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Non-fissile Uranium is an intermediate component of Uranium Waste reprocessing.

Obtaining[]

Crafting[]

RecipeIngredientsBuildingProductsPrerequisites
Non-fissile Uranium
15 × Uranium Waste
Uranium Waste
37.5 / min
10 × Silica
Silica
25 / min
Blender
24 sec
20 × Non-fissile Uranium
Non-fissile Uranium
50 / min
90 MJ/item
6 × Water
Water
15 / min
300 MJ/item
Tier 8 - Particle Enrichment
6 × Nitric Acid
Nitric Acid
15 / min
6 × Sulfuric Acid
Sulfuric Acid
15 / min
Fertile Uranium
Alternate
5 × Uranium
Uranium
25 / min
5 × Uranium Waste
Uranium Waste
25 / min
Blender
12 sec
20 × Non-fissile Uranium
Non-fissile Uranium
100 / min
45 MJ/item
8 × Water
Water
40 / min
112.5 MJ/item
Tier 8 - Particle Enrichment
3 × Nitric Acid
Nitric Acid
15 / min
5 × Sulfuric Acid
Sulfuric Acid
25 / min

Alternate recipes analysis[]

The following shows different ways to produce 1 Non-fissile Uranium / second, or 60 / min:
Non-fissile Uranium alts

Recipe Iron Ore
/min (WP)
Limestone
/min (WP)
Raw Quartz
/min (WP)
Sulfur
/min (WP)
Uranium
/min (WP)
Nitrogen Gas
m3/min (WP)
Total WP Total Energy
/item (MJ)
Space
(m2)
Building
counts
Nuclear
Waste
/min
Overall
Uranium/min
Default 4.85
(0.69)
21.43
(4.05)
12.86
(12.24)
18
(26.32)
- 72
(60)
103.30 205.25 814 3.74 45 37.5
Fertile 2.42
(0.34)
- - 15
(21.93)
15
(71.43)
36
(30)
123.70 100.77 345 1.42 15 27.5
  • The Uranium pointed to Uranium Waste is indicative only, to shows the overall Uranium usage. 5 Uranium can be used to produce 6 Wastes.
  • Weighted Point is the weighted consumption rate which is calculated by: (resource consumption rate / maximum extraction rate) * 10,000. The lower the better.
  • Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
    • As Uranium Waste is a by-product of power generation, it is assigned with 0 energy.
  • Space refers to building space, excluding belts and pipes. The lower the better.
  • Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen. Exception is mentioned below:
  • The fertile recipe can be used to maximize Plutonium Fuel Rod production, but the energy lost in reduction of Uranium Fuel Rod is greater than the energy gained in Plutonium Fuel Rod, which decreases overall power generation.

Usage[]

Crafting[]

RecipeIngredientsBuildingProductsPrerequisites
Plutonium Pellet
100 × Non-fissile Uranium
Non-fissile Uranium
100 / min
25 × Uranium Waste
Uranium Waste
25 / min
Particle Accelerator
60 sec
30 × Plutonium Pellet
Plutonium Pellet
30 / min
1000 MJ/item
Tier 8 - Particle Enrichment
Instant Plutonium Cell
Alternate
150 × Non-fissile Uranium
Non-fissile Uranium
75 / min
20 × Aluminum Casing
Aluminum Casing
10 / min
Particle Accelerator
120 sec
20 × Encased Plutonium Cell
Encased Plutonium Cell
10 / min
2250 MJ/item
Tier 8 - Particle Enrichment

AWESOME Sink[]

Non-fissile Uranium Non-fissile Uranium cannot be sunk into the AWESOME Sink AWESOME Sink and will clog the input.

Tips[]

  • When using the Fertile Uranium alt for making Non-fissile Uranium, when using all standard recipes otherwise, the Uranium Uranium should be split so that 80% goes to making Uranium Fuel Rod Uranium Fuel Rods and 20% goes to making Non-fissile Uranium Non-fissile Uranium, a 4:1 ratio. This becomes an 8:3 ratio if the Uranium Fuel Unit alternate is also used, and a 5:3 ratio if using both Uranium Fuel Unit and Infused Uranium Cell. With all of those and Instant Plutonium Cell, the ratio is 5:6.

History[]

  • Patch 0.4.0.11:
    • Default recipe:
      • Halved Nitric Acid and Uranium Waste cost
      • Changed recipe craft time from 12 to 24 seconds
    • Fertile Uranium:
      • Changed Nitric Acid cost from 8 to 3
      • Changed Sulfuric Acid cost from 8 to 5
      • Changed Uranium Waste cost from 10 to 5
  • Patch 0.4.0.8: Default recipe: Swapped cost of Sulfuric Acid and Nitric Acid
  • Patch 0.4.0.0: Introduced


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