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* If both alternative recipes conserving Uranium are used, the map can support up to 472.5 Nuclear Reactors running at 100%, or about 1.18 TW of power. This would produce a staggering 2360 Waste/min, filling up an Industrial Storage Container in just over 10 minutes 10 seconds. |
* If both alternative recipes conserving Uranium are used, the map can support up to 472.5 Nuclear Reactors running at 100%, or about 1.18 TW of power. This would produce a staggering 2360 Waste/min, filling up an Industrial Storage Container in just over 10 minutes 10 seconds. |
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** Even if all the resources are fully utilized, {{Tooltip|the power consumption barely exceeds 0.5TW|Assuming buildings aren't overclocked. Using setups of 250% overclocked buildings would increase total power draw to over 400%, which would exceed the 1.18 TW capacity.}} (500 000 MW), this extends the 'duration' of each container to about 20 minutes.--> |
** Even if all the resources are fully utilized, {{Tooltip|the power consumption barely exceeds 0.5TW|Assuming buildings aren't overclocked. Using setups of 250% overclocked buildings would increase total power draw to over 400%, which would exceed the 1.18 TW capacity.}} (500 000 MW), this extends the 'duration' of each container to about 20 minutes.--> |
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+ | *The Nuclear Power Plant has a faint steam animation rising from the top of its tower. This steam animation occurs when the Power Plant has fuel, and will even occur when the Power Plant has no water. |
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== Gallery == |
== Gallery == |
Revision as of 16:01, 11 June 2021
The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods or Plutonium Fuel Rods, producing Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.
Fuel energy values
At 100% clock speed, one Nuclear Power Plant consumes 300 m3 Water/min, no matter what fuel is used.
When overclocked, Nuclear Power Plants scale differently compared to any other generator buildings; their power exponent is 1/1.321928 instead of 1/1.3. Therefore, at 250% clock speed, they operate 2.00000009951 times as fast, for resource input, waste output, and power production. This allows them to safely operate overclocked when Pipeline Mk.2s are used to supply water, and unlike other generators, it may be worth overclocking to simplify the setup.
Uranium Fuel Rod (750,000 MJ)
Clock speed | Burn time (sec) | Rods/min | Waste/min | Waste per rod |
---|---|---|---|---|
100% | 300 | 0.2 | 10 | 50 |
250% | 150 | 0.4 | 20 | 50 |
Plutonium Fuel Rod (1,500,000 MJ)
Clock speed | Burn time (sec) | Rods/min | Waste/min | Waste per rod |
---|---|---|---|---|
100% | 600 | 0.1 | 1 | 10 |
250% | 300 | 0.2 | 2 | 10 |
Fuel consumption
Recipe Name | Crafting Time (sec) | Ingredients | Products |
---|---|---|---|
600 | 1x Plutonium Fuel Rod0.1/min 2400x Water240/min | 10x Plutonium Waste1/min | |
300 | 1x Uranium Fuel Rod0.2/min 1200x Water240/min | 50x Uranium Waste10/min |
Generators per Uranium node
A single normal Uranium node can support the following number of Nuclear Power Plants operating at peak capacity, without the use of alternate recipes:
Miner | Uranium/min | Water Extractors | Water m3/min | Nuclear Power Plants | Total power |
Waste/min |
---|---|---|---|---|---|---|
Mk.1 | 60 | 7.5 | 900 | 3 | 7 500 MW | 30 |
Mk.2 | 120 | 15 | 1800 | 6 | 15 000 MW | 60 |
Mk.3 | 240 | 30 | 3600 | 12 | 30 000 MW | 120 |
Mk.3 @ 250% | 600 | 75 | 9000 | 30 | 75 000 MW | 300 |
Trivia
- The old version shown in its teaser video had the nuclear reactor exposed to the ambient. The fuel rods were operated by a robotic arm, which could occasionally drop the fuel rod into the cooling liquid under the reactor. The belt input was located at the front and output at the back rather than right next to each other.
- Before its official implementation, it was revealed that the design of the Nuclear Reactor/Power Plant has been changed.[1]
- When building on foundations, it is possible to remove five foundations at the center of its footprint, and yet Nuclear Power Plant can still be built on it without getting the 'Floor is too steep' warning, as long as each of its supports lands on the foundation.
- The Nuclear Power Plant has a faint steam animation rising from the top of its tower. This steam animation occurs when the Power Plant has fuel, and will even occur when the Power Plant has no water.
Gallery
Inside of the reactor, showing robotic arm changing Nuclear Fuel (as seen in the teaser).
The plan of the module contained in 12 x 9.5 foundations. Observe the placement of Water Extractors. The colored contour represents the radiation spread.
History
- Patch 0.4.0.11: Halved Uranium Waste output (from 20 to 10 per minute).
- Patch 0.4.0.8: Halved Plutonium Waste output per minute (was 2 per generator, is now 1).
- Patch 0.4.0.4: UI now properly shows waste output
- Patch 0.4.0.0:
- Added ability to produce power from Plutonium Fuel Rods, generating Plutonium Waste
- Quadrupled Uranium Waste output per Uranium Fuel Rod (from 25 to 100 per rod)
- Patch 0.3.1.0: Now actually requires Water to operate
- Patch 0.3:
Now requires Water to operate, appearance changed accordingly to include a Pipeline input - Patch 0.2.1.8: Tweaked LODs
- Patch 0.2.1.1: Now produces Waste over time instead of just spitting them all out after a Fuel Rod is consumed
- Patch 0.1.19: 'More work done on the Nuclear Power Plant'
- Patch 0.1.17: No longer encroaches Foundations
- Patch 0.1.16: Changed the mesh
- Patch 0.1.14: Made available
References
See also
- Uranium Fuel Rod
- Plutonium Fuel Rod
- Biomass Burner
- Coal Generator
- Fuel Generator
- Geothermal Generator