 * Power Slug
 * Optional: Hard Drive and Alternate Recipe
 * Tier 3 and Tier 4
 * Coal Power 1 - To-Do List
 * Setting up the Coal power
 * Improved Melee Combat
 * More Coal Generators
 * Cave Hunting for Quartz
 * Blade Runner
 * Modular Frame
 * Caterium and Power Pole Mk.2
 * Basic Steel Production - Steel Pipes and Beams
 * Advanced Steel Production - Encased Industrial Beam
 * Logistics Mk.3
 * Coal Power 2
 * Iron, Copper and Concrete 2
 * Motors
 * Compacted Coal, Black Powder and Nobelisk Detonator
 * Vehicular Transport
 * Coal Power 3
 * Hyper Tubes
 * Prepping for 3Package
 * Project Assembly - Framework
 * Jump Pads
 * Tier 5 and Tier 6
 * Taming a Lizard Doggo
 * Nuclear Waste Management
 * Oil Processing 1 - Plastic, Rubber and Circuit Board
 * Alternative Fluid Transport - Packaged Fuel
 * Rifle and Ammo
 * Gasmask, Filter and Jetpack
 * Hard Drive hunting
 * Industrial Manufacturing - Computers and HMF
 * AI Limiter
 * Crystal Oscillator
 * Oil Processing 2 - Recycled Plastic and Rubber
 * Expanded Power Infrastructure - Belt Mk4
 * Monorail Train Technology
 * Fuel Power
 * High-Speed Connector, Supercomputer and Power Pole Mk.3
 * Prepping for 3Package
 * Project Assembly - Systems
 * Geothermal Power and Power Storage
 * Radar Tower
 * Tier 7 and 8
 * Bauxite Refinement - Alclad and Casing
 * Hover Pack
 * Logistic Mk.5
 * Turbofuel Power
 * Radio Control Unit
 * Advanced Aluminum Production - Nitrogen
 * Fused Modular Frame
 * Aeronautical Engineering - Drones and Batteries
 * Hazmat Suit
 * Leading-edge Production - Turbo Motors
 * Miner Mk.3 with AWESOME Shop
 * Aluminum 2
 * Uranium Fuel Rod
 * Uranium Power
 * Cooling System and EM Rods
 * Particle Enrichment - Plutonium Power
 * Prepping for 4Package
 * Post 4Package - Farming ADS for Coupons
 * Golden Items
 * Full Power Slugs