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==OPTIMISATION==
 
==OPTIMISATION==
Some sneaky optimisations. Let us know how you’re FPS are doing after this update
+
Some sneaky optimisations. Let us know how your FPS are doing after this update
   
 
Additional LOD (Level of Detail) optimisations
 
Additional LOD (Level of Detail) optimisations

Revision as of 09:58, 30 August 2019

Patch Notes: Early Access (EXPERIMENTAL) - v0.2.1.11 - Build 103023

Intro

Hi Pioneers! Experimental is getting another small update today. It’s mostly bug fixes and some optimisations we want to try out an some minor gameplay/UI additions.

Let us know what you think of these additions and hope you all have a great weekend! <3 ​

BUG FIXES

Train names should now be saved correctly (also for clients)

Names should show up on the Compass again

Trains should now be properly shown on the Compass

Hovering over Conveyor Belts in Dismantle Mode won’t change their Belt to Mk.1 anymore

Fixed an issue where some players would get no colour assigned to them in multiplayer ​

UI

Little overhaul of the Photo Mode UI, including a rule of thirds overlay Increased font size on the Power Graph ​

FACTORY

Added “Any Undefined” rule for the Smart & Programmable Splitter, which only sends items through that are not defined to go to any other output ​

WORLD

Fixes, tweaks and optimisation for some foliage assets (Grass, Licuala Palm Tree, Blue Palm, Cat Palm, Yellow Field Flower) ​

OPTIMISATION

Some sneaky optimisations. Let us know how your FPS are doing after this update

Additional LOD (Level of Detail) optimisations

Optimised Factory Building materials (will affect memory overhead and the maximum number of Uobject crash for enormous factories)