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The Xeno-Basher is a melee weapon that shocks enemies, dealing 9 damage. It is a direct upgrade of the Xeno-Zapper, with greater range and damage. Thus, it is advised to unlock and craft it as soon as possible. It also guarantees a stagger when it hits a charging Hog.
Obtaining[]
Crafting[]
Recipe | Ingredients | Building | Products | Prerequisites | ||||||||||||
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Equipment Workshop × 20 | Tier 3 - Improved Melee Combat | |||||||||||||||
Usage[]
Equipment[]
When attacking, it is swung like a sword, leaving blue trails midair, but only produces a shock when it makes contact with a target. The Xeno-Basher can be swung using the attack key (default ).
Crafting[]
Xeno-Basher isn't used to craft anything.
AWESOME Sink[]
Tips[]
- When fighting against fast-moving creatures, like Flying Crabs, Stingers or Fluffy-tailed Hogs, it is advised to use the Xeno-Basher over the Rebar Gun as the latter is suitable only for slow-moving targets.
- A Xeno-Basher can cleave more than 1 Flying Crab in a swing attack, but nothing larger.
- It can be advantageous even when compared to the Rifle as it does not require ammo, thus saving your inventory slots.
Trivia[]
- It was originally called the Shock Baton in the alpha.
- A small wrench keychain dangles from the hand guard and swings around loosely as the weapon is swung.
- Shocks continually travel up the center of the weapon like a Jacob's Ladder.
- Occasionally, the pioneer will do a sort of wrist flick to activate the Xeno-Basher. The original method is to just hold it and activate the Xeno-Basher.
- The handle is almost identical to the handle of the Xeno-Zapper.
History[]
- Patch 0.6.0.12: Reduced damage from 10 to 9
- Patch 0.6.0.0?: Changed damage to 10, removing the 7/14 hit combo (not in patch notes, assumed from 0.6.0.12 change)
- Patch 0.1.5: Changed Wire cost from 200 to 500
- Patch 0.1:
- Damage increased by 40% and nerfed knockback and attack speed slightly
- Sound fixes