User:Hiusiam/Tips and Tricks

=Overview = New to Satisfactory? View these tips and tricks to get to work, and be effective. Remember, when building factories to ship parts up the Space Elevator to assist in Project Assembly "' Remember, efficiency first. Godspeed. '"

Choose a Start
Choose a starting biome that fits well with the Pioneer. If constructing a factory, choose an optimal area. When building an average factory, a large, flat area to build is needed. A biome with flat terrain, such as Grass Plains, is optimal. When developing a Mega-Factory for total automation of every manufactured item, then Dune Desert is optimal for its resource abundance and node frequency.

Beginning to Automate
Early-game, it's okay to be sloppy when starting to automate. When building, place all fundamental buildings near The HUB (Habitat and Utility Base). Automation of the crafting of iron plates and rods is essential since they are very important throughout the game. Note that the Biomass Burners provided in The HUB (Upgrades 2 and 5) only provide 20 MWh per burner. At HUB Upgrade 6, additional Biomass Burners can be built, producing 30 MWh and burning 1.5x the biomass. Don't automate mass production until after you unlock it.

Exploration
Before going to explore the map, unlock Tier 1 Milestone - "Field Research" and build the M.A.M. (Molecular Analysis Machine). Place it near the HUB for easy access. Once exploring, prioritize the discovery of Caterium Ore deposits and Power Slugs. Power slugs, if integrated with Ficsit Automated Technologies, allow the overclocking of automation for performance over 100%, maximum efficiency, or increased power production. Caterium is important later, for the construction of complex parts such as the A.I. Limiter and Supercomputer and the Zipline, an early-game transportation method.

Defense Development
There are hostiles around the map, so a means of defense is necessary. When exploring, collect Alien Carapaces from the Fluffy-Tailed Hogs and Alien Organs from the Spitters, and research them in the M.A.M. to unlock nodes in the research tree that can unlock tools such as the Rebar Gun, Rifle, and the Medicinal Inhaler: Alien Organs. Additionally, researching gathered flora can unlock the Nutritional Inhaler in the M.A.M.

Conveyors
The usage of the Stackable Conveyor Pole, unlocked in Logistics is recommended to keep your conveyors tidy, especially when constructing massive factories for future manufacturing of items further into the game. This also helps to protect against any space issues that may occur when building compact factories. Using them also leaves a space underneath for walkways. Use conveyor lifts, also unlocked in logistics, in factories with multiple floors, especially when making factories with dedicated levels for separate item tiers. However, it is not recommended that you use them on the inside of the factory (Unless it's to make room for walkways) since the more are added, the more space will be occupied. Use them in combination with Stackable Conveyor poles for efficient automation. There are many ways to begin your factory's automation. Make clean, 90* turns since making abnormal curves takes up space. Also shorten the belt lengths by bringing machines closer together. Always leave room in between manufacturers for a stackable conveyor belt; having belts overhead will help with transport. The Manifold and Balancer conveyor layouts should be used for efficient item transport.

Manufacturing
Each building has a different size, so it aligns differently. For example, a smelter can fit in the center of a foundation, but a constructor takes up a complete foundation. This means that the smelters must be half a foundation apart to stay in alignment with the constructors. Assemblers take up the same, but the clearance needs 1 1/4 of a foundation. Keep the clearance of each building in mind when aligning them.

Starter Power
If making a Biomass Burner Power Plant, it would be a good idea to automate Biomass Production from wood and leaves using constructors funneling into a singular constructor making Solid Biofuel. Although fueling the generators can't be automated, it still makes power production and automation easier.

Polluted Energy
If you have Coal Power unlocked, look for a Normal or Pure Coal Node; using the Miner Mk. 1 would produce 60 and 120 coal, and the Mk. 2 120 and 240 respectively. A Coal Generator uses 15 coal per minute. A maximum efficiency setup can power 4 generators and 5 in a max power setup with 60 coal/min. With 120 cpm, you can power 8 efficiently and 10 at maximum. 240 cpm can power 16 and 20 max. Keep in mind that at the time of unlocking coal power, you only have access to Mk. 1 Pipelines, which can only contain 300 m3 of water. Only 3 Water Extractors can connect to each pipeline, and even then, one has to be underclocked to 50% for maximum efficiency.

Grids
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