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* The recipe is not configured (production buildings) |
* The recipe is not configured (production buildings) |
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* [[Power Line]] connection is missing (generators) |
* [[Power Line]] connection is missing (generators) |
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+ | * Power generator is out of [[Fuels|fuel]] or [[Water]] |
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|style="background-color:yellow;"| ||<center>'''Yellow'''</center>|| Standby |
|style="background-color:yellow;"| ||<center>'''Yellow'''</center>|| Standby |
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− | * Insufficient materials are present in the machine to operate (the building is starving for resources) |
+ | * Insufficient materials are present in the machine to operate (the building is starving for resources, production buildings) |
* The output slot or fluid tank is full (the building has backed up) |
* The output slot or fluid tank is full (the building has backed up) |
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− | * The power fuse has been triggered (generators, production buildings show red as no power) |
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* The building is manually set to standby mode with the standby switch |
* The building is manually set to standby mode with the standby switch |
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* [[Miner]] is powered but has depleted a [[SAM Ore]] [[resource node]] |
* [[Miner]] is powered but has depleted a [[SAM Ore]] [[resource node]] |
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** There is no fluid to be moved or nowhere to move it to |
** There is no fluid to be moved or nowhere to move it to |
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** [[Head lift]] is exceeded |
** [[Head lift]] is exceeded |
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+ | * [[Jump Pad]] has been used in the last ~2 seconds |
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|style="background-color:lawngreen;"| ||<center>'''Green'''</center>|| Operating || |
|style="background-color:lawngreen;"| ||<center>'''Green'''</center>|| Operating || |
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− | * The building is working (executing a crafting or burning cycle) |
+ | * The building is powered/fueled and working (executing a crafting, extracting or burning cycle) |
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|style="background-color:white;"| ||<center>'''White'''</center>|| Overclocked || |
|style="background-color:white;"| ||<center>'''White'''</center>|| Overclocked || |
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[[Category:Gameplay mechanics]] |
[[Category:Gameplay mechanics]] |
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[[Category:Buildings]] |
[[Category:Buildings]] |
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− | [[fr: |
+ | [[fr:Voyant de fonctionnement]] |
Revision as of 10:41, 6 June 2021
It has been suggested that this article or section be moved to Indicator light.
- Reason: Sentence case as indicator lights are never explicitly named in-game
- Please discuss this on the Discussion page.
Indicator Light | |
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An Indicator Light, which is attached to all buildings that have a power connector. Displays the operation state of the building. |
Indicator Lights are tube lights situated on electricity-powered and generator buildings that reflect the building's operating state. There are five total operating states they can display. Indicator Lights have a hitbox and cannot be walked through, but structures such as walkways can be built through them if they aren't within the hitbox of a building.
The only exceptions are Crash Sites and the AWESOME Sink, which have a power connector but lack Indicator Lights, and Power Storages, which have a capacity meter on their side, but no Indicator Light.
The Radar Tower has three Indicator Lights, the only building to have multiple. All lights display the same color.
States
Color | Meaning | Cause | |
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Unpowered |
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Standby |
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Operating |
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Overclocked |
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Bugged |
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Gallery
Constructors with the red, yellow, green and white Indicator Lights
History
- Patch 0.3.4.0: Red and yellow states no longer blink
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