Satisfactory Wiki
Register
(→‎Trivia: Steam from top of tower)
Tag: Visual edit
Line 78: Line 78:
 
* If both alternative recipes conserving Uranium are used, the map can support up to 472.5 Nuclear Reactors running at 100%, or about 1.18 TW of power. This would produce a staggering 2360 Waste/min, filling up an Industrial Storage Container in just over 10 minutes 10 seconds.
 
* If both alternative recipes conserving Uranium are used, the map can support up to 472.5 Nuclear Reactors running at 100%, or about 1.18 TW of power. This would produce a staggering 2360 Waste/min, filling up an Industrial Storage Container in just over 10 minutes 10 seconds.
 
** Even if all the resources are fully utilized, {{Tooltip|the power consumption barely exceeds 0.5TW|Assuming buildings aren't overclocked. Using setups of 250% overclocked buildings would increase total power draw to over 400%, which would exceed the 1.18 TW capacity.}} (500 000 MW), this extends the 'duration' of each container to about 20 minutes.-->
 
** Even if all the resources are fully utilized, {{Tooltip|the power consumption barely exceeds 0.5TW|Assuming buildings aren't overclocked. Using setups of 250% overclocked buildings would increase total power draw to over 400%, which would exceed the 1.18 TW capacity.}} (500 000 MW), this extends the 'duration' of each container to about 20 minutes.-->
  +
*The Nuclear Power Plant has a faint steam animation rising from the top of its tower. This steam animation occurs when the Power Plant has fuel, and will even occur when the Power Plant has no water.
   
 
== Gallery ==
 
== Gallery ==

Revision as of 16:01, 11 June 2021

The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rod Uranium Fuel Rods or Plutonium Fuel Rod Plutonium Fuel Rods, producing Uranium Waste Uranium Waste or Plutonium Waste Plutonium Waste respectively.

One Nuclear Power Plant produces 2,500 MW at 100% clock speed.

Fuel energy values

At 100% clock speed, one Nuclear Power Plant consumes 300 m3 Water/min, no matter what fuel is used.

When overclocked, Nuclear Power Plants scale differently compared to any other generator buildings; their power exponent is 1/1.321928 instead of 1/1.3. Therefore, at 250% clock speed, they operate 2.00000009951 times as fast, for resource input, waste output, and power production. This allows them to safely operate overclocked when Pipeline Mk.2s are used to supply water, and unlike other generators, it may be worth overclocking to simplify the setup.

Uranium Fuel Rod Uranium Fuel Rod (750,000 MJ)

Clock speed Burn time (sec) Rods/min Waste/min Waste per rod
100% 300 0.2 10 50
250% 150 0.4 20 50

Plutonium Fuel Rod Plutonium Fuel Rod (1,500,000 MJ)

Clock speed Burn time (sec) Rods/min Waste/min Waste per rod
100% 600 0.1 1 10
250% 300 0.2 2 10

Fuel consumption

Recipe NameCrafting Time (sec)IngredientsProducts
Plutonium Waste6001x Plutonium Fuel Rod Plutonium Fuel Rod0.1/min
2400x Water Water240/min
10x Plutonium Waste Plutonium Waste1/min
Uranium Waste3001x Uranium Fuel Rod Uranium Fuel Rod0.2/min
1200x Water Water240/min
50x Uranium Waste Uranium Waste10/min

Generators per Uranium node

A single normal Uranium node can support the following number of Nuclear Power Plants operating at peak capacity, without the use of alternate recipes:

Miner Uranium/min Water Extractors Water m3/min Nuclear Power Plants Total
power
Waste/min
Mk.1 60 7.5 900 3 7 500 MW 30
Mk.2 120 15 1800 6 15 000 MW 60
Mk.3 240 30 3600 12 30 000 MW 120
Mk.3 @ 250% 600 75 9000 30 75 000 MW 300

Trivia

  • The old version shown in its teaser video had the nuclear reactor exposed to the ambient. The fuel rods were operated by a robotic arm, which could occasionally drop the fuel rod into the cooling liquid under the reactor. The belt input was located at the front and output at the back rather than right next to each other.
  • Before its official implementation, it was revealed that the design of the Nuclear Reactor/Power Plant has been changed.[1]
  • When building on foundations, it is possible to remove five foundations at the center of its footprint, and yet Nuclear Power Plant can still be built on it without getting the 'Floor is too steep' warning, as long as each of its supports lands on the foundation.
  • The Nuclear Power Plant has a faint steam animation rising from the top of its tower. This steam animation occurs when the Power Plant has fuel, and will even occur when the Power Plant has no water.

Gallery

History

  • Patch 0.4.0.11: Halved Uranium Waste output (from 20 to 10 per minute).
  • Patch 0.4.0.8: Halved Plutonium Waste output per minute (was 2 per generator, is now 1).
  • Patch 0.4.0.4: UI now properly shows waste output
  • Patch 0.4.0.0:
    • Added ability to produce power from Plutonium Fuel Rods, generating Plutonium Waste
    • Quadrupled Uranium Waste output per Uranium Fuel Rod (from 25 to 100 per rod)
  • Patch 0.3.1.0: Now actually requires Water to operate
  • Patch 0.3: Now requires Water to operate, appearance changed accordingly to include a Pipeline input
  • Patch 0.2.1.8: Tweaked LODs
  • Patch 0.2.1.1: Now produces Waste over time instead of just spitting them all out after a Fuel Rod is consumed
  • Patch 0.1.19: 'More work done on the Nuclear Power Plant'
  • Patch 0.1.17: No longer encroaches Foundations
  • Patch 0.1.16: Changed the mesh
  • Patch 0.1.14: Made available

References

See also