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{{Patch|ex=1|build=|date=2020-11-04|discord=https://discord.com/channels/370472939054956546/557603412565426196/773591374057439234|reddit=jo08t9|steam=https://store.steampowered.com/newshub/app/526870/view/2948130118082960126}}
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{{Patch|ex=1|build=135771|date=2020-11-04|discord=https://discord.com/channels/370472939054956546/557603412565426196/773591374057439234|reddit=jo08t9|steam=https://store.steampowered.com/newshub/app/526870/view/2948130118082960126}}
   
 
== Intro ==
 
== Intro ==

Revision as of 08:12, 28 July 2021

Patch Notes: Early Access (EXPERIMENTAL) - v0.3.6.2 – Build 135771. This patch was released on November 4, 2020.

The original post can be viewed on Satisfactory's Discord, Reddit and Steam.

Intro

Hi Pioneers!

We’re continuing our work fixing and polishing this Fluids Update so here’s another round of bugfixes, there are a few other issues we are aware of and we’re working hard on those as well so expect another patch coming up soon :)

If there are any issues, feedback, or bugs you think we should be addressing please let us know in our QA site at https://questions.satisfactorygame.com/ we read everyone’s new posts and comments over there every day

We hope you’re all having a good time with the newest update, see you again soon!

Bug fixes

  • Wall Power Poles can no longer be upgraded into regular Power Poles
  • Fixed some cOAL nodes having the wrong mesh north of grass fields
  • Restored Jump Pad interaction of a certain vehicle to be as floaty as before
  • Fixed Jump Pads not making sound when activated by a vehicle
  • Sorting inventory should no longer result in items getting deleted in certain scenarios

Localisation

  • Updated all languages with the latest translations