Pipeline Junction Cross
|This article may need cleanup to meet quality standards.
Please help Discussion page may contain suggestions.
Please help if you can. The Discussion page may contain suggestions.
|Pipeline Junction Cross|
|Can be attached to a pipeline to split it 4-way.|
|Unlocked at||Tier 3 - Coal Power|
|Dimensions (Area 16 m2)|
The Pipeline Junction Cross is used to split pipelines into four ways and allow flow in any direction. Any configuration works functionally: one input - three outputs, two inputs - two outputs, etc., as long as the total input pipes' flow rates do not exceed the total output pipes' flow rates.
Snapping[edit | edit source]
- A junction can be snapped to an existing pipeline, similar to snapping a Splitter onto a belt.
- The junction can be rotated with its rotation axis aligned with the pipe, with a 45-degree interval.
- A junction can be placed on Foundations for precise placement. You can rotate it in 45-degree intervals horizontally.
- A junction can be placed on Walls for precise placement. You can rotate it in 45-degree intervals vertically.
Notes[edit | edit source]
- A Pipeline Junction Cross does not have the 300 m3/min flow limit. So it will work even if it is connected to two input pipes and two output pipes with an overall flow of more than 300m3/min.
- The Junction cannot be built directly onto a building's pipe connector so attempting to extract fluids from extractors with more than 300 m3/min will not work.
- Connecting MK.1 and Mk.2 pipes to a junction has similar ratios to conveyors.
- If you connect an Mk.2 pipe to a junction and then add three Mk.1 pipes on the other ends, it will create a similar 1:3 ratio that conveyors would.
- All of this should be done on a flat surface, otherwise fluid may not reach the junction or will backlog and not reach its destination.
See Also[edit | edit source]
Gallery[edit | edit source]
History[edit | edit source]
- Patch 0.3.1.0: Pipe attachments such as Pipeline Pumps and Junctions can now be placed on Walls and Foundations
- Patch 0.3: Introduced