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The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods, producing Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.
Fuel energy values[]
At 100% clock speed, one Nuclear Power Plant consumes 240 m3 Water/min, no matter which type of fuel rod is used.
When overclocked, Nuclear Power Plants produces more power linearly. Therefore, at 250% clock speed, they operate 2.5 times as fast, for resource input, waste output, and power production.
Uranium Fuel Rod (750,000 MJ)[]
Clock speed | Burn time (sec) | Rods/min | Waste/min | Waste per rod |
---|---|---|---|---|
100% | 300 | 0.2 | 10 | 50 |
250% | 120 | 0.5 | 25 | 50 |
Plutonium Fuel Rod (1,500,000 MJ)[]
Clock speed | Burn time (sec) | Rods/min | Waste/min | Waste per rod |
---|---|---|---|---|
100% | 600 | 0.1 | 1 | 10 |
250% | 240 | 0.25 | 2.5 | 10 |
Ficsomium Fuel Rod (150,000 MJ)
Clock speed | Burn time (sec) | Rods/min | Waste/min | Waste per rod |
---|---|---|---|---|
100% | 60 | 1 | - | - |
250% | 24 | 2,5 | - | - |
Fuel consumption[]
Recipe Name | Crafting Time (sec) | Ingredients | Products |
---|---|---|---|
600 | 1x Plutonium Fuel Rod0.1/min 2400x Water240/min | 10x Plutonium Waste1/min | |
300 | 1x Uranium Fuel Rod0.2/min 1200x Water240/min | 50x Uranium Waste10/min |
Generators per Uranium node[]
A single normal Uranium node can support the following number of Nuclear Power Plants operating at peak capacity, without the use of alternate recipes:
Miner | Uranium/min | Water Extractors | Water m3/min | Nuclear Power Plants | Total power |
Waste/min |
---|---|---|---|---|---|---|
Mk.1 | 60 | 6 | 720 | 3 | 7 500 MW | 30 |
Mk.2 | 120 | 12 | 1440 | 6 | 15 000 MW | 60 |
Mk.3 | 240 | 24 | 2880 | 12 | 30 000 MW | 120 |
Mk.3 @ 250% | 600 | 60 | 7200 | 30 | 75 000 MW | 300 |
Trivia[]
- The old version shown in its teaser video was an air-cooled design with a completely exposed core. The fuel rods were operated by a robotic arm, which could occasionally drop the fuel rod into the cooling liquid under the reactor. The belt input was located at the front and output at the back rather than right next to each other.
- Before its official implementation, it was revealed that the design of the Nuclear Reactor/Power Plant had been changed.[1]
- When building on foundations, it is possible to remove five foundations at the center of its footprint, and yet the Nuclear Power Plant can still be built on it without getting the 'Floor is too steep' warning, as long as each of its supports lands on a foundation.
- The Nuclear Power Plant has a faint steam animation rising from the top of its tower. This steam animation occurs when the Power Plant has fuel, and will even occur when the Power Plant has no water.
- The steam VFX were referred to by Snutt & Jace as "the shit ... coming out of the nuclear butthole".[2]
- The nuclear power plant produces a physically impossible amount of waste per plutonium or uranium fuel rod. Realistically, the production of waste would be less as the consumption of fuel. (1,140,000 MJ should produce enough waste to fill a soda can.)
- The nuclear power plant produces much less energy than it would in real life. (For comparison, on average, a typical nuclear reactor produces 3,600,000 MJ)
- Strangely, there is no way to package the nuclear waste in concrete, so it is always radiating the area.
- For some reason, there is no way to put nuclear waste in dry storage, nor can it be wet-stored to allow it to decay.
- For whatever reason, the nuclear power plant does not recycle or at the very least, expel the water it uses.
Gallery[]
Inside of the reactor, showing robotic arm changing Nuclear Fuel (as seen in the teaser).
Outdated in U7. The plan of the module contained in 12 x 9.5 foundations. The colored contour represents the radiation spread.
History[]
- Patch 0.7.0.8: Reduced water consumption rate from 300 m3/min to 240 m3/min at 100% clock speed. Overclocking is now linear.
- Patch 0.4.0.11: Halved Uranium Waste output (from 20 to 10 per minute).
- Patch 0.4.0.8: Halved Plutonium Waste output per minute (was 2 per generator, is now 1).
- Patch 0.4.0.4: UI now properly shows waste output
- Patch 0.4.0.0:
- Added ability to produce power from Plutonium Fuel Rods, generating Plutonium Waste
- Quadrupled Uranium Waste output per Uranium Fuel Rod (from 25 to 100 per rod)
- Patch 0.3.1.0: Now actually requires Water to operate
- Patch 0.3:
Now requires Water to operate, appearance changed accordingly to include a Pipeline input - Patch 0.2.1.8: Tweaked LODs
- Patch 0.2.1.1: Now produces Waste over time instead of just spitting them all out after a Fuel Rod is consumed
- Patch 0.1.19: 'More work done on the Nuclear Power Plant'
- Patch 0.1.17: No longer encroaches Foundations
- Patch 0.1.16: Changed the mesh
- Patch 0.1.14: Made available
References[]
See also[]
- Uranium Fuel Rod
- Plutonium Fuel Rod
- Biomass Burner
- Coal Generator
- Fuel Generator
- Geothermal Generator