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Conveyor Lifts are structures used to transport items between buildings or floors. They are the vertical counterpart to Conveyor Belts. Unlike belts, they can exist standalone.


Just like Conveyor Belts, once a Conveyor Lift is connected to a building, it will begin to pull items out from the building's output slot or attempt to push items into its input slot. Items on lifts cannot be picked up nor manually dispensed onto one.

If the lift cannot output its items, the items will back up in it.

Each mark has higher throughput (measured in items/min) than its predecessor, and also appears more visually advanced.

Mark Items/min Speed
Mk.1 lift
Visual appearance Unlocked at Ingredients
Mk.1 60 N/A 1 Conveyor Lift Mk.1.png Slim and thin. Three small LEDs every two meters. Tier 1 - Logistics Iron Plate.pngIron Plate
Mk.2 120 2 Conveyor Lift Mk.2.png Slightly thicker. Single but bigger LED. Tier 2 - Logistics Mk.2 Reinforced Iron Plate.pngReinforced Iron Plate
Mk.3 270 2.25× 4.5 Conveyor Lift Mk.3.png Thicker appearance. Two bar LEDs. Tier 4 - Logistics Mk.3 Steel Beam.pngSteel Beam
Mk.4 480 1.77778× 8 Conveyor Lift Mk.4.png Thicker appearance. Added a guardrail. Single large bar LED. Tier 6 - Expanded power Infrastructure Encased Industrial Beam.pngEncased Industrial Beam
Mk.5 780 1.625× 13 Conveyor Lift Mk.5.png Additional back structural support. Single large bar LED. Tier 7 - Logistics Mk.5 Alclad Aluminum Sheet.pngAlclad Aluminum Sheet


The building of a lift always starts with its starting point, i.e. the point objects are being transported from, and ends with its ending point. Pressing 'R' to change the build mode will reverse this.

In default build mode:

  • To build an upward lift, click on the floor, or snap to any existing machine, belt, or splitter output. Move your mouse UPWARD to adjust the height. Use the mouse wheel to rotate the output direction then click AGAIN to confirm.
  • To build a downward lift, snap to any existing machine, belt or splitter input. Move your mouse DOWNWARD to adjust the height. Use the mouse wheel to rotate the output direction then click AGAIN to confirm.
  • The direction of a lift can be enforced with a Splitter or short segment of a belt.
  • If you want to build a top-down lift, near the edge of the cliff or foundation, build a conveyor pole there, then snap the lift to it and pull downward.
  • The height of one lift is limited to 48 meters, however, multiple lifts can be attached to each other, allowing for theoretically infinitely tall lift chains.

The rotation can be changed by scrolling. Use mouse movement to change its height - it can go up or down in increments of one meter. The minimum vertical distance is four meters and the maximum is 48 meters. Similar to Conveyor Belts, Conveyor Lifts can be upgraded in-place.


To check a Conveyor Lift's connectivity, look at the shape of its flexible connectors:

Blue: The connector flexes out, indicating it is connected. Red: The connector retracts, showing no connection

  • The Conveyor Lift must be built after the structure it is connected to. For example, building a Conveyor Splitter after building the lift will not work. Otherwise, small belts may be used to connect the lifts.
  • Conveyor Lifts can be built in-between a Splitter and a machine (eg, Assembler) directly, without the need for a short belt, provided the distances in-between are correct. The Nuclear Power Plant is an exception, as the input and output are both offset by half a meter in relation to Foundation grids, making it impossible to align the gap with Splitters. A short belt is required in this case.
  • The starting point of the lift snaps to an existing Belt, but the ending point does not ("Encroaching others clearance"). In either case, the flexible connector appears to be retracted.


  • Power Poles can be placed on the end segments of lifts.



See also[]