Save files

Save File Location
For both Steam and Epic Games version, the save files are located in: or Take note the Steam ID and Epic ID may not be the same. To share save files across platform, simply copy over the save files.

Save editing
Save files can be edited using online tools such as Satisfactory Interactive Map. See here.

Cloud sync
If playing on Epic Games and the Cloud Sync is enabled, a notification may sometime appears when the player: And you will be prompted to either upload your save file to the cloud or download the save file from the cloud to your PC.
 * Switches the game version between experimental and stable
 * Copies over the save game across different platforms
 * Continues a game at different machine

Unless you are playing across multiple PC, always choose upload your save file to the cloud to avoid losing your progress. And always backup your saves!

Save File Format
This page is a work in progress.

This page describes the save file format. These values and structures were determined by opening save files using a hex editor.

Data is stored in Little Endian encoding.

Starting with Save Version 21, the body of the file is compressed in chunks. See Compressed Save File Format below.

Multiple times throughout the file you will see templates like {1} used, which means it uses the value of that field for its size or other math.

Note that all strings are null-terminated, so you almost always want to read all strings of their length - 1.

The length of the string is determined by the previous Int32. A negative length means that the String is encoded in UTF16.

World Object Data
Here is a generic property type format, each property then has a descendant with extras.

Property
This generic property type is used for primitive types like integers, floats, strings, booleans, etc.

Compressed Save File Format
This section is a work in progress.

After reading the save file header and checking the save version is at least 21, the body is composed of a certain amount of compressed chunks. Each chunk has a 48 bytes header followed by a zlib compressed body.