The Xeno-Zapper is a short-range melee weapon that shocks enemies, dealing five damage.
A zapper is given to the pioneer upon exiting the drop-pod and more can be crafted at the Equipment Workshop. When attacking, it is jabbed forwards like a cattle prod, producing an electrical shock upon making contact with an enemy.
A double will trigger two zap attacks in quick succession.
Obtaining[]
Crafting[]
Recipe | Ingredients | Building | Products | Prerequisites | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment Workshop × 10 | The beginning | |||||||||||||||
Usage[]
Equipment[]
- To equip it, open the inventory (default Tab ↹), then ⇧ Shift+ it.
- To use the Xeno-Zapper, simply , as this is the primary button for the majority of main hand items.
Crafting[]
Recipe | Ingredients | Building | Products | Prerequisites | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment Workshop × 6 | FICSMAS Research - Candy Cane Basher | |||||||||||||||
Equipment Workshop × 20 | Tier 3 - Improved Melee Combat | |||||||||||||||
Equipment Workshop × 10 | Caterium Research - Zipline | |||||||||||||||
AWESOME Sink[]
See also[]
Trivia[]
- Sometimes, the second shock will be replaced with a punching animation, which also deals five damage.
History[]
- Patch 0.6.1.2: Fixed audio issues
- Patch 0.1.5: Increased recipe cost
- Patch 0.1:
- Damage increased by 25% (this implies damage was 4 HP prior)
- Sound fixes
- Patch Closed Alpha 2: Sound, animation & VFX tweaks, got rid of idle electricity and implemented first-equip animation
- Patch 2018-10-17: Introduced
This unofficial wiki article is outdated. |