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Patch Notes: Early Access (EXPERIMENTAL) - v0.3.3.0 - Build 116442

The original post can be viewed on Satisfactory's Discord and Reddit.

Intro[edit | edit source]

Hi Pioneers!

We just released another update with bug fixes, crash fixes, small content changes and a little more polish. Check out the patch notes for more details.

One change worth mentioning here is that we reworked how many points resources give in the AWESOME Sink. With our previous calculations the point amounts could escalate extremely with items of very high complexity, like the Turbo Motor. Such resources will still give a lot of points, but not as many as before.

Hope you enjoy these fixes and keep sending us feedback and bugs on the questions site! <3

Balancing[edit | edit source]

Rebalanced the amount of points parts give in the AWESOME Sink

World[edit | edit source]

Polished Dune Desert lighting

Some polish in the Northern Oasis of the Dune Desert

Tweaked & polished some caves in the Dune Desert

Added more creatures & rewards to the northern part of the Dune Desert and the Dune Desert wall

Traversal and jump puzzle tweaks in the Dune Desert

Factory[edit | edit source]

Optimized the Space Elevator

New mesh for Power Poles Mk.1, Mk.2 and Mk.3

New mesh for the Personal Storage Box

Added audio feedback when Pipeline Pumps head lift exceeds the maximum

Adjusted Water Extractor sounds and added a pump sound

Reworked & optimized several resources/parts:

AI Limiter, Circuit Board, Hazmat Suit, Stator, Silica, Concrete, Rotor, Iodine Infused Filter, Hard Drive, Quick Wire, Wire, Plastic, Oil Barrels

Project Parts: Skeletal Framework, Smart Plate

UI[edit | edit source]

Changed the main menu scene

Updated the look of the “Add to To-Do List” menu

Added “Add to To-Do List” functionality to the Codex

Minor tweak to the Geothermal Generator menu

Codex now standardly opens the recipe tab instead of the messages tab

When opening the Codex the search bar now has focus to make finding recipes faster

Updated and optimized VFX for the scan effect on resource nodes

Bug Fixes[edit | edit source]

Fixed a crash on load when a Miner is placed on a removed resource node

Fixed a crash when upgrading a Miner built on a removed resource node

Mass dismantling the Hub should no longer crash the game

Production time tooltip should now display correctly on Generators, Manufacturers & Extractors

Power Shards can now properly be inserted in Generators, Extractors and Production buildings via shift click

Conveyor Belts the length of half a segment or less can no longer be built to prevent bugs

Fixed a looping sound issue with the Jetpack when switching items in air

Added a fail-safe to limit the Somersloop / Mercer Sphere voice lines from triggering too often

Ctrl click in the Hub should now move all items of one type

Fixed some landscape issues in the Dune Desert

The fluid display in the Water Extractor and Oil Extractor now show the correct amount

In the Fluid Buffer, Station and Extractor UI it now refers to the correct building under “Current amount in [Building]” instead of “Current amount in Pipe”

Number of items in a Power Shard slot should now show correctly when filling all of them via Ctrl click

The Craft bench can no longer be dismantled when occupied

Fixed that some options were excluded from translations

The Hub interior should have the correct materials again

Geothermal Generators should be buildable on geysers again

Hard Drives have a mesh again when put into the world or analyzed in the MAM