Этот текст еще не переведен на русский язык! Этот шаблон должен быть удален после завершения перевода. |
Этот шаблон должен быть удален после завершения перевода.
“ | Вы находитесь на неизведанной чужой планете, поэтому постарайтесь быть осторожными, не ходите в одиночку, если вам не нужно, и используйте защиту! Кто знает, какие организмы сделали это место своим домом? Или кто знает, какие удивительные сокровища вы найдете? | „ |
~ Стив, ассистент Катерины Паркс |

The in-game map
Satisfactory takes place on a single world (or "map"). The map is hand-crafted and features no procedural generation.[1] The land mass is 30 km2 (or 5.4 km x 5.4 km). There are multiple biomes present in the world including deserts, forests, lakes, grass fields, mountains and caves. The landscape cannot be deformed or changed in any way, nor terraformed. There is no changing weather in the world, however there is a Day/Night cycle, and the fog thickness can change throughout the day. Although some machines visually emit smoke or smog, there is no concept of pollution.[2]
The world also contains creatures for the pioneer to encounter, several of which are hostile.
The playable world (in-game referred to as "your FICSIT designated sector") is a part of a planet called MASSAGE-2(A-B)b in the binary star system of Akycha.
Содержание
Biomes[]
Starting areas[]
The player can choose one of four locations to start in: the Grass Fields, Rocky Desert, Northern Forest or Dune Desert. The pros and cons of each starting area have been reviewed in these videos:
- ImKibitz - May 7th, 2020 - Satisfactory Starting Location Area Guide + Tips! (Update 3)
- MaxTheCatfish - July 19th, 2020 - Satisfactory Starting Location Comparison and the BEST Base Location in the game!
Травяные поля[]
Идеально подходит начинающим.
Первая пригодная для строительства территория, найденная FICSIT. Выделяется своими просторными и относительно плоскими полями. Расстояние между месторождениями довольно велики, поэтому сооружение аванпостов и больших транспортных линий со временем может стать необходимостью.
- Плоскостность рельефа:★★★★★
- Биомасса: ★★★☆☆
- Объем ресурсов: ★★★☆☆
- Разнообразие ресурсов: ★★★☆☆
Скалистая пустыня[]
Подходит начинающим.
Самый обычный пример подходящей для строительства территории, одобренной FICSIT: баланс между количеством ресурсов, открытыми пространствами и расстояниями. Имеет выход к морю, поэтому добыча воды не составит особого труда.
- Плоскостность рельефа:★★★★☆
- Биомасса: ★★☆☆☆
- Объем ресурсов: ★★★☆☆
- Разнообразие ресурсов: ★★★★☆
Северный лес[]
Подходит более опытным.
Поросшая растительностью территория со множеством перепадов высот и небольшим количеством открытых пространств, что вызывает трудности при строительстве и планировании. Но, к счастью, все эти проблемы нивелируются богатством местных месторождений, именно этот фактор и привлёк наше внимание.
- Плоскостность рельефа:★☆☆☆☆
- Биомасса: ★★★★★
- Объем ресурсов: ★★★★☆
- Разнообразие ресурсов: ★★★★★
Пустынные дюны[]
Рекомендуется для продвинутых.
Территория изначально считались слишком неблагоприятной, но из-за больших открытых пространств и обилия мест добычи была признана пригодной для строительства. Листва и вода здесь редкость: они сосредоточены в Отдалённых друг от друга оазисах, что затрудняет генерацию электроэнергии на начальных этапах.
- Плоскостность рельефа:★★★★☆
- Биомасса: ★★☆☆☆
- Объем ресурсов: ★★★★★
- Разнообразие ресурсов: ★★☆☆☆
Список биомов[]

Biome map
According to the Map that appeared in one of the Developer's Highlights and other resources,[3][4] there are 21 named biomes, 4 of which are the starting areas:
Name | Grid | Description | Biomass amount | Terrain difficulty | Hostility |
---|---|---|---|---|---|
Abyss Cliffs | X5Y1 | Small mountainous area with lots of stone bridges with numerous buttes at different heights.![]() |
очень низко
|
очень высоко
|
низко
|
Blue Crater | 4XY0-Y1 | Sunken area filled with many large multi-layered fungus, with lots of cavities formed in-between. Mycelia and Bacon Agaric are common on the ground.![]() |
moderate
|
высоко
|
высоко
|
Crater Lakes | X2Y3 | A highland with multiple craters that leads to Red Bamboo Fields.![]() |
moderate
|
cредне
|
cредне
|
Dangle Spires | X1Y1 | Area cut through with ravines, contains trees and arc-shaped stones. Contains one of the largest and tallest caves in the world. 200px |
moderate
|
очень высоко
|
cредне
|
Desert Canyons | X2Y4-X4Y3 | Huge long canyon with indestructible stone mushrooms.![]() |
низко
|
cредне
|
cредне
|
Dune Desert | X5Y3-X6Y5 | One of the Starting Areas. Huge open desert featuring large sand dunes and rocky terrain. Grouped biomass only available in the tree oases makes early game considerably more challenging. Numerous rocks on the ground mark the entrance to various caves.![]() |
низко
|
низко
|
низко
|
Eastern Dune Forest | X3Y1-X4Y1 | Sandy forest located at the East of the world. Patches of sand dunes are separated by thin grassy areas.![]() |
moderate
|
низко
|
низко
|
Grass Fields | X2Y0 | One of the Starting Areas. Large open grassy area, often with impure nodes. Stone arches are the landmarks in the area. Hogs are common.![]() |
moderate
|
очень низко
|
низко
|
Islands | X0Y1-Y2 | A set of islands with the foliage of Grass Fields, important for the presence of Oil nodes, nicknamed "the gold coast".![]() |
низко
|
низко
|
cредне
|
Lake Forest | X3Y3 | Forest with a big lake in the middle and a small swampy area near the cliff.![]() |
moderate
|
cредне
|
cредне
|
Maze Canyons | X4Y3 | A rocky area with many stone bridges criss-crossed at different heights, resembles a 3D maze. Poison pillars can be found on most of the high grounds. It is one of the good spot for setting up Coal Power, just don't visit it during the night.![]() |
низко
|
высоко
|
низко
|
Northern Forest | X2Y4-X4Y3 | One of the Starting Areas. Grassy area with hills and moderate amount of biomass. The uneven ground makes base building in the early-game difficult without Foundations.![]() |
high
|
cредне
|
низко
|
Red Bamboo Fields | X2Y2-X3Y2 | Highland with red foliage, consisting of a dense bamboo forest and a numbers of tall, indestructible trees and flower plant. Filled with Spitters, Stingers and Slugs.![]() |
очень высоко
|
высоко
|
очень высоко
|
Red Jungle | X1Y2-X2Y2 | Highland with red foliage, has large trees mixed with red bamboos, stone arches and lots of strong hostile creatures. Features large open sided caves.![]() |
очень высоко
|
очень высоко
|
очень высоко
|
Rocky Desert | X0Y3-X1Y4 | One of the Starting Areas. Open desert area rich with resource nodes. Some of the highest rocky spires are located here.![]() |
moderate
|
cредне
|
cредне
|
Snaketree Forest | X2Y1 | Small, hilly forest with small trees beside the Grass Fields.![]() |
moderate
|
moderate
|
низко
|
Southern Forest | X3Y0-Y1 | Dense forest with blue foliage. Populated by Stingers, especially at night.![]() |
высоко
|
высоко
|
cредне
|
Spire Coast | X3Y4-X5Y5 | A coast with tall mesa bordering the Dune Desert and Desert Canyon. There are many multi-layered caves within the mesa mountains.![]() |
очень низко
|
высоко
|
низко
|
Swamp | X5Y2 | Area with lots of water and trees. Mostly covered in Poison Gas. Stingers and Alpha Spitters are common. Features several large caves.![]() |
moderate
|
очень высоко
|
высоко
|
Titan Forest | X3Y2-X5Y3 | Forest on a moderately high ground with humongous indestructible trees.![]() |
moderate
|
очень высоко
|
cредне
|
Western Dune Forest | X1Y2-X2Y1 | Sandy forest located at the West of the world, with lakes and a small waterfall. One of the good spot for setting up Coal Power, but it can be hostile during the night.![]() |
moderate
|
cредне
|
низко
|
Grid size is exactly 1.024 x 1.024 km (128 x 128 foundations). Grid numbering starts with X:0, Y:0 from the south-west corner.
There used to be two separate biomes that have become parts of other biomes: Savanna → Rocky Desert and No Man's Land → Grass Fields.[4]
Environmental features[]
Caves[]
The Satisfactory world is filled with more than 52 caves. The 5 largest and most important caves are listed below. Stingers are common and appear in nearly every cave.
Name | Contents | Entrances |
---|---|---|
Grass Fields Uranium cave | A long cave with lots of curves and height differences. Contains one of the four Uranium nodes. | 2 |
Swamp Waterfall cave | An open cave located behind the large waterfall in the Swamp. Contains one of the four Uranium nodes and it is guarded by several strong creatures. | 2 |
Rocky Desert cave | A large cave in the Rocky Desert with multiple entrances. Has two Quartz and one SAM node inside. | 5 |
Lizard Doggo cave | A large cave in the Dangle Spires. Contains a few Lizard Doggos, and a lot of loot-able items on the ground, scattered at different elevations. Has large internal area and is very tall. | 3+ |
Tunnel | A short but open cave linking the Western Dune Forest and the Rocky Desert. | 3 |
Void[]
- The void refers to any area that is not covered by natural terrain beneath.
- If the pioneer reaches the bottom surface of the void, i.e. by falling into it, their health will start to decrease at 5HP/sec, and, after reaching a certain Z-value, dying instantly.
- The world is surrounded by a combination of the water body and the void.
- There are several void openings in the world.
- The bottom surface of the entire world consists of the void. It can be observed if the pioneer happens to 'clip' through the terrain or by navigating below the world through the edges.
- Two of the common methods to navigate around the void are flying with the Jetpack and by building Foundations.
Mountains[]
There are a lot of tall mountains in the game. The tallest terrain is located at the North of Rocky Desert. It is a rock pillar, standing 488 meters high above sea level, or Z:470m. It contains one of the four uranium nodes, this one being impure.
Sea[]
- There are 2 seas in the world; One bordering the North and West sides of the map, and one on the East side. Both sea levels are set at Z:-18, as such 18 meters above sea level will be referred to as '0 meter' high.
- There is a small void in the North East where the North sea visually flows into the void with a waterfall, however the entire area is swimmable and Water Extractors can be placed there.
Traversal[]
Regardless of where you are in the world and what parts of it are loaded, your factories and vehicles will continue to run.[5]
Players are discouraged from exploring off the edges of the map by a lack of resources and collectibles. If a player continues out of pure curiosity, they will go out-of-bounds, and begin taking about 5 HP per second in damage. Unlike the poison gas, the out-of-bounds damage can be blocked by piloting a vehicle (which will then take the damage instead). Buildings can be constructed as normal in the out-of-bounds zone. The border at the East side of the map can cause instant death. (See below)
World size[]

Map border
- The world size is roughly 5.4 km x 5.4 km as mentioned officially. However, this refers to the land mass of the "island", or the playable world. The actual world size, including the void and the sea, is 7.972 km x 6.8 km.
- This translates into 996.5 x 850 foundations.
- Pioneers take damage beyond Z:-244 m (underground) and Z:1997 m (sky), measured on the foundation the pioneer is standing on.
- It is not measured whether the z-axis border is at a uniform height.
- Pioneers can further build out 100 meters beyond the death border while staying within the border. Buildings are not be damaged by this border, but vehicles (that can be damaged) are.
- The theoretical build-able area is 47.112 km2 and volume is 105.578 km3.
- On the x-y plane, it takes at least 736127 Foundations to cover up the entire build-able area.
- The tallest factory building in-game is the AWESOME Sink with 24 meters high, and the slimmest foundation is 1 meter high. This means at least a 89-floor factory can be built, each housing at least a Sink.
- The tallest building of any category in the game is the The HUB which has a height that goes to the skybox. You cannot build anything above the borders for the HUB because the FICSIT Freighter needs access to the open sky to deliver resources to unlock new milestones.
- If The HUB is covered by foundations above, its freighter will clip though it during launching and landing animations.
- The tallest building of any category in the game is the The HUB which has a height that goes to the skybox. You cannot build anything above the borders for the HUB because the FICSIT Freighter needs access to the open sky to deliver resources to unlock new milestones.
- The 'death border' is not a cuboid. On the x-y plane, it is polygon shaped: a square with two triangles removed from the SE and SW corners. The triangle removed from the SE is larger.
- The border along the East side can cause instant death, while the remaining edges only reduce the pioneer's health at 5 HP/sec. When standing near a vertex of the map border, the damage rate is doubled as the pioneer receives the damage from 2 map borders at the same time.
- Surrounding the damage border (marked blue) is the instant death border which is located at some distance beyond that, it is located at all sides including the z-border.
Day and night cycle[]
One day on Massage-2(A-B)b lasts for 50 real-world minutes, the nighttime is 5 minutes long and the daytime is 45 minutes long. Both the Sun and the Moon rise in the North-West and set in the South-East. There are also several other planets that can be seen hovering on the background of the sky.
As the Sun or Moon move, the shadow of the Space Elevator sweeps around the world, no matter how far the land is from the Space Elevator. This can potentially be used as a sundial.
Gravity[]
- The world's gravitational acceleration is measured to be about 11.85 m/s² (slightly stronger than Earth's).
- Despite the stronger gravity, pioneers can jump higher and farther in the game.
- When falling from a height, pioneers quickly reach the terminal velocity which is 40 m/s (downward).
- Most creatures, except Stingers, can receive fall damage due to gravity.
Tips[]
- The selection of a starting zone does not limit the scope of a pioneer's exploration and expansion. A pioneer can both explore and expand their factories and transportation systems into all the biomes available in the new game selection screen.
Trivia[]
- Internally, the x, y and z coordinates are measured in centimetres (cm).
- The large mountain, visible in the backdrop to the south-west-west, is an accurate resemblance of the real Mount Matterhorn.
Галерея[]
История[]
- Patch Closed Alpha 4: Northern Forest starting area introduced.
- Patch Closed Alpha 2.1: Grass Fields is again unlocked.
- Patch Closed Alpha 2: Rocky Desert starting area introduced. Grass Fields locked.
- Patch 2018-10-11: Grass Fields starting area and Southern Forest introduced.
Смотрите также[]
- Map
- Plants
- Creatures
- Easter Eggs
References[]
- ↑ YouTube - Coffee Stain - June 22nd, 2018 - Q&A: Is the Map procedurally generated?
- ↑ YouTube - Coffee Stain - August 1st, 2018 - Q&A #3: Pipes, Research, Vehicles + more!
- ↑ YouTube - Coffee Stain - October 24th, 2019 - Developer Highlight - Level Design
- ↑ 4,0 4,1 GitHub - Goz3rr - April 10th, 2019 - Satisfactory Save Editor - Wiki - All Minimap Regions
- ↑ YouTube - Coffee Stain - August 1st, 2018 - Q&A: Won't the factory stop working if you're really far away?
|