Satisfactory Wiki
Advertisement
Satisfactory Wiki

This page walks through the steps of extracting UI icons for use on the wiki and related tools from Satisfactory's source .pak file using an external application called UE viewer.

Downloading and setting up UE viewer[]

Download UE viewer here.

Once downloaded, extract the .zip folder. Inside, there's an executable called umodel.exe. Launch it and wait until the main window appears.

Do not change any settings besides the game files path. Navigate this to your Epic/Steam games folder and choose either SatisfactoryEarlyAccess or SatisfactoryExperimental(choose the main folder, not any contents inside).

Satisfactory is made in Unreal Engine 4.25. When exporting for the first time, a popup will ask for the version. The UE version has changed during development:

First patch Last patch UE version
0.1 0.2.1.18 4.20
0.2.1.19 0.3.7.3 4.22
0.3.8.0 0.4.2.11 4.25
Upcoming N/A 4.26

Note that every time the UE viewer is closed, the path and UE version have to be set again.

Exporting the icons[]

Method A: Individual icons[]

  1. Tick 'flat view' at the top of the window
  2. Use the search bar to filter for specific icons. The names of all icons end with _64, _128, _256, or _512, noting their resolution.
  3. Once the desired icon is found, there are two ways to export it
    • A) Right click → Export. The image will have the .tga extension. You can change the export format to .png.
    • B) Export button in the bottom right. This way allows to export .tga, uncompressed .tga, and most importantly .png. Again, do not change any options besides the file extension under "Texture Export".

Method B: Multiple icons in a specific category[]

If the exact name is not known, it's also possible to look for them manually by browsing the directory. This is also useful for exporting multiple icons in the same category, e.g. ores.

  1. Ensure flat view is disabled for this method.
  2. Look into All Packages/Game/FactoryGame/
  3. Look for the desired category. Once a folder is chosen, the files within will appear on the right. The names of all icons end with _64, _128, _256, or _512, noting their resolution.
  4. Once the desired icon is found, there are two ways to export it
    • A) Right click → Export. The image will have the .tga extension. You can change the export format to .png.
    • B) Export button in the bottom right. This way allows to export .tga, uncompressed .tga, and most importantly .png. Again, do not change any options besides the file extension under "Texture Export".

Locating the exported icons[]

Exported icons can be located in a folder called UmodelExport that appears after the first export in the same location where the Umodel executable is. Exported icons are found in the same (mirrored) directory as in Umodel.

Additionally, if .tga icons were exported, a simple image editing tool like Paint.net can be used to convert them into .png, as .tga files are unsupported on the wiki and .png is a much more broadly adopted format.

Copyright[]

Note that the exported content is copyrighted. When uploading the files to the wiki, make sure to select the correct license ("This is from the game or other materials owned by Coffee Stain Studios") or, alternatively, manually add the license after uploading by adding {{Copyright first-party}} to the file page.


See also[]


Advertisement