Indicator Light

From Satisfactory Wiki
Jump to: navigation, search

It has been suggested that this article or section be moved to Indicator light.
  • Reason: Sentence case as indicator lights are never explicitly named in-game
  • Please discuss this on the Discussion page.
Indicator Light
Indicator Light.png
An Indicator Light, which is attached to all buildings that have a power connector.
Displays the operation state of the building.

Indicator Lights are tube lights situated on electricity-powered and generator buildings that reflect the building's operating state. There are five total operating states they can display. Indicator Lights have a hitbox and cannot be walked through, but structures such as walkways can be built through them if they aren't within the hitbox of a building.

The only exceptions are Crash Sites and the AWESOME Sink, which have a power connector but lack Indicator Lights, and Power Storages, which have a capacity meter on their side, but no Indicator Light.

The Radar Tower has three Indicator Lights, the only building to have multiple. All lights display the same color.

States[edit | edit source]

Color Meaning Cause
  • Power is not being supplied (production buildings)
  • The recipe is not configured (production buildings)
  • Power Line connection is missing (generators)
  • Insufficient materials are present in the machine to operate (the building is starving for resources)
  • The output slot or fluid tank is full (the building has backed up)
  • The power fuse has been triggered (generators, production buildings show red as no power)
  • The building is manually set to standby mode with the standby switch
  • Miner is powered but has depleted a SAM Ore resource node
  • Hyper Tube Entrance is powered but not connected to a Hyper Tube
  • Pipeline Pump is powered but fluid is not flowing through
    • The Pump is not connected to a Pipeline on both ends
    • There is no fluid to be moved or nowhere to move it to
    • Head lift is exceeded
  • The building is working (executing a crafting or burning cycle)
  • Same as the green state, but the building has a Power Shard inserted (it does not need to be actually operating overclocked)
  • The only state of the Power Switch that does not actually correspond to overclocking
  • This state only appears on unfinished or improperly implemented buildings, it cannot occur during normal gameplay
  • Presumably the default state when the light isn't set to react to the condition of the building
  • It could be seen in some old UI icons of buildings and some official game trailers

Gallery[edit | edit source]

History[edit | edit source]