Kwjcool321 (talk | contribs) Tag: Visual edit |
Kwjcool321 (talk | contribs) |
||
Line 18: | Line 18: | ||
To prevent hostile creature respawn, the following must be fulfilled: |
To prevent hostile creature respawn, the following must be fulfilled: |
||
* There are at least 5 player-built buildings within the 300 meters radius of the hostile spawn point. |
* There are at least 5 player-built buildings within the 300 meters radius of the hostile spawn point. |
||
− | * One of the building must be powered factory. Note that power pole does not count as a factory, but is counted as a building. |
+ | * One of the building must be powered factory and is running smoothly. Note that power pole does not count as a factory, but is counted as a building. Same applies to a stopped factory due to lacking or saturation of material. |
* The existing creatures around their spawn point, if present, must be killed first. |
* The existing creatures around their spawn point, if present, must be killed first. |
||
− | |||
== Combat capable creatures == |
== Combat capable creatures == |
Revision as of 17:02, 17 March 2020
Engineers can choose to engage in combat with creatures found in the world, in order to access resources they are nesting on[1] and will need to defend themselves from hostile wildlife while exploring.[1] Creatures will never attack structures built by engineers,[2] only targeting the engineers. The engineer will die if the health drops to zero. Dead creatures drop loot on death and leave their corpses on the ground that despawn after a short amount of time if not in sight.
All creatures except for Stingers ignore engineers riding vehicles, not even targeting the vehicle.
Weapons
Creature respawn mechanism
- There are spawn points for hostile creatures such as Hogs and Spitters, scattered around the map, particularly nearby Resource Nodes or collectibles.
- If creatures were killed, they will attempt to respawn within 3 game days, and only if engineer is within 300 meters of the spawn point.
- At the start of the game, (or upon game updates / balancing) the hostile creatures will be present around their spawn point by default.
To prevent hostile creature respawn, the following must be fulfilled:
- There are at least 5 player-built buildings within the 300 meters radius of the hostile spawn point.
- One of the building must be powered factory and is running smoothly. Note that power pole does not count as a factory, but is counted as a building. Same applies to a stopped factory due to lacking or saturation of material.
- The existing creatures around their spawn point, if present, must be killed first.
Combat capable creatures
- Fluffy-tailed Hog
- Alpha Hog
- Spitter
- Alpha Spitter
- Flying Crab Hatcher
- Flying Crab
- Crab Boss
- Stinger
- Tiny Stinger
- Large Stinger
- Elite Stinger
- Walker
Passive combat
- By building any player built structure, such as a Power Pole, near the creature, after some time the creature will eventually despawn. This can be useful to for example get rid of Stingers within caves.
References
|