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* The recipe is not configured (production buildings)
 
* The recipe is not configured (production buildings)
 
* [[Power Line]] connection is missing (generators)
 
* [[Power Line]] connection is missing (generators)
  +
* Power generator is out of [[Fuels|fuel]] or [[Water]]
 
|-
 
|-
 
|style="background-color:yellow;"| ||<center>'''Yellow'''</center>|| Standby
 
|style="background-color:yellow;"| ||<center>'''Yellow'''</center>|| Standby
 
|
 
|
* Insufficient materials are present in the machine to operate (the building is starving for resources)
+
* Insufficient materials are present in the machine to operate (the building is starving for resources, production buildings)
 
* The output slot or fluid tank is full (the building has backed up)
 
* The output slot or fluid tank is full (the building has backed up)
* The power fuse has been triggered (generators, production buildings show red as no power)
 
 
* The building is manually set to standby mode with the standby switch
 
* The building is manually set to standby mode with the standby switch
 
* [[Miner]] is powered but has depleted a [[SAM Ore]] [[resource node]]
 
* [[Miner]] is powered but has depleted a [[SAM Ore]] [[resource node]]
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** There is no fluid to be moved or nowhere to move it to
 
** There is no fluid to be moved or nowhere to move it to
 
** [[Head lift]] is exceeded
 
** [[Head lift]] is exceeded
  +
* [[Jump Pad]] has been used in the last ~2 seconds
 
|-
 
|-
 
|style="background-color:lawngreen;"| ||<center>'''Green'''</center>|| Operating ||
 
|style="background-color:lawngreen;"| ||<center>'''Green'''</center>|| Operating ||
* The building is working (executing a crafting or burning cycle)
+
* The building is powered/fueled and working (executing a crafting, extracting or burning cycle)
 
|-
 
|-
 
|style="background-color:white;"| ||<center>'''White'''</center>|| Overclocked ||
 
|style="background-color:white;"| ||<center>'''White'''</center>|| Overclocked ||
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[[Category:Gameplay mechanics]]
 
[[Category:Gameplay mechanics]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]
[[fr: Voyant de fonctionnement]]
+
[[fr:Voyant de fonctionnement]]

Revision as of 10:41, 6 June 2021


It has been suggested that this article or section be moved to Indicator light.
  • Reason: Sentence case as indicator lights are never explicitly named in-game
  • Please discuss this on the Discussion page.
Indicator Light
Indicator Light
An Indicator Light, which is attached to all buildings that have a power connector.
Displays the operation state of the building.

Indicator Lights are tube lights situated on electricity-powered and generator buildings that reflect the building's operating state. There are five total operating states they can display. Indicator Lights have a hitbox and cannot be walked through, but structures such as walkways can be built through them if they aren't within the hitbox of a building.

The only exceptions are Crash Sites and the AWESOME Sink, which have a power connector but lack Indicator Lights, and Power Storages, which have a capacity meter on their side, but no Indicator Light.

The Radar Tower has three Indicator Lights, the only building to have multiple. All lights display the same color.

States

Color Meaning Cause
Red
Unpowered
  • Power is not being supplied (production buildings)
  • The recipe is not configured (production buildings)
  • Power Line connection is missing (generators)
  • Power generator is out of fuel or Water
Yellow
Standby
  • Insufficient materials are present in the machine to operate (the building is starving for resources, production buildings)
  • The output slot or fluid tank is full (the building has backed up)
  • The building is manually set to standby mode with the standby switch
  • Miner is powered but has depleted a SAM Ore resource node
  • Hyper Tube Entrance is powered but not connected to a Hyper Tube
  • Pipeline Pump is powered but fluid is not flowing through
    • The Pump is not connected to a Pipeline on both ends
    • There is no fluid to be moved or nowhere to move it to
    • Head lift is exceeded
  • Jump Pad has been used in the last ~2 seconds
Green
Operating
  • The building is powered/fueled and working (executing a crafting, extracting or burning cycle)
White
Overclocked
  • Same as the green state, but the building has a Power Shard inserted (it does not need to be actually operating overclocked)
  • The only state of the Power Switch that does not actually correspond to overclocking
Blue
Bugged
  • This state only appears on unfinished or improperly implemented buildings, it cannot occur during normal gameplay
  • Presumably the default state when the light isn't set to react to the condition of the building
  • It could be seen in some old UI icons of buildings and some official game trailers

Gallery

History