Satisfactory Wiki

Patch Notes: Early Access (EXPERIMENTAL) - v0.1.6 – Build 98445. This patch was released on May 6, 2019. It is a re-release of a patch with the same version number, build 98394.

The original post can be viewed on Satisfactory's Discord and Reddit.


Hi Pioneers!

Here we go, the actual patch to bring you several crash fixes, bug fixes, balancing changes and a few content additions. This time without removing all the logistics items.

Hope you all enjoy the patch!


  • Doubled the cost of the Conveyor Lifts
  • Renamed Gunpowder to Black Powder
  • Adjusted Black Powder recipe:
    • Old: 2 Coal + 1 Sulphur
    • New: 1 Coal + 2 Sulphur
  • Adjusted Conveyor Lift clearance

Bug fixes[]

  • Fixed the “banana conveyor bug”
  • Fixed the hologram material on the Conveyor Lifts
  • Fixed Conveyor Lifts visually transporting parts into the correct direction
  • Fixed the bug where inventory size wasn’t updated until the player opened the inventory
  • Fixed the outdated Power Pole descriptions
  • Fixed custom names for the Radio Tower disappearing after reloading a save
  • Fixed that firing the Rebar Gun at a Flying Crab crashes the game
  • Fixed the missing texture for Sulphur on Conveyor Belts
  • Fixed the Portable Miner duplication bug
  • Fixed that inputting more than 1 Power Shard into an Overclocking slot doesn’t consume the rest of the stack
  • Fixed flying grass on the western coast
  • Fixed the Colour Gun crash
  • Fixed Conveyor Lift crash on client
  • Fixed a bug with moving inventory items to empty slots
  • Excluded unintended research items from the MAM (Mercer Sphere, Somersloop, Rifle Mk.2)
  • Fixed that messages can now always be skipped via the Enter key

Quality of Life[]

  • Conveyor Lifts now render building guidelines and can snap to them
  • Improved snapping of Conveyor Lifts to Walls and Conveyor Belts





  • Implemented Map and Radar Tower emails