The Oil Extractor is a building used to extract fluid Crude Oil from its resource node. The default extraction rate is 120 m3/min, based on normal node purity (see below).
Construction[]
Oil Extractors can be built on top of an Oil node regardless if the node is fully covered by Foundations. When building on Foundations, its pipe outlet center is positioned exactly one meter above the floor.
Extraction[]
Crude Oil extraction rate (m3/min), with respect to Clock Speed and Oil node purity:
- Items produced per minute
Oil Extractor | |
---|---|
Impure | 60 |
Normal | 120 |
Pure | 240 |
Oil Extractor | |
---|---|
Impure | 150 |
Normal | 300 |
Pure | 600 |
To calculate the Oil Extractor extraction speed:120 x (node purity modifier) x (Clock Speed in decimal) = Extraction rate
Node purity modifier:
- Impure = 0.5x,
- Normal = 1x,
- Pure = 2x.
An Oil Extractor on a pure node can only benefit from clockspeeds beyond 125% with Mk.2 Pipelines due to the 300 m3/min flowrate limit of Mk.1 Pipelines.
Head lift[]
An Oil Extractor provides a head lift of 10 meters, measured from the center of its pipe outlet.
Overclocking[]
The Oil Extractor can be overclocked using Power Shards. Overclocking increases the input/output speed of the Oil Extractor at the cost of exponentially increased power demand.
Clock speed | 25% | 50% | 75% | 100% | 150% | 200% | 250% |
---|---|---|---|---|---|---|---|
Consumption (MW) | 6.4 | 16 | 27.35 | 40 | 68.37 | 100 | 134.31 |
History[]
- Patch 0.3:
- Replaced the Oil Pump.
- Build cost changed from 5 Heavy Modular Frame, 10 Motor, and 30 Cable to 15 Motor, 20 Encased Industrial Beam and 60 Cable
- Removed conveyor output, now outputs Crude Oil as a fluid into a connected Pipeline
- Patch 0.1.5: changed crafting cost from 2 Heavy Modular Frame, 3 Motor, and 10 Cable to 5 Heavy Modular Frame, 10 Motor, and 30 Cable
See also[]