Satisfactory Wiki
Advertisement

Patch Notes: Early Access (EXPERIMENTAL) - v0.5.0.11 – Build 173131. This patch was released on November 17, 2021.

The original post can be viewed on Satisfactory's Discord, Reddit and Steam.

Intro[]

Hi Pioneers!

Hello everyone, another day another patch, featuring a new visual feedback display for Block and Path Signals, Hyper Tube Floor Holes, Dedicated Servers allowing more cores to be used, some crash fixes and a bunch of polish!

Are we forgetting some big issues? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day.

Thanks for all your support, see you all again soon <3

New[]

  • Added Block/Path Signal visual feedback when placing down
  • Hyper Tube Floor Holes are now available in the AWESOME Shop

Bug fixes[]

  • Fixed some FICSIT Factory Swatches being wrongly applied to some foundation types after last update
  • Fixed a crash related to Vehicle Automation
  • Fixed a crash when deleting Vehicle path nodes and trying to load that Vehicle Path
  • Fixed some remaining foundation issues
  • Assorted polish for new foundations
  • Foundations should now only rotate 90ºs when aligning to world grid

UI[]

  • News feed (Main Menu) background is now darker and semi transparent for better readability
  • Updated a bunch of icons
  • Removed “Delete Path” option from the Vehicle wheel as you can now use “Cancel Recording” does the same thing

Localisation[]

  • Fixed a bunch of typos, spaces, and a bunch of inconsistencies
  • Hidden some technical strings from localisation
  • Restructured formatting patterns to avoid excessive text optimisation, also using more complete phrases to make things easier to translate

Dedicated servers[]

  • Servers should now use all available cores (Up to 26 worker threads) on both Windows and Linux


Advertisement