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==OPTIMISATION== |
==OPTIMISATION== |
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− | Some sneaky optimisations. Let us know how |
+ | Some sneaky optimisations. Let us know how your FPS are doing after this update |
Additional LOD (Level of Detail) optimisations |
Additional LOD (Level of Detail) optimisations |
Revision as of 09:58, 30 August 2019
Patch Notes: Early Access (EXPERIMENTAL) - v0.2.1.11 - Build 103023
Intro
Hi Pioneers! Experimental is getting another small update today. It’s mostly bug fixes and some optimisations we want to try out an some minor gameplay/UI additions.
Let us know what you think of these additions and hope you all have a great weekend! <3
BUG FIXES
Train names should now be saved correctly (also for clients)
Names should show up on the Compass again
Trains should now be properly shown on the Compass
Hovering over Conveyor Belts in Dismantle Mode won’t change their Belt to Mk.1 anymore
Fixed an issue where some players would get no colour assigned to them in multiplayer
UI
Little overhaul of the Photo Mode UI, including a rule of thirds overlay Increased font size on the Power Graph
FACTORY
Added “Any Undefined” rule for the Smart & Programmable Splitter, which only sends items through that are not defined to go to any other output
WORLD
Fixes, tweaks and optimisation for some foliage assets (Grass, Licuala Palm Tree, Blue Palm, Cat Palm, Yellow Field Flower)
OPTIMISATION
Some sneaky optimisations. Let us know how your FPS are doing after this update
Additional LOD (Level of Detail) optimisations
Optimised Factory Building materials (will affect memory overhead and the maximum number of Uobject crash for enormous factories)