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Power Shards are special items used for overclocking buildings. Each shard increases the maximum allowed clock speed by 50%. A building can accept a maximum of three shards, which means a maximum running speed of 250% for production buildings or 202% for power generation buildings (due to overclocking not being linear).



Power Shard (1) is unlocked via the Power Slugs Research chain in the MAM.png MAM using:
Blue Power Slug.png
Power Shard (2) is unlocked via the Power Slugs Research chain in the MAM.png MAM using:
Yellow Power Slug.png
Reinforced Iron Plate.png
Power Shard (5) is unlocked via the Power Slugs Research chain in the MAM.png MAM using:
Purple Power Slug.png
Modular Frame.png


Power Shard (1)
1 × Blue Power Slug.png
Blue Power Slug
7.5 / min
8 sec
Manual crafting.png × 4
1 × Power Shard.png
Power Shard
7.5 / min
32 MJ/item
Power Slugs Research - Blue Power Slugs
Power Shard (2)
1 × Yellow Power Slug.png
Yellow Power Slug
5 / min
12 sec
Manual crafting.png × 6
2 × Power Shard.png
Power Shard
10 / min
24 MJ/item
Power Slugs Research - Yellow Power Slugs
Power Shard (5)
1 × Purple Power Slug.png
Purple Power Slug
2.5 / min
24 sec
Manual crafting.png × 12
5 × Power Shard.png
Power Shard
12.5 / min
19.2 MJ/item
Power Slugs Research - Purple Power Slugs

Resource acquisition[]

Slug Color Blue Yellow Purple Total
Slug Number 406 219 119 744
Power Shards 405 436 590 1431

There are currently 744 Power Slugs known in-game; 406 blue, 219 yellow, and 119 purple. 1 slug of each type is consumed as part of research in the MAM. The upper limit of obtainable Power Shards is infinite, as Lizard Doggos can generate an infinite amount of slugs over time. The upper limit of non-renewable collectible Power Shards is 1431.

Additional power shards can be randomly obtained as drops from the FICSMAS calendar.

Maximum throughput requirements[]

It is best to use Power Shards to overclock raw resource extractors (Miners, Oil Extractors, and Resource Well Pressurizers) to saturate a conveyor or pipe throughput. The total required Power Shards equals 1,145, leaving 286 of the non-renewable shards. This can be used to overclock 95 Water Extractors to attain maximum raw resource production.

The minimum number of required Power Shards to maximize throughput is as follows:

Miner Nodes
Node Purity Number of Nodes Number of Shards
Impure 76 228
Normal 185 555
Pure 112 224*
Total 373 1007

*Pure nodes only require 2 Power Shards to achieve 162.5% / 780 items per minute limit

Oil Extractor Nodes
Node Purity Number of Nodes Number of Shards
Impure 10 30
Normal 12 36
Pure 8 24
Total 30 90
Resource Wells
Resource Number of Nodes Number of Shards
Water* 8 24
Other 8 24
Total 16 48

*Water Resource Wells are power inefficient versus Water Extractors, however provide a higher output per Power Shard.


Power Shards are used solely for overclocking. See Clock Speed for more details.


  • Overclocking production buildings is not advised, as more of them can be built instead. Overclocking power generators causes the resulting production speed to result in numbers with decimal spaces, making them considerably harder to work with.
  • Underclocking a building does not require any power shards.
  • Power Shards are renewable by taming Lizard Doggos, as they have a chance to find new Power Slugs.
  • It is a common misconception that Power Shards wear out after a certain period of time, they do not. The disadvantage of overclocking is increased power consumption (or uneven consumption rate for generators) as mentioned above, not that the shards are temporary.


  • Patch Copy paste now autofills Power Shard slots if available
  • Patch Production times changed to work better with Constructor sounds. Crafting clicks adjusted.