Patch 0.3.4.12

Intro
Hi Pioneers! Another patch is up on Experimental. It includes some bug fixes, better feedback in the Smart/Programmable Splitter menus, and the new Train Platforms. Try them out and let us know what you think! We’ve introduced a performance hit in an earlier patch, coming from some code we were running to trace an issue in the game. The issue is gone now, and so is the code that affected the performance, so your factories should run a bit smoother again. For all the details, check the notes below. Hope you all are doing well and are having fun with the game <3

Factory

 * Added new meshes for all Train Platforms

Optimization

 * Removed some debug logging that tanked the performance

UI

 * Removed visible session IDs in the Join Menu, so only the host can share the session ID
 * Added the option to hide the session ID in the Session Management settings
 * Added tooltips for Smart/Programmable Splitter settings to clarify their purposes
 * Added a search bar to Smart/Programmable Splitter

Bug fixes

 * Client players can now set standby in Generators
 * Dismantle is now available in the Codex step during Onboarding
 * Resource Scanner now works after being revived
 * Client players can now see the starting Drop Pod
 * Set 0 second researches to 3 seconds in the MAM to solve invisible completion problem for Client players
 * Fixed a bug where rebinding certain keys could result in “…” being displayed
 * Fixed a bug where rebinding mappings with modifier keys left the conflicting mapping with “None”