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Patch Notes: Early Access (EXPERIMENTAL) - v0.3.4.6 – Build 120739. This patch was released on April 29, 2020.

The original post can be viewed on Satisfactory's Discord and Reddit.

Intro[]

Hi Pioneers!

Today's patch should fix the issue of despawning Lizard Doggos and introduce an overflow setting for your Smart & Programmable Splitters! There are some additional fixes and tweaks coming with it that you can check out in the notes below.

In the last patch we updated the fluid simulation to properly work below Z-0 in the world. If you are now experiencing issues with your fluids it could mean that your setup has been relying on the bugs that we fixed. In that case you might have to revisit your setup and make sure it is working properly and uses the correct number and placement of pumps.

Hope you all will have a good time with the patch! <3

Balancing[]

  • Adjusted handcrafting times for some later game parts to reflect their complexity
  • Power Shards production times changed to work better with Constructor sounds
  • Color Cartridge production cycle shortened, production values are unchanged

New feature[]

UI[]

  • Autosave notification now minimizes during countdown

Bug fixes[]


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