Satisfactory Wiki


The in-game map, as of Patch

The Map, once unlocked in Tier 1, allows pioneers to view areas of the world that they either have explored or scanned using Radar Towers. In a multiplayer game, the map is shared amongst all players.

It can be accessed with M and zoomed from 0.5x to 8x with the slider or mouse wheel. It can be dragged around with the mouse.

The pioneer or Radar Towers have to be positioned above the terrain to reveal it (for example, when traveling through a cave, the terrain above the cave is not revealed).


The Map can be unlocked at Tier 1 - Field Research. Before it is unlocked, the shortcut in the bottom right of the screen will appear as a blank window with no key displayed.

Biome Map

Biome Map

Full Depth Colorized Isometric Rendered Grid Map

Isometric Rendered Grid Map, Artist: Reddit user "PhotocytePC" Derivative work of reddit "Jcpo23"



The following icons show up on the in-game map. Hovering over some reveals additional information:

Powered Radar Towers additionally display some additional information in their range. Resource nodes and Resource Wells' central nodes display permanently, not just 25 seconds after being scanned. The amount of Power Slugs, Somersloops, Mercer Spheres and Crash Sites is listed each and species of flora and fauna are shown, however, their location is not.

The following does not show up on the in-game map:

  • Other player built structures not listed above
  • Exact location of Power Slugs, Somersloops, Mercer Spheres and Crash Sites
  • Resource deposits
  • Poison Gas
  • Cracked boulders

Markers and Stamps[]

Map Marker customization

Marker customization dialog

Markers and Stamps are custom markers which can be placed freely by players. Markers have a customizable name, size, icon (such as home, vehicle, water, warning, hazard, etc.), color, and Compass view distance. Stamps don't have any customization options, but can be placed in the world without opening the map using Alt + Right. Both Markers and Stamps can be highlighted.


Once available, a map filter menu in the map allows for the appearance of specific icons to be configured, separately for the map and the compass.

Aiming at a location will display its X and Y coordinates. They can also be inserted to point to that location.

Player structures[]

The in-game map does not have the ability to display factory plans or any other player-placed buildings, only basic details are displayed. To be able to view the factory plan on the map, upload the save file to an online map instead.

See also[]



  • Patch
    • Now unlocked in Tier 1 – Field Research instead of MAM Quartz Research
    • Implemented Markers and Stamps
    • Implemented world XY coordinate functionality
    • Increased window size significantly
    • Updated the in-game map with the latest changes (Spire Coast and Swamp)
  • Patch Updated the in-game map with the latest changes (lakes appear correctly now)
  • Patch Updated the in-game map so it contains the changes to the Dune Desert (side effect: this caused some lakes on the map to disappear)
  • Patch Fixed that map filters don’t block the map when hidden
  • Patch Added the ability to set view distance for beacons on the compass in the map
  • Patch
    • Minor layout updates on map filter
    • Added a small open/close animation for the map filter window
  • Patch Added base functionality for filtering the map and compass (still work in progress)
  • Patch Added Train Stations and Truck Stations to the map
  • Patch 0.1.12: Players now get removed from the compass and map when they disconnect from the game
  • Patch 0.1.10: The map now opens centered on the player
  • Patch 0.1.9: Fixed a crash related to the map
  • Patch 0.1.8: Fixed some map-related crashes (on client and host)
  • Patch 0.1.7: Updated some map icons
  • Patch 0.1.5: The map is now unlockable through normal gameplay