AWESOME Sink

"Go that extra kilometer, go AWESOME"

- ADA

The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn can be used to print the aforementioned Coupons. Each successive Coupon gets more expensive as more points are converted into it.

Once at least one Coupon is generated, the option to print it is made available. Once the 'Print' button is pressed, an animation is played, where a Coupon comes out of the slot with the actual Coupon items. These coupons must be retrieved by dragging them into the inventory or using ( + ). Coupons have a stack size of 500, so if the amount of accumulated coupons exceeds 500, the remaining coupons will remain in the Sink.

The Sink can consume items at 600 items/min maximum, which appears to be unintended, as its in-game description says it can handle items 'as fast as you can supply it'.

Multiple Sinks can be constructed. Accumulated points will be shared between all Sinks and Coupons can be printed from any. If all Sinks are deconstructed, the amount of points and accumulated Coupons is stored.

AWESOME is an acronym, which stands for "Anti-Waste Effort for Stress-Testing of Materials on Exoplanets".

Items not allowed to sink
Some items cannot be fed into the AWESOME Sink and will clog the input. It's advised to pick up these items or reconstruct the belt to allow other items to be sinked.
 * Consumables such as Beryl Nuts, Bacon Agarics, and Paleberries (does not apply to the Medicinal Inhalers)
 * Special items such as HUB Parts, Power Slugs, Power Shards, Hard Drives, Mercer Spheres and Somersloops
 * Loot such as Alien Carapaces and Alien Organs (Biomass produced from them can be sinked though)
 * Nuclear Waste, which will show a warning that radioactive items not being allowed for contaminating the results, however, the warning is not shown when any other radioactive item is sinked
 * S.A.M. Ore, likely because it is unfinished (given that it's not available in large quantities, it's not advisable to sink it anyway)
 * Cups and Statues

NOTICE
The amount of points required per coupon and the increase curve were changed as of Patch 0.3.3.0, striked out contents are innaccurate but are here for reference until updated infomation is acquired.

Coupons increase in point cost as more are acquired. The first three coupons cost 1000 points. After that, the cost for the n-th coupon = 500(floor(n/3))² + 1000. As of 21 Feb 2020, it takes 1659 coupons to purchase every non-producible item in the AWESOME shop. The total cost for this number of coupons is 169 878 282 000 awesome points. This requires 15681 turbo motors to achieve and takes 5.731 days for a single 100% efficient manufacturer to produce. Release notes suggest further items will be added to the AWESOME shop in future releases.

Points generated per item
This table is compiled using the data from Template:ResourceSinkPoints.json via Module:AwesomeSinkItemsTable.

Note: The first time a FICSIT Coupon is inserted, the Cyber Wagon is made available for purchase in the AWESOME Shop and no points are generated. Items not listed in this table will clog the input.

The point increase when using alternate recipes varies widely; the output from most recipes is worth between 1.5 and 2.5 times as many points as the combined input, but exceptions exist in both directions. Six alternate recipes actually lose points, producing outputs worth less than their inputs: Compacted Steel Ingot, Coke Steel Ingot, Polyester Fabric, Rubber Concrete, Steel Coated Plate, and Coated Iron Plate. The most "profitable" recipe as of Patch 0.3.3.0 is Silicone Circuit Board, which generates items worth 7.19 as many points as the input items.

Tips
Some items can be used to effectively get lots of points:


 * Raw Quartz: If a resource node is found early, lots of points can be generated with minimum effort.
 * Converting them to Quartz Crystals once possible increases efficiency.
 * Quickwire: Given how much can be manufactured from just a single node, sinking excess can be effective.
 * A.I. Limiter: Similar to Quickwire, but considerably more effective.
 * Excess Space Elevator parts: Have no use if not demanded by the Space Elevator.
 * All excess parts filtered via Priority Splitter Arrays/: If storage backs up, so will the production line, which means no more parts will be produced – with overflow management, these parts can be sinked instead. The only potential downside to this is increated power demand due to factories operating constantly.

History

 * Patch 0.3.3.0: Point values for all items were changed and re-balanced, generally reducing the amount of generated points. Most Equipment items gained point values.
 * Patch 0.3: Introduced

SUPER_Broyeur AWESOME Schredder