The Xeno-Basher is a melee weapon that shocks enemies, dealing 7 and 14 damage with its first and second swing respectively, for a total of 21 damage with a two-hit combo. It is a direct upgrade of the Xeno-Zapper, with greater range and damage. Strangely, it can one-hit small Stingers, despite the fact that it deals 7 damage with its first swing. It is a strong attacking weapon and it is advised to unlock and craft it as soon as possible, due to its improved reach and strong damage. It also guarantees a stagger when it hits a charging Hog.
A Xeno-Basher can cleave more than 1 Flying Crab in a swing attack, but nothing larger.
It can be advantageous even when compared to the Rifle as it does not require ammo, thus saving your inventory slots.
It is advised to obtain it as soon as possible.
It was originally called the Shock Baton in the alpha.
A small wrench keychain dangles from the hand guard and swings around loosely as the weapon is swung. Shocks continually travel up the center of the weapon like a Jacob's Ladder.
Occasionally, the engineer will do a sort of wrist flick to activate the Xeno-Basher. The original method is to just hold it and activate the Xeno-Basher. Some people think this method looks cooler than the original method.
The handle is almost identical to the handle of the Xeno-Zapper.