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A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a resource node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.

Portable Miner (see below) is an equipment that has to be held in the hand slot to be placed on a resource node. Multiple Portable Miners can be placed on the same node, as long as there is space for them.

Miner buildings (mark 1 to 3) are constructed with the Build Gun instead. Only one Miner building can be built on a resource node, and the resource node must be free of obstruction caused by resource deposit or crackable boulders. Miner buildings require power to operate. They output mined resources to a connected Conveyor Belt, which allows the process to be fully automated.

Building[]

Building placement[]

Building upgrades[]

  • Once the higher tier of Miners are unlocked, you can upgrade (and downgrade, if you wish) the existing Miner in-place.
  • Aim the hologram of the higher-mark Miner at the existing Miner and Left to upgrade it.
  • The Power Line and Conveyor Belt connected to it will remain connected. However, its stored ores and Power Shards will be returned to the pioneer's Inventory.
    • Take note when upgrading a Uranium miner, as the Uranium ore is strongly radioactive when carried.
    • A Conveyor Lift directly connected to a Miner will become disconnected after the Miner upgrade, observe the flexible connector of the lift become retracted as an indication. Rebuild the Conveyor Lift.
  • In case the pioneer's Inventory is full when upgrading the Miner, the returned material will still be stored in the Dismantle Crate, which will be hidden below the Miner. Dismantle the Miner to find it.
  • You will still need to have the required number of Portable Miners in your inventory when upgrading, despite them also being a part of the returned parts.

Foundations[]

A Miner can be built on a resource node even if the entire node is covered by Foundations. This does not apply to Portable Miners.

  • This is provided the foundations laid are not too high above the resource node.
  • If desired to cover foundations higher, consider using corner ramps as they lack collision box, and thus allow clipping.
  • If covering foundations are higher and the miner is unable to find the node, alternatively to placing corner ramps, place foundations while leaving any portion of the node visible. When placing the miner, point your gun at the node and the miner should be placed at the appropriate height.

Starting time[]

A Miner, once it receives power, requires 10 seconds to start up. During the startup period, it consumes power, but no ore will be mined.

Mining speed[]

(Mining Speed) in items/min = (Purity Modifier) * (Overclock percentage) / 100 * (Default Mining Speed) items/min
where
Purity Modifier: Impure = 0.5, Normal = 1, Pure = 2 and
Default Mining Speed: Mk.1 = 60, Mk.2 = 120, Mk.3 = 240

  • Mining speed can also be set by typing a desired number in the "parts per minute" under the "Target production rate:" instead of the sliding bar, or percentage.

Miner mining speed by resource node purity
Miner Mark Impure Node Normal Node Pure Node
Miner Mk.1 30 60 120
Miner Mk.2 60 120 240
Miner Mk.3 120 240 480

Miner mining speed by resource node purity
Miner Mark Impure Node Normal Node Pure Node
Miner Mk.1 45 90 180
Miner Mk.2 90 180 360
Miner Mk.3 180 360 720

Miner mining speed by resource node purity
Miner Mark Impure Node Normal Node Pure Node
Miner Mk.1 60 120 240
Miner Mk.2 120 240 480
Miner Mk.3 240 480 960

Miner mining speed by resource node purity
Miner Mark Impure Node Normal Node Pure Node
Miner Mk.1 75 150 300
Miner Mk.2 150 300 600
Miner Mk.3 300 600 1200

Overclocking[]

Miners can be overclocked up to 250% speed, at the cost of greatly increased power consumption.

Power Consumption by Miners vs Overclocking Speed (MW)
Miner 50 % 100 % 150 % 200 % 250 %
Miner Mk.1 2.0 5.0 8.5 12.5 16.8
Miner Mk.2 6.0 15.0 25.6 37.5 50.4
Miner Mk.3 9.9 30.0 57.4 90.9 130.0

When aiming for a higher mining rate, using a higher mark miner is preferred over overclocking, as per the example below:

  • Running a Miner Mk.2 at 100% has the same mining rate as a Miner Mk.1 at 200% with reduced energy consumption (12 MW instead of 12.5 MW).
  • Running a Miner Mk.3 at 100% has the same mining rate as a Miner Mk.2 at 200% with reduced energy consumption (30 MW instead of 36.4 MW).
  • Running a Miner Mk.3 at 50% has the same mining rate as a Miner Mk.1 at 200% with reduced energy consumption (9.9 MW instead of 12.5 MW).

Miner Mk.3 extraction limit[]

The Miner Mk.3 extraction speed on a pure node is limited by the throughput of Conveyor Belt Mk.5. As it currently stands, the Mk.5 conveyors have a transportation rate of 780 units per minute. In contrast, the Miner Mk.3 can produce 1,200 units per minute on a pure resource node when overclocked to 250%. The maximum clock rate the Miner Mk.3 should be set at on a pure node is calculated as follows:

(mining speed) = 480 * (overclock percentage)

(mining speed) = 780

(overclock percentage) = 162.5%

As of the release of 1.0, the new MK6 belts can carry the full 1,200 units per minute so there is no longer a limit for the overclocked MK3 miner on pure nodes.

Maximum ore throughput with Miner Mk.3 on every ore node[]

Iron Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 33 3,960 9,900
Normal 41 9,840 24,600
Pure 46 22,080 35,880* / 55,200
Total 120 35,880 70,380* / 89,700
Copper Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 9 1,080 2,700
Normal 28 6,720 16,800
Pure 12 5,760 9,360* / 14,400
Total 49 13,560 28,860* / 33,900
Limestone Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 12 1,440 3,600
Normal 47 11,280 28,200
Pure 27 12,960 21,060* / 32,400
Total 86 25,680 52,860* / 64,200
Coal Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 6 720 1,800
Normal 29 6,960 17,400
Pure 15 7,200 11,700* / 18,000
Total 50 14,880 30,900* / 37,200
Caterium Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 0 0 0
Normal 8 1,920 4,800
Pure 8 3,840 6,240* / 9,600
Total 16 5,760 11,040* / 14,400
Quartz Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 0 0 0
Normal 11 2,640 6,600
Pure 5 2,400 3,900* / 6,000
Total 16 5,040 10,500* / 12,600
Sulfur Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 1 120 300
Normal 7 1,680 4,200
Pure 3 1,440 2,340* / 3,600
Total 11 3,240 6,840* / 8,100
Bauxite Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 5 600 1,500
Normal 6 1,440 3,600
Pure 6 2,880 4,680* / 7,200
Total 17 4,920 9,780* / 12,300
Uranium Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 1 120 300
Normal 3 720 1,800
Pure 0 0 0
Total 4 840 2,100
SAM Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 9 1,080 2,700
Normal 5 1,200 3,000
Pure 0 0 0
Total 14 2,280 5,700

*Limited by Conveyor Belt Mk.5 speed which is 780 items/min.

Portable Miner[]

We don’t want you to harm yourself mining for ore bare-handed
~ Caterina Parks's assistant Steve

A Portable Miner is a small, portable version of a Miner. As the first available mining machine, it is used to semi-automate the mining process in the early-game. It can be crafted at the Equipment Workshop after completing the Tier 0 Milestone - HUB Upgrade 1. It requires no fuel nor power. It has no Conveyor Belt connections which means its mining process cannot be fully automated.

Crafting[]

RecipeIngredientsBuildingProductsPrerequisites
Portable Miner
2 × Iron Plate
Iron Plate
 
4 × Iron Rod
Iron Rod
 
Equipment Workshop
Manual crafting × 10
1 × Portable Miner
Portable Miner
 
Tier 0 - HUB Upgrade 1
Automated Miner
Alternate
1 × Motor
Motor
1 / min
4 × Steel Pipe
Steel Pipe
4 / min
Manufacturer
60 sec
1 × Portable Miner
Portable Miner
1 / min
3300 MJ/item
Tier 5 - Industrial Manufacturing
4 × Iron Rod
Iron Rod
4 / min
2 × Iron Plate
Iron Plate
2 / min

Alternate recipes analysis[]

Alternate recipes analysis for Miner is not applicable as there is only a single recipe to automate the production of Portable Miner.

Mining Speed[]

A Portable Miner mines at a speed of 20, 40, and 80 items per minute for impure, normal, and pure nodes respectively, although its interface will always say "1 per second".

Dismantle[]

As a Portable Miner is considered as equipment, not a building, you cannot dismantle it with F. Manually approach it E and press the 'Pick Up Miner' button to remove it, including its contents.

Usage[]

Open the inventory Tab ↹ and Double Left the Portable Miner to equip it in hand. Then find a resource node with the Resource Scanner V, such as an Iron Ore node. At any location on the deposit where you have the prompt to pick up ore, Left to deploy the miner. It will display a deploy animation but will begin mining as soon as it leaves your hand.

It only hold one stack of ore (usually 100). When the miner is full, it will stop mining, displaying an animation sequence and making noise, and you can interact E with it and click 'Grab All' to take out the ores.

It is advised to place several Portable Miners in an arc shape so that the pioneer is not required to move around when interacting with the next portable miner. As soon as the Storage Container Storage Container is unlocked, build it next to the mining site for ore-buffering.

Although Portable Miners are primarily an early-game tool, they can still find some use in mid-game situations to allow semi-automated collection of far-away resource nodes, without the player having to set up power lines or resource transport to those nodes.

Used to craft[]

RecipeIngredientsBuildingProductsPrerequisites
Drone
4 × Motor
Motor
 
10 × Alclad Aluminum Sheet
Alclad Aluminum Sheet
 
1 × Radio Control Unit
Radio Control Unit
 
Build Gun
1 × Drone
Drone
 
Tier 7 - Aeronautical Engineering
2 × AI Limiter
AI Limiter
 
1 × Portable Miner
Portable Miner
 
 
Miner Mk.1
1 × Portable Miner
Portable Miner
 
10 × Iron Plate
Iron Plate
 
Build Gun
1 × Miner Mk.1
Miner Mk.1
 
Tier 0 - HUB Upgrade 5
10 × Concrete
Concrete
 
 
Miner Mk.2
2 × Portable Miner
Portable Miner
 
10 × Encased Industrial Beam
Encased Industrial Beam
 
Build Gun
1 × Miner Mk.2
Miner Mk.2
 
Tier 4 - Advanced Steel Production
20 × Steel Pipe
Steel Pipe
 
10 × Modular Frame
Modular Frame
 
Miner Mk.3
3 × Portable Miner
Portable Miner
 
50 × Steel Pipe
Steel Pipe
 
5 × Supercomputer
Supercomputer
 
Build Gun
1 × Miner Mk.3
Miner Mk.3
 
Tier 8 - Leading-edge Production
10 × Fused Modular Frame
Fused Modular Frame
 
3 × Turbo Motor
Turbo Motor
 
 

AWESOME Sink[]

Portable Miner Portable Miner can be sunk into the AWESOME Sink AWESOME Sink to yield 60 points.

History[]

  • Patch 0.6.0.10: Fixed not showing “No Power” When not connected to a power grid
  • Patch 0.4.0.12: Fixed Miners not being able to be upgraded/downgraded, this time for real™
  • Patch 0.4.0.11: Reverted the fix in Patch 0.4.0.10. Proper fix for the Miners not being able to be upgraded/downgraded soon™.
  • Patch 0.4.0.10: Fixed a bug that prevented Miners from being upgraded/downgraded.
  • Patch 0.4.0.0:
    • Introduced Portable Miner alternate recipe, allowing it to be automated
    • Changed the cost of Miner Mk.3
  • Patch 0.3.4.10: Portable Miner's cost changed to 2 Iron Plates and 4 Iron Rods
  • Patch 0.2.1: Made the Miner Mk.3 available.
  • Patch 0.1.5: Miner Mk.2 cost changed from 1 Portable Miner, 4 Encased Industrial Beam, and 10 Cable to 2 Portable Miners, 5 Encased Industrial Beam and 15 Cable.
  • Unknown Alpha/Pre-Alpha build: The Portable Miner was "very portable" and capable of walking itself to a spot on a resource node from which to start mining.[1]

Trivia[]

  • When opening the Portable Miner's inventory there is a small chance that the name of the item will be misspelled (written as "Portobello Miner") in the top left corner of the UI

Gallery[]

References[]


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