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Редактирование:
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Patch 0.6.1.0
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== Patch notes == === Equipment === * Added additional equipment slots for the Pioneer: Head, Back, and Legs * Added support for several ammunition types per weapon ** Hold {{Key|R}} with the weapon equipped to open the selection wheel * New Nobelisks ** Gas Nobelisk: Releases a cloud of toxic gas that deals damage over time ** Cluster Nobelisk: Detonates into multiple explosions over a larger area ** Pulse Nobelisk: Generates a powerful shockwave. Double jump! ** Nuke Nobelisk: Creates a massive explosion * New Rifle Ammunitions ** Homing Rifle Ammo: Corrects projectile trajectory to hit targets more easily ** Turbo Rifle Ammo: Shoots a massive amount of bullets at an accelerating pace * New Rebars ** Stun Rebar: Can Stun creatures for a short moment ** Shatter Rebar: Highly effective at shorter range ** Explosive Rebar: Yes, even more explosions * Added the Boom Box ** Plays a variety of music tapes unlocked in the AWESOME Shop or found in the world ** Has a Turbo Bass. It might not do what you think it does. * Added holster functionality for the currently equipped Hand Slot ** Default keybinding is {{Key|H}} * Overhauled equipment HUD to fit all those additional equipment * Added HUD feedback for scrolling through Hand Slots * Equipment tool tips have additional information such as slot type, compatible ammunition, and a damage indicator * Consumables now prioritise stacking with Hand Slots when picked up * Double clicking equipment in the inventory now equips it to the first empty slot if available and otherwise replaces the currently active equipment * Updated all weapon crosshairs * Reworked Chainsaw audio * Reworked Rifle audio * Equipment will now be coloured to the default factory colour selected in the Customiser === World === * Spire Coast ** Full overhaul of landscapes and cliffs ** Complete foliage overhaul ** New lighting and fog setup * Dune Desert cliff wall and plateau ** Cleaned up all cliffs on the Spire Coast side ** Landscape and foliage overhaul on the plateau * Swamp ** Major overhaul of foliage ** Reworks to lighting and fog ** Minor landscape changes ** Added new music * Added dynamic clouds and rainy weather * Updated night sky visuals * Updated lighting and fog in: ** Northern Forest ** Dune Desert ** Grass Fields * Tweaked Western Dune Forest ambient sounds === Creatures === * The AI system, navigation, and spawning have been overhauled ** Creatures now have separate visual and audio perception (and they won’t hear you crouch) ** Creatures can now panic and run when certain conditions are met * New Spitters ** Desert Spitters ** Aquatic Spitters ** Green and Red Forest Spitters * Crab Hatcher changes ** Full visual overhaul ** Now persists and spawns new Baby Crabs until destroyed ** Baby Crabs have more predictable behaviour * Hog changes ** Both Hogs no longer circle around the player ** Hogs now have a rear up animation before their standard charge * Stinger changes ** The Stinger leap attack now hits more reliably ** Small Stinger attacks are much harder to dodge but deal significantly less damage * Added unique loot for all aggressive wildlife * Added optional HUD indicators for aggressive wildlife (can be turned on in the options menu) === Map === * Increased the Map window size significantly * The Map is now unlocked in the Tier 1 - Field Research milestone * Added new Marker system * Added new Stamp system ** Stamps can be placed in the world by pressing {{Key|Alt}} + {{Mouse|right}} * Added support for Markers & Stamps to be highlighted in world * Added support for viewing, copying, and inputting map coordinates * Removed Beacon map functionality ** Beacons currently disappear when used and are automatically converted to a Map Marker ** All previously placed Beacons will automatically be converted to Map Markers === Balancing === * Minor changes to the cost of multiple MAM researches * Changed all MAM research to complete within 3 seconds ** This change does not include the Hard Drive scanning timer * Most research visibility in the MAM has been expanded, causing research to be visible earlier in the research progression * Removed Beacons from Building costs and unlock requirements ** Beacons are currently still used for the Alternative Uranium Fuel Unit recipe * New parts ** Alien Protein: Produced from the bodies of your enemies ** Organic Data Capsule: Produced from Alien Protein ** Smokeless Powder: Produced by combining Black Powder and Heavy Oil Residue * The Polyester Fabric alternative recipes is now available in the MAM Mycelia research tree * The Compacted Coal and Turbo Fuel alternative recipes are now available in the MAM Sulfur research tree ** Compacted Coal and Turbo Fuel can still be unlocked in Hard Drives ** The other alternative Turbo Fuel recipes are still only available in the Hard Drives * Moved the Blade Runner research from the Caterium to the Quartz research tree * Moved Expanded Pocket Dimension research from the Caterium to the Quartz research tree * Added an additional Hand Slot +1 unlock in the Mycelia research tree * Increased Quartz Crystal stack size to 200 (from 100) === Quality of Life === * Players can now hold {{Key|E}} to collect foliage * Content, content, content. * AWESOME Shop unlocks with unlock prerequisites are now always visible and display their prerequisites * Added feedback to MAM research and HUB Milestones that unlock AWESOME Shop unlocks prerequisites * MAM research trees now show when they are completed * Added sound effect when collecting Power Slugs * Markers for inactive Pioneers are now hidden * Recipes in the Codex can now be expanded to show the same information that is available in buildings * Tobias attempted improving the accuracy of building guidelines * Power Poles and Wall Outlets can now snap to and be built on existing Power Lines === UI === * Increased Build Menu size to fit 6 items in a single row (was 5 before) * Sign settings now have a revert button instead of a save button, and save automatically on closing the settings * Added a welcome animation for the Awesome Shop when opened for the first time in a play session * Optimised the Save and Load UI * Polished Awesome Shop visuals and feedback * Updated the Lock icon in the Milestone Menu * Added a new icon used in character related unlocks such as additional Hand/Equipment Slots * Resource node icons on the compass now distinguish between occupied and unoccupied nodes * Updated the Health Bar visuals * Reorganised Workshop recipe order and categories * Inactive Pioneers now show last used username when they go offline (not retroactive) * Updated Hand/Inventory Slot Upgrade icons in unlocks * Updated a whole bunch of icons === Factory === * Changed Radar Tower functionality ** Shows resource node locations in radius on the map and if they are in use or not ** Indicated which exploration rewards and wildlife can be found in the radius of the tower ** Reveals the area in its radius immediately now ** Radius has been decreased * Added several new Foundations ** Half Foundations (1, 2, and 4 meters) ** Inner and Outer Corner Quarter-Pipe Extensions (1,2, and 4 meters for each type) ** Foundation Customizer Materials now work on Quarter Pipes and all new Foundations * Updated Conveyor Multi Pole visuals * Updated Portable Miner visuals * Added "No Indicator" Pipelines to the AWESOME Shop * Added lights to the Electric Locomotive === Optimisation === * Added scalability settings in the options menu * Overhauled the Foliage System * Implemented Sublevel Saving * Optimised Splitter & Merger visuals * Optimised Conveyor rendering * Optimised Signs rendering * Optimised Freight Station loading * Parallelized fluid system === Player === * Pioneer health now regenerates to full over time === Bug fixes === * Stingers can no longer get stuck on the Pioneers head * Golf Cart and Portable Miner now show when there is no room in the inventory to pick them up {{ОбновленияНав}} [[en:Patch 0.6.1.0]]
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