Refinery

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Refinery
Refinery.png
Refines fluid and/or solid parts into other parts.
Head Lift: 10 meters.
(Allows fluids to be transported 10 meters upwards.)
Contains both a Conveyor Belt and Pipe input and output, to allow for the automation of various recipes.
Unlocked at Tier 5 - Oil Processing
Category Production
Subcategory Manufacturers
Power Usage 30 MW
Overclockable Yes
Inputs
  • 1 Pipeline
  • 1 Conveyor
Outputs
  • 1 Pipeline
  • 1 Conveyor
Dimensions (Area 200 m2)
Width 10 m
Length 20 m
Height 31 m
Required items
Motor.png
10
Encased Industrial Beam.png
10
Steel Pipe.png
30
Copper Sheet.png
20

The Refinery is a building used for crafting recipes involving fluids. Most notably, this includes recipes transforming  Crude Oil into  Rubber,  Plastic, or  Fuel, but it is also used as part of advanced production recipes, such as refining  Bauxite into  Alumina Solution and then further into  Aluminum Scrap. It has one Pipeline and one Conveyor Belt connectors for both input and output, allowing for the production and consumption of recipes involving fluids and/or solid items.

The Refinery is noteworthy for producing byproducts as part of its process. For example, refining Crude Oil into Rubber produces  Heavy Oil Residue, which must be dealt with, or else production of the primary output will stop.

Recipes[edit | edit source]

Recipe NameCrafting Time (sec)IngredientsProducts
Alumina Solution612x  Bauxite120.0/min
18x  Water180.0/min
12x  Alumina Solution120/min
5x  Silica50/min
Aluminum Scrap14x  Alumina Solution240.0/min
2x  Coal120.0/min
6x  Aluminum Scrap360/min
2x  Water120/min
alt Coated Cable85x  Wire37.5/min
2x  Heavy Oil Residue15.0/min
9x  Cable67.5/min
alt Diluted Packaged Fuel21x  Heavy Oil Residue30.0/min
2x  Packaged Water60.0/min
2x  Packaged Fuel60/min
alt Electrode - Aluminum Scrap412x  Alumina Solution180.0/min
4x  Petroleum Coke60.0/min
20x  Aluminum Scrap300/min
7x  Water105/min
Fuel66x  Crude Oil60.0/min
4x  Fuel40/min
3x  Polymer Resin30/min
alt Heavy Oil Residue63x  Crude Oil30.0/min
4x  Heavy Oil Residue40/min
2x  Polymer Resin20/min
Liquid Biofuel46x  Solid Biofuel90.0/min
3x  Water45.0/min
4x  Liquid Biofuel60/min
Petroleum Coke64x  Heavy Oil Residue40.0/min
12x  Petroleum Coke120/min
Plastic63x  Crude Oil30.0/min
2x  Plastic20/min
1x  Heavy Oil Residue10/min
alt Polyester Fabric1216x  Polymer Resin80.0/min
10x  Water50.0/min
1x  Fabric5/min
alt Polymer Resin66x  Crude Oil60.0/min
13x  Polymer Resin130/min
2x  Heavy Oil Residue20/min
alt Pure Caterium Ingot52x  Caterium Ore24.0/min
2x  Water24.0/min
1x  Caterium Ingot12/min
alt Pure Copper Ingot246x  Copper Ore15.0/min
4x  Water10.0/min
15x  Copper Ingot37.5/min
alt Pure Iron Ingot127x  Iron Ore35.0/min
4x  Water20.0/min
13x  Iron Ingot65/min
alt Pure Quartz Crystal89x  Raw Quartz67.5/min
5x  Water37.5/min
7x  Quartz Crystal52.5/min
alt Recycled Plastic126x  Rubber30.0/min
6x  Fuel30.0/min
12x  Plastic60/min
alt Recycled Rubber126x  Plastic30.0/min
6x  Fuel30.0/min
12x  Rubber60/min
Residual Fuel66x  Heavy Oil Residue60.0/min
4x  Fuel40/min
Residual Plastic66x  Polymer Resin60.0/min
2x  Water20.0/min
2x  Plastic20/min
Residual Rubber64x  Polymer Resin40.0/min
4x  Water40.0/min
2x  Rubber20/min
Rubber63x  Crude Oil30.0/min
2x  Rubber20/min
2x  Heavy Oil Residue20/min
alt Sloppy Alumina310x  Bauxite200.0/min
10x  Water200.0/min
12x  Alumina Solution240/min
alt Steamed Copper Sheet83x  Copper Ingot22.5/min
3x  Water22.5/min
3x  Copper Sheet22.5/min
Sulfuric Acid65x  Sulfur50.0/min
5x  Water50.0/min
5x  Sulfuric Acid50/min
alt Turbo Heavy Fuel85x  Heavy Oil Residue37.5/min
4x  Compacted Coal30.0/min
4x  Turbofuel30/min
alt Turbofuel166x  Fuel22.5/min
4x  Compacted Coal15.0/min
5x  Turbofuel18.8/min
alt Wet Concrete36x  Limestone120.0/min
5x  Water100.0/min
4x  Concrete80/min

Overclocking[edit | edit source]

Main article: Clock speed

The Refinery can be overclocked using Power Shards. Overclocking increases the input/output speed of the Refinery at the cost of greatly increased power demand proportional to output.

Clock speed 25% 50% 75% 100% 150% 200% 250%
Consumption (MW) 3.26 9.9 18.93 30 57.39 90.94 129.96

Byproducts[edit | edit source]

A Refinery stops working if any of its output, whether the belt slot or the fluid slot is fully backed up if the recipe involves byproducts. To keep the refinery running, BOTH its products must be constantly removed from it.

Head lift[edit | edit source]

Main article: Head lift

A Refinery has a recommended head lift of 10 meters, measured from the center of its pipe outlet.

Tips[edit | edit source]

  • Oil-product refining is a multistage process, and the uses of specific machines tend to change. A useful technique is to wrap a stack of belts and pipes up one side of a row of Refineries, around the far end and down the other side, with the output side of the Refineries facing toward the origin of the belt. This way, individual Refineries can be easily reconnected to different inputs and outputs, and any Refinery in the complex can draw from the output of any other.
  • Placing Refineries on the center of a 5-foundation-wide slab and running input/output manifolds through the center of the outermost foundations places them at the perfect distance to be reached by a Conveyor Lift or vertical Pipe branch.

Gallery[edit | edit source]

History[edit | edit source]

  • Patch 0.3.6:
    • New visuals
      • Slightly smaller size (width from 12 m to 10 m and height from 30 m to 21 m), can now clip through part of the smokestack
    • Moved packaging and unpackaging recipes to the Packager
      • Existing Refineries will continue to work but it will not be possible to select the recipes on newly built ones
      • Diluted Packaged Fuel wasn't moved as it is not just a packaging recipe (Heavy Oil Residue is being refined to Fuel)
  • Unknown patch before Patch 0.3.5: Reduced power demand from 50 to 30 MW
  • Patch 0.3.1.0: Fixed position
  • Patch 0.3:
    • Renamed to Refinery.
    • Now is used to refine other fluids besides Crude Oil
    • Now can package and unpackage liquids
    • Some recipes now produce byproducts
    • Added a Pipeline in/output.
  • Patch 0.1.9: Adjusted alignments of input and output
  • Patch 0.1.5:
    • Changed crafting cost from 2 Heavy Modular Frame, 5 Motor, and 20 Cable to 4 Heavy Modular Frame, 8 Motor, and 25 Cable
    • Changed length and width from 22x13m to 20x12m

See also[edit | edit source]