Patch 0.2.1.7

Patch Notes: Early Access - v0.2.1.7 - Build 102599

Hi Pioneers! Since yesterday's Experimental release seems to be stable, we are pushing it live now! It includes all the fixes, changes and additions since last weeks Experimental update. Unfortunately, the new language options and Korean are not working yet. We aim to have them fixed with the next update. Hope you’ll enjoy the patch! ​

BUG FIXES
Research time in the MAM should display correctly again

Researched resource mesh should be displayed in the MAM again

Fixed players respawning under the world after rebuilding the Hub

Right-clicking in Build Mode or the Build Menu will close it again

Earlier we broke the placement of factory legs, so we fixed that legs of newly built buildings will not break when reloading and consequently had to reset all built legs (looks fine on Foundations but legs built on terrain will not be traced to the ground).

Storages stacked on other Storages don’t have legs anymore

Arabic text support should work again

Added some measures to prevent a rare “Floor is too steep” error when building the Constructor

Fixed the assert !World->bInTick crash

MAM menu should now always update correctly and have no duplicate entries from picking up items (Quartz, Nuts, Slugs etc.)

Fixed incorrect tiling on the Willow Tree

Train Platform dismantle now refunds the correct cost ​

UI
Setting the autosave value to zero now displays as “Off”

Break suggestion pop-up is now a notification that doesn’t need to be dismissed

Added an option to disable the break suggestion notification

Hovering over the Continue button in the Main Menu now shows latest save and session name

Minor layout updates on Map Filters

Added a small open/close animation for the Map Filter window

Minor updates on the Miner UI ​

FACTORY
Added the 8x1 Ramp ​

WORLD
Better foliage culling in the Blue Crater ​

OPTIMISATION
Optimised items on Belts and Lifts a bit

Small memory optimisation

Started using a different culling system to improve performance (Hierarchical Z-Buffer Occlusion)

Added an option to toggle the different culling system (Hierarchical Z-Buffer Occlusion). If this update introduces a performance drop, it might be worthwhile to switch back to the previous method and see if that helps ​

LOCALISATION
Updated the translation files

Patch 0.2.1.7