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{{Infobox simple
{{Move|Indicator light|Sentence case as indicator lights are never explicitly named in-game}}
 
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| description = Attached to most powered buildings.<br/>Displays the operating state of the building.
{{Infobox start}}
 
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| size_height = 2
{{Infobox header
 
| name = Indicator Light
 
| wideimage = Indicator Light.png
 
 
}}
 
}}
 
'''Indicator Lights''' are tube lights situated on [[Power|electricity]]-powered and generator [[buildings]] that reflect the building's operating state. There are four total operating states they can display.
{{Infobox centered row|''An Indicator Light, which is attached to all buildings that have a power connector.<br>Displays the operation state of the building.''}}
 
{{Infobox row}}
 
{{Infobox end}}'''Indicator Lights''' are tube lights situated on [[Power|electricity]]-powered and generator [[buildings]] that reflect the building's operating state. There are five total operating states they can display. Indicator Lights have a hitbox and cannot be walked through, but structures such as [[walkways]] can be built through them if they aren't within the hitbox of a building.
 
   
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Power consumers or generators that lack Indicator Lights are:
The only exceptions are [[Crash Site]]s and the [[AWESOME Sink]], which have a power connector but lack Indicator Lights, and [[Power Storage]]s, which have a capacity meter on their side, but no Indicator Light.
 
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* {{BuildingLink|Nuclear Power Plant}}
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* {{BuildingLink|Particle Accelerator}}
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* {{ItemLink|Lights|image=Street Light.png|size=32}}
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* {{BuildingLink|Crash Site}}s
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Some buildings have non-standard ways of displaying their state:
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* {{BuildingLink|AWESOME Sink}} has numerous light fixtures that light up whenever the Sink is in operation
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* {{BuildingLink|Freight Platform}} and {{BuildingLink|Fluid Freight Platform}} have an icon on both sides of the crane, which light up when the platform is properly connected to a Train Station
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* {{BuildingLink|Power Storage}} has a charge indicator on its side
   
The [[Radar Tower]] has three Indicator Lights, the only building to have multiple. All lights display the same color.
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The {{BuildingLink|Radar Tower}} has three Indicator Lights, the only building to have multiple. All lights display the same color.
   
 
== States ==
 
== States ==
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|-
 
|-
 
!colspan = "2" style="width:80px;"| Color !! Meaning !! Cause
 
!colspan = "2" style="width:80px;"| Color !! Meaning !! Cause
 
|-
 
|style="background-color:#101010; width:40px"|
 
|style="width:40px"|<center> '''Unlit''' </center>
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| No Connection
 
|
 
* Building is not connected to a [[Power Line]]
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* Production building has no recipe configured
 
|-
 
|-
 
|style="background-color:red; width:40px"|
 
|style="background-color:red; width:40px"|
 
|style="width:40px"|<center> '''Red''' </center>
 
|style="width:40px"|<center> '''Red''' </center>
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| No Power
| Unpowered
 
 
|
 
|
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* Building other than a power generator has no [[power]] supply
* Power is not being supplied (production buildings)
 
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** The grid it is connected to is either has no operating power generators or is tripped
* The recipe is not configured (production buildings)
 
* [[Power Line]] connection is missing (generators)
 
 
* Power generator is out of [[Fuels|fuel]] or [[Water]]
 
* Power generator is out of [[Fuels|fuel]] or [[Water]]
 
|-
 
|-
 
|style="background-color:yellow;"| ||<center>'''Yellow'''</center>|| Standby
 
|style="background-color:yellow;"| ||<center>'''Yellow'''</center>|| Standby
 
|
 
|
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* Production building is starving for resources by not having enough materials in its input slots
* Insufficient materials are present in the machine to operate (the building is starving for resources, production buildings)
 
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* Building has backed up resources in its output slots
* The output slot or fluid tank is full (the building has backed up)
 
* The building is manually set to standby mode with the standby switch
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* Building is manually set to standby mode by clicking the standby switch in its UI
* [[Miner]] is powered but has depleted a [[SAM Ore]] [[resource node]]
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* [[Pipeline Pump]] is powered but [[fluid]] is not flowing through; or is placed on a [[Pipeline]] containing a gas
* [[Hyper Tube Entrance]] is powered but not connected to a [[Hyper Tube]]
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** The Pump is not connected to a Pipeline on both ends
* [[Pipeline Pump]] is powered but [[fluid]] is not flowing through
 
** The Pump is not connected to a [[Pipeline]] on both ends
 
 
** There is no fluid to be moved or nowhere to move it to
 
** There is no fluid to be moved or nowhere to move it to
 
** [[Head lift]] is exceeded
 
** [[Head lift]] is exceeded
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* [[Hyper Tube Entrance]] is not connected to a [[Hyper Tube]]
 
* [[Jump Pad]] has been used in the last ~2 seconds
 
* [[Jump Pad]] has been used in the last ~2 seconds
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* [[Truck Station]] doesn't have any vehicle docked under it
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* [[Miner]] has depleted a [[SAM Ore]] [[resource node]]
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|-
 
|-
|style="background-color:lawngreen;"| ||<center>'''Green'''</center>|| Operating ||
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|style="background-color:lawngreen;"| ||<center>'''Green'''</center>|| Working ||
* The building is powered/fueled and working (executing a crafting, extracting or burning cycle)
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* The building is operational, such as by crafting, extracting, producing power, or otherwise executing its function
 
|-
 
|-
|style="background-color:white;"| ||<center>'''White'''</center>|| Overclocked ||
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|style="background-color:lightsteelblue;"| ||<center>'''White/Blue'''</center>|| Overclocked ||
 
* Same as the green state, but the building has a [[Power Shard]] inserted (it does not need to be actually operating [[Overclocking|overclocked]])
 
* Same as the green state, but the building has a [[Power Shard]] inserted (it does not need to be actually operating [[Overclocking|overclocked]])
* The only state of the [[Power Switch]] that does not actually correspond to overclocking
 
|-
 
|style="background-color:slateblue;"|
 
|<center>'''Blue'''</center>
 
|Bugged
 
|
 
* This state only appears on unfinished or improperly implemented buildings, it cannot occur during normal gameplay
 
* Presumably the default state when the light isn't set to react to the condition of the building
 
* It could be seen in some old UI icons of buildings and some official game trailers
 
 
|}
 
|}
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=== Notes ===
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* Production buildings refers to buildings with configurable recipes
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* The "overclocked" state appears white on high gamma values and light blue on low gamma values
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== Trivia ==
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* Indicator Lights were not named until the [[Patch 0.5.0.2|0.5.0.2 patch notes]], where they were named "Building Status Indicator Lights". [[Patch 0.5.0.10|0.5.0.10 patch notes]] refer to them as "Status Indicator".
 
* There is an "indigo blue" state which only appeared on unfinished or improperly implemented buildings.
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Indicator Light Constructors.jpg|[[Constructor]]s with the red, yellow, green and white Indicator Lights
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File:Indicator Light Constructors.jpg|[[Constructor]]s with the red, yellow, green and white/blue Indicator Lights
 
</gallery>
 
</gallery>
   
 
== History ==
 
== History ==
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* [[Patch 0.7.0.0]]?: Introduced unlit state for missing Power Line/no recipe configuration (not in patch notes)
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* [[Patch 0.5.0.10]]: Fixed Fuel Generator Status Indicator being offset
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* [[Patch 0.5.0.2]]: Fixed Building Status Indicator Lights not working
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* [[Patch 0.5.0.0]]: Indicator Lights no longer work, appearing to be turned off (bug)
 
* [[Patch 0.3.4.0]]: Red and yellow states no longer blink
 
* [[Patch 0.3.4.0]]: Red and yellow states no longer blink
   
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[[Category:Gameplay mechanics]]
 
[[Category:Gameplay mechanics]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]
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[[ru:Индикатор состояния]]
 
[[fr:Voyant de fonctionnement]]
 
[[fr:Voyant de fonctionnement]]

Latest revision as of 20:19, 11 February 2023

Indicator Lights are tube lights situated on electricity-powered and generator buildings that reflect the building's operating state. There are four total operating states they can display.

Power consumers or generators that lack Indicator Lights are:

Some buildings have non-standard ways of displaying their state:

The Radar Tower Radar Tower has three Indicator Lights, the only building to have multiple. All lights display the same color.

States

Color Meaning Cause
Unlit
No Connection
  • Building is not connected to a Power Line
  • Production building has no recipe configured
Red
No Power
  • Building other than a power generator has no power supply
    • The grid it is connected to is either has no operating power generators or is tripped
  • Power generator is out of fuel or Water
Yellow
Standby
  • Production building is starving for resources by not having enough materials in its input slots
  • Building has backed up resources in its output slots
  • Building is manually set to standby mode by clicking the standby switch in its UI
  • Pipeline Pump is powered but fluid is not flowing through; or is placed on a Pipeline containing a gas
    • The Pump is not connected to a Pipeline on both ends
    • There is no fluid to be moved or nowhere to move it to
    • Head lift is exceeded
  • Hyper Tube Entrance is not connected to a Hyper Tube
  • Jump Pad has been used in the last ~2 seconds
  • Truck Station doesn't have any vehicle docked under it
  • Miner has depleted a SAM Ore resource node
Green
Working
  • The building is operational, such as by crafting, extracting, producing power, or otherwise executing its function
White/Blue
Overclocked
  • Same as the green state, but the building has a Power Shard inserted (it does not need to be actually operating overclocked)

Notes

  • Production buildings refers to buildings with configurable recipes
  • The "overclocked" state appears white on high gamma values and light blue on low gamma values

Trivia

  • Indicator Lights were not named until the 0.5.0.2 patch notes, where they were named "Building Status Indicator Lights". 0.5.0.10 patch notes refer to them as "Status Indicator".
  • There is an "indigo blue" state which only appeared on unfinished or improperly implemented buildings.

Gallery

History

  • Patch 0.7.0.0?: Introduced unlit state for missing Power Line/no recipe configuration (not in patch notes)
  • Patch 0.5.0.10: Fixed Fuel Generator Status Indicator being offset
  • Patch 0.5.0.2: Fixed Building Status Indicator Lights not working
  • Patch 0.5.0.0: Indicator Lights no longer work, appearing to be turned off (bug)
  • Patch 0.3.4.0: Red and yellow states no longer blink