Patch Notes: Early Access (EXPERIMENTAL) - v0.7.0.8 – Build 211116. This patch was released on December 5, 2022.
The original post can be viewed on Satisfactory's Discord, Reddit and Steam.
Intro[]
Hi Pioneers!
Hello everyone, here’s a few more fixes for you all, some more on the way as well but we wanted you all to have these at least for now :)
If we’re forgetting some super important stuff or anything you might find very annoying, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day.
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
See you all again very soon <3
Bug fixes[]
- Fixed hologram clearance showing up in the Blueprint build effect
- Fixed issue with semi empty Conveyor belts entering stall mode while not allowed
- Fixed “No Power” warning missing on Miners
Localisation[]
- Updated all languages with the latest translations
- Updated language completion rates
- Updated community translators in the credits
Known issues[]
- A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots ("...") next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that. - If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
- If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
- -d3d11
- -DX11
- -d3d12
- -DX12
- -vulkan