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The Xeno-Basher is a melee weapon that shocks enemies, dealing 7 and 14 damage with its first and second swing respectively, for a total of 21 damage with a two-hit combo. It is a direct upgrade of the  Xeno-Zapper, with greater range and damage. Strangely, it can one-hit small Stingers, despite the fact that it deals 7 damage with its first swing. It is a strong attacking weapon and it is advised to unlock and craft it as soon as possible, due to its improved reach and strong damage. It also guarantees a stagger when it hits a charging Hog.



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Modular Frame
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Equipment Workshop
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1 × Xeno-Basher.png
Tier 4 - Improved Melee Combat
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When attacking, it is swung like a sword, leaving blue trails midair, but only produces a shock when it makes contact with a target. The Xeno-Basher can be swung using the attack key (default Left).


Xeno-Basher isn't used to craft anything.


 Xeno-Basher can be sunk into the AWESOME Sink.png AWESOME Sink to yield 18 800 points.


  • When fighting against fast-moving creatures, like Flying Crabs, Stingers or Fluffy-tailed Hogs, it is advised to use the Xeno-Basher over the  Rebar Gun as the latter is suitable only for slow-moving targets.
    • A Xeno-Basher can cleave more than 1 Flying Crab in a swing attack, but nothing larger.
  • It can be advantageous even when compared to the Rifle as it does not require ammo, thus saving your inventory slots.
  • It is advised to obtain it as soon as possible.


  • It was originally called the Shock Baton in the alpha.
  • A small wrench keychain dangles from the hand guard and swings around loosely as the weapon is swung. Shocks continually travel up the center of the weapon like a Jacob's Ladder.
  • Occasionally, the engineer will do a sort of wrist flick to activate the Xeno-Basher. The original method is to just hold it and activate the Xeno-Basher. Some people think this method looks cooler than the original method.
  • The handle is almost identical to the handle of the Xeno-Zapper.


See also[]