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Heavy electroshock self defense weapon for melee range.
Unlocked at Tier 4 - Improved Melee Combat
Range 4 m
Damage 7-14
Stack size 1
Sink value 18 800
Blueprint path


The Xeno-Basher is a melee weapon that shocks enemies, dealing seven and 14 damage with its first and second swing respectively, for a total of 21 damage with a two-hit combo. It is a direct upgrade of the  Xeno-Zapper, with greater range and damage. Strangely, it can one-hit small Stingers, despite it deals 7 damage with its first swing. It is a strong attacking weapon and it is advised to unlock and craft it as soon as possible, due to its improved reach and strong damage. It also guarantees a stagger when it hits a charging Hog.

Obtaining[edit | edit source]

Crafting[edit | edit source]

5 × Modular Frame.png
Modular Frame
2 × Xeno-Zapper.png
Equipment Workshop
Manual crafting.png × 20
1 × Xeno-Basher.png
Tier 4 - Improved Melee Combat
25 × Cable.png
500 × Wire.png

Usage[edit | edit source]

Equipment[edit | edit source]

When attacking, it is swung like a sword, leaving blue trails midair, but only produces a shock when it makes contact with a target. The Xeno-Basher can be swung using the attack key (default Left).

Crafting[edit | edit source]

Xeno-Basher isn't used to craft anything.

AWESOME Sink[edit | edit source]

 Xeno-Basher can be sunk into the AWESOME Sink.png AWESOME Sink to yield 18 800 points.

Tips[edit | edit source]

  • When fighting against fast-moving creatures, like Flying Crabs, Stingers or Fluffy-tailed Hogs, it is advised to use the Xeno-Basher over the  Rebar Gun as the latter is suitable only for slow-moving targets.
    • A Xeno-Basher can cleave more than 1 Flying Crab in a swing attack, but nothing larger.
  • It can be advantageous even when compared to the Rifle as it does not require ammo, thus saving your inventory slots.
  • It is advised to obtain it as soon as possible.

Trivia[edit | edit source]

  • It was originally called the Shock Baton in the alpha.
  • A small wrench key chain dangles from the handguard and swings around loosely as the weapon is swung. Shocks continually travel up the center of the weapon like a Jacob's Ladder.
  • Occasionally, the engineer will do a sort of wrist flick to activate the Xeno-Basher. The original method is to just hold it and activate the Xeno-Basher. Some people think this method looks cooler than the original method.
  • The handle is almost identical to the handle of the Xeno-Zapper.

History[edit | edit source]

See also[edit | edit source]