Satisfactory Wiki
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To prevent hostile creature respawn, the following must be fulfilled:
 
To prevent hostile creature respawn, the following must be fulfilled:
 
* There are at least 5 player-built buildings within the 300 meters radius of the hostile spawn point.
 
* There are at least 5 player-built buildings within the 300 meters radius of the hostile spawn point.
* One of the building must be powered factory. Note that power pole does not count as a factory, but is counted as a building.
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* One of the building must be powered factory and is running smoothly. Note that power pole does not count as a factory, but is counted as a building. Same applies to a stopped factory due to lacking or saturation of material.
 
* The existing creatures around their spawn point, if present, must be killed first.
 
* The existing creatures around their spawn point, if present, must be killed first.
 
   
 
== Combat capable creatures ==
 
== Combat capable creatures ==

Revision as of 17:02, 17 March 2020

File:Rhino Press Kit.jpg

An engineer in combat with a "Fluffy-tailed Hog"

Engineers can choose to engage in combat with creatures found in the world, in order to access resources they are nesting on[1] and will need to defend themselves from hostile wildlife while exploring.[1] Creatures will never attack structures built by engineers,[2] only targeting the engineers. The engineer will die if the health drops to zero. Dead creatures drop loot on death and leave their corpses on the ground that despawn after a short amount of time if not in sight.

All creatures except for Stingers ignore engineers riding vehicles, not even targeting the vehicle.

Weapons

Creature respawn mechanism

  • There are spawn points for hostile creatures such as Hogs and Spitters, scattered around the map, particularly nearby Resource Nodes or collectibles.
  • If creatures were killed, they will attempt to respawn within 3 game days, and only if engineer is within 300 meters of the spawn point.
  • At the start of the game, (or upon game updates / balancing) the hostile creatures will be present around their spawn point by default.

To prevent hostile creature respawn, the following must be fulfilled:

  • There are at least 5 player-built buildings within the 300 meters radius of the hostile spawn point.
  • One of the building must be powered factory and is running smoothly. Note that power pole does not count as a factory, but is counted as a building. Same applies to a stopped factory due to lacking or saturation of material.
  • The existing creatures around their spawn point, if present, must be killed first.

Combat capable creatures

Passive combat

  • By building any player built structure, such as a Power Pole, near the creature, after some time the creature will eventually despawn. This can be useful to for example get rid of Stingers within caves.

References