Satisfactory Wiki
(no longer experimental, removed old jump pads entirely)
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{{Infobox simple
 
{{Infobox simple
 
| description = Used for quick, vertical traversal.<br/>The launch angle can be adjusted while building.<br/>Caution: Be sure to land safely!
 
| description = Used for quick, vertical traversal.<br/>The launch angle can be adjusted while building.<br/>Caution: Be sure to land safely!
| image = Jump Pad New.png
 
 
| category = Transportation
 
| category = Transportation
 
| subCategory = Jump Pads
 
| subCategory = Jump Pads
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{{Quote|We even support stuff like multi-floor warehouses so you can stack your buildings and a whole bunch of navigational constructs like jump pads and walkways!|Caterina Parks's assistant [[Steve]]}}
 
{{Quote|We even support stuff like multi-floor warehouses so you can stack your buildings and a whole bunch of navigational constructs like jump pads and walkways!|Caterina Parks's assistant [[Steve]]}}
   
The '''Jump Pad''' is a building that can launch [[engineer]]s, creatures and [[vehicles]] into the air. It has a customizable angle under which it launches, from 0 to 90 degrees. Estimated trajectory is shown when setting the angle.
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The '''Jump Pad''' is a building that can launch [[pioneer]]s, creatures, and [[vehicles]] into the air. After placement, the launch angle can be adjusted from 0° to 90° in 5° steps, and an estimated trajectory and landing spot is shown while setting the angle.
   
 
[[U-Jelly Landing Pad]]s can be utilized greatly to guarantee a safe landing.
 
[[U-Jelly Landing Pad]]s can be utilized greatly to guarantee a safe landing.
   
== History ==
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== Trivia ==
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* During the [[FICSMAS]] seasonal event, a festive jingle is played upon being launched.
   
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== History ==
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* [[Patch 0.4.0.4]]: Now can be rotated 45 degrees when placing instead of only 90 degrees
 
* [[Patch 0.3.6]]:
 
* [[Patch 0.3.6]]:
 
** Added visual feedback with the launch trajectory for the current Jump Pad and pre-existing ones while building
 
** Added visual feedback with the launch trajectory for the current Jump Pad and pre-existing ones while building
** Launch angle can be adjusted while placing with Mouse Wheel, extra fine tuning is possible by holding down Ctrl while adjusting the angle
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** Launch angle can be adjusted while placing with Mouse Wheel, extra fine-tuning is possible by holding down Ctrl while adjusting the angle
 
** Updated visuals, it is now a new single mesh instead of several different ones
 
** Updated visuals, it is now a new single mesh instead of several different ones
** Renamed previous iteration of the Jump Pads to "Old Jump Pad"
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** Renamed the previous iteration of the Jump Pads to "Old Jump Pad"
 
** Removed Old Jump Pads from the Build menu, Codex and Quick Search
 
** Removed Old Jump Pads from the Build menu, Codex and Quick Search
 
* [[Patch 0.3]]: Now affect creatures and physics objects like vehicles
 
* [[Patch 0.3]]: Now affect creatures and physics objects like vehicles
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== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Jump_Pad_and_Landing_Pad.png|Use Jump Pad to travel upwards, and use U-Jelly Landing Pad for returning to the ground level safely.
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File:Jump Pad and Landing Pad.png|Use Jump Pad to travel upwards, and use U-Jelly Landing Pad for returning to the ground level safely.
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File:Jump Pad range.png|The x-y graph of Jump Pad angle versus range, when installed on floor.
 
</gallery>
 
</gallery>
   
 
== See also ==
 
== See also ==
* [[U-Jelly Landing Pad]]
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* {{BuildingLink|U-Jelly Landing Pad}}
   
 
{{BuildingNav}}
 
{{BuildingNav}}

Revision as of 13:09, 29 April 2021

We even support stuff like multi-floor warehouses so you can stack your buildings and a whole bunch of navigational constructs like jump pads and walkways!
~ Caterina Parks's assistant Steve

The Jump Pad is a building that can launch pioneers, creatures, and vehicles into the air. After placement, the launch angle can be adjusted from 0° to 90° in 5° steps, and an estimated trajectory and landing spot is shown while setting the angle.

U-Jelly Landing Pads can be utilized greatly to guarantee a safe landing.

Trivia

  • During the FICSMAS seasonal event, a festive jingle is played upon being launched.

History

  • Patch 0.4.0.4: Now can be rotated 45 degrees when placing instead of only 90 degrees
  • Patch 0.3.6:
    • Added visual feedback with the launch trajectory for the current Jump Pad and pre-existing ones while building
    • Launch angle can be adjusted while placing with Mouse Wheel, extra fine-tuning is possible by holding down Ctrl while adjusting the angle
    • Updated visuals, it is now a new single mesh instead of several different ones
    • Renamed the previous iteration of the Jump Pads to "Old Jump Pad"
    • Removed Old Jump Pads from the Build menu, Codex and Quick Search
  • Patch 0.3: Now affect creatures and physics objects like vehicles

Gallery

See also