Future content

Upcoming

This page is dedicated to all streams, sneak peeks, leaks, and videos that have been officially released by Coffee Stain Studios about upcoming updates. Content will be removed and added to this page as we see things added into the game and shown in leaks.

Release date
Fall 2021

Update 5 is planned to release in fall 2021, there's no more accurate release date available. On the January 26, 2021, Dev Stream, it was revealed that Update 5 is planned and the very last until 1.0.

Feature teasers or informational videos are expected to be uploaded weekly, in a similar fashion to Update 4.

Buildings
New category in build menu : Architecture

It contains 6 sub-categories: Frames, Roofs, Beams, Pillars, Attachments, and Walkways.

New build function: Quick Switch (default )

Switches between different variety of the building. Applies to architecture buildings

New build system feature: Zooping (mass construction)

Enabled by toggling Build Mode while constructing

Currently only applies to Foundations, Ramps, Walls, Roofs, Fences/Railings, Pillars and Beams.

Up to 10 buildings along a single direction can be placed at once.

New encroachment system: Soft Clearance and Hard Clearance
 * Any building with 'functionality' (Manufacturing, Power Switches, Power Poles, HUB, MAM, etc.) will have Hard Clearance.
 * Cosmetic building pieces, Conveyor Belts, Pipes will have Soft Clearance.
 * Building with hard clearance cannot be built overlapping each other as before.
 * Buildings with soft clearance can now be built through buildings with soft or hard clearance, such as building a belt through a Particle Accelerator.

New Buildings:


 * Small Pillar
 * Size 4x4m, come with 3 varieties: Concrete, Metal, Frame for the middle pillar, with Small Pillar Base and Small Pillar Top
 * Large Pillar
 * Now with 2 more varieties: Concrete and Frame pillar
 * Now renamed to Pillar Base, (*name of material) Pillar, Pillar Top
 * Pillar base with protruding pillar part trimmed for seamless construction.
 * Fence
 * New varieties added: Railing and Barrier. Can be Quick Switched.
 * Is now 4 meters long on horizontal foundation edges. It remained 8 meter long on slopes.
 * Automatically switches to sloped version when placed on sloped edges.
 * Roof
 * New material: Glass Roof, Metal Roof, Ficsit Roof
 * Varieties of slopes: Flat roof, Roof 1 m, 2m, and 4m
 * Wall
 * New material: Wall Frame
 * New varieties: Window Thin 8m x 4m 01 (Full Glass), Window Thin 8m x 4m 02 (Glass with thin hexagonal frame)
 * Angular Walls: 8m x 1m, 8m x 2m, 8m x 4m, 8m x 8m, which resembles a roof piece
 * Diagonal Wall: 1m, 2m, 4m, 8m. The triangular walls
 * Shorter Wall: Basic Orange Wall 1m. The default 4m wall is renamed to Basic Orange Wall.
 * Foundations
 * New varieties: Inverted Ramps
 * Beams
 * Beam Horizontal, Beam Connector
 * Beam Horizontal can be built between 2 points similar to Power Lines
 * Walkways
 * Visually changed

World
On July 31, 2021, a before/after video of the Northern Forest was uploaded. It includes new vegetation, prominent pine trees, harvestables, a previously-unseen cave design and more. The terrain changes are minimal, meaning that after the update, only (destructible) trees will reappear, and span the entirety of the Northern Forest, Maze Canyons and Lake Forest.

The Dune Desert will receive minor changes, but are landscape-based. The changes affect the "wall" separating the Spire Coast, making it less barren, dunes in the northeastern part of the biome, where a crater will now be, the eastern portion with minor changes, and a prominent large rock in the middle of the Dune Desert.

The changes to these two biomes are considered final with no plans to change them until at least 1.0.

Caves all around the world will be overhauled with a brand new look, initially seen in the Northern Forest teaser. By the update's release, not all caves will be done. The intent is to unify caves as they are considered a biome as well.

In one tweet by the official Satisfactory account, it was vaguely teased that Update 5 will have something to do with exploration.

Gameplay
The update might feature train collisions, signalling or rework.

Build modes were introduced in a video uploaded one June 18, 2021, explaining it means building will become easier.

Release date
March 8 or March 9 (year unknown)

The date was revealed on the August 10, 2021, Dev Stream, although Jace was likely joking.

Toilet Flushing
So far, there has been only one DLC confirmed, which would introduce flushing of the toilet in the HUB. It will cost $1, the release date is not known.November 3rd, 2020 Livestream - Q&A: Will there be DLCs? YouTube - November 10th, 2020 Livestream - Q&A: When are we getting Toilet Flush DLC? YouTube - January 12th, 2021 Livestream - Q&A: The game is not done until I can flush the toilet? A related Toilet Paper DLC was also hinted at.

Story
group="1.0" name="yt-SYWPIjbe_4Y">YouTube - December 19th, 2019 Livestream - Q&A: Will Mercer Spheres and Somersloops be useful soon? YouTube - October 6th, 2020 Livestream - Q&A: When are these Work In Progress (WIP) items going to be used? YouTube - November 17th, 2020 Livestream - Q&A: Any idea when Somersloop, Mercer Sphere, SAM Ore will actually be implemented? YouTube - January 12th, 2021 Livestream - Q&A: Mercer Spheres and Somersloops? YouTube - January 26th, 2021 Livestream - Q&A: Do Mercer Spheres and Somersloops get a place in Update 4?
 * SAM Ore, Mercer Spheres, and Somersloops are all story related items that will be properly implemented and changed in later updates.<ref
 * Satisfactory will have story content (which is fully written and being prototyped), but it is not expected to be released until 1.0.
 * The story was written by Hannah Beuger.
 * Some items may be unlocked exclusively through the Story.

Biome changes
The following changes are planned after Update 5:
 * The Spire Coast biome will be completely reworked as a new biome. It was later confirmed this is planned before 1.0, and spans the Desert Canyons biome as well.
 * The Red Jungle, Swamp, Abyss Cliffs, Titan Forest and Desert Canyons will receive "mild to significant foliage changes" and "landscape changes that MAY impact factory"
 * The rest of the world will only receive minor polish only

There will not be a snow biome in the game.

Unspecified

 * They are looking into revamping the tutorial and very beginning of the game to provide a much easier entry into the game, and to bring in more people to the game and not scare them.
 * They specifically asked for the community to provide them with ideas and their own thoughts on how this could be accomplished in the future.
 * The main issue with only one type of fuel being possible with equipment (i.e. the Jetpack can only use Packaged Fuel) is because of an issue with the UI and the engine. They cannot create an efficient way for the game to select which fuel type at which time in your inventory for the Jetpack to use. Snutt has confirmed that it will be in the game eventually.

Dedicated servers
Dedicated servers are being worked on, but it has previously been an issue with finding dedicated individuals to work on it.
 * Jace referred to the developer job for dedicated servers as "in Harry Potter- the Dark Arts class, the teachers never last more than a year."

Update 5


Update 6


1.0


Unspecified


DLC


Dedicated servers


History

 * /Archive Update 4