FICSMAS

"You better watch out, you better not cry, you better not pout, I'm telling you why. Ficsmas is coming to town"

- ADA

FICS⁕MAS was a seasonal holiday-themed in-game event, which lasted from Dec 1st, 2020 to Jan 18th, 2021. Exclusive items and buildings were available during this event, which remained once the event ended.

Participating
The event was set to be enabled by default the first time the game was updated to Patch 0.3.7, both in the early access and experimental branches. It could be disabled entirely in the main menu (not the in-game pause menu) by ticking the Disable Seasonal Events option in gameplay settings.

After the event ended (18th January 2021 ), FICSMAS items and buildings remained in the world, but Gift Trees stopped producing gifts. Production buildings kept their recipes, but you can no longer select the recipes elsewhere. The build menu category, HUB Calendar and M.A.M. research chain disappered (this means no more FICSMAS buildings can be built).

FICSMAS Calendar
While the event was active, a Satisfactory themed advent calendar could be found to the right of the HUB Terminal. This calendar would give access to a new gift each day of the event up until December 25. Interacting with the Calendar would bring up a poster featuring a mini puzzle game. The engineer wuld have to look for a hidden number corresponding to either the current date in December, or a previous date. There were 25 total gifts to be earned. By clicking the number equaling to the current day of the December, items would pop up as a daily reward. Those items could then be collected into the inventory.

If the player couldnt't find a specific number, they could use a hint system that highlighted the desired number.

Gifts
The rewards for all of the days were randomized, except for the 1st, 4th, 5th, 11th, and the 25th of December.
 * The gift for the 1st day is ×
 * The gift for the 4th day is ×
 * The gift for the 5th day is ×
 * The gift for the 11th day is ×
 * The gift for the 25th day is ×

For all other days, the sequence was shuffled, although it was guaranteed to get all the items below:

Rewards from missed previous days could be collected, while those from upcoming days couldn't. When a reward was collected, its number changes from pale white to gold color.

The calendar included a tip function at the bottom right which highlighted the number that was entered into its search bar.

Giant FICSMAS Gifts
While the event was active, Giant FICSMAS Gifts would be dispensed from sky at random intervals, but only within 300 meters of the player. They fell slowly with parachutes and woould land on the first solid object in contact, shaking the screen and with a pop effect. They could be interacted with to collect FICSMAS Gifts. If they are hard to access such as on top of a tree or on a cliff, using Ladders was one of the easiest method.

Each of them was sized between 4 × 4 × 3 m to 12 × 12 × 7 m. The size of the box corresponded to the amount of FICSMAS gifts inside. They had a collision box which did not affect vehicles, but could affect factory construction to a certain degree, so it was advised to pick them up. Each of them yielded between 5 to 40 FICSMAS Gifts when picked up.

They had a number limit, and picking them up would enable more gift boxes to be dispensed. When picking up a gift, there was a small chance that ADA would say one of the following lines:
 * "Merry Christmas"
 * "Ho ho ho, Merry Christmas"
 * "Happy holidays. Now get back to work"
 * "Here's a present. It's Iron bars"
 * "Merry Christmas you filthy animal".

M.A.M. Research
A new research tree called 'FICSMAS Holiday Event' was available exclusively during the event, which could be unlocked in M.A.M.:

The entire research tree required only Tier 3 tech - only Constructors, Assemblers, Smelters and Foundries were required to automate all the FICSMAS parts (they cannot be crafted at Craft Bench). The amount of contents available were locked behind certain key items, which could only be obtainable by scheduled daily rewards. For example, the first key item, a Red FICSMAS Ornament, was required for further researches down the tree.

Unlocking
All items were unlocked via the FICSMAS Research chain in the.

The FICSMAS Gift Tree, once unlocked, could be used to automate FICSMAS Gift production. Conveyor Belts were required to bring out the produced gifts, as the tree itself could not be interacted with.

Crafting
No FICSMAS items could be crafted by hand, all had to be automated in a machine.

FICSMAS Calendar
TBD

Research
Items were used in the FICSMAS Research chain in the M.A.M. for additional unlocks.

Crafting
TBD

AWESOME Sink
As of Patch v0.3.7.7 – Build 140083, FICSMAS items can be sunk.

Before this patch, items would block the input of the AWESOME Sink.

Unlocking
All items were unlocked via the FICSMAS Research chain in the. TBD

Crafting
Unlike other items, FICSMAS equipment could be only crafted by hand, in the.

Equipment
The Candy Cane Basher was the FICSMAS variant of the, they are functionally identical other than appearances. The Snowball Pile was the FICSMAS variant of the.

Crafting
TBD

AWESOME Sink
FICSMAS equipment could be sunk, each item yielding 1 point.

Giant FICSMAS Tree
The Giant FICSMAS Tree came with no decoration by default, where each upgrade research added decorations onto it. The first upgrade added Candy Canes. The second upgrade added Red, Blue and Copper ornaments, along with the FICSMAS power light. The third upgrade added Iron ornaments and colorful gift boxes to the tree. The final upgrade added a decorative star at the tip of the tree.

Despite its description, multiple Giant FICSMAS Trees could be built.

Default entities with seasonal differences

 * The top 3 screens inside of The HUB changed to display a FICSMAS banner. A FICSMAS Calendar is added beside the HUB Terminal. The rocket on the Launch Pod button is changed into a gift-filled sleigh.
 * The Coupon icon on the AWESOME Shop took on a new festive appearance, and the spinning CheckIt mascot on the top donned a hat.
 * Power Pole and its variants got wreaths attached.
 * Lizard Doggos got a red nose and antlers.
 * Jump Pads played Jingle Bells when used in succession.
 * Packagers sprayed gift boxes, candy cane, ring, and sparkle particles instead of their usual fluid droplets while operating.
 * Factory Carts took on a red-and-white snowflake pattern gift wrap color scheme.
 * Engineers were given a Santa hat, which could be seen via 3rd person view (such as using a vehicle / Hyper Tube).

Trivia

 * Dylan made the snowballs.
 * When opening the daily reward from Advent calendar, there was a small chance in which the small door would swing downward instead of sliding down.

History

 * Patch 0.3.7.7:
 * FICS*MAS related items can now be sunk into the AWESOME Sink
 * All dates in the calendar can now be properly opened
 * Patch 0.3.7.6: Fixed FICSMAS ending prematurely at Dec 31, however, rewards from the calendar cannot be collected properly (e.g. on Jan 2, only rewards from days 1 and 2 are available)
 * Patch 0.3.7.5: Changed Dec 25 reward from 1 Biomass to 1 Fused Modular Frame
 * Patch 0.3.7.4:
 * Buildings that are not in the Build Menu are no longer able to be sampled (This will affect the FICSMAS related buildables once the event is over)
 * Fixed text inconsistencies between Snowball Pile and Snowball Mittens
 * Patch 0.3.7.3:
 * Calendar unlocks now use local time instead of UTC time, this should help those who stay up until midnight to catch Santa delivering your presents
 * Updated all languages with the latest translations, A lot of FICS*MAS related content has now been translated
 * Patch 0.3.7.2:
 * Power Lines can now be upgraded to FICSMAS Power Lights and vice versa
 * Assorted FICSMAS related text fixes
 * Patch 0.3.7.1:
 * Cosmetic and Audio related FICSMAS fixes
 * Vehicles can now go through FICSMAS gifts
 * Patch 0.3.7: Introduced