Jump Pad
Jump Pad.png
Used for quick, vertical traversal.
The launch angle can be adjusted while building.
Caution: Be sure to land safely!
Unlocked at Tier 2 - Jump Pads
Category Transportation
Subcategory Jump Pads
Power Usage 2 MW
Overclockable No
Dimensions (Area 36 m2)
Width 6 m
Length 6 m
Height 6 m
Required items
2
15
10
We even support stuff like multi-floor warehouses so you can stack your buildings and a whole bunch of navigational constructs like jump pads and walkways!
~ Caterina Parks's assistant Steve

The Jump Pad is a building that can launch pioneers, creatures, and vehicles into the air. After placement, the launch angle can be adjusted from 0° to 90° in 5° steps, and an estimated trajectory and landing spot is shown while setting the angle.

U-Jelly Landing Pads can be utilized greatly to guarantee a safe landing.

Trivia

  • During the FICSMAS seasonal event, a festive jingle is played upon being launched.

History

  • Patch 0.4.0.4: Now can be rotated 45 degrees when placing instead of only 90 degrees
  • Patch 0.3.6:
    • Added visual feedback with the launch trajectory for the current Jump Pad and pre-existing ones while building
    • Launch angle can be adjusted while placing with Mouse Wheel, extra fine-tuning is possible by holding down Ctrl while adjusting the angle
    • Updated visuals, it is now a new single mesh instead of several different ones
    • Renamed the previous iteration of the Jump Pads to "Old Jump Pad"
    • Removed Old Jump Pads from the Build menu, Codex and Quick Search
  • Patch 0.3: Now affect creatures and physics objects like vehicles

See also

Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.