Satisfactory Wiki

Patch Notes: Early Access - v0.5.1.7 – Build 175911. This patch was released on December 16, 2021.

The original post can be viewed on Satisfactory's Discord.


Hi Pioneers!

Hello everyone, here’s a patch with a bunch of assorted fixes just before we leave for vacation, hopefully they will make your experience with the game a bit better.

As always, if we introduced new issues or made things better please let us know over at our QA Site We will fix things ASAP!

Merry FICS*MAS!, See you all again soon and we hope you’ve been enjoying Update 5 and the current FICS*MAS event ❤️


  • Overhauled the Vehicle Recording UI, no longer a radial menu
  • All Vehicle UIs (Trains and Vehicles) are now opened with Q key by default

Bug fixes[]

  • Fixed some bugs with the Vehicle HUD not updating properly when stopping a recording midway without closing the loop
  • Fixed Freight Cars failing to load/unload correctly with the rule set to Fully Load/Unload which lead to them getting stuck in docking until force cancelled
  • Fixed Clients not being able to cancel the docking sequence
  • Fixed the Map not being properly visible for some players who had previously unlocked more areas of it and added some future proofing so this hopefully doesn’t happen again
  • Fixed an issue with automated vehicle wait times being reset when loading a game
  • Vehicles should no longer claim targets outside of stations when docked
  • Fixed a bug where sometimes vehicle pauses would be longer than intended when they were far from any player
  • Fixed issue where automated vehicles in long-distance mode would sometimes get out of sync for Client
  • Fixed bug where Vehicles weren’t placeable in the Truck Station docking area
  • Fixed crash that would sometimes happen when Vehicle path recordings were finished
  • Fixed bug where right clicking coupons while picking them up from the AWESOME Sink would result in losing half of them
  • Fixed not being able to rebind certain mouse buttons


  • Network Optimizations that should result in some performance gain CPU side for Servers
  • Network Optimizations that should result in some performance gain on servers hosting games with many Smart Splitters built


  • Updated all languages with the latest translations
  • Updated language completion rates
  • Bunch of consistency fixes
  • Fixed some typos

Known issues[]

List of known issues