Indicator Lights are tube lights situated on electricity-powered and generator buildings that reflect the building's operating state. There are four total operating states they can display.
Power consumers or generators that lack Indicator Lights are:
Some buildings have non-standard ways of displaying their state:
AWESOME Sink has numerous light fixtures that light up whenever the Sink is in operation
Freight Platform and
Fluid Freight Platform have an icon on both sides of the crane, which light up when the platform is properly connected to a Train Station
Power Storage has a charge indicator on its side
The
Radar Tower has three Indicator Lights, the only building to have multiple. All lights display the same color.
States[]
| Color | Meaning | Cause | |
|---|---|---|---|
| No Connection |
| ||
| No Power | |||
| Standby |
| ||
| Working |
| ||
| Overclocked |
| ||
Notes[]
- Production buildings refers to buildings with configurable recipes
- The "overclocked" state appears white on high gamma values and light blue on low gamma values
Trivia[]
- Indicator Lights were not named until the 0.5.0.2 patch notes, where they were named "Building Status Indicator Lights". 0.5.0.10 patch notes refer to them as "Status Indicator".
- There is an "indigo blue" state which only appeared on unfinished or improperly implemented buildings.
Gallery[]
-
Constructors with the red, yellow, green and white/blue Indicator Lights
History[]
- Patch 0.7.0.0?: Introduced unlit state for missing Power Line/no recipe configuration (not in patch notes)
- Patch 0.5.0.10: Fixed Fuel Generator Status Indicator being offset
- Patch 0.5.0.2: Fixed Building Status Indicator Lights not working
- Patch 0.5.0.0: Indicator Lights no longer work, appearing to be turned off (bug)
- Patch 0.3.4.0: Red and yellow states no longer blink
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