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Patch Notes: Early Access - v0.2.1.12 – Build 103400. This patch was released on August 20, 2019.

The original post can be viewed on Satisfactory's Discord and Reddit.

Intro[]

Hi Pioneers!

The last two patches for the Experimental seem stable enough, so we’ll just go ahead and push it out to everyone. We’re still planning and working towards our next big update, but you’ll get some small fixes still. Some minor train tweaks are on our current horizon. This update is mostly bug fixes and some minor gameplay/UI changes.

From Sweden with Love

Bug fixes[]

  • Train names should now be saved correctly (also for clients)
  • Names should show up on the Compass again
  • Trains should now be properly shown on the Compass
  • Hovering over Conveyor Belts in Dismantle Mode won’t change their Belt to Mk.1 anymore
  • Fixed an issue where some players would get no colour assigned to them in multiplayer
  • Fixed some Conveyor Belt crashes

UI[]

  • Little overhaul of the Photo Mode UI, including a rule of thirds overlay
  • Increased font size on the Power Graph

Factory[]

  • Added “Any Undefined” rule for the Smart & Programmable Splitter, which only sends items through that are not defined to go to any other output

World[]

  • Fixes, tweaks and optimisation for some foliage assets (Grass, Licuala Palm Tree, Blue Palm, Cat Palm, Yellow Field Flower)
  • Blue Palm Tree is no longer indestructible

Optimisation[]

  • Some sneaky optimisations. Let us know how you’re FPS are doing after this update
  • Additional LOD (Level of Detail) optimisations
  • Optimised Factory Building materials (will improve memory overhead and the maximum number of Uobject crash for enormous factories)