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Satisfactory Wiki

It has been suggested that this article or section be moved to Indicator light.
  • Reason: Sentence case as indicator lights are never explicitly named in-game
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Indicator Lights are tube lights situated on electricity-powered and generator buildings that reflect the building's operating state. There are five total operating states they can display. Indicator Lights have a hitbox and cannot be walked through, but structures such as Walkways can be built through them if they aren't within the hitbox of a building.

Power consumers or generators that lack Indicator Lights are:

The Radar Tower has three Indicator Lights, the only building to have multiple. All lights display the same color.


Color Meaning Cause
  • Power is not being supplied (production buildings)
  • The recipe is not configured (production buildings)
  • Power Line connection is missing (generators)
  • Power generator is out of fuel or Water
  • Insufficient materials are present in the machine to operate (the building is starving for resources, production buildings)
  • The output slot or fluid tank is full (the building has backed up)
  • The building is manually set to standby mode with the standby switch
  • Miner is powered but has depleted a SAM Ore resource node
  • Hyper Tube Entrance is powered but not connected to a Hyper Tube
  • Pipeline Pump is powered but fluid is not flowing through; or is placed on a Pipeline containing a gas
    • The Pump is not connected to a Pipeline on both ends
    • There is no fluid to be moved or nowhere to move it to
    • Head lift is exceeded
  • Jump Pad has been used in the last ~2 seconds
  • The building is powered/fueled and working (executing a crafting, extracting or burning cycle) or awaiting vehicles to serve
  • Same as the green state, but the building has a Power Shard inserted (it does not need to be actually operating overclocked)
  • The only state of the Power Switch that does not actually correspond to overclocking
  • This state only appears on unfinished or improperly implemented buildings, it cannot occur during normal gameplay
  • Presumably the default state when the light isn't set to react to the condition of the building
  • It could be seen in some old UI icons of buildings and some official game trailers

Note: the "white" state has a slightly bluish tint, it is not to be confused with the "blue" state, which appears blue-indigo.