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The Alpha Hog is the larger version of Fluffy-tailed Hog that is also considerably more dangerous, dealing up to 3x the damage. Other than its larger body size, it can be distinguished by the bright edges on the back of its carapace, and its tusks (which regular hogs lack). It also emits a shockwave-like particle effect when it prepares to attack.

The Alpha Hog usually patrols around Crash Sites, Power Slugs or artifacts.

Behaviour[]

Aggressive melee creature. It is hostile towards pioneers and will charge at them. It will, however, ignore tractors (even with a player in them). If the Hog gets attacked while the player is standing on a platform out of reach of the Hog, it will flee. It has two attack patterns: A charge attack which deals 20 damage each hit, and a bite attack that deals 30 damage. Be warned, its charge attack is more difficult to dodge than that of a normal Hog. It is advised to build a temporary Ladder and shoot it with a Rifle Rifle. If it tries to escape, you can trap it with foundations and walls.

Combat[]

The strategy applicable for normal hogs is not applicable for the Alpha Hog. The easiest way to kill an Alpha Hog with a melee weapon is:

  • Before approaching it, build a Stackable Conveyor Pole Stackable Conveyor Pole/Ladder Ladder near it.
  • Rush to the ladder and climb up. It will come and chase you as you enter its vicinity.
  • As it stops nearby, build several Conveyor Splitter Conveyor Splitters to trap it. Ensure there is no gap left; you can safely overlap the splitters when you make the trap.
    • This makes use of the fact that splitters don't encroach on each other.
  • Jump onto one of the Splitters using either the ladder or Crouch-jump, then use the Xeno-Zapper Xeno-Zapper or Xeno-Basher Xeno-Basher to kill it.

All ranged weapons are also effective, even the Rebar Gun Rebar Gun, which becomes available early on. Simply stand on a Foundation or terrain which the hog cannot reach.

See also[]

Gallery[]

History[]

  • Patch 0.6.0.0: The Creature AI system, navigation, and spawning have been overhauled
    • Creatures now have separate visual and audio perception (and they won’t hear you crouch)
    • Creatures can now panic and run when certain conditions are met
    • Added unique loot for all aggressive wildlife (see Alien Remains - Hog Remains)
    • Added optional HUD indicators for aggressive wildlife (can be turned on in the options menu)
    • Both Hogs no longer circle around the player
    • Hogs now have a rear up animation before their standard charge
  • Unknown: Changed appearance and sounds (possibly 0.2.1.1)
  • Patch 0.1.5: Made the Alpha Hog more aggressive
  • Patch 0.1:
    • Small tweaks to roar reach
    • Can no longer be staggered while charging


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