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− | {{Move|Indicator light|Sentence case as indicator lights are never explicitly named in-game}} |
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+ | | description = Attached to most powered buildings.<br/>Displays the operating state of the building. |
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− | {{Infobox start}} |
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+ | | size_height = 2 |
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− | | name = Indicator Light |
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− | | wideimage = Indicator Light.png |
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}} |
}} |
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− | {{Infobox centered row|''An Indicator Light, which is attached to all buildings that have a power connector.<br>Displays the operation state of the building.''}} |
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− | {{Infobox row}} |
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+ | Power consumers or generators that lack Indicator Lights are: |
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− | The only exceptions are [[Crash Site]]s and the [[AWESOME Sink]], which have a power connector but lack Indicator Lights, and [[Power Storage]]s, which have a capacity meter on their side, but no Indicator Light. |
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+ | * {{BuildingLink|Nuclear Power Plant}} |
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+ | * {{BuildingLink|Particle Accelerator}} |
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+ | * {{ItemLink|Lights|image=Street Light.png|size=32}} |
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+ | * {{BuildingLink|Crash Site}}s |
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+ | Some buildings have non-standard ways of displaying their state: |
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+ | * {{BuildingLink|AWESOME Sink}} has numerous light fixtures that light up whenever the Sink is in operation |
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+ | * {{BuildingLink|Freight Platform}} and {{BuildingLink|Fluid Freight Platform}} have an icon on both sides of the crane, which light up when the platform is properly connected to a Train Station |
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+ | * {{BuildingLink|Power Storage}} has a charge indicator on its side |
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− | The |
+ | The {{BuildingLink|Radar Tower}} has three Indicator Lights, the only building to have multiple. All lights display the same color. |
== States == |
== States == |
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!colspan = "2" style="width:80px;"| Color !! Meaning !! Cause |
!colspan = "2" style="width:80px;"| Color !! Meaning !! Cause |
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+ | | No Connection |
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+ | * Production building has no recipe configured |
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|style="background-color:red; width:40px"| |
|style="background-color:red; width:40px"| |
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|style="width:40px"|<center> '''Red''' </center> |
|style="width:40px"|<center> '''Red''' </center> |
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+ | | No Power |
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− | | Unpowered |
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+ | * Building other than a power generator has no [[power]] supply |
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− | * Power is not being supplied (production buildings) |
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+ | ** The grid it is connected to is either has no operating power generators or is tripped |
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− | * The recipe is not configured (production buildings) |
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− | * [[Power Line]] connection is missing (generators) |
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* Power generator is out of [[Fuels|fuel]] or [[Water]] |
* Power generator is out of [[Fuels|fuel]] or [[Water]] |
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|style="background-color:yellow;"| ||<center>'''Yellow'''</center>|| Standby |
|style="background-color:yellow;"| ||<center>'''Yellow'''</center>|| Standby |
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+ | * Production building is starving for resources by not having enough materials in its input slots |
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− | * Insufficient materials are present in the machine to operate (the building is starving for resources, production buildings) |
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+ | * Building has backed up resources in its output slots |
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− | * The output slot or fluid tank is full (the building has backed up) |
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− | * |
+ | * Building is manually set to standby mode by clicking the standby switch in its UI |
− | * [[ |
+ | * [[Pipeline Pump]] is powered but [[fluid]] is not flowing through; or is placed on a [[Pipeline]] containing a gas |
− | * |
+ | ** The Pump is not connected to a Pipeline on both ends |
− | * [[Pipeline Pump]] is powered but [[fluid]] is not flowing through |
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** There is no fluid to be moved or nowhere to move it to |
** There is no fluid to be moved or nowhere to move it to |
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** [[Head lift]] is exceeded |
** [[Head lift]] is exceeded |
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+ | * [[Hyper Tube Entrance]] is not connected to a [[Hyper Tube]] |
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* [[Jump Pad]] has been used in the last ~2 seconds |
* [[Jump Pad]] has been used in the last ~2 seconds |
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+ | * [[Truck Station]] doesn't have any vehicle docked under it |
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+ | * [[Miner]] has depleted a [[SAM Ore]] [[resource node]] |
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+ | |||
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− | |style="background-color:lawngreen;"| ||<center>'''Green'''</center>|| |
+ | |style="background-color:lawngreen;"| ||<center>'''Green'''</center>|| Working || |
− | * The building is |
+ | * The building is operational, such as by crafting, extracting, producing power, or otherwise executing its function |
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− | |style="background-color: |
+ | |style="background-color:lightsteelblue;"| ||<center>'''White/Blue'''</center>|| Overclocked || |
* Same as the green state, but the building has a [[Power Shard]] inserted (it does not need to be actually operating [[Overclocking|overclocked]]) |
* Same as the green state, but the building has a [[Power Shard]] inserted (it does not need to be actually operating [[Overclocking|overclocked]]) |
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− | * The only state of the [[Power Switch]] that does not actually correspond to overclocking |
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− | |Bugged |
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− | * Presumably the default state when the light isn't set to react to the condition of the building |
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− | * It could be seen in some old UI icons of buildings and some official game trailers |
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+ | === Notes === |
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+ | * Production buildings refers to buildings with configurable recipes |
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+ | * The "overclocked" state appears white on high gamma values and light blue on low gamma values |
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+ | |||
+ | == Trivia == |
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+ | * Indicator Lights were not named until the [[Patch 0.5.0.2|0.5.0.2 patch notes]], where they were named "Building Status Indicator Lights". [[Patch 0.5.0.10|0.5.0.10 patch notes]] refer to them as "Status Indicator". |
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== Gallery == |
== Gallery == |
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<gallery> |
<gallery> |
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− | File:Indicator Light Constructors.jpg|[[Constructor]]s with the red, yellow, green and white Indicator Lights |
+ | File:Indicator Light Constructors.jpg|[[Constructor]]s with the red, yellow, green and white/blue Indicator Lights |
</gallery> |
</gallery> |
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== History == |
== History == |
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+ | * [[Patch 0.7.0.0]]?: Introduced unlit state for missing Power Line/no recipe configuration (not in patch notes) |
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+ | * [[Patch 0.5.0.10]]: Fixed Fuel Generator Status Indicator being offset |
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+ | * [[Patch 0.5.0.2]]: Fixed Building Status Indicator Lights not working |
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+ | * [[Patch 0.5.0.0]]: Indicator Lights no longer work, appearing to be turned off (bug) |
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* [[Patch 0.3.4.0]]: Red and yellow states no longer blink |
* [[Patch 0.3.4.0]]: Red and yellow states no longer blink |
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[[Category:Gameplay mechanics]] |
[[Category:Gameplay mechanics]] |
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[[Category:Buildings]] |
[[Category:Buildings]] |
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+ | [[ru:Индикатор состояния]] |
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[[fr:Voyant de fonctionnement]] |
[[fr:Voyant de fonctionnement]] |
Latest revision as of 20:19, 11 February 2023
Indicator Lights are tube lights situated on electricity-powered and generator buildings that reflect the building's operating state. There are four total operating states they can display.
Power consumers or generators that lack Indicator Lights are:
Some buildings have non-standard ways of displaying their state:
- AWESOME Sink has numerous light fixtures that light up whenever the Sink is in operation
- Freight Platform and Fluid Freight Platform have an icon on both sides of the crane, which light up when the platform is properly connected to a Train Station
- Power Storage has a charge indicator on its side
The Radar Tower has three Indicator Lights, the only building to have multiple. All lights display the same color.
States
Color | Meaning | Cause | |
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No Connection |
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No Power | |||
Standby |
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Working |
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Overclocked |
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Notes
- Production buildings refers to buildings with configurable recipes
- The "overclocked" state appears white on high gamma values and light blue on low gamma values
Trivia
- Indicator Lights were not named until the 0.5.0.2 patch notes, where they were named "Building Status Indicator Lights". 0.5.0.10 patch notes refer to them as "Status Indicator".
- There is an "indigo blue" state which only appeared on unfinished or improperly implemented buildings.
Gallery
Constructors with the red, yellow, green and white/blue Indicator Lights
History
- Patch 0.7.0.0?: Introduced unlit state for missing Power Line/no recipe configuration (not in patch notes)
- Patch 0.5.0.10: Fixed Fuel Generator Status Indicator being offset
- Patch 0.5.0.2: Fixed Building Status Indicator Lights not working
- Patch 0.5.0.0: Indicator Lights no longer work, appearing to be turned off (bug)
- Patch 0.3.4.0: Red and yellow states no longer blink
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