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Patch Notes: Early Access (EXPERIMENTAL) - v0.1.6 – Build 98445. This patch was released on May 6, 2019. It is a re-release of a patch with the same version number, build 98394.

The original post can be viewed on Satisfactory's Discord and Reddit.

Intro[]

Hi Pioneers!

Here we go, the actual patch to bring you several crash fixes, bug fixes, balancing changes and a few content additions. This time without removing all the logistics items.

Hope you all enjoy the patch!

Balancing[]

  • Doubled the cost of the Conveyor Lifts
  • Renamed Gunpowder to Black Powder
  • Adjusted Black Powder recipe:
    • Old: 2 Coal + 1 Sulphur
    • New: 1 Coal + 2 Sulphur
  • Adjusted Conveyor Lift clearance

Bug fixes[]

  • Fixed the “banana conveyor bug”
  • Fixed the hologram material on the Conveyor Lifts
  • Fixed Conveyor Lifts visually transporting parts into the correct direction
  • Fixed the bug where inventory size wasn’t updated until the player opened the inventory
  • Fixed the outdated Power Pole descriptions
  • Fixed custom names for the Radio Tower disappearing after reloading a save
  • Fixed that firing the Rebar Gun at a Flying Crab crashes the game
  • Fixed the missing texture for Sulphur on Conveyor Belts
  • Fixed the Portable Miner duplication bug
  • Fixed that inputting more than 1 Power Shard into an Overclocking slot doesn’t consume the rest of the stack
  • Fixed flying grass on the western coast
  • Fixed the Colour Gun crash
  • Fixed Conveyor Lift crash on client
  • Fixed a bug with moving inventory items to empty slots
  • Excluded unintended research items from the MAM (Mercer Sphere, Somersloop, Rifle Mk.2)
  • Fixed that messages can now always be skipped via the Enter key

Quality of Life[]

  • Conveyor Lifts now render building guidelines and can snap to them
  • Improved snapping of Conveyor Lifts to Walls and Conveyor Belts

Factory[]

Equipment[]

Optimisation[]

Narrative[]

  • Implemented Map and Radar Tower emails

World[]


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