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+ | {{Infobox simple |
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− | [[File:Jump pad E3.png|thumb|A structure from the E3 trailer which seems to be the jump pad.]] |
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+ | | description = Used for quick, vertical traversal.<br/>The launch angle can be adjusted while building.<br/>Caution: Be sure to land safely! |
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− | The '''Jump Pad''' lets engineers get around by launching themselves into the air. |
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+ | | category = Transportation |
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+ | | subCategory = Jump Pads |
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+ | | researchTier = [[Tier 2]] - Jump Pads |
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+ | | craftedIn = Build Gun |
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+ | | powerUsage = 2 |
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+ | | overclockable = No |
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+ | | quantity1 = 2 |
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+ | | ingredient1 = Rotor |
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+ | | quantity2 = 15 |
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+ | | ingredient2 = Iron Plate |
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+ | | quantity3 = 10 |
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+ | | ingredient3 = Cable |
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+ | | size_width = 6 |
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+ | | size_length = 6 |
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+ | | size_height = 6 |
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+ | }} |
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+ | {{Quote|We even support stuff like multi-floor warehouses so you can stack your buildings and a whole bunch of navigational constructs like jump pads and walkways!|Caterina Parks's assistant [[Steve]]}} |
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+ | The '''Jump Pad''' is a building that can launch [[pioneer]]s, creatures, and [[vehicles]] into the air. After placement, the launch angle can be adjusted from 0° to 90° in 5° steps, and an estimated trajectory and landing spot is shown while setting the angle. |
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− | [[category:Structures]] |
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+ | |||
+ | [[U-Jelly Landing Pad]]s can be utilized greatly to guarantee a safe landing. |
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+ | |||
+ | == Trivia == |
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+ | * During the [[FICSMAS]] seasonal event, a festive jingle is played upon being launched. |
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+ | |||
+ | == History == |
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+ | * [[Patch 0.4.0.4]]: Now can be rotated 45 degrees when placing instead of only 90 degrees |
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+ | * [[Patch 0.3.6]]: |
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+ | ** Added visual feedback with the launch trajectory for the current Jump Pad and pre-existing ones while building |
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+ | ** Launch angle can be adjusted while placing with Mouse Wheel, extra fine-tuning is possible by holding down Ctrl while adjusting the angle |
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+ | ** Updated visuals, it is now a new single mesh instead of several different ones |
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+ | ** Renamed the previous iteration of the Jump Pads to "Old Jump Pad" |
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+ | ** Removed Old Jump Pads from the Build menu, Codex and Quick Search |
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+ | * [[Patch 0.3]]: Now affect creatures and physics objects like vehicles |
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+ | |||
+ | == Gallery == |
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+ | <gallery> |
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+ | File:Jump Pad and Landing Pad.png|Use Jump Pad to travel upwards, and use U-Jelly Landing Pad for returning to the ground level safely. |
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+ | File:Jump Pad range.png|The x-y graph of Jump Pad angle versus range, when installed on floor. |
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+ | </gallery> |
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+ | |||
+ | == See also == |
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+ | * {{BuildingLink|U-Jelly Landing Pad}} |
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+ | |||
+ | {{BuildingNav}} |
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+ | [[fr:Tremplin]] |
Revision as of 13:09, 29 April 2021
“ | We even support stuff like multi-floor warehouses so you can stack your buildings and a whole bunch of navigational constructs like jump pads and walkways! | „ |
~ Caterina Parks's assistant Steve |
The Jump Pad is a building that can launch pioneers, creatures, and vehicles into the air. After placement, the launch angle can be adjusted from 0° to 90° in 5° steps, and an estimated trajectory and landing spot is shown while setting the angle.
U-Jelly Landing Pads can be utilized greatly to guarantee a safe landing.
Trivia
- During the FICSMAS seasonal event, a festive jingle is played upon being launched.
History
- Patch 0.4.0.4: Now can be rotated 45 degrees when placing instead of only 90 degrees
- Patch 0.3.6:
- Added visual feedback with the launch trajectory for the current Jump Pad and pre-existing ones while building
- Launch angle can be adjusted while placing with Mouse Wheel, extra fine-tuning is possible by holding down Ctrl while adjusting the angle
- Updated visuals, it is now a new single mesh instead of several different ones
- Renamed the previous iteration of the Jump Pads to "Old Jump Pad"
- Removed Old Jump Pads from the Build menu, Codex and Quick Search
- Patch 0.3: Now affect creatures and physics objects like vehicles
Gallery
See also