Satisfactory Wiki

The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rod Uranium Fuel Rods or Plutonium Fuel Rod Plutonium Fuel Rods, producing Uranium Waste Uranium Waste or Plutonium Waste Plutonium Waste respectively.

One Nuclear Power Plant produces 2,500 MW at 100% clock speed.

Fuel energy values[]

At 100% clock speed, one Nuclear Power Plant consumes 240 m3 Water/min, no matter which type of fuel rod is used.

When overclocked, Nuclear Power Plants produces more power linearly. Therefore, at 250% clock speed, they operate 2.5 times as fast, for resource input, waste output, and power production.

Uranium Fuel Rod Uranium Fuel Rod (750,000 MJ)[]

Clock speed Burn time (sec) Rods/min Waste/min Waste per rod
100% 300 0.2 10 50
250% 120 0.5 25 50

Plutonium Fuel Rod Plutonium Fuel Rod (1,500,000 MJ)[]

Clock speed Burn time (sec) Rods/min Waste/min Waste per rod
100% 600 0.1 1 10
250% 240 0.25 2.5 10

Fuel consumption[]

Recipe NameCrafting Time (sec)IngredientsProducts
Plutonium Waste6001x Plutonium Fuel Rod Plutonium Fuel Rod0.1/min
2400x Water Water240/min
10x Plutonium Waste Plutonium Waste1/min
Uranium Waste3001x Uranium Fuel Rod Uranium Fuel Rod0.2/min
1200x Water Water240/min
50x Uranium Waste Uranium Waste10/min

Generators per Uranium node[]

A single normal Uranium node can support the following number of Nuclear Power Plants operating at peak capacity, without the use of alternate recipes:

Miner Uranium/min Water Extractors Water m3/min Nuclear Power Plants Total
Mk.1 60 6 720 3 7 500 MW 30
Mk.2 120 12 1440 6 15 000 MW 60
Mk.3 240 24 2880 12 30 000 MW 120
Mk.3 @ 250% 600 60 7200 30 75 000 MW 300


  • The old version shown in its teaser video was an air-cooled design with a completely exposed core. The fuel rods were operated by a robotic arm, which could occasionally drop the fuel rod into the cooling liquid under the reactor. The belt input was located at the front and output at the back rather than right next to each other.
  • Before its official implementation, it was revealed that the design of the Nuclear Reactor/Power Plant had been changed.[1]
  • When building on foundations, it is possible to remove five foundations at the center of its footprint, and yet the Nuclear Power Plant can still be built on it without getting the 'Floor is too steep' warning, as long as each of its supports lands on a foundation.
  • The Nuclear Power Plant has a faint steam animation rising from the top of its tower. This steam animation occurs when the Power Plant has fuel, and will even occur when the Power Plant has no water.
    • The steam VFX were referred to by Snutt & Jace as "the shit ... coming out of the nuclear butthole".[2]
  • The nuclear power plant produces a physically impossible amount of waste per plutonium or uranium fuel rod. Realistically, the production of waste would be less as the consumption of fuel. (1,140,000 MJ should produce enough waste to fill a soda can.)
  • The nuclear power plant produces much less energy than it would in real life. (For comparison, on average, a typical nuclear reactor produces 3,600,000 MJ)
  • Strangely, there is no way to package the nuclear waste in concrete, so it is always radiating the area.
  • For some reason, there is no way to put nuclear waste in dry storage, nor can it be wet-stored to allow it to decay.
  • For whatever reason, the nuclear power plant does not recycle or at the very least, expel the water it uses.



  • Patch Reduced water consumption rate from 300 m3/min to 240 m3/min at 100% clock speed. Overclocking is now linear.
  • Patch Halved Uranium Waste output (from 20 to 10 per minute).
  • Patch Halved Plutonium Waste output per minute (was 2 per generator, is now 1).
  • Patch UI now properly shows waste output
  • Patch
    • Added ability to produce power from Plutonium Fuel Rods, generating Plutonium Waste
    • Quadrupled Uranium Waste output per Uranium Fuel Rod (from 25 to 100 per rod)
  • Patch Now actually requires Water to operate
  • Patch 0.3: Now requires Water to operate, appearance changed accordingly to include a Pipeline input
  • Patch Tweaked LODs
  • Patch Now produces Waste over time instead of just spitting them all out after a Fuel Rod is consumed
  • Patch 0.1.19: 'More work done on the Nuclear Power Plant'
  • Patch 0.1.17: No longer encroaches Foundations
  • Patch 0.1.16: Changed the mesh
  • Patch 0.1.14: Made available


See also[]