Power Shards are special items used for overclocking buildings. Each shard increases the maximum allowed clock speed by 50%. A building can accept a maximum of three shards, which means a maximum running speed of 250%.
Obtaining[]
Unlocking[]
Crafting[]
Recipe | Ingredients | Building | Products | Prerequisites | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7.5 / min | Constructor 8 sec × 4 | 7.5 / min 32 MJ/item | Power Slugs Research - Blue Power Slugs | |||||||||||||
5 / min | Constructor 12 sec × 6 | 10 / min 24 MJ/item | Power Slugs Research - Yellow Power Slugs | |||||||||||||
2.5 / min | Constructor 24 sec × 12 | 12.5 / min 19.2 MJ/item | Power Slugs Research - Purple Power Slugs |
Resource acquisition[]
Slug Color | Blue | Yellow | Purple | Total |
---|---|---|---|---|
Slug Number | 393 | 209 | 116 | 718 |
Power Shards | 391 | 416 | 575 | 1382 |
There are currently 718 Power Slugs known in-game; 393 blue, 209 yellow, and 116 purple. 1 slug of each type is consumed as part of research in the MAM. In addition, 1 Power Shard is consumed to unlock the overclocking function. The upper limit of obtainable Power Shards is infinite, as Lizard Doggos can generate an infinite amount of slugs over time. The upper limit of non-renewable, usable Power Shards is 1382.
Additional power shards can be randomly obtained as drops from the FICSMAS calendar.
Maximum throughput requirements[]
It is best to use Power Shards to overclock raw resource extractors (Miners, Oil Extractors, and Resource Well Pressurizers) to saturate a conveyor or pipe throughput. The total required Power Shards equals 1,145, leaving 237 of the non-renewable shards.
The minimum number of required Power Shards to maximize throughput is as follows:
Miner Nodes | ||
---|---|---|
Node Purity | Number of Nodes | Number of Shards |
Impure | 76 | 228 |
Normal | 185 | 555 |
Pure | 112 | 224* |
Total | 373 | 1007 |
*Pure nodes only require 2 Power Shards to achieve 162.5% / 780 items per minute limit
Oil Extractor Nodes | ||
---|---|---|
Node Purity | Number of Nodes | Number of Shards |
Impure | 10 | 30 |
Normal | 12 | 36 |
Pure | 8 | 24 |
Total | 30 | 90 |
Resource Wells | ||
---|---|---|
Resource | Number of Nodes | Number of Shards |
Water* | 8 | 24 |
Other | 8 | 24 |
Total | 16 | 48 |
*Water Resource Wells are power inefficient versus Water Extractors, however provide a higher output per Power Shard.
AWESOME Sink[]
Usage[]
Power Shards are used solely for overclocking.
Tips[]
- Overclocking production buildings will always result in greater power consumption than simply creating more buildings, though there are cases for doing so to simplify production numbers, reduce beltwork, or to reduce machine count for space or performance reasons. Overclocking power generators will often cause power production to not be a whole number, making them considerably more difficult to use efficiently.
- Underclocking a building does not require any power shards.
- Power Shards are renewable by taming Lizard Doggos, as they have a chance to find new Power Slugs.
- It is a common misconception that Power Shards "wear out" after a certain period of time: this is probably a result of half-remembered statements from older builds when they could be used as vehicle fuel. The disadvantage of overclocking is increased power consumption (or uneven consumption rate for generators) as mentioned above, not that the shards are temporary.
History[]
- Patch 0.4.0.4: Copy paste now autofills Power Shard slots if available
- Patch 0.3.4.14: Production times changed to work better with Constructor sounds. Crafting clicks adjusted.
- Patch 0.1.11: Power Shards can no longer be used as fuel.