Patch Notes: Early Access (EXPERIMENTAL) - v0.5.0.9 – Build 172651. This patch was released on November 15, 2021.
The original post can be viewed on Satisfactory's Discord, Reddit and Steam.
Intro[]
Hi Pioneers!
Here’s a big patch for a bunch of assorted issues with some nice sprinkles of QoL on top :)
If we somehow made things worse or new bugs popped up please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and it helps us a lot
Hopefully this makes everyone’s experience with the latest update a lot better and thank you for your patience, we hope to make things even better for everyone.
See you all next time!, Thanks for playing our game <3
Bug fixes[]
- Fixed crash when selecting Inverted Ramps (and added a bit of future proofing so it doesnt happen again)
- Potential fix for a crash related to tireconfig deletion
- Fixed Nobelisks being invisible when first equipping for Clients
- Fixed a rare crash when accessing the Train Station UI as Client
- Made text prompts on Quick Switch more consistent
- Fixed the + and - buttons on the to-do list being highlighted by default when adding items to the list
- Fixed Vehicle paths selected from the "All Vehicle Path" tab made by a different vehicle remaining selected when returning to the "Load Vehicle Path" tab
- Fixed a crash in the vehicle system
- Fixed ammo count issues for Clients
- Fixed remaining issues with Fuel and Vehicles
- Vehicle docking wait times are now saved
- Fixed a bug where vehicles could get stuck docking until their inventories were full
- Fixed broken Water Extractor Snapping (This time for real)
- Fixed so patterns are no longer rotated based on foundation rotation (Double for real)
- Another potential fix for some of the foliage not being able to be picked up/chainsawed in Northern Forest and Rocky Desert/Dune Desert
- Fixed Pipeline Pump Mk.1 not playing sounds
- Actually fixed invisible belts, lifts and pipes sometimes being invisible for Clients (Triple for real!!!)
- Fixed so beams properly align their rotations with snapped foundations
- Fixed beam connectors snapping to the sides of beams
- Fixed issues with beams and pillar snapping
- Fixed issues when upgrading buildings
- Stackable Pipe and Hyper Tube supports now also properly increase cost in UI when zooping
- Fixed Conveyor Lifts not properly snapping
- Updated Large Billboard to line up with other signs when placed
- Fixed a Conveyor Lift visual bug when snapping through Floor Holes
- Fixed Signs being able to be placed on weird rotations on pillars
- Fixed some general hologram placement logic
- Fixed some Beam rotation issues and improved how Beam zooping determines direction
Quality of Life[]
- Added "Misophonia Mode" under Audio Options, this will replace "munching" sounds with sounds not generated or connected to human interactions
- You can now press F to manually dock a vehicle on a Truck Station
- Added a volume slider for "Manual Mining" under Equipment Volume
- Added tooltips to Vehicle station elements (Hover over)
- Quite significantly increased network scalability options. This should help with excessive load times on larger saves and for players who have never modified their network settings. (Gameplay > Network Quality)
- Improved feedback when purchasing an item on the AWESOME Shop
- Added "Other" as a Category on the Signs Image Browser sub-menu, Added Emotes and CheckIt Icons to it
- Added Emission Strength (Brightness) and Surface Finish (Matte, Glossy) settings to all Signs
Dedicated servers[]
- Implemented a first revision of the Save Manager in the “Manage Saves” tab under Server Manager
- Increased the beacon connection timeout to 30 seconds (Previous value was 5 seconds)