Settings are a set of options accessible from the main menu and the in-game Esc menu.
These settings are stored in config files, which can be found in \AppData\Local\FactoryGame\Saved\Config\Windows\
Options[]
There are several sub-tabs in the 'Options' tab in the main menu. When in game, 'Manage Session' can be accessed to change session and multiplayer settings.
Gameplay[]
| Setting | Options | Default | Effects |
|---|---|---|---|
| Language | 42 languages | English (United States) | Changes the game language. ADA narrative is not translated, but subtitles are. Translations are community-made |
| Network Quality | Low, Medium, High, Ultra | Medium | Determines the maximum bandwidth the game can use. See Multiplayer § Temporary lag solution for more details |
| Head Bobbing | 1-10 | 10 | Sets how much the screen shakes when walking |
| Camera Movement Feedback Strength (%) | 0-150 | 100 | Determines the strength of camera effects in Hyper Tubes |
| Equipment Swapping Scroll Direction | Right/Left | Left | The direction of swapping hand equipment by scrolling. Left means scrolling down will change equipment to the left (decrement). |
| Autosave Interval (minutes) | 0-120 | 5 | Sets the autosave interval, 0 disables autosaves entirely. The amount of autosaves cannot be changed and is always 3 |
| Autosave Notifications | On/Off | On | A notification is shown 10 seconds before each autosave and after the autosave is finished |
| Send Gameplay Data | On/Off | On | Enables whether in-game diagnosis data will be sent to Coffee Stain Studios |
| Arachnophobia Mode | On/Off | Off | Turns Stingers (spider-like creatures) to 2D cat sprites to make the game more palatable to those with arachnophobia |
| Break Notifications | On/Off | On | Unavailable as of a certain Update 3 patch, possibly 0.3.2.0 or 0.3.3.0. If enabled, a break notification would appear every 2 hours in a similar manner to autosave notifications. |
| Build In One Click | On/Off | Off | When enabled, buildings built with multiple clicks (such as Conveyor Poles) are now built with one click. Instead, holding down |
| Automatic Clearance Separation | On/Off | Off | When enabled, buildings will be moved if they are built within the clearance of another building |
| Explicit Pole Tilt by X Axis | On/Off | Off | If enabled, Ctrl will set the vertical rotation instead of horizontal while constructing structures that can be rotated in multiple axes |
| Disable Seasonal Events | On/Off | Off | Title screen only. Removes seasonal events, such as FICSMAS, from the game |
| Enable Mouse Smoothing | On/Off | On | Delays cursor movements to make them appear more smooth |
Audio[]
| Setting | Options | Default | Effects |
|---|---|---|---|
| Master Volume | 0-100 | 100 | Sets the volume of the listed audio sources. Factory Volume, Equipment Volume and Effects Volume can be expanded using a small arrow to the right, where the volume of individual factory buildings, equipment and effects can be adjusted, respectively. |
| Ambient Volume | |||
| Factory Volume | |||
| Equipment Volume | |||
| Music Volume | |||
| Effects Volume | |||
| UI Volume | |||
| Dialogue Volume | |||
| [Experimental] Enable Directional Subtitles | On/Off | Off | Enables directional subtitles for hostile creatures that show their movement, action, and attack sounds (e.g. Flying Crab Hatcher hatching or Hog footsteps) |
| Misophonia Mode | On/Off | Off | Changes eating sounds to beeps |
| Reset Reverb | Click to activate | Resets stuck reverb | |
Video[]
| Setting | Options | Default | Effects |
|---|---|---|---|
| Resolution | Varies by monitor resolution | Maximum resolution of the primary monitor | Sets the window or fullscreen resolution |
| Full Screen | Fullscreen, Windowed Fullscreen, Windowed | Off | Sets the game to fullscreen |
| Graphics API | DirectX 11, DirectX 12, Vulkan [Experimental] | DirectX 12 | The graphics API affects how the game is rendered. DirectX 12 and Vulkan may not be supported on all graphics cards, but might provide better performance when they are |
| Graphics Preset | Low, Medium, High, Ultra, (Custom) | Ultra | Does nothing alone, simply changes the configuration of other graphics settings. |
| Texture Quality | Low, Medium, High, Ultra | Ultra | Sets the quality of textures of objects, as well as antisotropic filtering |
| Shadow Quality | Sets the quality of shadows | ||
| Post Processing | Affects post processing effects, such as motion blur or fog | ||
| Anti Aliasing | Sets the strength of anti-aliasing. Confusingly, setting it to "Low" disables it entirely | ||
| VFX Quality | Sets the quality of visual effects, such as machine smoke not going through Foundations on High and Ultra | ||
| Foliage Quality | Sets the quality of foliage | ||
| Light Quality | High | Sets the quality of Lights | |
| Screenspace Reflections | Off, On Simple, On Complex | ??? | Affects how reflective glass is |
| View Distance | Low, Medium, High, Ultra | Ultra | Sets how far away from the player will LOD models start appearing |
| Cloud Quality | Affects cloud scalability | ||
| Field of View | 60-120 | 90 | Sets the field of view |
| First Person FOV Modifier | 0.5-1.5 | 1 | How far equipment and the pioneer's hands appear |
| Gamma | 0-3 (increments of 0.05) | 2 | Sets the gamma (~brightness) of the game |
| Max FPS | Unlimited, Capped 30, Capped 60, Capped 120, Capped 144, (Custom) | ??? | Sets the maximum frames per second |
| VSync | On/Off | Off | Enables vertical synchronization, which prevents tearing |
| Motion Blur | On/Off | Off | Enables motion blur |
| Enable LOD Dithering | On/Off | ??? | Enables smoother transitioning between lower-detail models |
| Enable Contact Shadows | On/Off | ??? | Enables higher quality shadows |
| Maintain Y-Axis FOV Aspect Ratio | On/Off | Off | Relevant on ultrawide resolutions |
| Volumetric Clouds | On/Off | On | Enables volumetric (3D) clouds, opposed to a simple 2D texture |
Controls[]
| Setting | Options | Default | Effects |
|---|---|---|---|
| Mouse Sensitivity | 1-10 | 4 | Sets the mouse sensitivity |
| Invert Look | On/Off | Off | Inverts both the X and Y axis of how the player looks around with the mouse |
| Hold to sprint | On/Off | On | If enabled, ⇧ Shift has to be held to sprint instead of acting like a toggle |
| Enable Gamepad Input | On/Off | ??? | Affects whether gamepads can be used to control the game, otherwise, only keyboard and mouse can |
Keybindings[]
User Interface[]
| Setting | Options | Default | Effects |
|---|---|---|---|
| [Experimental] HUD Scaling | 0.2-2 | 1 | Sets the size of HUD elements, does not affect the title screen |
| Tooltip Scaling | 0.2-2 | 1 | Sets the size of on-hover item tooltips in the inventory |
| Compass and Hotbar Background Opacity | 0-1 | Off | Sets the opacity of the Compass and Hotbar, making them easier to read on lighter backgrounds |
| Hologram Color | Any color | ■#00D4FF | The color of valid Build Gun building placement holograms |
| Dismantle Hologram Color | ■#FF7700 | The color of dismantle mode target holograms | |
| Hard Clearance Hologram Color | ■#FF7070 | The color of invalid Build Gun building placement holograms | |
| Soft Clearance Hologram Color | ■#FFE100 | The color of valid soft clearance Build Gun building placement holograms | |
| High Contrast Build/Dismantle Mode | On/Off | Off | Enables higher contrast with the build and dismantle mode text |
| Small Cost Slot in Build/Dismantle Mode | On/Off | Off | Makes item cost/return boxes in the center of the screen in build/dismantle mode smaller |
| Enable Large Inventory Slots | On/Off | Off | Makes inventory slots larger |
| Use Small Slots for the Game Progression | On/Off | Off | Shows smaller icons when the Game Progresssion is selected to be shown |
| Use Small Equipment Icons in the HUD | On/Off | Off | Makes the equipment shown in the bottom left of the HUD smaller |
| Use Small Equipment Info in the HUD | On/Off | Off | Makes the equipment information shown in the bottom left of the HUD smaller |
| Item Abbreviation | On/Off | Off | Adds text to the top of ores, ingots and select other parts in the inventory to make them more easily to distinguish |
| Force Big Hand Equipment Icon | On/Off | Off | Overrides the "Use Small Equipment Icons in the HUD" setting for hand equipment, making it always appear big |
| Force Big Hand Equipment Info | On/Off | Off | Overrides the "Use Small Equipment Info in the HUD" setting for hand equipment, making it always appear big |
| Show Icon Text in Radial Menus | On/Off | Off | Show text as well as icons in radial menus (such as Resource Scanner or Building Quick Switch E) |
| Show Current Game Phase in HUD | On/Off | On | Toggles the visability of Space Elevator progression in the HUD |
| Show Current Milestone in HUD | On/Off | On | Toggles the visability of HUB milestone progression in the HUD |
| Hide Static Key Shortcuts | On/Off | Off | Hides key hints in the bottom right of the HUD |
| Hide Dynamic Key Shortcuts | On/Off | Off | Hides key hints under each respective UI, such as the inventory, building configuration menus or while driving |
[]
| Setting | Options | Default | Effects |
|---|---|---|---|
| Log in Epic Account | Click to activate | Allows the user to log in into an Epic Games Account, should that have not happened upon game startup | |
| Logout Epic Account | Click to activate | Allows the user to log out of the current Epic Games Account (mutually exclusive with the option above) | |
Debug[]
| Setting | Options | Default | Effects |
|---|---|---|---|
| Enable Quick Language Switching | On/Off | Off | Enables the QuickSwitchLanguage command, switching the language between the currently selected one and the one in the setting below. The command does nothing when executed otherwice
|
| Quick Switch Language | All game languages and Localization Debug Mode | Localization Debug Mode | The language to be used with the QuickSwitchLanguage command. Localization Debug Mode is a special "language" that allows translation strings to be identified more easily
|
In-game options[]
When in a session you can press Esc and find more settings.
Multiplayer Settings[]
See Multiplayer.
Advanced Game Settings[]
Creatures[]
| Setting | Options | Default | Effects |
|---|---|---|---|
| Creature Hostility | Default | Adjust the hostility settings for all creatures in the world. | |
| Default | Creatures will attack players on sight. | ||
| Passive | Creatures will not attack players, or retaliate when attacked by players. | ||
| Retaliate | Creatures will only attack when attacked by players. |
Options not available in-game[]
It's possible to achieve higher visual fidelity than "Ultra quality" by modifying the game settings file directly. The following changes will have a drastic negative impact on your framerate, but will eliminate rocks and foliage magically appearing a few meters away from you. For a more detailed explanation of these settings and pictures, see this old but still relevant post: Force good LOD, Draw distance
Two steps to apply these changes (close the game first):
- Open Notepad, then open this file: %LOCALAPPDATA%\FactoryGame\Saved\Config\Windows\Engine.ini
- Add (or replace if you've already done this) the following to the bottom of the file then save it:
[SystemSettings] r.TemporalAACurrentFrameWeight=0 r.TemporalAASamples=32 r.PostProcessAAQuality=5 r.ToneMapper.Sharpen=1 r.ViewDistanceScale=5 r.Shadow.MinResolution=256 r.Shadow.DistanceScale=5 foliage.LODDistanceScale=2 foliage.DitheredLOD=5 r.MaxAnisotropy=16
You've done the change right if your file looks similar to this when you're done: picture of modified Engine.ini
Trivia[]
- Arachnophobia Mode was created by Jace.[citation needed] [Clip needed]
Gallery[]
-
A Stinger, as seen when Arachnophobia Mode is enabled.
References[]
- Some information in this article is sourced from the PC Gaming Wiki
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