Future content

Upcoming

This page is dedicated to all streams, sneak peeks, leaks, and videos that have been officially released by Coffee Stain Studios about upcoming updates. Content will be removed and added to this page as we see things added into the game and shown in leaks.

Update 4
The Update 4 section of this page is archived.

Update 5
The Update 5 section of this page is archived.

Update 6

 * The focus for Update 6 was announced as Exploration on the 22nd of April, 2022, while as of April 20th, 2022, ideas for the focus of Update 6 had been discussed internally.
 * Spire Coast and the Swamp have been confirmed to be reworked in Update 6.
 * One of the inspirations for the desert spires area in the Spire Coast was the underground petrified forest featured in the 1984 movie "Nausicaä of the Valley of the Wind".

Release date
As of June 10th, 2022, the release date for Update 6 on experimental is set to June 14th.

As of September 6th, 2022, the release date for Update 6 on the early access branch is set to September 20th.

Jokes
As jokes (with varying degrees of deadpan delivery) either:
 * January 5th
 * March 8 or March 9 (year unknown); The date was revealed on the August 10, 2021, Dev Stream, although Jace was likely joking.
 * April 2nd 2022
 * Sunday, April 3rd
 * Tuesday, April 5th
 * April 7th (year unspecified)
 * April 9th
 * Tuesday, April 12th
 * April 13th
 * April 14th, 5:15pm
 * Sunday, April 17th
 * Tuesday, April 19th 2022, 5:45
 * Tuesday, April 19th 2022, 4:55pm
 * Thursday, April 20th, 2023
 * Monday, April 25th
 * April 26th
 * Tuesday, April 26th 2022
 * April 31st
 * April 32nd
 * November 31st (year unspecified)
 * Never (skipping to Update 7)

Ammunition types
As part of the equipment changes in the update, there will be different ammunition types for the three weapons Rebar Gun, Rifle and Nobelisks. You can change the ammunition type of your weapon with holding "R" and selecting the type in the wheel.

For the Rebar Gun there will be three additional ammunition types:


 * Iron Rebar, the rebar that is currently in the game. Nothing is different about the mechanics of this rebar but it has a new stack size with 100 items per stack.
 * Stun Rebar, this rebar deals a less damage and stuns the enemy for five seconds. The stack size of this rebar is 100 items.
 * Shatter Rebar, this rebar breaks in to many smaller rebars directly after being shot, like a shotgun. The damage of this rebar has no distance decay, like normal game shotguns, and the stack size is 100 items.
 * Explosive Rebar, this rebar creates a big explosion on collision and deals a bit more damage than the regular rebar. The stack size of this rebar is 100 items.

For the Rifle there will be two additional ammunition types:


 * Rifle Ammo, this is the ammo that is already in the game with changes to the magazine size from 10 to 15 and stack size from 100 to 500.
 * Turbo Ammo, this ammo lets you turn your rifle in a machine gun. As you keep shooting your accuracy will decay and your firerate will increase. The magazine size of this ammo is 75 and the stack size is 500.
 * Homing Ammo, this ammo tracks enemies in that are in tracking range as you shoot. The magazine size of this ammo is 15 and the stack size is 100.

There will be four new types of Nobelisks:


 * Nobelisk, this is the noblelisk that is already in game and it won't get any changes.
 * Pulse Nobelisk, this nobelisk doesn't deal damage, but it creates a big pulse/shockwave that pushes enemies away. The stack size of this nobelisk is 50.
 * Cluster Nobelisk, this nobelisk creates a cluster of explosions when it's explodes, this could be useful for map clearance. The stack size of this nobelisk is 50.
 * Nuke Nobelisk, this nobelisk creates a huge and deadly explosion. The stack size of this nobelisk is 50.
 * Gas Nobelisk, this nobelisk will create a gas cloud for which every enemy will try to flee. The stack size is unknown but probably also 50.

Creature changes
As part of the creature changes the creature AI and looks will be reworked.
 * Creatures will now react to sounds, meaning if the pioneer is too loud the creature will detect them.

With Update 6 there will be some changes made to most of the creatures.

For the Spitters, there will be 3 biome dependent variants rather than the 2 colours we have in Update 5. The new variants will eventually have unique abilities but in Update 6 they will all have the same behaviour.
 * The desert variant, this variant will have a red colour similar to the rocks in the dune desert.
 * The tropical variant, this variant will be light blue and have strings of seaweed hanging from its body.
 * The forest variant, this variant will feature a green and gray camouflage and have roots hanging from its head.

The Fluffy Tailed Hogs will have slight behaviour changes.
 * The Hogs will now show when they are about to charge into the pioneer a bit more clearly.
 * The Hogs will be somewhat better at chasing the pioneer in combat.

The Flying Crab Hatcher will have a rework.
 * The Flying Crab Hatcher will get a reskin.
 * The Flying Crab Hatcher will keep spawning Flying Crabs until the hatcher is destroyed by the pioneer.
 * Flying Crabs will now only have one HP, meaning they will be killed in one hit no matter what weapon is used.
 * The Flying Crab AI has been simplified to only have the crabs fly directly towards the player.

There will be a new creature in Update 6 Although it hasn't been shown yet.

New Parts
There will be a couple of new parts introduced into the game to help the progression.
 * 4 different types of alien remains, drops from creatures in the game will now have to be ground down into Alien Protein to be usable.
 * DNA Capsules, will be made out of Alien Protein and will be used in research and some additional unspecified purposes.
 * Smokeless Powder, made out of Black Powder and Heavy Oil Residue, will presumably be used in the new ammo crafting recipes.

MAM
Some items in the MAM have been moved around for balancing. The MAM has been made more accessible as well.


 * Blade runners will be moved to the Quartz research tree.
 * The Polyester Fabric alternative recipe will now be unlocked in the Mycelia research tree, requiring 25 Fabric and 100 Polymer Resin to unlock.
 * Compacted Coal will now be unlocked in the Sulfur research tree, requiring 25 Sulfur, 25 Coal and 1 Hard Drive to unlock.
 * Turbofuel will now be unlocked in the Sulfur research tree, requiring 50 Packaged Fuel, 15 Compacted Coal and 1 Hard Drive to unlock.
 * Future research will be less hidden, this means that you will be able to look further ahead when researching a node.
 * Any MAM research node that unlocks items in the AWESOME Shop will now show this when hovering over the node.

AWESOME Shop
Purchases that require more research will no longer be hidden but rather show the research requirements

Release date
As jokes (with varying degrees of deadpan delivery):
 * November 15th, 2022
 * Wednesday October 26th
 * February 31st, 2069

Release date
As jokes (with varying degrees of deadpan delivery):
 * December 27th, 2022

Toilet Flushing
There has been only one DLC repeatedly confirmed so far (via statements/jokes with varying degrees of deadpan delivery), which would introduce flushing of the toilet in the HUB. It will cost $1, the release date is not known.November 3rd, 2020 Livestream - Q&A: Will there be DLCs? YouTube - November 10th, 2020 Livestream - Q&A: When are we getting Toilet Flush DLC? YouTube - January 12th, 2021 Livestream - Q&A: The game is not done until I can flush the toilet? A related Toilet Paper DLC was also hinted at, with each square to cost $5.

Trains
A reference to DLC for a second "choo" for the Trains was made in February 2022.

Release Date

 * No fixed release date has yet been given, although the Steam Store page references 2022.
 * May 3rd has been given in a similar joking delivery to Update 6.

Story
group="1.0" name="yt-SYWPIjbe_4Y">YouTube - December 19th, 2019 Livestream - Q&A: Will Mercer Spheres and Somersloops be useful soon? YouTube - October 6th, 2020 Livestream - Q&A: When are these Work In Progress (WIP) items going to be used? YouTube - November 17th, 2020 Livestream - Q&A: Any idea when Somersloop, Mercer Sphere, SAM Ore will actually be implemented? YouTube - January 12th, 2021 Livestream - Q&A: Mercer Spheres and Somersloops? YouTube - January 26th, 2021 Livestream - Q&A: Do Mercer Spheres and Somersloops get a place in Update 4?
 * SAM Ore, Mercer Spheres, and Somersloops are all story related items that will be properly implemented and changed in later updates.<ref
 * Satisfactory will have story content (which is fully written and being prototyped), but it is not expected to be released until 1.0.
 * The story was written by Hannah Beuger.
 * Some items may be unlocked exclusively through the Story.

Biome changes
The following changes are planned after Update 5:
 * The Spire Coast biome will be completely reworked as a new biome. It was later confirmed this is planned before 1.0, and spans the Desert Canyons biome as well.
 * The changes to the Spire Coast are sufficiently extensive (having been deleted and restarted from scratch), the current advice if you have a factory in this biome is to "move your stuff out of there- just move it".
 * It has been confirmed that the resource nodes will be changed, although not *which* resource nodes, nor whether existing saves' miners/extractors will stop working (if one uses a save editor to move a placed miner, the miner will continue to work).
 * The Red Jungle, Swamp, Abyss Cliffs, Titan Forest and Desert Canyons will receive "mild to significant foliage changes" and "landscape changes that MAY impact factory"
 * The rest of the world will only receive minor polish

There will not be a snow biome in the game.

Unspecified
Coffee Stain are looking into revamping the tutorial and very beginning of the game to provide a much easier entry into the game, and to bring in more people to the game and not scare them. They specifically asked for the community to provide them with ideas and their own thoughts on how this could be accomplished in the future.

The main issue with only one type of fuel being possible with equipment (i.e. the Jetpack can only use Packaged Fuel) is because of an issue with the UI and the engine. They cannot create an efficient way for the game to select which fuel type at which time in your inventory for the Jetpack to use. Snutt has confirmed that it will be in the game eventually.

Update 6


Update 7


Update 8


1.0


Unspecified


DLC




History

 * /Archive Update 4
 * /Archive Update 5